Westwind v. Doran Dragon (reffed by: doominic77)

I issue a challenge!

2 vs. 2 Singles
DQ time: 3 days
2 recovers, 5 chills
Arena: Kanto Power Plant. An abandoned power plant where Zapdos was once located. It is filled with electric types like Voltorb and Magnemite. Small explosions may take place if a generator is hit. It is thought to be dangerous due to the wild Pokemon that may attack. Wires cover the sealing.

tl;dr: Both Pokemon occasionally take small damage from generators, Pokemon might be paralyzed by wilds, wires on ceiling.

I'll accept the challenge of westwind

Switch=ko
Items=disabled
one ability

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Mantyke (*) Faccila (M)
Nature: Calm (Adds * to Special Defense; Subtracts * From Attack)
Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a lair of water which prevents burns.


Stats:
HP: 90
Atk: * (-1)
Def: **
SpA: ***
SpD: ***** (+1)
Spe: 50


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Bubble (*)
Supersonic (*)
BubbleBeam (*)
Headbutt (*)
Agility (*)
Wing Attack (*)

Signal Beam (*)
Haze (*)
Mirror Coat (*)

Ice Beam (*)
Double Team (*)
Rain Dance (*)


spr5b546.png

Cottonee (*) Vuelo (M)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:

HP: 90
Atk: * (-)
Def: ***
SpA: *** (+)
SpD: **
Spe: 66
EC: 0/6
MC: 0
DC: 0

Attacks:
Absorb (*)
Growth (*)
Leech Seed (*)
Stun Spore (*)
Mega Drain (*)
Cotton Spore (*)
Razor Leaf (*)
PoisonPowder (*)

GrassWhistle (*)
Fake Tears (*)
Tickle (*)

Energy Ball (*)
Double Team (*)
Sunny Day (*)


breezi.png

Breezi (*) Contrario (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:

HP: 90
Atk: *** (+)
Def: **
SpA: ** (-)
SpD: **
Spe: 85

EC: 0/6
MC: 0
DC: 0

Attacks:
Gust (*)
Sand-Attack (*)
Tailwind (*)
Encore (*)
Rapid Spin (*)
Knock Off (*)
Copycat (*)
Healing Beam (*)
Whirlwind (*)
Razor Wind (*)
Make Friends (*)

Disable (*)
Sand Tomb (*)
Spikes (*)

Double Team (*)
Acrobat (*)
Protect (*)

onix.png

Onix [Rocky] (Male)
Nature:
Adamant
Type:
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ** (+)
Def: *****(+1)
SpA: ** (-)
SpD: **
Spe: 70

EC: 2/6
MC: 1/4
DC: 1/5

Abilities:
Ability 1: Rock Head:(Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2: Sturdy:(Innate)This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Dream World: Breakable Armor:(Can be Enabled)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks:
Level-up
Mud Sport(*)
Tackle(*)
Harden(*)
Bind(*)
Screech(*)
Rock Throw(*)
Rage(*)
Rock Tomb(*)
Knock Down(*)
Sandstorm(*)
Slam(*)
Egg-learned
Stealth Rock(*)
Explosion(*)
Rollout(*)
BW-TM
Stone Edge(*)
Earthquake(*)
Taunt(*)

hoothoot.png

Hoothoot [Hoot-chan] (Female)
Nature:
Modest
Type:
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ** (-)
Def: **
SpA: ** (+)
SpD: ***
Spe: 50

EC: 2/6
MC: 2/4
DC: 2/5

Abilities:
Ability 1: Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Ability 2: Keen Eye:(Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Dream World: Tinted Lens:(Innate)When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Attacks:
Level-up
Tackle(*)
Growl(*)
Foresight(*)
Hypnosis(*)
Peck(*)
Uproar(*)
Reflect(*)
Confusion(*)
Take Down(*)
Egg-learned
Supersonic(*)
Night Shade(*)
Mirror Move(*)
BW-TM
Psychic(*)
Dream Eater(*)
Toxic(*)

chikoritae.png

Chikorita [Orita-chan] (Female)
Nature:
Modest
Type: Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **(-)
Def: ***
SpA: **(+)
SpD: ***
Spe: 45

EC: 0/9
MC: 0/4
DC: 0/5

Abilities:
1) Overgrow: Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


DW) Leaf Guard: Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Attacks:
L1 - Growl (*)
L1 - Tackle (*)
L6 - Razor Leaf (*)
L9 - PoisonPowder (*)
L12 - Synthesis (*)
L17 - Reflect (*)
L20 - Magical Leaf (*)
L23 - Natural Gift (*)
EG - Ancient Power (*)
EG - Aromatherapy (*)
EG - GrassWhistle (*)
TM11 - Sunny Day (*)
TM22 - SolarBeam (*)
TM90 - Substitute (*)

ekansz.png

Ekans [Enaks-chan] (Male)
Nature:
Adamant
Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ***(+)
Def: **
SpA: **(-)
SpD: **
Spe: 55

EC: 0/6
MC: 0/4
DC: 0/5

Abilities:
1) Intimidate: Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
2) Shed Skin: Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
DW) Unnerve: Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
L1 - Leer (*)
L1 - Wrap (*)
L4 - Poison Sting (*)
L9 - Bite (*)
L12 - Glare (*)
L17 - Screech (*)
L20 - Acid (*)
L25 - Stockpile (*)
L25 - Spit up (*)
L25 - Swallow (*)
EG - Poison Tail (*)
EG - Beat Up (*)
EG - Iron Tail (*)
TM6 - Toxic(*)
TM9 - Venoshock (*)
TM26 - Earthquake (*)

1. Darkamber8828 sends out their Pokemon.
2. Westwind sends out their Pokemon and issues their actions.
3. Doran Dragon issues actions.
4. doominic77 refs the round.
5. Doran Dragon issues actions.
6. Westwind issues actions.
7. doominic77 refs the round
 
How about I wait until my current battle with frosty is done. I lost my rocky in one round, so that battle wont last long at all.
 
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