What the Lead!!?

Status
Not open for further replies.
Hello i am making this thread so that hopefully some of you can comment to help me make my team much better physically deffensively and mentally if that makes sence at all well without further adeu lets begin!

Absolute Beast
dpmba214.png

Physical Sweeper
dpmba068.png

Special Sweeper
dpmba373.png


Physical Sweeper
dpmba217.png

Lead
dpmba227.png

Bulky Water
dpmba134.png



Lets get a deeper look into this odd team


Skarmory@ Leftovers
Ability: Sturdy
EVs: 252Def 252HP 6Atk
Nature: Impish
- Brave Bird
- Roost
- Spikes
- Stealth Rocks

Skarmory is an excellent physical wall for its decent HP and its amazing def brave bird incase i get taunted roost to restore hp when im low on it and i still need to set up some more spikes to basically spike them and stealth rock same reason as spikes there isnt alot i can say about Skarmory im sorry i will usually switch from Heracross to this guy

Ursaring @ Toxic Orb
Ability: Quick Feet
EVs: 252Atk 252Spe 6HP
Nature: Adament
- Facade
- Swords Dance
- Close Combat
- Earthquake

Facade is the main point to this Ursaring Once toxic orb comes in then i facade them to death which is usually 1-2HKO Swords Dance is what i do before toxic orb starts up then i close Combat if there is a blissey or Clefable and i have Earthquake for all those annoying pokemon

Heracross @ Choice Band
Ability: Swarm
EVs: 252Atk 252Spe 6HP
Nature: Adament
- MegaHorn
- Earthquake
- StoneEdge
- Close Combat
The lead that fools most people into thinking i will stealth rock and use taunt or they use their own stealth rocks while i sweep them with mega horn which can usually OHKO almost all Blisseys and does around 60-70% damage on Scizor earthquake is for later on or if they are trying to set up and stuff but when the battle starts i will usually use Megahorn stone edge or close combat becuase just incase they switch into Gyarados and start up some DD i dont get screwed with his Atk EVs and Speed EVs he has a total of 574Atk And 269Spe which has VERY good sweeping capabilities.


Machamp @ Leftovers
Ability: No guard
EVs:252Atk 252Spe 6HP
Nature: Adament
- Dynamic Punch
- Bulk Up
- Payback
- Stone Edge

Machamp is on my team becuase i think he was one of the best 1st Gen pokemon out there and because ive always wanted to use one Dynamic punch is guarenteed his best move 100% Confusion and it hits really hard AND its a STAB move and it doesnt miss with No guard which makes him THAT much stronger and better Bulk up is there to well... Bulk him up Payback is for those ghosts who think its funny to switch in on me when im using dynamic punch Stone Edge is on there to make sure Gyarados dont get a chance to set up

Salamence @ Life Orb
Ability: Intimidate
EVs: 254Spe 40Atk 216SpA
Nature: Mild
- Outrage
- Draco Meteor
- Earthquake
- Fire Blast

Ahhh... my reliable slave dragon he is my favorite pokemon of the 3rd Gen only because he is better than Dragonite.. D: Outrage is Reliable for STAB and Hard hitting Oh btw if you cant really tell he is a little bit of a mix mence Draco Meteor is there because of high request and its pretty good i guess :/ and i dont always like to be confused after like 2 or 3 outrages earthquake is very good for pokemon who are resistant to my fire blast or outrage and Fire Blast is to those stoopid steel types who try to stop my sweep



Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188Hp 252Def 68Spe
Nature: Bold
- Hidden Power (Electric)
- Surf
- Protect
- Wish
Okay Vaporeon is on my team for a couple of reasons to take some hits for my Lead Heracross then hit them with Surf which i like to have because of Vaporeons nice base Satk and its a STAB which is amazing damage HP (Electric) is there to take out those annoying gyarados well basically the main reason for this Vaporeon is to be a Bulky Water wish will be really helpful for stalling games with wish and protect but gotta be careful with protect


Thank you for reading i hope you enjoy rating it as much as i enjoyed typing it


FEAR


dpmfa214.png
dpmfa068.png
dpmfa217.png
dpmfa134.png
dpmfa227.png
dpmfa373.png





Hemaurvasask
 
Rampardos without Choice Scarf is as fast as a Slowpoke, and since you're playing OU. That just about outspeeds everything. [/sarcasm]

And uh, yeah. Sentences are good things to read in RMTs.

-Terywj
 
You should really try testing this team out on Shoddy. It has no way to deal with common threats like DD Mence, and Gyarados. Lack of SR makes this even worse. Your team is also very slow, meaning offense will give you trouble. Your lead also isn't that great, as he doesn't do anything against focus ash leads such as Azelf and Infernape. The typing isn't so great either. Your only resist to water is Mence, meaning Starmie, Vaporeon, and Suicune automatically cause trouble. MixApe also gives you trouble, as every thing takes a OHKO bar Charizard and Machamp though Zard will lose 50% putting him in KO range. A few of your item choices are also unusual. I think you should try getting used to competitive battling a bit more before posting an RMT.

Good luck
 
Your team has unchecked weaknesses to Electric, Ice, Dragon and Psychic. Because of the popularity of DD outragers i'd strongly suggest you get a steel type such as magnezone over Rampardos. But that's only one problem checked.

Your next problem is that your team is absolutely decimated by fast sweepers and your team synergy is out of whack. I'm a big fan of all out offense but I know that sashers are only good as leads, else passive damage will make them useless.

