ZU Whiscash [Done]

Sputnik

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:ss/whiscash:

[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Earth Power
move 3: Ice Beam
move 4: Scald / Toxic
item: Choice Specs
ability: Oblivious / Anticipation
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Whiscash acts as a powerful wallbreaker that can threaten many common Pokemon, such as Klang, Cufant, and Hippopotas. Ice Beam provides very crucial coverage to hit Grass-types, like Ivysaur, Dartrix, and Maractus, and Dragon-types like Zweilous and Drakloak. Scald is a more reliable option than Hydro Pump that also comes with a chance to burn the opposing Pokemon; however, keep in mind that Hydro Pump will OHKO many Pokemon that Scald fails to, like Persian and Galarian Linoone. Toxic can also be used to cripple Pokemon that might look to switch in to Whiscash's STAB attacks, like Lickitung, Shedinja, and Gourgeist-L. Oblivious can be used to hide what set Whiscash is using while also preventing Toxic variants from getting Taunted, while Anticipation allows Whiscash to scout for Grass-type coverage on Pokemon like Shiinotic and Gourgeist-L.

Choice Specs Whiscash is to be used as an early- and mid-game wallbreaker that proves to be hard for many teams to switch into. Pokemon that look to clean up late-game, such as Swords Dance Silvally-Ice and Shell Smash Wartortle, appreciate Whiscash breaking down the opposition for them. Silvally-Ice, in particular has no issues with Lickitung, which completely walls Whiscash, and can also bust through Dusclops, which is another Pokemon that deals with Whiscash. Good answers to the aforementioned Grass-types are appreciated, as Whiscash will not OHKO many of the bulkier ones, such as Ivysaur and Gloom, and they can come in on Hydro Pump fairly easily. This can include an offensive Pokemon that can deal with the Grass-types easily, like Farfetch'd or Belly Drum Eiscue, or a defensive answer to them, like Klang.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Waterfall
move 4: Substitute / Ice Beam
item: Life Orb / Leftovers
ability: Oblivious
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
ivs: 29 HP

[SET COMMENTS]
Dragon Dance Whiscash is an interesting late-game sweeper thanks to its decent coverage and power. Oblivious blocks Intimidate from the likes of Torracat and Krokorok if they try to weaken Whiscash for their teammates, as well as allowing Whiscash to set up on Taunt users such as Galarian Linoone. Substitute can generate easy setup opportunities in front of passive Pokemon like Klang and Corsola. Ice Beam is good to at least put pressure on some Grass-types, like Gourgeist-L and Dartrix. Toxic, on the other hand, can be used to cripple Pokemon like Shedinja and Shiinotic that can take Whiscash's STAB moves easily. Life Orb is used to give Whiscash as much power as possible, while a Jolly nature allows Whiscash to outrun Galarian Mr. Mime and Adamant Persian after one Dragon Dance. Leftovers is a potential option to increase Whiscash's longevity, and it has great synergy with Substitute, but the power drop is extremely noticeable. Having 29 HP IVs makes Whiscash take less damage from Life Orb.

Dragon Dance Whiscash requires significant support to sweep, as its power and Speed can both leave something to be desired at times. Whiscash despises bulky Grass-types like Ivysaur, Shiinotic, and Gloom, which can take a hit and OHKO it in return. Answers to these Grass-types, like Silvally-Ice, Galarian Mr. Mime, and Farfetch'd, are good options in this regard, and the former two appreciate Whiscash taking advantage of Klang. Other powerful wallbreakers, like Oranguru and Machoke, can help soften up the opposition so Whiscash can clean up late-game. Bulky Water-types are another hindrance to Dragon Dance Whiscash, as Pokemon like Pyukumuku and Wartortle can take advantage of it. Ways to break past them, like Gourgeist-L and Maractus, are appreciated as a result. Whiscash is also relatively slow even after a Dragon Dance and can be revenge killed by many faster Pokemon. Look to remove faster Pokemon like Persian, Choice Scarf Galarian Mr. Mime, and Toxic Orb Galarian Linoone before setting up.


