What Just Happened?!?
Greetings and salutations everyone, and welcome to my first RMT submission. I have made many teams to submit for ratings, but none of them acchieved a higher W/L ratio than 1:1. Looking at this team when I first made it, I wasn't expecting anything but the same results because it's based on prediction and surprise factor for the 2 offense core pokemon on this team, Scrafty + Xatu. After playing with this team though, the surprise factor coming from 3 of the 6 pokes has provided me with a solid 4:1 ratio so far in the UU Suspect ladder. Here's the breakdown of how I made the team, followed by a pokemon description, and the importable for you to try out.
To start off my team building, I visited the The Next Best Thing thread to take look at some of the submissions people put through. The 2 that struck my eye were CB Scrafty and Specs Xatu. I've personally used Specs Xatu before and know how much of a shock it can be and the power behind it with proper prediction. Plus it gives me 2 sets that most players wouldn't expect to be hit with. After having my core set up of my 2 offensive cleaners, I wanted to add 2 tanks to the fold, one being Physical base and another being Special based.
I decided I would go with a poke not normally seen in UU for some Spikes/SR and a poke finally getting the recognition it deserves. I chose Custap Crustle and Bulky Nidoqueen. I amlost went with Rhypherior for my physical tank, but I decided I wanted Crustle for the addition of spikes with SR. Plus using the Skarmory logic, I'm guarenteed to get at least 2 moves off (usually SR and a layer of Spikes). I'll explain why Nidoqueen has SR as well when I do my Poke breakdown, but is there a better wall with amazing coverage than Nidoqueen? Now that I've got my 2 tanks, I wanted 2 walls to help my team. Since speed is a bit of an issue, I wanted to be able to spread paralysis with my 2 walls and have a spin blocker in there.
Insert surprise poke #3 (plus my completion of the infamous Psychic-Ghost-Dark core) and one hell of a physical wall. I decided to run with Eviolite Porygon2 and my creation of Max SDef Mismagius. Why Mismagius? She actually has decent base stats to be a defensive wall with 65 HP and 105 SDef, plus she has access to Thunder Wave, which Cofagrigus and Dusclops don't have. It's always nice to blast someone switching in a poke on an expected Nasty Plot with a Thudner Wave to cripple another threat. With this combo of defenseive walls, both can take a hit most wouldn't expect and move on to T-Waving for days!
Crustle @ Custap Berry
Ability: Sturdy
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Earthquake
- Spikes
- Rock Blast
- X-Scissor
Crustle is my usual lead when I start a match. Where I go from here depends on who the opposing lead is. If it's someone that's going to set up hazards, I'll start with SR and follow up with Spikes. If it's someone that wants to put a beating on me, I'll either get up a layer of Spikes or go for an attack. EV spread might look weird, but I have enough Spd EVs to make sure I outspeed both Tank variants of Swampert so I don't have to worry about getting flinched by Waterfall.
*Switched out Stealth Rocks for Earthquake
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 SAtk / 4 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Fire Blast
- Ice Beam
- Stealth Rock/Focus Blast/Sludge Wave
Hail to the Queen Baby (see what I did there :D)! With Sheer Force + Life Orb + a vast movepool, Nidoqueen is a Tank you get scared to switch into. EV spread to give maximum bulk and max SAtk, with 0 IVs in there to reduce Foul Play damage (a theme for all of my special attackers as you'll see). First 3 move slots are self-explanitory, but then comes to the last move slot. I run Stealth Rock most of the time in case Crustle gets poo-poo'd on and I can't set up hazards with it. I also have it as a back up plan in case I mis-play and lose Mismagius/mis-predict and lose my entry hazards after Crustle has passed. If you aren't worried about that, you can run Focus Blast or Sludge Wave for an additional attack for coverage.
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Thunder Wave
- Recover
Porygon2, when equipped with Eviolite, can tank hits for days. Even after bringing Porygon2 with Stealth Rocks on the field, Mienshao can't OHKO with Reckless Hi Jump Kick from the standard Scraf set. How's that for bulk? Trace for the ability to copy the poke I switch into which is usually a great benefit. For moves, I'm going with Ice Beam/Thunderbolt for the classic BoltBeam combo, Thunder Wave to spread paralysis, and Recover for longevity. Reason I'm using TBolt/TWave instead of Discharge/*random move* is because Thunder Wave guarentees the paralysis whereas Discharge is 30% chance.
Mismagius @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Taunt
- Thunder Wave
- Nasty Plot
- Shadow Ball
Before I get absolutely killed about using Mismagius in the first place, but also as a special wall, let me drop some knowledge on you. Of all the useable spin-blockers in UU, only 3 pokemon can live a Life Orb Shadow Ball/Fire Blast from the standard Sub Split Chandelure: Eviolite Dusclops, Spiritomb, and my Mismagius (although with Rocks up, i have a 87.5% chance of being OHKOd). That's some impressive bulk there. Plus with Mismagius' nice base 105 Speed, it can get a taunt on non-positive nature, max speed Honchkrow before it can Roost or Sub. That's not bad at all. TWave + Hex is a surprisingly deadly combo, since Hex doubles to base 100 power if the foe is effected by status.
*Switched out Pain Split/Hex for Nasty Plot/Shadow Ball
Xatu @ Choice Specs
Trait: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Psyshock/Psychic
- Shadow Ball
- Heat Wave
- Giga Drain/U-Turn
Simple concept, switch into a predicted status/hazard move, predict what move to use, drop a bomb on something. I have on multiple occasions switched in on a predicted SR by Swampert and OHKO'd with Giga Drain. Choice Specs Xatu packs quite the punch, and it doesn't need to fear about status crippling it later. I prefer to use Psyshock to hit special walls with low defense hard and Giga Drain for extra coverage (i.e. my Swampert example). Psychic for more power can be used over Psyshock, and U-Turn can be used over Giga Drain if you want to have a move for scouting. Modest Nature can be used for extra power over Timid Nature, but you lose the speed advantage over pokemon with Base 85 speed.
*Switched out Signal Beam for Shadow Ball
Scrafty @ Choice Band
Ability: Intimidate
EVs: 232 HP / 252 Atk / 4 SpD / 20 Spe
Adamant Nature
- Hi Jump Kick
- Crunch
- Ice Punch
- Zen Headbutt
I wish I would've known how powerful and surprising Banded Scrafty was before. Most people don't see it coming, so if they have access to Protect, they don't use it to make sure I don't use Bulk Up or Dragon Dance. Main idea is to bring/switch Scratfy into something that does like to be hit with Intimidate (further bluffing that it's Banded), predict what the best move to use is, and leave someone crying.
There you have it folks. Let me know what you think of this team. I'm very happy with it and glad I was finally able to put a team together that I could share with you.