Thirdly your move sets are pretty poor, i'll pick out the ones that really need to be fixed;

Machamp @ Sitrus Berry
Ability: No guard
EVs:252Atk 252Spe 6HP
Nature: Adament
- Dynamic Punch
- Bulk Up
- Payback
- Vacuum Wave

Vacuum Wave isn't doing you any favours as the damage is negligible and sashers won't really be a problem in the time that machamp is out. I'd replace it with ice punch so you have something against DDmence/Kingdra. Lefties over sitrus berry, A constant 6% per turn is going to help you more than a one-time boost of roughly 10% of it's HP. Shift the speed EV's into HP if you want to use bulk up.

Charizard @ Leftovers
Ability: Blaze
EVs:14HP 244Spe 252SpA
Nature: Jolly
- Dragon Pulse
- Earthquake
- Heatwave
- Roost

A Jolly natured roosting special sweeper charizard with earthquake? Replace the nature with Timid and give it HP ground over earthquake and air slash over roost. Moltres outclasses charizard as a special sweeper due to it's higher SpA and it's overall bulkiness. Give it a life orb over lefties.


Ursaring @ Toxic Orb
Ability: Quick Feet
EVs: 252Atk 252Spe 6HP
Nature: Adament
- Facade
- Bulk Up
- Cross Chop
- Return

You don't need return if you're using facade, and cross chop is outclassed by close combat. Ursaring can't afford to miss.

Salamence @ Life Orb
Ability: Intimidate
EVs: 254Spe 40Atk 216SpA
Nature: Mild
- Outrage
- Dragon Pulse
- Earthquake
- Fire Blast

Draco meteor over Dragon pulse if you're going mixed.
I am also forced by smogon law to remind you that Rampardos is not a wall breaker and is essentially a glass cannon, Rhyperior outclasses it in OU.

Overall this team could use a lot of work and I'd strongly advise you to join the Team building program as well as Battling 101. The smog can also be an interesting read for tuning up your competitive battling.

While this is not an official rule or anything, It's advised than new players to the OU tier use mostly OU pokemon before working BLs and UUs into their team as their experience with the metagame is very poor and using tricky pokemon such as UUmon isn't helping you at all.
 
A must for offensive teams is stealth rocks and I don't see anyone doing that. Next Switching is near impossible for you as no one like to switch in. Further more you lack speed and as mentioned a proper way to counter many OU threats.

Also I am wondering why you bother having Bulk up on Ursaring if you want to keep him change that to sword dance.

However my best advice would be to start over. If you wish to stay with this team I would recommend changing your lead to lead metagross to get up a pretty consistant rocks. You can keep mix mence. I would get rid of Ursaring for choice band or sd scizor as he hits just as hard and has a priority move. I recommend changing Machamp to rest sleep talk to absorb status that an offensive team wouldn't want. As for your last to slot I recommend some bulk to allow switches. I specifically would reccomend vaporeon as it adds wish support to heal up and can toxic other bulky pokemon while surfing for some damage. The last slot should be another defensive pokemon. The team I suggested is in no way perfect. However it will give a better starting point for people to help you as currently ur team is beyond help as none of the pokemon work together but are just sweepers.

Good Luck.
 
You're not going to fool anyway into thinking that your heracross is going to taunt or set-up stealth rock as it doesn't learn either of those moves

A few things:
1. your Salamence needs Draco Meteor to be effective as mixmence relies on hitting as hard as possible right off the bat
2. Bulk Up Toxic Orb Ursaring is not very good. even with quick feet it's not super fast, and with its less than stellar defenses and with toxic orb damage building up it's not going to have much time to attack, let alone get in a few bulk-ups. To be honest, I think this team needs a major overhaul so I'm not sure what advice I can give on replacing Ursaring, but definitely replace it.
3. On Machamp don't go with vacuum wave. Priority is nice, but it has no power at all. It's a special attack and machamp has terrible special attack. Replace it with Stone Edge for better coverage.
4. Rampardos will get slaughtered with its terrible speed and defenses, and since your team has no way to stop stealth rock focus sash is useless. Honestly, just replace Rampardos
5. Charizard gets killed by stealth rock. You need a spinner if you're using him. He's also just plain outclassed as a special sweeper by thinks like latias, heatran, infernape and a lot of other things
 
Yea nice choice in leads but...no. Heracross as a lead is pretty crazy as it cant do much to azelf and tbh your team get's pretty muched raped by CM latias.
 
Alright, lets see how CB Heracross matches up against the most common leads:

#1: Azelf: Brings it to sash with Megahorn while it sets up SR, then dies to Explosion/Flamethrower/Fire Blast/Psychic in one hit.

#2: Metagross: 2HKOs him, but he can still get up rocks. Probably most favorable matchup for you.

#3: Jirachi: You get rocks or a U-turn to the face from the Scarfed versions, from the scarfed Anti-Lead, you get 2HKO'd by Fire Punch while failing to OHKO with Megahorn.

#4: Swampert: Gets up rocks and gets out with enough HP to haunt you later.

#5: Aerodactyl: Gets up rocks and hurts you with SE/Ice Fang (OHKOs on the off chance it carries Aerial Ace or any other flying move).

#6: Infernape: Fake out + Any fire Attack = toasted bug.

#7: Hippowdon: See Swampert.

#8: Ninjask: Sets up on you.

#9: Bronzong: See Swampert.

#10: Roserade: Herry takes a nap.


So it beats 1 of the top 10 leads with any consistency. Not good at all.

I'll reserve this spot for later as it's 2am and I'm very sleepy, but change your lead.
 
Your thread is once again in violation of rule 13. You posted your first RMT on 08\21, then a second RMT on 08\25 - which I locked, warning you to read the rules - and now this one on 08\30. Please wait not less than a week, then feel free to post your RMT again.

Locking again under rule 13:

RMT rules said:
13. You are only permitted to have one active RMT thread open at any given time. Don't post a new team every 2 weeks, wait some time before posting another RMT.
 
Status
Not open for further replies.
Back
Top