I have been toying with this team for a bit and I think I am pretty happy with how it has turned out. So please, give me some feed back.
How it plays: I typically lead with Amoonguss and Mega-Gengar, first turn Rage Powder and Perish Song, Rage Powder typically guarantee the Parish song. I have Eject Button on Amoonguss so when he is hit after the Perish song goes off it will force my switch without losing momentum, now at this point I will make a choice on who ti switch too, if I feel like Gengar has a chance of dying sue to being focused I bring in Gothitelle because of her bulk and support-ish move pool a long with Shadow tag, this guarantees the Perish kills and allows me to switch out my Gengar with no worry. Now depending on who I switch to (typically Whimsicott or Goth) I will use Trick Room to start my trick set up. I will continue as a standard Trick Room team until it ends then I have options. Whimsicott is a big player in my team as well, access to Prankster helps when my Trick Room is not set up. Whimsicott allows me to do disable and Encore combo to prevent certain threats from moving and not allowing a switch due to shadow tag. this combo with Perish song again, guarantees kills.
Let me know if you have any suggestions!
Note: Whimsicott is my favorite pokemon and a preferred member of the team so I'd prefer to keep it in.
Gengar-Mega @ Gengarite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Timid Nature
- Perish Song
- Protect
- Disable
- Shadow Ball
1) Gengar and Whimsicott are the main heads of the team, they are really what this team is based around. 2) Gengar is one of my two leads, I bring it in to set up Perish song and prevent them from leaving with Shadow Tag
3) I chose to go with Perish song since it is one of the main strats of my team, it sets up for easy kills and decimates the enemy with ease, cupeled with Shadow Tag they make an excellent combo.
Disable is on this set to get rid of problematic moves and to combo with Whimsicott's Encore to lock the enemy out from doing anything. Doing this buys me time to set up or focus on a different poke in general.
Protect is to stall for perish and make sure Gengar does die so they can switch out.
Shadow Ball is there for late game and when i cannot focus on Perish song, it provides great damage and is another kill method
Amoonguss @ Eject Button
Ability: Regenerator
EVs: 252 HP / 252 Def
Bold Nature
- Rage Powder
- Spore
- Stun Spore
- Protect
1) Great staller and allows me to set up with ease
2) Amoonguss's main role is to Rage Powder to protect my offensive forces.
3) Eject Button allows the quick switch when hit to avoid Momentum loss.
Rage Powder makes him the focal point so my other Pokes dont ahve to worry about being hit and i can control the battle.
Spore is used to shut down problematic pokemon and Stall out.
Stun Spore is for paralyzing faster pokemon when Trick Room is not up to give me an edge and to hopefully stop an attack entirely.
Protect is for stalling out and keeping him alive.
Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Spe
- Taunt
- Moonblast
- Encore
- Trick Room
1) I chose him due to his Prankster and diverse move pool
2) It is meant to provide support along with an easy out to dragons with its Fairy typing and Moonblast.
3) Prankster outspeeds pretty much any pokemon since he gets a priority boost, and I opted for max speed and timid to outspeed all other prankster users just incase.
Encore is to lock a poke into a status move or to combo with disable to prevent any movement at all locking a pokemon out.
Taunt is to be used on set up pokemon to force a switch and lock them out of setting up.
MoonBlast is to be used as an easy out for the dragon typing and as a damaging move incase I myself get taunted
Trick Room is because its trickroom, it aids most of my team since they are extremely slow and benefit from it a lot.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Knock Off
- Power-Up Punch
- Poison Jab
- Mach Punch
1) extremely strong Physical Sweeper with a low speed
2) Physical Sweeper
3) Guts + Flame Orb to boost attack and get easy OHKOs
Knock Off is to deal with Psychic types and to remove problematic items
Power-up Punch is used to boost my attack without having to lose much momentum, however I typically only use it to finish off an enemy when Trick Room it up or to boost while the enemy pokes are locked.
Poison Jab is used to deal with Fairy and provides nice damage and coverage.
Mach Punch is for priority killing or revenge killing an enemy that is faster when Trick Room is down.
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Signal Beam
- Energy Ball
- Flash Cannon
- Psychic
1) Slow but extremely strong, benefits from Trick Room
2) Special sweeper
3) Life Orb + Magic Guard to get the boost but not lose HP because of it, makes sweeping even resisted enemies easy.
Signal Beam to deal with those pesky Dark types and Grass types, needed since my team has a decent weakness to dark.
Energy Ball is for coverage
Flash Cannon is also for coverage, this move is honestly up for change if there is something that could do better.
