I've always had the thought of a Trick Room team in the back of my mind, and now I'm willing to make it. it's one piece of work that needs a lot more work, and so I hope I can really revamp it and make it successful here.
Starmie @ Lum Berry
Ability: Natural Cure
Nature: Timid
EVs: 168 HP, 60 Def, 64 Sp-Att, 216 Speed
- Trick Room
- Surf
- Ice Beam
- Thuderbolt
I really, really, really do not want to resort to the predictable, overused, unoriginal Bronzong lead, so I'm going for a little surprise. Starmie can easily take out any common leads, leaving room for an easy Trick Room setup. Although Trick Room doesn't benefit her, Starmie can operate without it, and completes the team's type coverage.
Relicanth @ Life Orb
Ability: Rock Head
Nature: Brave
EVs: 252 Att, 252 Def, 6 Sp-Def
- Head Smash
- Waterfall
- Earthquake
- Double Edge
What is more underestimated than an ancient old fish? This thing packs a punch. It's ability is so perfect for it with Head Smash and Double Edge, and a STAB Head Smash without the recoil is just too good to not try out. Life Orb will allow him to use any of his moves freely with a significant boost to his attack.
Bronzong @ Lum Berry
Ability: Levitate
Nature: Sassy
EVs: 252 HP, 129 Att, 129 Sp-Def
- Trick Room
- Gyro Ball
- Hypnosis
- Explosion
Plain and simple: Put opponent to sleep, set up Trick Room, Gyro Ball for massive damage, and explode when health is almost depleted. Lum Berry will keep Bronzong efficient and standing strong, and with Explosion, Leftovers doesn't really seem to be of any use.
Rampardos @ Life Orb
Ability: Mold Breaker
Nature: Brave
EVs: 252 Att, 252 HP, 6 Def
- Earthquake
- Stone Edge
- Crunch
- Hammer Arm
All out sweeper. He's eerily similar to Relicanth, but he has his differences. With Trick Room activated, there's nothing stopping this beast. EQ is so deadly with this thing it goes unsaid. Stone Edge brushes fliers aside. There's also STAB'd Stone Edge which is guaranteed to KO almost anything.
Togekiss @ Leftovers
Ability: Serene Grace
Nature: Quiet
EVs: 196 HP, 136 Sp-Def, 96 Sp-Att, 82 Def
- Air Slash
- Aura Sphere
- Roost
- Shadow Ball
Togekiss would be a much wanted helper, with good defenses and a great selection of special attacks to compliment Starmie and make the team not so relied on the physical battering rocks' ground and rock type attacks. I believe she would be a better contender for the special sweeper spot than Slowbro or Slowking.
Uxie @ Light Clay
Ability: Levitate
Nature: Relaxed
EVs: 252 HP, 240 Def, 18 Sp-Def
- Yawn
- Trick Room
- U-Turn
- Reflect
Once I know what all my opponent's pokemon are, I'll use Uxie for further Trick Rooming. Uxie will Yawn to force a switch, set up Trick Room, then U-Turn to Rampardos or Relicanth, whichever one is still alive by the endgame, so that they can hopefully finish off the other team in the three moves that they have before Trick Room dies off.
-----------------------------------
These are some substitutes I made for both a Trick Roomer and a Trick Room Sweeper. I think if I splash them around from time to time it will make the team more fun and variable.
Shedinja @ Focus Sash/Lum Berry?
Ability: Wonder Guard
Nature: Brave
EVs: 252 Att, 252 HP, 6 Def
- Shadow Claw
- X-Scissor
- Aerial Ace
- Swords Dance
HP EVs for the lulz. Really, 252 Attack is all the EVs this dead bug needs. Switching into a pokemon that can't kill it, Shedinja can get a free boost of attack during the opponent's switch. After that, with Trick Room on his side, he can sweep very easily. I absolutely love Shedinja, and I had to make my favorite pokemon at least a substitute on this team. Trick Room redeems its otherwise horrid ability in battle, and so I couldn't resist. It can serve as a risky substitute for Relicanth or Rampardos. If only Shedinja could learn Pursuit or U-Turn, it would be so much better. -_-
Smeargle @ Focus Sash (lvl 1)
Ability: Own Tempo
Nature: Brave (He's very brave indeed)
EVs: None Needed
- Trick Room
- Spore
- Endeavor
- Dragon Rage
Credit goes to Dragonites for this superbly wonderful Smeargle. If I want to have a little risky fun, I'll use him as my lead or as a substitute for one of the Trick Roomers. This will catch a few off guard. Smeargle sets up Trick Room as its first move. By the end of the first turn, the opponent has most likely attacked it and left it with 1 HP. Now it's the next turn, and Trick Room is in effect. The impossibly slow Smeargle goes first, putting the opponent to sleep, uses Endeavor, then Dragon Rage to finish it off. If the opponent switches out as I use Endeavor, that's even better. I can finish off this new pokemon the very next turn. It's as gimicky as F.E.A.R. Rattata, but it's virtually unknown and would be the last thing anyone up against a Smeargle would expect. It will only work once, but the surprise it gives the opponent will be worth it. Even though he has a Brave Nature, he'll be having a rather high speed in lvl 100 battles, so he might not work out against slower pokes (tanks?), and I probably will have to use him only in Free Lvl battles.
