If you read my analysis of Whiscash, you know that I switched to him from lapras because they both get Hydration+Rest and Dragon Dance. A turtle getting Dragon Dance is pushing it, but how in the world does a blue ground fish get it? Not even Garchomp or Flygon get Dragon dance, and this thing does? How peculiar. Anyways, here's my team. This team gets either 5-0s, or they get 0-5s. I have found a couple weaknesses of my team, but first:
Rainy (Politoed) (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Boil Over
- Encore
- Hypnosis
- Protect
Yes, the obligatory Politoed lead. When people see this, they're going to think I have just another rain team with kingdra and such. But rest assured, this team is nothing like them. To start off, I use Encore on SR users, or protect against Fake Out. The I either sleep a threat, or pound down with boil over/water.
Whiscash (M) @ Life Orb
Trait: Hydration
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Rest
- Dragon Dance
I'm not going to write much on this (see the analysis I wrote), but let's just say Whiscash is a beast in the rain. It is pretty bulky, and I can usually get in a couple dances, then rest. Hydration wakes it up at the end of the turn, so I can then sweep the opponent's team. The only problems with Whiscash is that it doesn't have much coverage with 2 moves, and is pretty useless outside of rain.
Octopie (Octillery) (M) @ Expert Belt
Trait: Inconsistent
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Boil Over
- Submersion
- Charge Beam
- Energy Ball
I really wanted to use a mixed set with Seed Bomb, but it is not compatible with the DW ability Inconsistent. Is it worth it, though? I'd say yes. If you don't know what Inconsistent does, it raises one random stat +2 levels, and lowers another by -1. It usually makes or breaks Octillery, meaning if I get +2 sp att on turn and +2 speed another, it's going to be an instant win for me. This doesn't happen often though, but Octillery usually gets 1-2 kills. Submersion is a neat little move that changes the opponent to Water type. Then I can abuse the Expert Belt and hit for SE damage with Charge Beam and Energy Ball. Boil over is there for STAB.
Blastoise (F) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Rapid Spin
- Boil Over
- Aqua Ring
- Toxic
I was looking for a Water type Rapid Spinner that is not named Tentacruel or Starmie, and Blastoise fits the bill. Again, Boil over is for STAB and 30% chance of burn. The key point is that during rain, Blastoise heals 6.25% every turn. Aqua Ring heals 6.25% as well, as does leftovers, so at the end of every turn I heal 18.75% HP. Add that do Blastoise's physical bulk, and you get a pokemon that is hard to take down. Rapid Spin gets rids of entry hazards, and Toxic can slowly kill something off.
UBERsect (Parasect) (M) @ Leftovers
Trait: Dry Skin
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Substitute
- Leech Seed
- Spore
- X-Scissor
Wait a second, why would you use Parasect? It has the worst typing ever, the worst stats ever, and is 5x weak to fire! The answer here is that it is a super staller in the rain. Dry skin heals 12.5% in the rain, leftovers adds another 6.25%, and Leech seed varies depending on the pokemon (although it usually heals about 10% or so). This makes Parasect the only pokemon to gain HP after a substitute! And let me say, this thing is bulkier than you think. It can survive Stone Edges from Randorusu, and Outrage from Ononokusu. Spore is one of the best moves in the game, incapacitating one pokemon for 2-4 turns. After that, I substitute to make sure it doesn't get hurt. Leech seed drains HP, making it stall and heal at the same time, and X-scissor is for STAB. Let me tell you, a subbed Parasect is extremely annoying. It can go from 10% to 100% in only 3 turns, and can stall for ever and ever. As an added bonus, it covers my team's grass and electricity weaknesses. It's about time Parasect is moved into UU.
Lanturn (F) @ Leftovers
Trait: Volt Absorb
EVs: 40 HP / 216 Def / 36 SAtk / 216 SDef
Calm Nature (+SDef, -Atk)
- Boil Over
- Thunder
- Ice Beam
- Heal Bell
Finally we have Lanturn. It's a pretty good special wall, and protects me from electric attacks. Heal Bell is useful and unexpected, healing the status of my entire team. Boil Over does damage, while Thunder has 100% accuracy in the rain and has 180 BP after STAB. Ice Beam has taken down more than a few dragons. Sometimes people switch in a Salamence, and die instantly to Ice Beam.
With such an amazing team, how could you possibly lose, you ask? Well, there are a few glaring flaws in it:
I think either Octillery or Lanturn could go. Octillery is unreliable with Inconsistent (obviously), and is too slow to sweep well. Lanturn was originally my only Electric immunity, but now I have Whiscash and Parasect to cover that. Maybe I could replace both.
Here's the pokemon I have used before on this team, if it's any help:
Omastar (for shell break, but weak to grass)
Huntail (for shell break, I tried passing shell breaks to Octillery but Octillery is not bulky enough for it)
Abagoora (shell break again, another massive grass weakness)
I eventually decided to stop using shell break pokemon.
So if anyone could suggest me with pokemon on my team that would counter Nattorei, resist grass, and not die in one hit, thank you.
