Hello again smogonites!
its me, ATGNAT (its a mouth full) i have a new RMT for you all today! lucky you!
and this time.... Little Cup!
so without further ado.. The team!
(i call it "counter sweep" btw)
Purrloin (F) @ Focus Sash
Ability: Prankster
Level: 5
Shiny: Yes
EVs: 4 HP / 196 Atk / 88 Def / 220 SpD
Adamant Nature
- Thunder Wave
- Knock Off
- Sucker Punch
- Encore
This thing is a monster. hands down. it makes an amazing lead due to its ability to lock the foe into an entry hazard move or other passive moves that leads run. it can also prevent sweeps with t-wave and then follow up with knock off or sucker punch. even at low HP it can still perform its function and it almost always gets at least 1 KO a match.
Spritzee (F) @ Eviolite
Ability: Aroma Veil
Level: 5
Shiny: Yes
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
bold Nature
IVs: 30 Atk / 30 Def
- Wish
- Substitute
- Moonblast
- Aromatherapy
Despite how good i made purrloin sound, it gets forced out easily by fighting types. in fact, the whole team doesnt really switch in to fighting types (both tenta and fletch are pretty frail). so the next obvious member is spritzee! this spritzee is pretty standard except for the fact that instead of protect i have substitute. the reason for this is because i usually bring spritzee directly into fighting types and what better move to use than sub against a retreating fighter!
Onix (M) @ Berry Juice
Ability: Sturdy
Level: 5
Shiny: Yes
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Dragon Tail
- stealth rock
- Earthquake
- Rock Blast
Kinda a new addition but strong nonetheless. the roll of onix is to check powerful normal types and the dreaded fletchling! very standard onix otherwise but no stealth rock and rock blast rather than stone edge or rock slide. the reason i chose rock blast was because its kinda the middle ground between the two, its average power is 75 just like rock slide but can really save you in a pinch. sometimes i even lead with onix over purrloin just to get the OHKO on frail focus sash leads.
Fletchling (F)
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD / 12 Spe
adamant Nature
- Acrobatics
- Overheat
- Roost
- Swords Dance
This mon is broken (although without it all fighting types would run rampant) if you cant beat em' join em' this fletchling is kinda the ace in the hole for sweeping teams (along with diglett) i dont run an item because i really dislike not having that power right off the bat (also a weaker knock off is nice). i decided to run a bulkier spread to make up for the berry juice. i dont feel i need speed because im basically just gunna spam acrobatics and the only thing i have ever used over heat on is ferroseed so no big loss (i usually kill pawniard with diglett)
Diglett (M) @ Focus Sash
Ability: Arena Trap
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- memento
Man im gonna miss diglett... diglett is the glue to the team and is able to take out most of the biggest threats such as pawniard with relative ease and despite his tiny stature actually hits pretty hard. i chose focus sash over life orb because it gives me some breathing room without worrying that a cobweb is going to take diglett out. not to mention getting off two hits is often better than one life orb boosted one and if i kill a threat with diglett i can set rocks with my last hit point.
Tentacool (M) @ Eviolite
Ability: Liquid Ooze
Level: 5
Shiny: Yes
EVs: 4 HP / 112 Def / 196 SpA / 196 Spe
Timid Nature
- Rapid Spin
- Ice Beam
- Scald
- Giga Drain
Now looking at the remaining 5 pokes you may notice that my team is weak to strong water types and especially hazards. (1 SR weak mon, 1 sturdy juice mon and 2 focus sashers) so i wanted to pick a pokemon that could spin and take a water hit or three. Tentacool was a clear choice. not only does it reach a nice 17 speed but it also gets giga drain and rapid spin! also other peoples ground mons (including digletts) dont want to switch in fearing scald! basically a perfect fit for the team.
Staryu @ Eviolite
Ability: Natural Cure
Level: 5
Shiny: Yes
EVs: 76 Def / 196 SpA / 236 Spe
Timid Nature
- Rapid Spin
- Recover
- Scald
- Thunderbolt
this will replace tentacool. Its faster and better in most situations and i cant believe i didnt think of it (its my avatar picture even!) tbolt over icebeam because i dont want to be walled by other waters.
and thats that! i cant wait to hear your criticisms in the comments!
bye all!... and please be gentle...
its me, ATGNAT (its a mouth full) i have a new RMT for you all today! lucky you!
and this time.... Little Cup!
so without further ado.. The team!
(i call it "counter sweep" btw)

