SS OU Whirl The Hazards!

This team's goal is to stack up hazards on our opponent's side. Whirlwind is used to chip away our opponent's team with hazards. Hyper Offense teams with not a lot of hazard control can really suffer from this team. I was wondering Dragapult > Chandelure for a Hex Sweeper when Toxic Spikes are on the field. This team one about 90% of the games we played. I only played 10 though.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Roost
- Spikes
- Body Press
- Whirlwind

Skarmory is there to set up Spikes. Rocky Helmet is great chip on Urshifu. Whirlwind is there to widdle down our opponent's team once a few spikes are up. Body Press is amazing since Skarmory has SO much Defense. It's great for Excadrill and it can 2 hit OHKHOs Magnezone! Even though I only used this mon a few times, it's already one of my favorite Pokemon's.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 136 HP / 124 Atk / 248 Def
Impish Nature
- Whirlwind
- Stealth Rock
- Earthquake
- Slack Off

Hipowdon is our second Pokemon with Whirlwind. It also has our second hazard Stealth Rock. Its sand helps Excadrill sweep and helps chip away teams. Earthquake is our stab move and Slack Off is for recovery. Its investment in attack makes always 2 hit OHKHO Toxcapex in sand. So now Hippowdon can 1v1 Toxcapex if they don't get the burn.

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Haze
- Recover
- Scald

Toxcapex has our last hazard, Toxic Spikes. It really helps Chanelure sweep with Hex. Haze is to stop setup and Scald is nice for the burn. Regenerator is just such a great(And Annoying) ability! Toxcapex saved me a lot of times when the game was practically over. It's also a nice Cinderace check.

Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin

Excadrill is our sand sweeper. Swords Dance makes it abe to sweep teams. With its amazing ability Sand Rush, it can take advantage of the sand easily. Excadrill also provides us with Rapid Spin, which makes us able to only get rid of the hazards on our side. Exdadrill is also a nice Cinderace check under sand.

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Defog
- Whirlwind

Mandibuzz is our last Pokemon with Whirlwind. It's a great switch into Dragapult. I'm not sure if I should run Whirlwind on Mandibuzz, but I like it. Foul Play for Dragapult and Cinderace. It's also another check for Cinderace. Defog is our last move for hazard control.

Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Shadow Ball
- Energy Ball
- Flamethrower

Chandelure is our Hex sweeper. Dragapult is better? Well It's cool having a UU. Energy Ball is its coverage move. Flamethrower and Shadow Ball are for stab. The reason we have Shadow Ball and Hex is because we use Hex when our opponents Pokemon is statused, and Shadow Ball if not. I'm not sure if I should go Trick > Shadow Ball or not.

Thanks for reading. Any sugestions are appreciated :)
 
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