Rainy (Politoed) (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Boil Over
- Encore
- Hypnosis
- Protect
Yes, the obligatory Politoed lead. When people see this, they're going to think I have just another rain team with kingdra and such. But rest assured, this team is nothing like them. To start off, I use Encore on SR users, or protect against Fake Out. The I either sleep a threat, or pound down with boil over/water.
Whiscash (M) @ Life Orb
Trait: Hydration
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Rest
- Dragon Dance
I'm not going to write much on this (see the analysis I wrote), but let's just say Whiscash is a beast in the rain. It is pretty bulky, and I can usually get in a couple dances, then rest. Hydration wakes it up at the end of the turn, so I can then sweep the opponent's team. The only problems with Whiscash is that it doesn't have much coverage with 2 moves, and is pretty useless outside of rain.
Octopie (Octillery) (M) @ Expert Belt
Trait: Inconsistent
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Boil Over
- Submersion
- Charge Beam
- Energy Ball
I really wanted to use a mixed set with Seed Bomb, but it is not compatible with the DW ability Inconsistent. Is it worth it, though? I'd say yes. If you don't know what Inconsistent does, it raises one random stat +2 levels, and lowers another by -1. It usually makes or breaks Octillery, meaning if I get +2 sp att on turn and +2 speed another, it's going to be an instant win for me. This doesn't happen often though, but Octillery usually gets 1-2 kills. Submersion is a neat little move that changes the opponent to Water type. Then I can abuse the Expert Belt and hit for SE damage with Charge Beam and Energy Ball. Boil over is there for STAB.
Blastoise (F) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Rapid Spin
- Boil Over
- Aqua Ring
- Toxic
I was looking for a Water type Rapid Spinner that is not named Tentacruel or Starmie, and Blastoise fits the bill. Again, Boil over is for STAB and 30% chance of burn. The key point is that during rain, Blastoise heals 6.25% every turn. Aqua Ring heals 6.25% as well, as does leftovers, so at the end of every turn I heal 18.75% HP. Add that do Blastoise's physical bulk, and you get a pokemon that is hard to take down. Rapid Spin gets rids of entry hazards, and Toxic can slowly kill something off.
UBERsect (Parasect) (M) @ Leftovers
Trait: Dry Skin
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Substitute
- Leech Seed
- Spore
- X-Scissor
Wait a second, why would you use Parasect? It has the worst typing ever, the worst stats ever, and is 5x weak to fire! The answer here is that it is a super staller in the rain. Dry skin heals 12.5% in the rain, leftovers adds another 6.25%, and Leech seed varies depending on the pokemon (although it usually heals about 10% or so). This makes Parasect the only pokemon to gain HP after a substitute! And let me say, this thing is bulkier than you think. It can survive Stone Edges from Randorusu, and Outrage from Ononokusu. Spore is one of the best moves in the game, incapacitating one pokemon for 2-4 turns. After that, I substitute to make sure it doesn't get hurt. Leech seed drains HP, making it stall and heal at the same time, and X-scissor is for STAB. Let me tell you, a subbed Parasect is extremely annoying. It can go from 10% to 100% in only 3 turns, and can stall for ever and ever. As an added bonus, it covers my team's grass and electricity weaknesses. It's about time Parasect is moved into UU.
Lanturn (F) @ Leftovers
Trait: Volt Absorb
EVs: 40 HP / 216 Def / 36 SAtk / 216 SDef
Calm Nature (+SDef, -Atk)
- Boil Over
- Thunder
- Ice Beam
- Heal Bell
Finally we have Lanturn. It's a pretty good special wall, and protects me from electric attacks. Heal Bell is useful and unexpected, healing the status of my entire team. Boil Over does damage, while Thunder has 100% accuracy in the rain and has 180 BP after STAB. Ice Beam has taken down more than a few dragons. Sometimes people switch in a Salamence, and die instantly to Ice Beam.
With such an amazing team, how could you possibly lose, you ask? Well, there are a few glaring flaws in it:
- 4 of my pokemon have Boil Over, which is pretty redundant.
- It is walled by some of the most common pokemon in the game. Especially Nattorei. I can't do anything to it, besides turning it into a water type with Octillery. Burungeru is also annoying, but usually dies to Lanturn or Octillery. If those are dead, then I'm screwed.
- In a world of physical attacks, I have 4 special attackers, 2 of which have only Boil Over as a attacking move.
- I have the Electric type weakness covered with 2 immunities and one resistance, but everything except for Parasect is weak to grass, who 4x resists it.
- I don't have any fighting moves.
- Everything is really slow.
I think either Octillery or Lanturn could go. Octillery is unreliable with Inconsistent (obviously), and is too slow to sweep well. Lanturn was originally my only Electric immunity, but now I have Whiscash and Parasect to cover that. Maybe I could replace both.
Here's the pokemon I have used before on this team, if it's any help:
Omastar (for shell break, but weak to grass)
Huntail (for shell break, I tried passing shell breaks to Octillery but Octillery is not bulky enough for it)
Abagoora (shell break again, another massive grass weakness)
I eventually decided to stop using shell break pokemon.
So if anyone could suggest me with pokemon on my team that would counter Nattorei, resist grass, and not die in one hit, thank you.