I want to improve on my team.
Rillaboom@ Choice Band
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Wood Hammer
- High Horsepower
- U-turn
Rillaboom is part of my 3-way core with Kartana and Heatran. Its Role is to set up grass terrain to boost the attacks of itself and Kartana. A choice band Woodhammer or grassglide from rilla does a ton of damage. Grassy glide is priority that can make up for rilla's lack of speed. High horespower isnt affected by grassy terrain so it is good coverage against fire and fighting types. Rillaboom is a primarily phisical attacker that i send out first turn to set up grassy terrain and potentially sweep with grassy glide or woodhammer.
Kartana @ Life Orb
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Synthesis
Kartana is also part of my 3-way core with rillaboom and Heatran. Rillaboom is supposed to set up grassy terrain to boost its leaf blade. because its a stab move a life orb grassy terrain leaf blade does insane damade. knock of gives it coverage and synthesis lets it heal back up. swords dance lets it boost its aklready high attack to insane hights, and once it kills one mon it caan get alot of momentum with beat boost. Kartana is also one of my main physical attackers.
Heatran @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Magma Storm
- Stealth Rock
- Flash Cannon
- Earth Power
Heatran is the last of the 3-way core with rilla and kartana. its flash fire ability makes it a safe switch in once rilla and kartana bait in fire tpe and fighting types. its weaknesses of water and ground are covered by rilla and kartana and together they complete the core. magmastorm traps enemies and lets me finish them with earth power. flash canon gives coverage against fairy types and stealth rock lets me set up. Heatran is also one of my tanks that i use to take sp attack hits.
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- U-turn
- Aqua Jet
Urushifu is also one of my main physical attackers. it further counters the checks against heatran and the grass duo. aqua jet give it priority if the opponent is too fast. i urushifu is fast a choice band surging strikes boosted by choice band deals a ton of damage. aqua jet, surging strikes and close combat are all STAB and with choice band it can dish out damage quickly. u-turn lets it switch out if it is outmatched. Unseen fist lets it hit through protects of tanks like blissey and chansey nd with close combat it can one-shot them.
Dragapult @ Weakness Policy
Ability: Infiltrator
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Steel Wing
- Phantom Force
Dragapult is also a physical attacker. Dragon darts and phantom force are powerful stab move that with dragon dance let dragapult deal tons of damage. Once it has got a dragon dance up and live one super effective move, it weakness policy makes it even more powerful. it becomes faster than anything on the field and can one shot fairies with steel wing. Phantom force makes it so it can one-shot without bieng hit back. Dragapult is meant to set-up and sweep.
Skarmory @ Rocky Helmet
Ability: Keen Eye
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
IVs: 0 Atk
- Roost
- Iron Defense
- Body Press
- Stealth Rock
Skarmory is one of mhy other 2 tanks. i set up stealth rocks and then iron defence till my defence is 1600. If i need health then i can roost and get back my healh. with my defence so high i can tank hits and then dish out insane amoutns of damage from body press witch uses he pokemon's defense instead of attack. Skarmory can easily sweep if the opposing team does not have a special attacker to stop me. once i have 4 iron defences set up not even fire and electrick attacker will kill me if they are physical. Skarmory also checks stella dn dark types that would otherwise kill dragapult.

Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Wood Hammer
- High Horsepower
- U-turn
Rillaboom is part of my 3-way core with Kartana and Heatran. Its Role is to set up grass terrain to boost the attacks of itself and Kartana. A choice band Woodhammer or grassglide from rilla does a ton of damage. Grassy glide is priority that can make up for rilla's lack of speed. High horespower isnt affected by grassy terrain so it is good coverage against fire and fighting types. Rillaboom is a primarily phisical attacker that i send out first turn to set up grassy terrain and potentially sweep with grassy glide or woodhammer.

Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Synthesis
Kartana is also part of my 3-way core with rillaboom and Heatran. Rillaboom is supposed to set up grassy terrain to boost its leaf blade. because its a stab move a life orb grassy terrain leaf blade does insane damade. knock of gives it coverage and synthesis lets it heal back up. swords dance lets it boost its aklready high attack to insane hights, and once it kills one mon it caan get alot of momentum with beat boost. Kartana is also one of my main physical attackers.

Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Magma Storm
- Stealth Rock
- Flash Cannon
- Earth Power
Heatran is the last of the 3-way core with rilla and kartana. its flash fire ability makes it a safe switch in once rilla and kartana bait in fire tpe and fighting types. its weaknesses of water and ground are covered by rilla and kartana and together they complete the core. magmastorm traps enemies and lets me finish them with earth power. flash canon gives coverage against fairy types and stealth rock lets me set up. Heatran is also one of my tanks that i use to take sp attack hits.

Ability: Unseen Fist
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- U-turn
- Aqua Jet
Urushifu is also one of my main physical attackers. it further counters the checks against heatran and the grass duo. aqua jet give it priority if the opponent is too fast. i urushifu is fast a choice band surging strikes boosted by choice band deals a ton of damage. aqua jet, surging strikes and close combat are all STAB and with choice band it can dish out damage quickly. u-turn lets it switch out if it is outmatched. Unseen fist lets it hit through protects of tanks like blissey and chansey nd with close combat it can one-shot them.

Ability: Infiltrator
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Steel Wing
- Phantom Force
Dragapult is also a physical attacker. Dragon darts and phantom force are powerful stab move that with dragon dance let dragapult deal tons of damage. Once it has got a dragon dance up and live one super effective move, it weakness policy makes it even more powerful. it becomes faster than anything on the field and can one shot fairies with steel wing. Phantom force makes it so it can one-shot without bieng hit back. Dragapult is meant to set-up and sweep.

Ability: Keen Eye
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
IVs: 0 Atk
- Roost
- Iron Defense
- Body Press
- Stealth Rock
Skarmory is one of mhy other 2 tanks. i set up stealth rocks and then iron defence till my defence is 1600. If i need health then i can roost and get back my healh. with my defence so high i can tank hits and then dish out insane amoutns of damage from body press witch uses he pokemon's defense instead of attack. Skarmory can easily sweep if the opposing team does not have a special attacker to stop me. once i have 4 iron defences set up not even fire and electrick attacker will kill me if they are physical. Skarmory also checks stella dn dark types that would otherwise kill dragapult.
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