Psychic is a great STAB move and does a lot of damage
Gothitelle @ Sitrus Berry
Ability: Shadow Tag
EVs: 252 HP / 128 Def / 128 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Psychic
- Helping Hand
- Heal Pulse
1) Great support/Wall, Shadow Tag
2) Shadowtag so I can switch Gengar with no worry and to support/wall
3) Trick Room (see above)
Psychic is a great STAB move and allows it to get offsome damage if needed
Helping Hand is for when I switch into Conkeldurr, it hives him a boost in attack and makes OHKOs even easier, especially on pokemon the resist
Heal Pulse is used to Heal up my Gengar or other pokemon I am supporting to keep them in the battle, this is needed since I run very few sweepers
How it plays: I typically lead with Amoonguss and Mega-Gengar, first turn Rage Powder and Perish Song, Rage Powder typically guarantee the Parish song. I have Eject Button on Amoonguss so when he is hit after the Perish song goes off it will force my switch without losing momentum, now at this point I will make a choice on who ti switch too, if I feel like Gengar has a chance of dying sue to being focused I bring in Gothitelle because of her bulk and support-ish move pool a long with Shadow tag, this guarantees the Perish kills and allows me to switch out my Gengar with no worry. Now depending on who I switch to (typically Whimsicott or Goth) I will use Trick Room to start my trick set up. I will continue as a standard Trick Room team until it ends then I have options. Whimsicott is a big player in my team as well, access to Prankster helps when my Trick Room is not set up. Whimsicott allows me to do disable and Encore combo to prevent certain threats from moving and not allowing a switch due to shadow tag. this combo with Perish song again, guarantees kills.
Let me know if you have any suggestions!
Note: Whimsicott is my favorite pokemon and a preferred member of the team so I'd prefer to keep it in.
Gengar-Mega @ Gengarite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Timid Nature
- Perish Song
- Protect
- Disable
- Shadow Ball
1) Gengar and Whimsicott are the main heads of the team, they are really what this team is based around. 2) Gengar is one of my two leads, I bring it in to set up Perish song and prevent them from leaving with Shadow Tag
3) I chose to go with Perish song since it is one of the main strats of my team, it sets up for easy kills and decimates the enemy with ease, cupeled with Shadow Tag they make an excellent combo.
Disable is on this set to get rid of problematic moves and to combo with Whimsicott's Encore to lock the enemy out from doing anything. Doing this buys me time to set up or focus on a different poke in general.
Protect is to stall for perish and make sure Gengar does die so they can switch out.
Shadow Ball is there for late game and when i cannot focus on Perish song, it provides great damage and is another kill method
Amoonguss @ Eject Button
Ability: Regenerator
EVs: 252 HP / 252 Def
Bold Nature
- Rage Powder
- Spore
- Stun Spore
- Protect
1) Great staller and allows me to set up with ease
2) Amoonguss's main role is to Rage Powder to protect my offensive forces.
3) Eject Button allows the quick switch when hit to avoid Momentum loss.
Rage Powder makes him the focal point so my other Pokes dont ahve to worry about being hit and i can control the battle.
Spore is used to shut down problematic pokemon and Stall out.
Stun Spore is for paralyzing faster pokemon when Trick Room is not up to give me an edge and to hopefully stop an attack entirely.
Protect is for stalling out and keeping him alive.
Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Spe
- Taunt
- Moonblast
- Encore
- Trick Room
1) I chose him due to his Prankster and diverse move pool
2) It is meant to provide support along with an easy out to dragons with its Fairy typing and Moonblast.
3) Prankster outspeeds pretty much any pokemon since he gets a priority boost, and I opted for max speed and timid to outspeed all other prankster users just incase.
Encore is to lock a poke into a status move or to combo with disable to prevent any movement at all locking a pokemon out.
Taunt is to be used on set up pokemon to force a switch and lock them out of setting up.
MoonBlast is to be used as an easy out for the dragon typing and as a damaging move incase I myself get taunted
Trick Room is because its trickroom, it aids most of my team since they are extremely slow and benefit from it a lot.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Knock Off
- Power-Up Punch
- Poison Jab
- Mach Punch
1) extremely strong Physical Sweeper with a low speed
2) Physical Sweeper
3) Guts + Flame Orb to boost attack and get easy OHKOs
Knock Off is to deal with Psychic types and to remove problematic items
Power-up Punch is used to boost my attack without having to lose much momentum, however I typically only use it to finish off an enemy when Trick Room it up or to boost while the enemy pokes are locked.
Poison Jab is used to deal with Fairy and provides nice damage and coverage.
Mach Punch is for priority killing or revenge killing an enemy that is faster when Trick Room is down.
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Signal Beam
- Energy Ball
- Flash Cannon
- Psychic
1) Slow but extremely strong, benefits from Trick Room
2) Special sweeper
3) Life Orb + Magic Guard to get the boost but not lose HP because of it, makes sweeping even resisted enemies easy.
Signal Beam to deal with those pesky Dark types and Grass types, needed since my team has a decent weakness to dark.
Energy Ball is for coverage
Flash Cannon is also for coverage, this move is honestly up for change if there is something that could do better.
Psychic is a great STAB move and does a lot of damage
Gothitelle @ Sitrus Berry
Ability: Shadow Tag
EVs: 252 HP / 128 Def / 128 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Psychic
- Helping Hand
- Heal Pulse
1) Great support/Wall, Shadow Tag
2) Shadowtag so I can switch Gengar with no worry and to support/wall
3) Trick Room (see above)
Psychic is a great STAB move and allows it to get offsome damage if needed
Helping Hand is for when I switch into Conkeldurr, it hives him a boost in attack and makes OHKOs even easier, especially on pokemon the resist
Heal Pulse is used to Heal up my Gengar or other pokemon I am supporting to keep them in the battle, this is needed since I run very few sweepers
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