Written by: [[SputnikGT, 475916]]
Quality Checked by: [[Tuthur1, 369076], [Ho3nConfirm3d, 231074]]
Grammar checked by: [[A Cake Wearing A Hat, 388157]]
 
Last edited:

Tuthur

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I'd like to give another look after this gets implemented before giving QC 1/2.
Make Specs the first set and DD the second.
:ss/whiscash:
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Waterfall
move 4: Zen Headbutt / Substitute / Ice Beam
item: Life Orb / Leftovers
ability: Oblivious
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
ivs: 29 HP

QC team thinks Toxic deserves a mention, but not ZHB.

[SET COMMENTS]
Dragon Dance Whiscash is an interesting choice in the late game thanks to its decent coverage and power. In addition, Oblivious allows it to dodge Intimidates from the likes of Torracat and Krokorok if they try to weaken Whiscash for their teammates. it also allows Whiscash to setup versus passive Taunt users Zen Headbutt is used to hit Gloom and Ivysaur, 2HKOing both of them after Stealth Rock. Substitute, on the other hand, can generate easy setup opportunities in front of Klang and Pyukumuku Pyuk outstalls you, while it can a tactic to waste Pyuk's PP, I think you can find a better example. An Adamant Nature and a Life Orb are used to give Whiscash as much power as possible. 29 HP IVs gives Whiscash a Life Orb number.

Dragon Dance Whiscash requires significant support if it is to sweep, as its Power and Speed can both leave something to be desired at times. Entry hazard setters like Lunatone, Maractus, and Krokorok are extremely helpful for Whiscash, as it wears down the opposition and makes it more difficult for many teams, especially those hinging on common Eviolite Pokemon that don't have passive recovery, to handle. I'm not a fan of this, it is something you really can say for every Pokemon Whiscash despises Grass-types, as even ones that it hits Super Effectively, like Ivysaur and Gloom, can take a hit and OHKO it in return. Answers to these Grass-types, like Silvally-Ice, Galarian Mr. Mime, and Farfetch'd are good options in this regard, and the former two appreciate Whiscash taking advantage of Klang. Other powerful Wallbreakers, like Oranguru and Machoke, can help soften up the opposition and allow Whiscash to clean up late game. I'd like you to mention bulky Water as checks, especially Pyukumuku since it is Whiscash's hardest counter. I'd also like you to mention, Whiscash is so slow that even boosted, it gets outsped by common threats.

[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Earth Power
move 3: Ice Beam
move 4: Scald / Future Sight / Toxic
item: Choice Specs
ability: Hydration / Anticipation
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Whiscash acts as a powerful wallbreaker that can threaten many common Pokemon, such as Klang, Cufant, and Hippopotas. Ice Beam provides very crucial coverage to hit Grass-types, like Ivysaur, Dartrix, and Maractus, and Dragon-types like Hakamo-o and Drakloak. Earth Power and Ice Beam both 2HKO Hakamo-o, replace Hakamo-o with a bulkier Dragon-type. Scald is a more reliable option than Hydro Pump that also comes with a bonus chance to burn the opposing Pokemon, although keep in mind that Hydro Pump will OHKO many Pokemon that Scald fails to, like Persian and Galarian Linoone. You can mention Pokemon which you want to use Scald>HPump against. Future Sight, on the other hand, puts pressure on the opponent in the future and can be used to dissuade Ivysaur, Gourgeist-L, and Gloom from coming in later on, but being locked into it is often not ideal. Hydration is the preferred ability, as Whiscash has no use for Oblivious's Intimidate and Taunt blocking antics, and it gives it a slight edge against the odd rain team. Whiscash either runs Hydration not to reveal it is Specs or Anticipation to look for potential grass coverage Choice Specs and a Modest nature are needed to give Whiscash as much power as possible.

