• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

SV OU Where my life go ? six lo team. peak#16 1949

1761221229625.gif


1. Team Paste
2. Replays and Elo
3. Introduction
4. Team Building Process
5. Threats to the team

1.team paste
this: click me
2.Replays and Elo

1761220991786.png

replays:
https://replay.pokemonshowdown.com/gen9ou-2466444297-2vwvobpst2fr4ivfts5dnt5qkdws8pkpw
https://replay.pokemonshowdown.com/gen9ou-2466453471-gn51nkcbdsxsmygrocfqwfv27td4r73pw
https://replay.pokemonshowdown.com/gen9ou-2466908751-gdwppdwshqvp12p91wo74qo4ttim627pw
https://replay.pokemonshowdown.com/gen9ou-2466904431-c1cg6lkvct4pvjhuc21f3fpanelig54pw
https://replay.pokemonshowdown.com/gen9ou-2466911476-67e4irnfcyl9c50eyqwcoftvv0uhe0kpw
https://replay.pokemonshowdown.com/gen9ou-2466912949-7vobivhru75h3hk3hnfuntdwuqbpr7mpw
https://replay.pokemonshowdown.com/gen9ou-2466914179-j5yuggcirwk5atyd34ewu578pjeyveapw
https://replay.pokemonshowdown.com/gen9ou-2466918284-ecobloomscfydk6wfjim7aelctgrdaupw

3.introduction
My English isn't strong enough, so I used DEEPSEEK to help write this piece.
Without a doubt, this is a Hyper Offense team that doesn't even run entry hazards.
This team's game plan is simple and brutal: use your Pokémon to obliterate the opponent's defensive core. All you need to do is attack.

1.Kyurem
1761221573480.png

Kyurem @ Life Orb
Ability: Pressure
Tera Type: Ground
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Freeze-Dry
- Focus Blast

Kyurem is this team's most common lead. Since most opposing leads cannot OHKO it, I often keep it in to continuously apply pressure. Even just chipping down the opponent's Pokémon is a net win for us.
Or, if all else fails, just click Ice Beam.


2.Clefable
1761221943506.png

Clefable @ Life Orb
Ability: Magic Guard
Tera Type: Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder
- Moonblast
- Fire Blast
- Ice Beam


Who fears a Clefable? Nobody! So unleash its raw power. Fire Blast obliterates Kingambit, Gholdengo, and Iron Treads. Ice Beam blasts Landorus-Therian trying to set Stealth Rock. Thunder annihilates that annoying Corviknight.
3.Reuniclus
1761222537923.png

Reuniclus @ Life Orb
Ability: Magic Guard
Tera Type: Fighting
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Focus Blast
- Psychic Noise
- Shadow Ball

Next is Reuniclus. Personally, I'm quite fond of using this Pokémon as a late-game cleaner or a panic button to reverse momentum. Given that the team lacks truly fast Pokémon, including a Trick Room attacker significantly improves our flexibility and error margin.
4.Kingambit

1761223177048.png

Kingambit @ Life Orb
Ability: Supreme Overlord
Tera Type: Ground
EVs: 252 HP / 252 Atk
Adamant Nature
- Swords Dance
- Low Kick
- Sucker Punch
- Iron Head


Using Kingambit requires no justification; its power is in a league of its own. I initially ran a max Speed set, but in practice, it clashed with Trick Room and felt too frail. Therefore, I switched to a Tera Ground and max HP set specifically to handle Raging Bolt.
5.Iron Valiant
1761223389776.png

Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Dark
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Knock Off
- Moonblast
- Taunt
- Close Combat



Iron Valiant makes for a great Life Orb mixed attacker. I invested 252 EVs in Attack to ensure a high probability of Close fight KOing Ogerpon-Wellspring. It also runs Knock Off with a Tera Dark typing to handle Slowking-Galar and Gholdengo. When the opponent is unsure of your set, you can even bluff a Choice Scarf to force favorable switches.


6.Zamazenta
1761223707270.png

Zamazenta @ Life Orb
Ability: Dauntless Shield
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Fang
- Close Combat
- Crunch
- Heavy Slam


This is the fastest Pokémon on the team, so I usually try to preserve its HP to prevent the entire team from being outsped. I'm running Ice Fang here to check Dragonite and Gliscor, but you can replace it with Stone Edge if you prefer.


4. Team Building Process
Alright, to be honest, there wasn't much of a teambuilding process. I just threw together six Pokémon that I liked and slapped a Life Orb on every single one of them. That's it.