Greetings and salutations everyone, and welcome to my first RMT submission. I have made many teams to submit for ratings, but none of them acchieved a higher W/L ratio than 1:1. Looking at this team when I first made it, I wasn't expecting anything but the same results because it's based on prediction and surprise factor for the 2 offense core pokemon on this team, Scrafty + Xatu. After playing with this team though, the surprise factor coming from 3 of the 6 pokes has provided me with a solid 4:1 ratio so far in the UU Suspect ladder. Here's the breakdown of how I made the team, followed by a pokemon description, and the importable for you to try out.


To start off my team building, I visited the The Next Best Thing thread to take look at some of the submissions people put through. The 2 that struck my eye were CB Scrafty and Specs Xatu. I've personally used Specs Xatu before and know how much of a shock it can be and the power behind it with proper prediction. Plus it gives me 2 sets that most players wouldn't expect to be hit with. After having my core set up of my 2 offensive cleaners, I wanted to add 2 tanks to the fold, one being Physical base and another being Special based.


I decided I would go with a poke not normally seen in UU for some Spikes/SR and a poke finally getting the recognition it deserves. I chose Custap Crustle and Bulky Nidoqueen. I amlost went with Rhypherior for my physical tank, but I decided I wanted Crustle for the addition of spikes with SR. Plus using the Skarmory logic, I'm guarenteed to get at least 2 moves off (usually SR and a layer of Spikes). I'll explain why Nidoqueen has SR as well when I do my Poke breakdown, but is there a better wall with amazing coverage than Nidoqueen? Now that I've got my 2 tanks, I wanted 2 walls to help my team. Since speed is a bit of an issue, I wanted to be able to spread paralysis with my 2 walls and have a spin blocker in there.


Insert surprise poke #3 (plus my completion of the infamous Psychic-Ghost-Dark core) and one hell of a physical wall. I decided to run with Eviolite Porygon2 and my creation of Max SDef Mismagius. Why Mismagius? She actually has decent base stats to be a defensive wall with 65 HP and 105 SDef, plus she has access to Thunder Wave, which Cofagrigus and Dusclops don't have. It's always nice to blast someone switching in a poke on an expected Nasty Plot with a Thudner Wave to cripple another threat. With this combo of defenseive walls, both can take a hit most wouldn't expect and move on to T-Waving for days!

