ORAS UU When It Falls

Nightingales

// FLY HIGH, STRIKE HARD

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Hello again, RMT Forum, I'm Nightingales, back in action to strike fear into the hearts of men. This time, I'm bringing a squad that's less so innovative (like delphox and hitmonlee) and more straightforward and somewhat effective. When I was building, I'd decided to go with an offensive team that could hit hard and break through things that were scary, while still being overall synergetic. While that means there's not a lot of boosters on the team, that's alright because I have ways to break through things irregardless.

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Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Zen Headbutt
First onto the field is Cobalion, which tends to be my physical wallbreaker, MAero and Mamo Switch-In, and nine times out of ten, my way to break through fat pink blobs like Florges, Blissey, and god forbid something like Aromatisse. The EVs and most of the stuff is standard on Shuca Cobalion, but the last move is an oddity and people don't really see it often- Zen Headbutt. Since Iron Head still nails Mega Aerodactyl and Stone Edge misses so much, I've turned to running it to hit poison types, relegating Cobalion to be my Toxic Switch-in as well. With this, Tentacruel gets smacked for much more Damage, and can't serve as an effective check and use a free turn to Spin.


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Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Shadow Ball
- Trick
Gardevoir complements Cobalion nicely, being quick with a Scarf and hitting a lot of the things Cobalion just wouldn't, as well as crippling some things with TrickScarf shenanigans. Setup things such as Suicune can be locked into Calm Mind, rendering them useless for the meantime. It also helps to outrun things like Crobat, boosted Infernape, and sometimes Lucario since I have my own strong priority to handle them. Of course, there's the dual stabs, but in my last slot I opted for Shadow Ball, simply to hit opposing psychics such as Azelf, Gardevoir, and Celebi if I didn't want to Trick into them.


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Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Stealth Rock
- Sludge Wave
Nidoqueen is my rocks setter, and is easily the most pivotal member of the team, able to both switch into and dish out damage. To quote:
With the power provided by combination of Sheer Force and Life Orb as well as fantastic coverage, Nidoqueen can act as an outstanding wallbreaker. In addition, Nidoqueen has good bulk with a typing that grants her a great set of resistances and an immunity to Electric and two common status moves, Toxic and Thunder Wave. To complement her offensive attributes, Nidoqueen has access to useful utility moves, such as Stealth Rock, Toxic Spikes, and Roar.
The EVs on this set, however, are actually what lets it hit 211 speed while maximizing on her power. This allows her to outrun some things creeping Adamant Crawdaunt, such as Suicune and Cress.


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Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Defog
- Roost
Originally, this was a Zapdos. It held the team together very well, and helped against a crippling weakness to certain psychic types. Now, I have a Salamence to work with, and I've been using the offensive Defog set. It helps to be able to actually hit things with any semblance of power, and it also helps to be able to have one thing that has recovery on it. Mence also has the benefit of using Intimidate, which helps when it comes to things that may need the help, such as Sharpedo.


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Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Earthquake
- Protect
Something that has gone nearly entirely unseen since Zam left, Sharpedo is still plenty dangerous, having Sharp Jaw-boosted Crunch. Now, already, there's a certain kind of Satan called Cobalion which can stop this thing even switching in, it's just that bulky. Instead of just giving in, I went with a somewhat odd move choice in Earthquake, which lets it hit away at non-Shuca Cobalion and do plenty of damage to them even if they are if they happen to switch in and I happen to predict it, which isn't quite so rare these days. The Adamant nature is simple enough - pure power. Can't get more straightforward than that.


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Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
Packing some serious heat (don't hurt me), Entei is strong as ever with a Band and all his normal moves. Sacred Fire and Flare Blitz are incredibly dangerous right now, especially with Celebi running around and water types on the decline. Steel Types stepped it up, and so Volcano Doge has come out to play, and smack some of the omnipresent threats around with a big burn. It also helps to have a form of Priority to at least have a chance of redeeming my failure to stop something from sweeping.

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To CSB, for being there when I won a tour with Floatzel and making sure this RMT wasn't for that team.
To Accelgod, for actually being a chill Driver and a good buddy.
To Advantage, for just not being a dick to me when I don't deserve it.
To the sidewalks, for keeping me off the streets.
Me, for having patience enough to wait two months for this.

Enjoy, you guys. The Importable is in the spoiler below.

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Zen Headbutt

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Shadow Ball
- Trick

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Stealth Rock
- Sludge Wave

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Defog
- Roost

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Earthquake
- Protect

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge

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Ok, I'm sorry if this is bad advice, don't kill me. But, Mega Pert OHKOs everything on your team besides Cobalion with the Shuca Berry if it's packing Ice Punch. Some things outspeed it, but to reliably counter it, maybe you could switch out Mega-Sharpedo for either Mega Blastoise ot Milotic.

Again, sorry if this isn't good advice, but if you were to do that, Mega Pert wouldn't be as much of a threat to your team.
 
To be honest, I'd only need to run Energy Ball on Garde to make it a non-issue, and it really doesn't come up enough to justify changing my main cleaner to something more wall like.
 
This team looks amazing, but I have some suggestions.
Ugh, team's import is with CM Gardevoir over Choice Scarf Gardevoir. Change this immediately. Also, don't put the import in a code, it can't be CPed.
Major Changes:
  • Zen Headbutt Cobalion is cool and all, but I think that it is unnecessary since your team can play around Tentacruel and Toxicroak (Aims for Zen Headbutt) very well. I think that you should try to use Double Dance Cobalion with Lum Berry over your set, since it will able you to sweep the mid/late game, aside of the big advantage to hit both Sceptile-Mega and Beedrill-Mega before that they hit you. This change gives you a major win condition too, since this change may help you a lot versus more Offensive archetypes if Sharpedo is dead.
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Cobalion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Close Combat
- Iron Head
  • I love the idea to use Gardevoir in a team, mostly because people think that it is outclassed by Sylveon, but no, it isn't. How Choice Scarf Gardevoir can't even outspeed Beedrill-Mega and Sceptile-Mega, I think that it isn't useful on your team since you have both Cobalion and Sharpedo. In short: Your team has a good Speed Control and it doesn't need Choice Scarf Gardevoir. Actually, Gardevoir's best set is the Choice Specs, it hits like a truck and is fast. Trick and Healing Wish are slashed on this set because Trick is always good to defeat some stuff like Cresselia, but Healing Wish is good to defeat some Offensive Teams too, anyway, it is your choice.
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Gardevoir @ Choice Specs
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Focus Blast
- Trick/Healing Wish
Minor Changes:
  • Nidoqueen hasn't the optimized EV Spread. You need to use 252 SpA / 128 HP / 128 Spe to outspeed Sylveon.
  • Use Draco Plate over Life Orb since the big cost of recoil isn't nice.
Team with the changes:
Cobalion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Rock Polish

Gardevoir @ Choice Specs
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Shadow Ball
- Trick

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Stealth Rock
- Sludge Wave

Salamence @ Draco Plate
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Defog
- Roost

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Earthquake
- Protect

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
 
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