5. Threats to the team
Serious?
Feels like this team struggles against everything,lol.
However, the toughest matchups are undoubtedly sun teams and hazard stack. Consider yourself warned if you try this team.
 

Attachments

  • 1761223118347.png
    1761223118347.png
    64.4 KB · Views: 11
Last edited by a moderator:
View attachment 781510

1. Team Paste
2. Replays and Elo
3. Introduction
4. Team Building Process
5. Threats to the team

1.team paste
this: click me
2.Replays and Elo

View attachment 781509
replays:
https://replay.pokemonshowdown.com/gen9ou-2466444297-2vwvobpst2fr4ivfts5dnt5qkdws8pkpw
https://replay.pokemonshowdown.com/gen9ou-2466453471-gn51nkcbdsxsmygrocfqwfv27td4r73pw
https://replay.pokemonshowdown.com/gen9ou-2466908751-gdwppdwshqvp12p91wo74qo4ttim627pw
https://replay.pokemonshowdown.com/gen9ou-2466904431-c1cg6lkvct4pvjhuc21f3fpanelig54pw
https://replay.pokemonshowdown.com/gen9ou-2466911476-67e4irnfcyl9c50eyqwcoftvv0uhe0kpw
https://replay.pokemonshowdown.com/gen9ou-2466912949-7vobivhru75h3hk3hnfuntdwuqbpr7mpw
https://replay.pokemonshowdown.com/gen9ou-2466914179-j5yuggcirwk5atyd34ewu578pjeyveapw
https://replay.pokemonshowdown.com/gen9ou-2466918284-ecobloomscfydk6wfjim7aelctgrdaupw

3.introduction
My English isn't strong enough, so I used DEEPSEEK to help write this piece.
Without a doubt, this is a Hyper Offense team that doesn't even run entry hazards.
This team's game plan is simple and brutal: use your Pokémon to obliterate the opponent's defensive core. All you need to do is attack.

1.Kyurem
View attachment 781511
Kyurem @ Life Orb
Ability: Pressure
Tera Type: Ground
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Freeze-Dry
- Focus Blast

Kyurem is this team's most common lead. Since most opposing leads cannot OHKO it, I often keep it in to continuously apply pressure. Even just chipping down the opponent's Pokémon is a net win for us.
Or, if all else fails, just click Ice Beam.


2.Clefable
View attachment 781512
Clefable @ Life Orb
Ability: Magic Guard
Tera Type: Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder
- Moonblast
- Fire Blast
- Ice Beam


Who fears a Clefable? Nobody! So unleash its raw power. Fire Blast obliterates Kingambit, Gholdengo, and Iron Treads. Ice Beam blasts Landorus-Therian trying to set Stealth Rock. Thunder annihilates that annoying Corviknight.
3.Reuniclus
View attachment 781514
Reuniclus @ Life Orb
Ability: Magic Guard
Tera Type: Fighting
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Focus Blast
- Psychic Noise
- Shadow Ball

Next is Reuniclus. Personally, I'm quite fond of using this Pokémon as a late-game cleaner or a panic button to reverse momentum. Given that the team lacks truly fast Pokémon, including a Trick Room attacker significantly improves our flexibility and error margin.
4.Kingambit

View attachment 781518
Kingambit @ Life Orb
Ability: Supreme Overlord
Tera Type: Ground
EVs: 252 HP / 252 Atk
Adamant Nature
- Swords Dance
- Low Kick
- Sucker Punch
- Iron Head


Using Kingambit requires no justification; its power is in a league of its own. I initially ran a max Speed set, but in practice, it clashed with Trick Room and felt too frail. Therefore, I switched to a Tera Ground and max HP set specifically to handle Raging Bolt.
5.Iron Valiant
View attachment 781519

Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Dark
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Knock Off
- Moonblast
- Taunt
- Close Combat



Iron Valiant makes for a great Life Orb mixed attacker. I invested 252 EVs in Attack to ensure a high probability of Close fight KOing Ogerpon-Wellspring. It also runs Knock Off with a Tera Dark typing to handle Slowking-Galar and Gholdengo. When the opponent is unsure of your set, you can even bluff a Choice Scarf to force favorable switches.


6.Zamazenta
View attachment 781520
Zamazenta @ Life Orb
Ability: Dauntless Shield
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Fang
- Close Combat
- Crunch
- Heavy Slam


This is the fastest Pokémon on the team, so I usually try to preserve its HP to prevent the entire team from being outsped. I'm running Ice Fang here to check Dragonite and Gliscor, but you can replace it with Stone Edge if you prefer.