Choice Specs Whiscash is to be used as an early and mid-game wallbreaker that proves to be hard for many teams to switch into. Pokemon that look to clean up late game, such as Swords Dance Silvally-Ice, Dragon Dance Hakamo-o, and Shell Smash Wartortle appreciate Whiscash breaking down the opposition for them. The former two, in particular, have no issues with Lickitung, who completely walls Whiscash. Lickitung isn't the only great SpD sponge in ZU, Dusclops is an even bigger issue that doesn't particuallry mind Tortle and Hakamo-o. Good answers to the aforementioned Grass-types are appreciated, as Whiscash will not OHKO many of the bulkier ones (provide examples) even with Ice Beam, and they can come in on Hydro Pump fairly easily. This can include an offensive Pokemon who can deal with the Grass-types easily, like Swords Dance Silvally-Ice or Belly Drum Eiscue, or a defensive answer to them, like Klang.

Written by: [[SputnikGT, 475916]]
Quality Checked by: [[Tuthur1, 369076]], [username2, userid2]]
Grammar checked by: [[username1, userid1]]
 

Tuthur

Haha CEO
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
Good job! QC 1/2
:ss/whiscash:
[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Earth Power
move 3: Ice Beam
move 4: Scald / Toxic
item: Choice Specs
ability: Hydration / Anticipation
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Whiscash acts as a powerful wallbreaker that can threaten many common Pokemon, such as Klang, Cufant, and Hippopotas. Ice Beam provides very crucial coverage to hit Grass-types, like Ivysaur, Dartrix, and Maractus, and Dragon-types like Zweilous and Drakloak. Scald is a more reliable option than Hydro Pump that also comes with a bonus chance to burn the opposing Pokemon, although keep in mind that Hydro Pump will OHKO many Pokemon that Scald fails to, like Persian and Galarian Linoone. It will still, however, secure KOs onto Pokemon like Hippopotas. Toxic can also be used to cripple Pokemon that might look to switch in to Whiscash's STABs, like Dartrix Lickitung and Gourgeist-L. Toxic also catches Shed, Dartrix is OHKOed by Ice Beam so it's not that likely to switch into Whiscash Hydration is used, as Whiscash has no use for Oblivious's Intimidate and Taunt blocking antics, and it gives it a slight edge against the odd rain team, while Anticipation allows Whiscash to scout for Grass-type coverage on Pokemon like Shiinotic and Gourgeist-L. Choice Specs and a Modest nature are needed to give Whiscash as much power as possible.

Choice Specs Whiscash is to be used as an early and mid-game wallbreaker that proves to be hard for many teams to switch into. Pokemon that look to clean up late game, such as Swords Dance Silvally-Ice, Dragon Dance Hakamo-o, and Shell Smash Wartortle appreciate Whiscash breaking down the opposition for them. The former two, in particular, have no issues with Lickitung, who completely walls Whiscash. Silvally-Ice can also bust through Dusclops, which is another Pokemon that deals with Whiscash. Good answers to the aforementioned Grass-types are appreciated, as Whiscash will not OHKO many of the bulkier ones, such as Ivysaur and Gloom, even with Ice Beam, and they can come in on Hydro Pump fairly easily. This can include an offensive Pokemon who can deal with the Grass-types easily, like Swords Dance Silvally-Ice or Belly Drum Eiscue, or a defensive answer to them, like Klang.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Waterfall
move 4: Substitute / Ice Beam
item: Life Orb / Leftovers
ability: Oblivious
nature: Adamant Jolly
evs: 252 Atk / 4 SpD / 252 Spe
ivs: 29 HP

[SET COMMENTS]
Dragon Dance Whiscash is an interesting choice in the late game thanks to its decent coverage and power. In addition, Oblivious allows it to dodge Intimidates from the likes of Torracat and Krokorok if they try to weaken Whiscash for their teammates, as well as allowing to set up on passive Taunt users. Substitute can generate easy setup opportunities in front of passive Pokemon like Klang and Corsola. Ice Beam is good to at least put pressure on some Grass-types, like Gourgeist-L and Dartrix. Toxic, on the other hand, can be used to cripple Pokemon like Gourgeist-L and Shiinotic, who can take Whiscash's STABs easily. An Adamant Nature and a Life Orb are used to give Whiscash as much power as possible. We discussed about this with QC team and Jolly is the prefered nature in order to always outspeed Galarian Mr. Mime and Adamant Persian Leftovers is a potential option to increase Whiscash's survivability, and it has great synergy with Substitute, but the power drop is extremely noticeable. 29 HP IVs gives Whiscash a Life Orb number.

