Team Focus: Laugh at status while still making a functional team in the UU environment. (Easier said then done)
At a Glance:
At a Glance:






Roserade
Roserade@Focus Sash
Natural Cure Ability
EV's: 4 HP / 252 SpA / 252 Spd
Timid Nature

Roserade@Focus Sash
Natural Cure Ability
EV's: 4 HP / 252 SpA / 252 Spd
Timid Nature
Sleep Powder
Toxic Spikes
Grass Knot/Leaf Storm
Shadow Ball
Toxic Spikes
Grass Knot/Leaf Storm
Shadow Ball
Moves: Sleep Powder is to inflict status on the opposing lead, allowing me to use Toxic Spikes freely. Toxic Spikes are my only entry hazard on the team, so I find it important to set them up. Grass Knot is STAB move in the set. Thinking of replacing it with Leaf Storm, because Roserade doesn't usually stay in too long so it won't mind the SpA drop. Shadow Ball is to hit Crobat leads early, and better coverage if Roserade is around later in the game.
Role: Roserade is almost a suicide lead for me. Its most important job is put something to sleep, then set up both layers of Toxic Spikes. After that, as much damage as possible before dieing. Focus Sash helps deal with Crobat leads, allowing me to put it to sleep.
Altaria
Altaria@Life Orb
Natural Cure Ability
EV's: 72 HP / 248 Atk / 190 Spd
Adamant Nature

Altaria@Life Orb
Natural Cure Ability
EV's: 72 HP / 248 Atk / 190 Spd
Adamant Nature
Dragon Dance
Outrage
Earthquake
Roost
Outrage
Earthquake
Roost
Moves: Dragon Dance boosts Altaria's average Spd and below average Atk stats to usable levels. Outrage is a powerful STAB move that hurts the mass majority of the UU tier. Earthquake is for Steel types, and together with Outrage, the two moves are unresisted in the UU tier. Finally, Roost is to recover off Stealth Rock and Life Orb damage, and can reduce weaknesses.
Role: Altaria is my set-up physical attacker. It usually comes in on Earthquakes or things that can't hurt it too badly, then uses Dragon Dance on the switch. From there it attacks with its unresisted moves. Altaria is best reserved for late-game situations, after I've seen the primary ice move user, and the other team has been weakened, allowing Altaria's relatively low Atk stat to function.
Chansey
Chansey@Leftovers
Natural Cure Ability
EV's: 12 HP / 252 Def / 12 Spd / 232 SpD
Calm Nature

Chansey@Leftovers
Natural Cure Ability
EV's: 12 HP / 252 Def / 12 Spd / 232 SpD
Calm Nature
Softboiled
Wish
Seismic Toss
Toxic/Thunder Wave
Wish
Seismic Toss
Toxic/Thunder Wave
Moves: Softboiled is for a quick, reliable way for Chansey to heal herself. Wish is to support the rest of the team. Seismic Toss is Chansey's best way to do damage, taking into account her terrible base Atk and SpA stats. I'm currently running Toxic, but that seems redundant with Toxic Spikes support. I'm thinking of using Thunder Wave instead.
Role: Chansey is the special sponge of the team. Once she is in, I try to status the the incoming switch. Wish on the way out to ease the switch in for the next Pokemon.
Hitmonlee
Hitmonlee@Life Orb
Limber Ability
EV's: 252 Atk / 252 Spd / 4 SpD
Adamant Nature

Hitmonlee@Life Orb
Limber Ability
EV's: 252 Atk / 252 Spd / 4 SpD
Adamant Nature
Close Combat
Mach Punch
Stone Edge
Bulk Up/Earthquake
Mach Punch
Stone Edge
Bulk Up/Earthquake
Moves: Close Combat is primary STAB attack that hurts anything that doesn't resist it badly. Mach Punch is priority move, and when I can't afford the defense drops from Close Combat. Stone Edge is for flying types, most notably catching Crobats on the switch in. I'm running Bulk Up right now, but haven't found it useful so far, thinking of switching to Earthquake.
Role: Honestly, now that I think of it, I don't know what Hitmonlee brings to the table, other than fitting the theme of the team. In light of this realization, I'm thinking of Scarfing it to be a revenge killer, or replacing it altogether with a Scarfed Primeape. Really need advice on this slot.
Shaymin
Shaymin@Life Orb
Natural Cure Ability
EV's: 32 HP / 228 Spd / 248 SpA
Timid Nature

Shaymin@Life Orb
Natural Cure Ability
EV's: 32 HP / 228 Spd / 248 SpA
Timid Nature
Seed Flare
Earth Power
Leech Seed/Psychic
Rest
Earth Power
Leech Seed/Psychic
Rest
Moves: Special Shaymin without Seed Flare wouldn't make much sense, so it had to be included. Earth Power is a good Ground special attack. I'm split between replacing Leech Seed with another attack move. Leech Seed's only real use is to beat Chansey 1v1. Psychic would allow me to hit Crobat, who can come in currently with no threat. Psychic sounds very attractive because it would give me a check on Crobat, seeing as I have 3 Pokemon weak to Flying. Rest coupled with Natural Cure allows for healing.
Role: Shaymin is premier special sweeper on the team. Seed Flare is just flat out scary. Rest gives him survivability. Shaymin outspeeds the majority of Pokemon in UU so he can run rampant after Crobat is gone.
Milotic
Milotic@Leftovers
Marvel Scale Ability
Ev's 252 HP / 232 Def / 8 Spd / 12 SpA
Timid Nature

Milotic@Leftovers
Marvel Scale Ability
Ev's 252 HP / 232 Def / 8 Spd / 12 SpA
Timid Nature
Surf
Ice Beam/Dragon Pulse
Rest
Sleep Talk
Ice Beam/Dragon Pulse
Rest
Sleep Talk
Moves: Surf is powerful STAB move. Ice Beam allows Milotic to hit grass types hard as well as flying types. Dragon Pulse would allow me to hit other water types, and still hurt Altaria, but I would lose power against Crobat and grass types. I still think its worth mentioning though. I don't think that anything in UU resists water and dragon. Rest and Sleep Talk give Milotic survivability and activates Marvel Scale.
Role: Milotic is the resident bulky water on the team. It kind of works as a physical wall. Rest and Sleep Talk give Milotic amazing survivability with Marvel Scale. Milotic is also my first line of defense against Crobat, pretty much being the only thing that can take a Brave Bird.
So that is my team. Hopefully, it will become more function after some imput from this community. Also, please feel free to rate this actual RMT thread on formatting, legibility, etc. Notice that this team has 4 members with Natural Cure, one that has RestTalk, and another that is immune to paralysis. Unfortunately, it also has 3 members weak to Crobat's Brave Bird, and Chansey who doesn't really want to take them either. Ways to deal with Crobat without actual member changes would be incredibly helpful. Thanks in advance to any and all help.