Wanted to design a team around Mega Scizor (even though regular Scizor looks way better). The team below is what I came up with and after a ton of initial success through random battling with friends I decided to take it to Pokemon Showdown to give it a more thorough testing. Quickly I noticed teams with strong ground or ice attacks made quick work out of my team. Any suggestions on what to change would be appreciated.
Galavantula:
Compound Eyes
Focus Sash
Timid
252 sp atk / 252 speed / 4 hp
-sticky web
-thunder
-volt switch
-bug buzz
Galvantula is my sticky web lead, once the webs are up i should still be alive unless i was burned or sandstorm is up, at that point I can volt switch out to fight another day or bug buzz / thunder some damage before i die,
Scizor:
Technician
scizorite
adamant
252 hp / 252 sp def / 4 atk
-swords dance
-bullet punch
-x-scissor
-u-turn
Scizor is bulky enough with the mega to survive one hit from practically anything but a strong fire attack, get a swords dance or and bullet punch with the STAB Technician boost, does great damage or I can U-turn out of their, often before getting hit due to the sticky webs
Nidoking
Sheer Force
Life Orb
Modest
252 sp atk / 252 speed / 4 hp
-flamethrower
-earth power
-ice beam
-thunderbolt
My special attacking beast, with sheerforce and life orb Nidoking packs a punch, his only downside is his low speed and crappy defenses, the sticky web is supposed to give Nidoking the ability to strike first but it hasn't been working out in my favor as often as I'd like.
Tentacruel
rain dish
black sludge
bold
252 hp / 252 sp def / 4 spd
-rapid spin
-toxic
-venoshock
-protect
Tentacruel is my only rapid spinner I've breed so far, His sp def is outstanding and can tank almost everything. This bold nature ensures he can survive 90% of the earthquakes thrown at him when hes at full health, just enough time to get off a toxic, protect stall to get a bit of health back and then switch out to something else. I put rain dish on him because anytime I face a politoad or a rain dance team he gets a bigger boost to his hp recovery and is a great rain switch in
Gliscor
poison heal
toxic orb
impish
252 hp / 180 def / 76 speed
-knock off
-protect
-earthquake
-substitute
Gliscor is pretty cookie cutter build, get poison heal, knock off opponents items, earthquake for damage, essentially inefective against most flying types, his physical bulk is impressive however
Garchomp
rough skin
choice band
jolly
252 atk / 252 speed / 4 hp
-iron head
-dragon claw
-earthquake
-crunch
fast enough to attack first 90% with that jolly nature, choice band does some serious damage, garchomp is a sweeper in every sense of the word, his rough skin makes him an ideal switch in to many phisical attackers as well
Anyways, as you can see this team has some noticeable weakness to Ice (garchomp / nidoking / gliscor), ground (Tentacruel, scizor, nidoking, galvantula ), as well as psycic (nidoking and tentacruel) looking for sugestions on how to improve this team while still keeping feel to it (sticky webbs, and outspeeding things) your input will be very helpful thanks!
Galavantula:
Compound Eyes
Focus Sash
Timid
252 sp atk / 252 speed / 4 hp
-sticky web
-thunder
-volt switch
-bug buzz
Galvantula is my sticky web lead, once the webs are up i should still be alive unless i was burned or sandstorm is up, at that point I can volt switch out to fight another day or bug buzz / thunder some damage before i die,
Scizor:
Technician
scizorite
adamant
252 hp / 252 sp def / 4 atk
-swords dance
-bullet punch
-x-scissor
-u-turn
Scizor is bulky enough with the mega to survive one hit from practically anything but a strong fire attack, get a swords dance or and bullet punch with the STAB Technician boost, does great damage or I can U-turn out of their, often before getting hit due to the sticky webs
Nidoking
Sheer Force
Life Orb
Modest
252 sp atk / 252 speed / 4 hp
-flamethrower
-earth power
-ice beam
-thunderbolt
My special attacking beast, with sheerforce and life orb Nidoking packs a punch, his only downside is his low speed and crappy defenses, the sticky web is supposed to give Nidoking the ability to strike first but it hasn't been working out in my favor as often as I'd like.
Tentacruel
rain dish
black sludge
bold
252 hp / 252 sp def / 4 spd
-rapid spin
-toxic
-venoshock
-protect
Tentacruel is my only rapid spinner I've breed so far, His sp def is outstanding and can tank almost everything. This bold nature ensures he can survive 90% of the earthquakes thrown at him when hes at full health, just enough time to get off a toxic, protect stall to get a bit of health back and then switch out to something else. I put rain dish on him because anytime I face a politoad or a rain dance team he gets a bigger boost to his hp recovery and is a great rain switch in
Gliscor
poison heal
toxic orb
impish
252 hp / 180 def / 76 speed
-knock off
-protect
-earthquake
-substitute
Gliscor is pretty cookie cutter build, get poison heal, knock off opponents items, earthquake for damage, essentially inefective against most flying types, his physical bulk is impressive however
Garchomp
rough skin
choice band
jolly
252 atk / 252 speed / 4 hp
-iron head
-dragon claw
-earthquake
-crunch
fast enough to attack first 90% with that jolly nature, choice band does some serious damage, garchomp is a sweeper in every sense of the word, his rough skin makes him an ideal switch in to many phisical attackers as well
Anyways, as you can see this team has some noticeable weakness to Ice (garchomp / nidoking / gliscor), ground (Tentacruel, scizor, nidoking, galvantula ), as well as psycic (nidoking and tentacruel) looking for sugestions on how to improve this team while still keeping feel to it (sticky webbs, and outspeeding things) your input will be very helpful thanks!