Amamama's list is pretty good. I do think it's important that Volt Switch and Sucker Punch are Defining Moves- they both really lean into enabling and abusing Stakeout.
I'd like to see Zing Zap and Supercell Slam added to the list - theyre weak/unreliable, yes, but Wild Charge is just terrible and I doubt anyone will ever run it. Having these other two gives stat submissions the freedom to go fully physical, which is a nice option to have.
Lastly I think Taunt could be a valuable option here - Stakeout encourages the opponent to stay in, and if we are in against something that isn't weak to either of our STABs, setting up may be considered a better option than switching. I assume we aren't going to have insane attacking stats due to the power of Stakeout, so Kingambit, Chuggalong, Dragonite, or Raging Bolt could potentially use us as set-up opportunities.
I'd like to see Zing Zap and Supercell Slam added to the list - theyre weak/unreliable, yes, but Wild Charge is just terrible and I doubt anyone will ever run it. Having these other two gives stat submissions the freedom to go fully physical, which is a nice option to have.
Lastly I think Taunt could be a valuable option here - Stakeout encourages the opponent to stay in, and if we are in against something that isn't weak to either of our STABs, setting up may be considered a better option than switching. I assume we aren't going to have insane attacking stats due to the power of Stakeout, so Kingambit, Chuggalong, Dragonite, or Raging Bolt could potentially use us as set-up opportunities.