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Hi, this is an offensive team that I created for the Pokebank OU ladder to test Mega Lucario. The team is fairly solid and has a positive record on numerous different alts (though I've never had one straight laddering session). This team provides a lot of offensive pressure: all of the Pokemon here are capable of wall breaking/cleaning/sweeping when given the opportunity, making up for the lack of defensive presence. However, there is still room for improvement so I am posting here for possible suggestions.

The Team:
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Closer Look:

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EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
Ability: Skill Link
- Shell Smash
- Icicle Spear
- Spikes
- Rapid Spin

Focus Sash Cloyster is here rather than something like Deoxys-D/Deoxys-S because of the offensive pressure it puts on the opponent with the threat of a sweep. This is usually my lead and depending on what the opponent has out I will usually either Shell Smash or Spikes. Oftentimes the sash will catch people off guard as I then manage to 2HKO through what normally would've been a counter (i.e. Rotom-W, Manaphy). Although my team isn't particularly weak to hazards, I do rely on switching a lot so while Rapid Spin isn't mandatory, it is nice to limit residual damage.

Max attack and speed are natural for an offensive Pokemon like Cloyster. The reason I use an Adamant nature is because oftentimes I find the extra power more valuable then the extra speed, giving me the extra oomph I need to muscle past ice resists and just general bulky mons after a Shell Smash. Cloyster's natural physical bulk is also very helpful at times. Even if its sash is broken, Cloyster is able to live strong physical moves and do enough chip damage with Icicle Spear that I can revenge the opposing mon the next turn.

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EVs: 208 HP / 112 Atk / 188 Spe
Nature: Adamant
Ability: Intimidate
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge

Earth Plate Landorus-T is a powerful and bulky pivot, making it a reliable Stealth Rocker. Earth Plate Landorus-T often catches people off guard with its raw power; boosted STAB Earthquake off of 389 Attack is no joke. 2HKO'ing many grounded physical walls after hazards (and sometimes even without hazards) is always nice. The moves are fairly standard, and Intimidate is as always a great ability, assisting with checking physical threats and easing switches.

Admittedly, the HP and Atk EVs are fairly arbitrary but they work for me so I haven't needed to change them. The Speed EVs allow Landorus-T to outrun max speed base 70's and neutral speed base 80's, which can be useful against threats like Breloom and Dragonite.

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EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Ability: Rough Skin
- Substitute
- Swords Dance
- Earthquake
- Outrage

SubSalac Garchomp takes advantage of Garchomp's natural ability to force switches with Substitute and Swords Dance. Garchomp is probably the most reliable cleaner on my team because once priority is out of the way, very few things are capable of stopping a +2/+1 Garchomp. Not much to say here. Everyone knows Garchomp and how threatening it is.

EVs and Nature are standard. Garchomp's natural bulk allows it to check a lot of threats and sometimes the lack of defensive investment can be helpful, allowing Garchomp to be knocked into Salac Berry range and then pull off a sweep.

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EVs: 4 HP / 252 Atk / 252 Spe
Nature: Hasty
Ability: Download
- U-turn
- Iron Head
- Explosion
- Ice Beam

Physically based Choice Scarf Genesect is probably my favorite scarf mon because of its reliability. It can abuse its numerous resistances to get an opportunity to switch in and usually guarantees that something will be hit hard. Although it may not have the coverage of Specially based Genesect, it makes up for this with a stronger U-turn for pivoting and a strong Explosion for problematic threats, all while maintaining the ability to check ice-weak mons and clean up with a boosted Iron Head.

EVs are fairly standard again. Hasty nature is here so that in the event of a Genesect v. Genesect match up the opponent gets an attack boost instead of a special attack boost since I'm weaker to the special variant. The slightly higher special bulk also helps since Genesect will mostly be switching into resisted special attacks.

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@Lucarionite
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Ability: Inner Focus / Adaptability
- Swords Dance
- Close Combat
- Crunch
- Extreme Speed

Mega Lucario is a very powerful threat even without a boost, capable of breaking through the most physically defensive threats with a terrifying STAB Close Combat. Mega Lucario doesn't always get an opportunity to set up Swords Dance but once it does, the game almost always shifts into my favor. Close Combat is general STAB, Extreme Speed is helpful for faster threats that try to revenge it, and Crunch is for ghost types.

Standards EVs. I use Jolly because I like being able to outrun base 110's after mega evolving. I've considered using Nasty Plot Lucario but generally value the raw power that Physical Mega Lucario provides much better. Lucario might have to be replaced since it is likely to be suspected in the near future.

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EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Ability: Levitate
- Draco Meteor
- Psyshock
- Surf
- Roost

Latias's typing and natural special bulk is very helpful for this team, serving as a very good check for a lot of special attackers and fighting types as well as acting as a general wallbreaker. Despite the nerf, Draco Meteor is obnoxiously powerful as ever, being able to 2HKO'ing anything that doesn't resist it. Psyshock deals with special walls and Surf is a general filler move. Roost isn't used too often because once Latias has done its job (checking special attackers + fighting types), it usually doesn't need to be preserved.

Once again, EVs are standard for an offensive mon. I like Latias a lot but it is also the mon that I am most open to replacing.

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Thanks for reading! I am open to any and all comments, suggestions, etc.
Please leave some and have a nice day :^)

IMPORTABLE:
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Shell Smash
- Icicle Spear
- Rapid Spin
- Spikes

Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 208 HP / 112 Atk / 188 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Garchomp @ Salac Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Substitute
- Swords Dance
- Outrage
- Earthquake

Genesect @ Choice Scarf
Ability: Download
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature
- U-turn
- Iron Head
- Explosion
- Ice Beam

Lucario @ Lucarionite
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Extreme Speed
- Crunch
- Swords Dance

Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Roost
- Surf
 
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This team looks amazing. The only slight change I could recommend is Blaze Kick > Ice Beam on Genesect simply for Mega Lucario (if you send your own out and then mega evolve, you'll lose then get swept and even if you already did speed tie etc) and that a Banded Talonflame can wear down this team pretty quick.

Other then that, can you leave an importable so I can try it out?
 
Banded birds in general are problematic so I usually have to rely on sac'ing stuff and SR to beat them and yes, I edited in an importable

I am a bit hesitant on the Blaze Kick suggestion because I personally haven't had too much trouble with opposing Mega Lucario and prefer Ice Beam for stuff like Gliscor and dragons but I'll give it a try.
 
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