What defines a "stall" pokemon?

I'm posting here a question that has really been on my mind. Recently, I've had some really long battles with my friends. They said that I was just stalling them to death, but I didn't really no what that meant.

So the question is: Where do you draw the line between a "defensive" pokemon and a "stalling" pokemon. Or is there a difference at all?

In my mind, a stall set is one that relies mainly on secondary damage to win. The StallRein set comes to mind because it alternates between Protect and Substitute to receive less damage. It also heals from Leftovers and Ice Body, while doing damage with Toxic.

How would you define a stalling pokemon?
 
IMO...
SubSeeders
RestTalkers (In some cases)
Status + Protect
SpikeShuffleing
PressureStall
BatonPass Chains

Lol, anything outside of an all offensive game, sort of.
 
Not necessarily. I can just as well have loads of indirect damage on my team while still keeping offense up (Sceptile can subseed, but it can still maintain a good offense with magnificent speed and decent offenses).

I consider it when you try to use indirect damage as you're only method of hurting the opponents whole team gradually, possibly until the team is weak enough for a sweep by something like ScarfChomp.
 
Nice question. A "stall" pokemon has to have a average-good defence or a perfect defence such as Snorlax, Miltank, Ludicolo, etc.
A "stall" should have some defensive moves helps the team, healing moves and maybe 1 offensive.

This is a example of a "stall" pokemon

Miltank
~Milk Drink
~Thunder Wave
~Body Slam
~Stealth Rock

Not such a good example but this is what a stall would look like.
 
Basically, if it has status (like toxic) and healing. You could call that a stall. Time Phantom's Miltank example is appropriate.
 
I find stalling to be a few different things:

1. Taking a large ammount of times on each turn to do nothing groundbreaking.

2. Completely stalling (Healing, Status, Whatever you can get) when you dont need to.

3. Playing really defensively when you have no chance left. Im winning 6-1, your last pokemon is some bulky wall that I can 3hko but he heals and so now it starts taking me a while to win although the win is guarenteed.

I think un-neccesary defense (defending when you should have the chance to attack) cuts as stalling. Because you are just stalling to make them mad, take way too much time, or you dont want to lose the game.
 
Walrein with hail support is the definition of stalling.

Actually, I have found that pressure stalling areodactlye is more annoying than walrein. Also stall can be anything from sandstorm to pressure, but a good stall team puts as many of the elements of stalling in as possible.
 
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