Dragon Dance Whiscash requires significant support if it is to sweep, as its Power and Speed can both leave something to be desired at times. Whiscash despises Grass-types, as even ones that it hits Super Effectively, like Ivysaur and Gloom, can take a hit and OHKO it in return. Answers to these Grass-types, like Silvally-Ice, Galarian Mr. Mime, and Farfetch'd are good options in this regard, and the former two appreciate Whiscash taking advantage of Klang. Other powerful Wallbreakers, like Oranguru and Machoke, can help soften up the opposition and allow Whiscash to clean up late game. Bulky Water-types are another hindrance to Dragon Dance Whiscash, as Pokemon like Pyukumuku and Wartortle can take advantage of it. Ways to break past them, like Gourgeist-L and Maractus, are appreciated as a result. Whiscash is also extremely slow even after a Dragon Dance and can be revenge killed by many teams speed control options. Look to remove Pokemon like Persian, or scout for common forms of Speed Control, like Choice Scarf Galarian Mr. Mime or Toxic Orb Linoone.


Written by: [[SputnikGT, 475916]]
Quality Checked by: [[Tuthur1, 369076]], [username2, userid2]]
Grammar checked by: [[username1, userid1]]
 

S1nn0hC0nfirm3d

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[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Earth Power
move 3: Ice Beam
move 4: Scald / Toxic
item: Choice Specs
ability: Hydration Oblivious / Anticipation (see below)
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Whiscash acts as a powerful wallbreaker that can threaten many common Pokemon, such as Klang, Cufant, and Hippopotas. Ice Beam provides very crucial coverage to hit Grass-types, like Ivysaur, Dartrix, and Maractus, and Dragon-types like Zweilous and Drakloak. Scald is a more reliable option than Hydro Pump that also comes with a bonus chance to burn the opposing Pokemon, although keep in mind that Hydro Pump will OHKO many Pokemon that Scald fails to, like Persian and Galarian Linoone. It will still, however, secure KOs onto Pokemon like Hippopotas (fluff, somewhat implied with your first line as well). Toxic can also be used to cripple Pokemon that might look to switch in to Whiscash's STABs coverage, like Lickitung, Shedinja and Gourgeist-L. Hydration is used, as Whiscash has no use for Oblivious's Intimidate and Taunt blocking antics, and it gives it a slight edge against the odd rain team, Oblivious hides what set Whiscash immediately is, while Anticipation allows Whiscash to scout for Grass-type coverage on Pokemon like Shiinotic and Gourgeist-L (the choice between abilities is such a marginal opportunity cost, but I also think you missed the main niche of not running Anticipation: the opp is unaware turn1 if whis is a specs, dd, or alternative set. Anticipation broadcasts it has no use for Oblivious, thus suggesting its specs or fully offensive. And between Oblivious and Hydration, the former’s unlikey scenario to use Toxic through Taunt is more probable / beneficial than the latter’s of healing status against rain teams) . Choice Specs and a Modest nature are needed to give Whiscash as much power as possible. (fluff)

Choice Specs Whiscash is to be used as an early- and mid-game wallbreaker that proves to be hard for many teams to switch into. Pokemon that look to clean up late game, such as Swords Dance Silvally-Ice, Dragon Dance Hakamo-o, and Shell Smash Wartortle appreciate Whiscash breaking down the opposition for them. The former two, in particular, have no issues with Lickitung, who completely walls Whiscash. Silvally-Ice can also bust through Dusclops, which is another Pokemon that deals with Whiscash. Good answers to the aforementioned Grass-types are appreciated, as Whiscash will not OHKO many of the bulkier ones, such as Ivysaur and Gloom, even with Ice Beam, (fluff) and they can come in on Hydro Pump fairly easily. This can include an offensive Pokemon who can deal with the Grass-types easily, like Swords Dance Silvally-Ice Farfetch’d or Belly Drum Eiscue, or a defensive answer to them, like Klang. (Silv ice was already mentioned a ton)

