What do you think of this anything goes wifi battle team?

Some teams have ubers and some dont on in game 6v6 wifi battles so anything can happen and I think this team is ready for it all.

Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 192 Def / 64 SpD
Impish Nature
IVs: 0 Atk
- Spikes
- Light Screen
- Reflect
- Thunder Wave

Just here to set up screens if I can, lay out spikes against non hard hitting stuff to break sashes and do more damage, also great to paralyze stuff to set up on.
I usually like to set up the most needed screen at the time based on the opponents team and save this guy for later if things get out of control. Obvious problems are being unable to damage anything, taunt, defoggers, court change is also annoying but I can set up another reflect and die and deal with that later on.

Necrozma-Dusk-Mane @ Shuca Berry
Ability: Prism Armor
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Photon Geyser
- Sunsteel Strike

One of my main targets to pass to, shuca berry is there mostly because Ditto is such an obvious problem to what this teams purpose is so even if i have 3 or 4 attk boosts I can survive then defeat the ditto and go on to win. I tried imprison before instead of dragon dance but its pretty pointless on wifi since they can just dynamax and attack me anyway. Ddance is also good if mew died or if i need to lead with necrozma and set myself up. I did try solgaleo over this with an occa berry and it was pretty good to hit corvinight/skarmory with flare blitz but I think i like necrozma better.

Mew @ Weakness Policy
Ability: Synchronize
EVs: 252 HP / 104 Def / 72 SpD / 80 Spe
Impish Nature
- Baton Pass
- Psychic Fangs
- Taunt
- Dragon Dance

The heart of this team, I tried many things with mew but I feel this is the perfect set up here. Ddance up, taunt stuff that could ruin the set up. Weakness policy is amazing because they usually try to knock off or even better a weak uturn sets it off and when it activates alot of times opponents give up. Psychic fangs is great for breaking their screens like if cinderace uses court change and to 1hko marshadow after one dd, speed is set to outspeed a jolly one.

Dracovish @ Mystic Water
Ability: Water Absorb
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Fishious Rend
- Substitute
- Psychic Fangs
- Outrage

Another great target to pass to if ditto isnt around unless i feel i can stay safe behind a sub. This set hits so hard and surprises alot of things like toxapex which gets completely walled unless it has baneful bunker and i attack it. Most people feel i will lead with klefki and i usually do but if they have some slow bulky stuff on their team like ttar,hatterene, or hippowdon ill lead with draco to catch them by surprise and they have no choice to give something up.

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Draining Kiss
- Iron Defense
- Calm Mind
- Stored Power

This thing has saved me so many times, can set up on my own or even better with screens up and if mew passes some boosts if needed. If ditto does come in on me I can try to take it on and if I lose I can still outspeed with marshadow and steal my boosts back if its not scarfed, if so Ill have to try and paralyze with klefki if its still around.

Marshadow @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shadow Sneak
- Spectral Thief
- Bulk Up
- Drain Punch

I had ditto on the team before this and ditto is great but many times could just end up being useless especially if another ditto gets in first to cause me problems. If I pass to this guy from mew with screens up I can take a light hit and continue to bulk up and drain punch back to full health to keep my sash going. Had many sweeps with just marshadow.


Ive had most success online with this team, some major problems were dark types especially urshifu before I added magearna. I could go up against the worst team in the world but if they have ditto it could cause me major problems. So there it is, what do you think? anything you guys would add or change? thank you
 
I think this is a good, well balanced team. When you come across ditto, what specific team members do you see problems with? Is it the fact that most of your team is stat raising and with choice scarf, you are in danger of the ditto's high stats and higher speed. With marshadow and dracovish ditto switch, you will most likely be fine. If an opponent switches in a ditto, its best you switch into magearna as the opponent will most likely use outrage and get stuck, allowing you to power up your stored power. With mar shadow, due to your movepool, you are safe with immunity. I like how you have managed your necrozma dusk to survive fire type pokemon, however in some cases it won't always work. In worst case scenarios, Libero Cinderace can cause problems for your team as it has the ability to avoid type problems with Libero, and has pyro ball to defeat 3/6 of the team. Overall however, your team looks quite well made/crafted and I can tell it does well online, however can you please explain where your main ditto problems are please? Thank you!
 
Thanks for response. Yes I know it has a fire problem and an even worse dark problem before i added magearna. Cinderace is great because they usually lead with that and I can set up on it with klefki. It usually goes 2 ways, I reflect they pyro ball i may be able to survive another so ill twave then klefki dies, Ill go to mew ddance up and they usually uturn to break weakness policy and thats usually it or they can court change after i reflect then i have to set up a new reflect let klef die go to mew and set up but also try to hit something with psychic fangs to break their reflect but draco can also do that if needed.

If i get 2 ddances and go to draco or marshadow and ditto comes in and copies those two will just over power my whole team unless i can paralyze, get a reflect up, or if my marshadow is at full health and can survive with focus sash and steal stats back. Necrozma is the best to go to because it can beat ditto one on one, i acutally hope for ditto to come in early on so i can get rid of it before other stuff tries to weaken me. With magearna if the player is smart they may wait for me to sweep their whole team to boost my sp attk very high then send in ditto to outspeed and probably beat me one on one. Usually ill try to just do one defense boost and one cm so my stats arent crazy high then I can just boost on ditto if its locked into a move because of scarf. Sometimes they run different items on ditto but if that happens even with 2 speed boosts I can still steal back with marshadow.

I try to be ready for almost anything. I lose to silly stuff when it happens, mostly things that get rid of or ignores stats/screens. Yesterday I also completely lost to a focus energy kingdra only thing i can do is just twave with klefki and actually took it on with marshadow but if i couldnt twave there was nothing i could do.
 
Your team probably requires removal of 1 of the steel types. I noticed a main problem is fire weakness and stat rise, maybe have a pokemon that does not require lots of stat rise in replacement of either dusk mane necrozma or klefki, what do you think?
 
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I thought of grimmsnarl but it seems to die so quick also scizor could take me out in one shot with bullet punch b4 i can set up and id rather have spikes over taunt even though taunt can be useful in some situations, Draco is a good fire resist if needed. Either way klefki is meant to do what it does and just die anyway so its type almost doesnt matter. Steel is also important because toxic spikes will become a problem wearing down whatever i pass to that gets poisoned.
 
So, what do you think about removing Dusk main necrozma, I can think of several ways it can be replaced to attune to the team
 
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