Hail Team!
Abomasnow@Leftovers
Ability: Snow Warning
Nature: Sassy
EVs: 252 HP / 20 SpA / 160 SpD / 76 Spe
-Wood Hammer
-Blizzard
-Leech Seed
-Protect
Abomasnow is my lead and makes hail start to fall. He has Protect for scouting, two 120 BP STAB moves, and Leech Seed because it's good.
Tentacruel@Leftovers
Ability: Liquid Ooze
Nature: Calm
EVs: 204 HP / 96 SpA / 172 SpD / 36 Spe
-Surf
-Sludge Bomb
-Rapid Spin
-Toxic Spikes
My team has major fire weaknesses with all the ice types, and Tentacruel handles Fire Blast / Flamethrower well. Also, most of my team is mudered by SR, which he can spin away. Toxic Spikes are there to weaken opponents and set up for my Wallrein to stall.
Walrein@Leftovers
Ability: Ice Body
Nature: Bold
EVs: 252 HP / 252 Def / 6 SpD
-Protect
-Substitute
-Roar
-Surf
Walrein comes in after TSpikes are up and stalls, Roaring enemies to badly poison the entire team. Surf is there to have a STAB attack, and Walrein's SpA isn't bad.
Froslass@Choice Scarf
Ability: Snow Cloak
Nature: Lonely
EVs: 216 Atk / 100 SpA / 192 Spe
-Destiny Bond
-Shadow Ball
-Blizzard
-Wake Up Slap
Frostlass stops spinners, uses Destiny Bond as a last resort, and demolishes Weavile. She's also not bad against T-Tar and Snow Cloak hacks are nice.
Mamoswine@Choice Band
Ability: Snow Cloak
Nature: Jolly
EVs: 56 HP / 252 Atk / 200 Spe
-Earthquake
-Stone Edge
-Ice Shard
-Peck
Yes, Peck is there purely to combat Heracross whose Guts I will inevitably activate. This easily could have been Weavile, but I feel like more teams are Mamoswine weak. Plus, his ability actually takes advantage of Hail.
Gliscor@Leftovers
Ability: Hyper Cutter
Nature: Impish
EVs: 252 HP / 6 Atk / 252 Def
-Earthquake
-Aerial Ace
-Stealth Rock
-Roost
After losing to Lucario and Heracross, Gliscor is in over Swampert. Stone Edge may be better than Aerial Ace.
Abomasnow@Leftovers
Ability: Snow Warning
Nature: Sassy
EVs: 252 HP / 20 SpA / 160 SpD / 76 Spe
-Wood Hammer
-Blizzard
-Leech Seed
-Protect
Abomasnow is my lead and makes hail start to fall. He has Protect for scouting, two 120 BP STAB moves, and Leech Seed because it's good.
Tentacruel@Leftovers
Ability: Liquid Ooze
Nature: Calm
EVs: 204 HP / 96 SpA / 172 SpD / 36 Spe
-Surf
-Sludge Bomb
-Rapid Spin
-Toxic Spikes
My team has major fire weaknesses with all the ice types, and Tentacruel handles Fire Blast / Flamethrower well. Also, most of my team is mudered by SR, which he can spin away. Toxic Spikes are there to weaken opponents and set up for my Wallrein to stall.
Walrein@Leftovers
Ability: Ice Body
Nature: Bold
EVs: 252 HP / 252 Def / 6 SpD
-Protect
-Substitute
-Roar
-Surf
Walrein comes in after TSpikes are up and stalls, Roaring enemies to badly poison the entire team. Surf is there to have a STAB attack, and Walrein's SpA isn't bad.
Froslass@Choice Scarf
Ability: Snow Cloak
Nature: Lonely
EVs: 216 Atk / 100 SpA / 192 Spe
-Destiny Bond
-Shadow Ball
-Blizzard
-Wake Up Slap
Frostlass stops spinners, uses Destiny Bond as a last resort, and demolishes Weavile. She's also not bad against T-Tar and Snow Cloak hacks are nice.
Mamoswine@Choice Band
Ability: Snow Cloak
Nature: Jolly
EVs: 56 HP / 252 Atk / 200 Spe
-Earthquake
-Stone Edge
-Ice Shard
-Peck
Yes, Peck is there purely to combat Heracross whose Guts I will inevitably activate. This easily could have been Weavile, but I feel like more teams are Mamoswine weak. Plus, his ability actually takes advantage of Hail.
Gliscor@Leftovers
Ability: Hyper Cutter
Nature: Impish
EVs: 252 HP / 6 Atk / 252 Def
-Earthquake
-Aerial Ace
-Stealth Rock
-Roost
After losing to Lucario and Heracross, Gliscor is in over Swampert. Stone Edge may be better than Aerial Ace.