4. Team Building Process
Alright, to be honest, there wasn't much of a teambuilding process. I just threw together six Pokémon that I liked and slapped a Life Orb on every single one of them. That's it.

5. Threats to the team
Serious?
Feels like this team struggles against everything,lol.
However, the toughest matchups are undoubtedly sun teams and hazard stack. Consider yourself warned if you try this team.
Insane choice of mono item, great job
 
6 Pokemon with Life Orb. Only 3 moves that aren't direct damage. 4 attack LO Clefable. No Stealth Rock or hazard control anywhere.

This is the greatest team I have ever seen.
 
Hey! I wanted to comment on your RMT, trying to do some RMT commentator stuff. I will do in terms of the team per se, but also about the whole RMT structure.

(i) Team

  • Originality: Honestly, 6 Pokémon with the same item that is LO in a meta that has so many hazards, with no entry hazard removal, and practically no way to heal up, this team is obviously original.
  • Team composition and description: Of course, I have no much to say here, as the team per se is very unique and, I believe, LO with two magic guards and with the other mons makes a lot of sense. Also, having some mons being mixed, even is more important with this offensive pressure (i.e., Kyurem and Iron Valiant). You also explained some of the teras, and I believe they are great decisions (e.g., Kingambit). You could also explain that if you run Stone Edge, you could change the tera on Zama, but if running Ice Fang, you need Fire tera to avoid being burnt by Moltres. Someone could discuss to run rocks or something on Clefable over Thunder or maybe Tbolt over Thunder, to make it more accurate. I believe your option is better bc of how this team needs to pressure and trade-off, but yeah, I would have loved some more discussion there.
  • Threats and replays: Good replays, threats are a bit lacking but I would have loved a bit more discussion and if there is something you can do, like a sequence.
  • Additional things: You said you normally lead Kyurem. In a team that is so offensive, you could also have described how you decide what to lead and in which scenarios.
  • Pokémon suggestions: I would consider using LO Deoxys as a lead, bc of speed, access to Taunt, and mixed spreads are really good. Hatterene might also be really good, I have used LO sets with and without TR and are amazing plus it may help keeping your hazards out.
(ii) RMT composition

  • Structure: Good enough, clear and simple
  • Description: You could have gone in more details in some parts
  • Aesthetics: Not a big fan, and somehow a bit misleading. But they work, and I think this what matters.

Overall, good work with the description and mainly the team as it is super original.
 
Hey! I wanted to comment on your RMT, trying to do some RMT commentator stuff. I will do in terms of the team per se, but also about the whole RMT structure.

(i) Team

  • Originality: Honestly, 6 Pokémon with the same item that is LO in a meta that has so many hazards, with no entry hazard removal, and practically no way to heal up, this team is obviously original.
  • Team composition and description: Of course, I have no much to say here, as the team per se is very unique and, I believe, LO with two magic guards and with the other mons makes a lot of sense. Also, having some mons being mixed, even is more important with this offensive pressure (i.e., Kyurem and Iron Valiant). You also explained some of the teras, and I believe they are great decisions (e.g., Kingambit). You could also explain that if you run Stone Edge, you could change the tera on Zama, but if running Ice Fang, you need Fire tera to avoid being burnt by Moltres. Someone could discuss to run rocks or something on Clefable over Thunder or maybe Tbolt over Thunder, to make it more accurate. I believe your option is better bc of how this team needs to pressure and trade-off, but yeah, I would have loved some more discussion there.
  • Threats and replays: Good replays, threats are a bit lacking but I would have loved a bit more discussion and if there is something you can do, like a sequence.
  • Additional things: You said you normally lead Kyurem. In a team that is so offensive, you could also have described how you decide what to lead and in which scenarios.
  • Pokémon suggestions: I would consider using LO Deoxys as a lead, bc of speed, access to Taunt, and mixed spreads are really good. Hatterene might also be really good, I have used LO sets with and without TR and are amazing plus it may help keeping your hazards out.
(ii) RMT composition

  • Structure: Good enough, clear and simple
  • Description: You could have gone in more details in some parts
  • Aesthetics: Not a big fan, and somehow a bit misleading. But they work, and I think this what matters.

Overall, good work with the description and mainly the team as it is super original.
Thank you for your detailed review! This RMT was actually a spur-of-the-moment creation. I’ll make sure to provide more thorough explanations next time.
 
Back
Top