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Waterfall
move 4: Substitute / Ice Beam
item: Life Orb / Leftovers
ability: Oblivious
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
ivs: 29 HP

[SET COMMENTS]
Dragon Dance Whiscash is an interesting choice in the late game thanks to its decent coverage and power. In addition, Oblivious allows it to dodge Intimidates from the likes of Torracat and Krokorok if they try to weaken Whiscash for their teammates, as well as allowing to set up on passive Taunt users (what passive taunt users did u have in mind? If u could list them it would help. Otherwise, i think more of fast stallbreakers like the aforementioned Intimidate mons and Galarian Linoone that u DD on thanks to their taunt being useless. To me thats the big pro of oblivious) . Substitute can generate easy setup opportunities in front of passive Pokemon like Klang and Corsola. Ice Beam is good to at least put pressure on some Grass-types, like Gourgeist-L and Dartrix. Toxic, on the other hand, can be used to cripple Pokemon like Gourgeist-L Shedninja and Shiinotic, who can take Whiscash's STABs easily (example variance / relevance as gourg is also hit by ice beam while shed walls otherwise). A Life Orb are used to give Whiscash as much power as possible, while a Jolly Nature allows Whiscash to outrun Galarian Mr. Mime and Adamant Persian after one Dragon Dance. Leftovers is a potential option to increase Whiscash's survivability, and it has great synergy with Substitute, but the power drop is extremely noticeable. 29 HP IVs gives Whiscash a Life Orb number.

Dragon Dance Whiscash requires significant support if it is to sweep, as its power and Speed can both leave something to be desired at times. Whiscash despises bulky Grass-types, as even ones that it hits Super Effectively, like Ivysaur and Gloom, which can take a hit and OHKO it in return (fluff, better to just list some of the grasses ice beam isnt worthwhile for). Answers to these Grass-types, like Silvally-Ice, Galarian Mr. Mime, and Farfetch'd are good options in this regard, and the former two appreciate Whiscash taking advantage of Klang. Other powerful wallbreakers, like Oranguru and Machoke, can help soften up the opposition and allow Whiscash to clean up late game. Bulky Water-types are another hindrance to Dragon Dance Whiscash, as Pokemon like Pyukumuku and Wartortle can take advantage of it. Ways to break past them, like Gourgeist-L and Maractus, are appreciated as a result. Whiscash is also extremely relatively slow even after a Dragon Dance and can be revenge killed by many teams Speed control options. Look to remove Pokemon like Persian, or scout for common forms of Speed control, like Choice Scarf Galarian Mr. Mime or Toxic Orb Galarian Linoone before setting up. (Clarity, also at +1 whis still cleans a lot of the meta so I’d call it relatively slow compared to Speed control rather than how hard you put it)


Written by: [[SputnikGT, 475916]]
Quality Checked by: [[Tuthur1, 369076]], [username2, userid2]]
Grammar checked by: [[username1, userid1]]

Great job! QC 2/2
 

A Cake Wearing A Hat

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[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Earth Power
move 3: Ice Beam
move 4: Scald / Toxic
item: Choice Specs
ability: Oblivious / Anticipation
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Specs Whiscash acts as a powerful wallbreaker that can threaten many common Pokemon, such as Klang, Cufant, and Hippopotas. Ice Beam provides very crucial coverage to hit Grass-types, like Ivysaur, Dartrix, and Maractus, and Dragon-types like Zweilous and Drakloak. Scald is a more reliable option than Hydro Pump that also comes with a bonus chance to burn the opposing Pokemon, (RC) although; (ASC) however, (AC) keep in mind that Hydro Pump will OHKO many Pokemon that Scald fails to, like Persian and Galarian Linoone. Toxic can also be used to cripple Pokemon that might look to switch in to Whiscash's STABs STAB attacks, like Lickitung, Shedinja, (AC) and Gourgeist-L. Oblivious can be used to hide what set Whiscash is using while also preventing Toxic variants from getting Taunted, while Anticipation allows Whiscash to scout for Grass-type coverage on Pokemon like Shiinotic and Gourgeist-L.