Crustle @ Custap Berry
Ability: Sturdy
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Earthquake
- Spikes
- Rock Blast
- X-Scissor
Crustle is my usual lead when I start a match. Where I go from here depends on who the opposing lead is. If it's someone that's going to set up hazards, I'll start with SR and follow up with Spikes. If it's someone that wants to put a beating on me, I'll either get up a layer of Spikes or go for an attack. EV spread might look weird, but I have enough Spd EVs to make sure I outspeed both Tank variants of Swampert so I don't have to worry about getting flinched by Waterfall.
*Switched out Stealth Rocks for Earthquake

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 SAtk / 4 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Fire Blast
- Ice Beam
- Stealth Rock/Focus Blast/Sludge Wave
Hail to the Queen Baby (see what I did there :D)! With Sheer Force + Life Orb + a vast movepool, Nidoqueen is a Tank you get scared to switch into. EV spread to give maximum bulk and max SAtk, with 0 IVs in there to reduce Foul Play damage (a theme for all of my special attackers as you'll see). First 3 move slots are self-explanitory, but then comes to the last move slot. I run Stealth Rock most of the time in case Crustle gets poo-poo'd on and I can't set up hazards with it. I also have it as a back up plan in case I mis-play and lose Mismagius/mis-predict and lose my entry hazards after Crustle has passed. If you aren't worried about that, you can run Focus Blast or Sludge Wave for an additional attack for coverage.

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Thunder Wave
- Recover
Porygon2, when equipped with Eviolite, can tank hits for days. Even after bringing Porygon2 with Stealth Rocks on the field, Mienshao can't OHKO with Reckless Hi Jump Kick from the standard Scraf set. How's that for bulk? Trace for the ability to copy the poke I switch into which is usually a great benefit. For moves, I'm going with Ice Beam/Thunderbolt for the classic BoltBeam combo, Thunder Wave to spread paralysis, and Recover for longevity. Reason I'm using TBolt/TWave instead of Discharge/*random move* is because Thunder Wave guarentees the paralysis whereas Discharge is 30% chance.

Mismagius @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Taunt
- Thunder Wave
- Nasty Plot
- Shadow Ball
Before I get absolutely killed about using Mismagius in the first place, but also as a special wall, let me drop some knowledge on you. Of all the useable spin-blockers in UU, only 3 pokemon can live a Life Orb Shadow Ball/Fire Blast from the standard Sub Split Chandelure: Eviolite Dusclops, Spiritomb, and my Mismagius (although with Rocks up, i have a 87.5% chance of being OHKOd). That's some impressive bulk there. Plus with Mismagius' nice base 105 Speed, it can get a taunt on non-positive nature, max speed Honchkrow before it can Roost or Sub. That's not bad at all. TWave + Hex is a surprisingly deadly combo, since Hex doubles to base 100 power if the foe is effected by status.
*Switched out Pain Split/Hex for Nasty Plot/Shadow Ball

Xatu @ Choice Specs
Trait: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Psyshock/Psychic
- Shadow Ball
- Heat Wave
- Giga Drain/U-Turn
Simple concept, switch into a predicted status/hazard move, predict what move to use, drop a bomb on something. I have on multiple occasions switched in on a predicted SR by Swampert and OHKO'd with Giga Drain. Choice Specs Xatu packs quite the punch, and it doesn't need to fear about status crippling it later. I prefer to use Psyshock to hit special walls with low defense hard and Giga Drain for extra coverage (i.e. my Swampert example). Psychic for more power can be used over Psyshock, and U-Turn can be used over Giga Drain if you want to have a move for scouting. Modest Nature can be used for extra power over Timid Nature, but you lose the speed advantage over pokemon with Base 85 speed.
*Switched out Signal Beam for Shadow Ball

Scrafty @ Choice Band
Ability: Intimidate
EVs: 232 HP / 252 Atk / 4 SpD / 20 Spe
Adamant Nature
- Hi Jump Kick
- Crunch
- Ice Punch
- Zen Headbutt
I wish I would've known how powerful and surprising Banded Scrafty was before. Most people don't see it coming, so if they have access to Protect, they don't use it to make sure I don't use Bulk Up or Dragon Dance. Main idea is to bring/switch Scratfy into something that does like to be hit with Intimidate (further bluffing that it's Banded), predict what the best move to use is, and leave someone crying.
There you have it folks. Let me know what you think of this team. I'm very happy with it and glad I was finally able to put a team together that I could share with you.
Code:
Xatu @ Choice Specs
Trait: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Psyshock
- Shadow Ball
- Heat Wave
- Giga Drain
Scrafty @ Choice Band
Ability: Intimidate
EVs: 232 HP / 252 Atk / 4 SpD / 20 Spe
Adamant Nature
- Hi Jump Kick
- Crunch
- Ice Punch
- Zen Headbutt
Crustle @ Custap Berry
Ability: Sturdy
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Earthquake
- Spikes
- Rock Blast
- X-Scissor
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 SAtk / 4 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Fire Blast
- Ice Beam
- Stealth Rock
Mismagius @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Taunt
- Thunder Wave
- Nasty Plot
- Shadow Ball
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Thunder Wave
- Recover
Thanks again everyone! Let me know what you think!
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