What Pokemon do I Need to Replace on My Team?

Wanted to design a team around Mega Scizor (even though regular Scizor looks way better). The team below is what I came up with and after a ton of initial success through random battling with friends I decided to take it to Pokemon Showdown to give it a more thorough testing. Quickly I noticed teams with strong ground or ice attacks made quick work out of my team. Any suggestions on what to change would be appreciated.

Galavantula:
Compound Eyes
Focus Sash
Timid
252 sp atk / 252 speed / 4 hp
-sticky web
-thunder
-volt switch
-bug buzz

Galvantula is my sticky web lead, once the webs are up i should still be alive unless i was burned or sandstorm is up, at that point I can volt switch out to fight another day or bug buzz / thunder some damage before i die,

Scizor:
Technician
scizorite
adamant
252 hp / 252 sp def / 4 atk
-swords dance
-bullet punch
-x-scissor
-u-turn

Scizor is bulky enough with the mega to survive one hit from practically anything but a strong fire attack, get a swords dance or and bullet punch with the STAB Technician boost, does great damage or I can U-turn out of their, often before getting hit due to the sticky webs

Nidoking
Sheer Force
Life Orb
Modest
252 sp atk / 252 speed / 4 hp
-flamethrower
-earth power
-ice beam
-thunderbolt

My special attacking beast, with sheerforce and life orb Nidoking packs a punch, his only downside is his low speed and crappy defenses, the sticky web is supposed to give Nidoking the ability to strike first but it hasn't been working out in my favor as often as I'd like.

Tentacruel
rain dish
black sludge
bold
252 hp / 252 sp def / 4 spd
-rapid spin
-toxic
-venoshock
-protect

Tentacruel is my only rapid spinner I've breed so far, His sp def is outstanding and can tank almost everything. This bold nature ensures he can survive 90% of the earthquakes thrown at him when hes at full health, just enough time to get off a toxic, protect stall to get a bit of health back and then switch out to something else. I put rain dish on him because anytime I face a politoad or a rain dance team he gets a bigger boost to his hp recovery and is a great rain switch in

Gliscor
poison heal
toxic orb
impish
252 hp / 180 def / 76 speed
-knock off
-protect
-earthquake
-substitute

Gliscor is pretty cookie cutter build, get poison heal, knock off opponents items, earthquake for damage, essentially inefective against most flying types, his physical bulk is impressive however

Garchomp
rough skin
choice band
jolly
252 atk / 252 speed / 4 hp
-iron head
-dragon claw
-earthquake
-crunch

fast enough to attack first 90% with that jolly nature, choice band does some serious damage, garchomp is a sweeper in every sense of the word, his rough skin makes him an ideal switch in to many phisical attackers as well


Anyways, as you can see this team has some noticeable weakness to Ice (garchomp / nidoking / gliscor), ground (Tentacruel, scizor, nidoking, galvantula ), as well as psycic (nidoking and tentacruel) looking for sugestions on how to improve this team while still keeping feel to it (sticky webbs, and outspeeding things) your input will be very helpful thanks!
 
I personally would use a Thundurus over a Galavantula, just because the insane Speed, the prankster Ability, and the overall use.

(Thundurus) (M) @ Life Orb / Leftovers
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunder / Thunderbolt / Volt Switch
- Thunder Wave
- Taunt /Volt Switch
- Hidden Power Ice

It just has thanks to prankster a priority Thunder Wave, which is overall better than sticky web, but of course doesn't work against the whole enemy team.
I use taunt against Stall-teams and their Leads, since... well, just look at ferrothorn, aegislash, skarmory and so on... pretty useless without using non-attacking moves.
But also works well on SD, DD, and CMer.

But it's just a recommendation, Galavantula is also a good choice overall, but it just seems a bit weak, only for setting up the field.

As for your ground weakness: You have gliscor, put a second flying type (like thundurus for excample, or zapdos) in your team, and you should be fine, with predicting the enemy.

The ice-weakness is a bit harder, maybe you want to choose heatran against it? it has insane resistances, and works well with two flying types on the team, if you have them.

(Heatran) @ Air baloon/Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Earth Power
- Roar / Iron Head
- Protect

It's pretty good, since you haven't gotten something against SD/DD/CM, I thought Roar would be nice to have on him, otherwise choose Iron head against Fairies.
Earth Power is nice, and Lava Plume is quite the Attack, since it has a fairly chance to burn the switch in's which want to earthquake Heatran to death.
Protect for Air baloon defense, or Leftover recovery.

These are just recommendations, You don't have to follow them!^^
 
Jolteon is a viable option considering it has very high speed and good special attack. It almost as good as thundurus

Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 4 SpD / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Thunder Bolt
- Shadow Ball/Signal Beam
- Hidden Power Ice

As for heatran, I feel like it isn't really necessary to have it for your team. Your tentacreul can take water/ice hits very well. Jolteon can soak up all electric hits and gliscor can take all ground and thunder hits all day every day.
 
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