Choice Specs Whiscash is to be used as an early early- and mid-game wallbreaker that proves to be hard for many teams to switch into. Pokemon that look to clean up late game late-game, such as Swords Dance Silvally-Ice, Dragon Dance Hakamo-o, and Shell Smash Wartortle, (AC) appreciate Whiscash breaking down the opposition for them. The former two, in particular, have no issues with Lickitung, who which completely walls Whiscash. Silvally-Ice can also bust through Dusclops, which is another Pokemon that deals with Whiscash. Good answers to the aforementioned Grass-types are appreciated, as Whiscash will not OHKO many of the bulkier ones, such as Ivysaur and Gloom, and they can come in on Hydro Pump fairly easily. This can include an offensive Pokemon who that can deal with the Grass-types easily, like Farfetch'd or Belly Drum Eiscue, or a defensive answer to them, like Klang.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Waterfall
move 4: Substitute / Ice Beam
item: Life Orb / Leftovers
ability: Oblivious
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
ivs: 29 HP

[SET COMMENTS]
Dragon Dance Whiscash is an interesting choice in the late game late-game sweeper thanks to its decent coverage and power. In addition, Oblivious allows it to dodge Intimidates blocks Intimidate from the likes of Torracat and Krokorok if they try to weaken Whiscash for their teammates, as well as allowing Whiscash to set up onTaunt on Taunt users such as Galarian Linoone. (remove doublespace)Substitute can generate easy setup opportunities in front of passive Pokemon like Klang and Corsola. Ice Beam is good to at least put pressure on some Grass-types, like Gourgeist-L and Dartrix. Toxic, on the other hand, can be used to cripple Pokemon like Shedinja and Shiinotic, (RC) who that can take Whiscash's STABs STAB moves easily. A Life Orb are is used to give Whiscash as much power as possible, while a Jolly Nature nature allows Whiscash to outrun Galarian Mr. Mime and Adamant Persian after one Dragon Dance. Leftovers is a potential option to increase Whiscash's survivability longevity, and it has great synergy with Substitute, but the power drop is extremely noticeable. Having 29 HP IVs gives Whiscash a Life Orb number makes Whiscash take less damage from Life Orb.

Dragon Dance Whiscash requires significant support if it is to sweep, as its power and Speed can both leave something to be desired at times. Whiscash despises bulky Grass-types like Ivysaur, Shiinotic, and Gloom, which can take a hit and OHKO it in return. Answers to these Grass-types, like Silvally-Ice, Galarian Mr. Mime, and Farfetch'd, (AC) are good options in this regard, and the former two appreciate Whiscash taking advantage of Klang. Other powerful Wallbreakers wallbreakers, like Oranguru and Machoke, can help soften up the opposition and allow so Whiscash to can clean up late game late-game. Bulky Water-types are another hindrance to Dragon Dance Whiscash, as Pokemon like Pyukumuku and Wartortle can take advantage of it. Ways to break past them, like Gourgeist-L and Maractus, are appreciated as a result. Whiscash is also relatively slow even after a Dragon Dance and can be revenge killed by many teams speed control options faster Pokemon. (fast mons/scarfers = not speed control. speed control = webs, trick room, string shot, etc.) Look to remove faster Pokemon like Persian, or scout for common forms of Speed Control, like Choice Scarf Galarian Mr. Mime or, (AC) and Toxic Orb Galarian Linoone before setting up.


Written by: [[SputnikGT, 475916]]
Quality Checked by: [[Tuthur1, 369076], [Ho3nConfirm3d, 231074]] (removed second bracket after Tuthur)
Grammar checked by: [[A Cake Wearing A Hat, 388157]]

GP 1/1
 

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