Purrloin (F) @ Focus Sash
Ability: Prankster
Level: 5
Shiny: Yes
EVs: 4 HP / 196 Atk / 88 Def / 220 SpD
Adamant Nature
- Thunder Wave
- Knock Off
- Sucker Punch
- Encore
This thing is a monster. hands down. it makes an amazing lead due to its ability to lock the foe into an entry hazard move or other passive moves that leads run. it can also prevent sweeps with t-wave and then follow up with knock off or sucker punch. even at low HP it can still perform its function and it almost always gets at least 1 KO a match.

Spritzee (F) @ Eviolite
Ability: Aroma Veil
Level: 5
Shiny: Yes
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
bold Nature
IVs: 30 Atk / 30 Def
- Wish
- Substitute
- Moonblast
- Aromatherapy
Despite how good i made purrloin sound, it gets forced out easily by fighting types. in fact, the whole team doesnt really switch in to fighting types (both tenta and fletch are pretty frail). so the next obvious member is spritzee! this spritzee is pretty standard except for the fact that instead of protect i have substitute. the reason for this is because i usually bring spritzee directly into fighting types and what better move to use than sub against a retreating fighter!

Onix (M) @ Berry Juice
Ability: Sturdy
Level: 5
Shiny: Yes
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Dragon Tail
- stealth rock
- Earthquake
- Rock Blast
Kinda a new addition but strong nonetheless. the roll of onix is to check powerful normal types and the dreaded fletchling! very standard onix otherwise but no stealth rock and rock blast rather than stone edge or rock slide. the reason i chose rock blast was because its kinda the middle ground between the two, its average power is 75 just like rock slide but can really save you in a pinch. sometimes i even lead with onix over purrloin just to get the OHKO on frail focus sash leads.

Fletchling (F)
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD / 12 Spe
adamant Nature
- Acrobatics
- Overheat
- Roost
- Swords Dance
This mon is broken (although without it all fighting types would run rampant) if you cant beat em' join em' this fletchling is kinda the ace in the hole for sweeping teams (along with diglett) i dont run an item because i really dislike not having that power right off the bat (also a weaker knock off is nice). i decided to run a bulkier spread to make up for the berry juice. i dont feel i need speed because im basically just gunna spam acrobatics and the only thing i have ever used over heat on is ferroseed so no big loss (i usually kill pawniard with diglett)

Diglett (M) @ Focus Sash
Ability: Arena Trap
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- memento
Man im gonna miss diglett... diglett is the glue to the team and is able to take out most of the biggest threats such as pawniard with relative ease and despite his tiny stature actually hits pretty hard. i chose focus sash over life orb because it gives me some breathing room without worrying that a cobweb is going to take diglett out. not to mention getting off two hits is often better than one life orb boosted one and if i kill a threat with diglett i can set rocks with my last hit point.

Ability: Liquid Ooze
Level: 5
Shiny: Yes
EVs: 4 HP / 112 Def / 196 SpA / 196 Spe
Timid Nature
- Rapid Spin
- Ice Beam
- Scald
- Giga Drain
Now looking at the remaining 5 pokes you may notice that my team is weak to strong water types and especially hazards. (1 SR weak mon, 1 sturdy juice mon and 2 focus sashers) so i wanted to pick a pokemon that could spin and take a water hit or three. Tentacool was a clear choice. not only does it reach a nice 17 speed but it also gets giga drain and rapid spin! also other peoples ground mons (including digletts) dont want to switch in fearing scald! basically a perfect fit for the team.
Staryu @ Eviolite
Ability: Natural Cure
Level: 5
Shiny: Yes
EVs: 76 Def / 196 SpA / 236 Spe
Timid Nature
- Rapid Spin
- Recover
- Scald
- Thunderbolt
this will replace tentacool. Its faster and better in most situations and i cant believe i didnt think of it (its my avatar picture even!) tbolt over icebeam because i dont want to be walled by other waters.
and thats that! i cant wait to hear your criticisms in the comments!
bye all!... and please be gentle...
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