--------------
That is my team. I really am looking forward to any advice and suggestions on how to improve it. Thanks in advance. ^_^
Nature: Brave
EVs: 252 Att, 252 Def, 6 Sp-Def
- Head Smash
- Waterfall
- Earthquake
- Double Edge
What is more underestimated than an ancient old fish? This thing packs a punch. It's ability is so perfect for it with Head Smash and Double Edge, and a STAB Head Smash without the recoil is just too good to not try out. Life Orb will allow him to use any of his moves freely with a significant boost to his attack.
Bronzong @ Lum Berry
Ability: Levitate
Nature: Sassy
EVs: 252 HP, 129 Att, 129 Sp-Def
- Trick Room
- Gyro Ball
- Hypnosis
- Explosion
Plain and simple: Put opponent to sleep, set up Trick Room, Gyro Ball for massive damage, and explode when health is almost depleted. Lum Berry will keep Bronzong efficient and standing strong, and with Explosion, Leftovers doesn't really seem to be of any use.
Rampardos @ Life Orb
Ability: Mold Breaker
Nature: Brave
EVs: 252 Att, 252 HP, 6 Def
- Earthquake
- Stone Edge
- Crunch
- Hammer Arm
All out sweeper. He's eerily similar to Relicanth, but he has his differences. With Trick Room activated, there's nothing stopping this beast. EQ is so deadly with this thing it goes unsaid. Stone Edge brushes fliers aside. There's also STAB'd Stone Edge which is guaranteed to KO almost anything.
Togekiss @ Leftovers
Ability: Serene Grace
Nature: Quiet
EVs: 196 HP, 136 Sp-Def, 96 Sp-Att, 82 Def
- Air Slash
- Aura Sphere
- Roost
- Shadow Ball
Togekiss would be a much wanted helper, with good defenses and a great selection of special attacks to compliment Starmie and make the team not so relied on the physical battering rocks' ground and rock type attacks. I believe she would be a better contender for the special sweeper spot than Slowbro or Slowking.
Uxie @ Light Clay
Ability: Levitate
Nature: Relaxed
EVs: 252 HP, 240 Def, 18 Sp-Def
- Yawn
- Trick Room
- U-Turn
- Reflect
Once I know what all my opponent's pokemon are, I'll use Uxie for further Trick Rooming. Uxie will Yawn to force a switch, set up Trick Room, then U-Turn to Rampardos or Relicanth, whichever one is still alive by the endgame, so that they can hopefully finish off the other team in the three moves that they have before Trick Room dies off.
-----------------------------------
These are some substitutes I made for both a Trick Roomer and a Trick Room Sweeper. I think if I splash them around from time to time it will make the team more fun and variable.
Shedinja @ Focus Sash/Lum Berry?
Ability: Wonder Guard
Nature: Brave
EVs: 252 Att, 252 HP, 6 Def
- Shadow Claw
- X-Scissor
- Aerial Ace
- Swords Dance
HP EVs for the lulz. Really, 252 Attack is all the EVs this dead bug needs. Switching into a pokemon that can't kill it, Shedinja can get a free boost of attack during the opponent's switch. After that, with Trick Room on his side, he can sweep very easily. I absolutely love Shedinja, and I had to make my favorite pokemon at least a substitute on this team. Trick Room redeems its otherwise horrid ability in battle, and so I couldn't resist. It can serve as a risky substitute for Relicanth or Rampardos. If only Shedinja could learn Pursuit or U-Turn, it would be so much better. -_-
Smeargle @ Focus Sash (lvl 1)
Ability: Own Tempo
Nature: Brave (He's very brave indeed)
EVs: None Needed
- Trick Room
- Spore
- Endeavor
- Dragon Rage
Credit goes to Dragonites for this superbly wonderful Smeargle. If I want to have a little risky fun, I'll use him as my lead or as a substitute for one of the Trick Roomers. This will catch a few off guard. Smeargle sets up Trick Room as its first move. By the end of the first turn, the opponent has most likely attacked it and left it with 1 HP. Now it's the next turn, and Trick Room is in effect. The impossibly slow Smeargle goes first, putting the opponent to sleep, uses Endeavor, then Dragon Rage to finish it off. If the opponent switches out as I use Endeavor, that's even better. I can finish off this new pokemon the very next turn. It's as gimicky as F.E.A.R. Rattata, but it's virtually unknown and would be the last thing anyone up against a Smeargle would expect. It will only work once, but the surprise it gives the opponent will be worth it. Even though he has a Brave Nature, he'll be having a rather high speed in lvl 100 battles, so he might not work out against slower pokes (tanks?), and I probably will have to use him only in Free Lvl battles.
--------------
That is my team. I really am looking forward to any advice and suggestions on how to improve it. Thanks in advance. ^_^


