Ok, well basically i'm confused on my last slot for my team. I checked the Marriland Team Builder to help figurer out the right poke, but none I could find. I found a great poke, Gliscor, because it walls what I always have trouble with, Heracross and Lucario, and the types worked out great, except for one thing. I was 3 pokes weak to Water =\ so I NEED suggestions please. Here's my team BTW.
Infernape@Life Orb
Naïve/ EV: 252 speed, 200 atk, 58 sp. Atk
Flamethrower
Stone Edge
Close Combat
Grass Knot
Basic MixedNape. Gets rid of a lot of threats. Such as Bliss, Skarm, Dos, Zong, Pert, ect. Basic wall crusher, nuff' said.
Forretress@Leftovers
Relaxed/ EV: 252 HP, 162 Atk, 96 Def
Toxic Spikes
EQ
Rapid Spin
Explosion
Now, this poke is very important to my team because as you can see, im 3 pokes weak to SR on this team. Rapid Spin FTW! EQ is for predicting switches into say Infernape and such. Explosion is self explanitory. Toxic Spikes is well....because he's a spiker lol.
Blissey@Leftovers
Bold/ EV: 200 HP, 252 Def., 58 sp. Defense
Counter
Soft boil
Thunder Wave
Seismic Toss
May need help with spread. Now, this guy is my special wall, so that’s why it has no 252 EVs in HP. It needs all the Defense it can get, espically with the set I gave it. It needs special defense EVs since that’s what it is right? Any comments on him would be great.
Shedinja@Focus Sash
Adamant/ EV: 252 atk, 252 speed, 6 sp. Atk
Will O’ Wisp
Shadow Sneak
Protect
X Scissors
Nobody hardly uses this guy in standard play because of its terrible stats and its death to anything like Hail or Sand, SR, spikes, Toxic Spikes, ect. This guy is a nice surprise late game though. All I need to do is get rid of what hurts him early, make sure there’s no SR or whatever on the field, and he works well. Sneak finishes off pokes, Scissors is for STAB or whatever, WoW is to hurt things like chomp and with FS, he can stay alive one turn. Protect is for Scouting and for withering away HP from WoW. Works great to scout what Cario is lurking, or Mence or whatever.
Starmie@Life Orb
Modest/ EV: 252 sp. Atk, 252 speed, 6 HP
Ice Beam
Physic
Thunderbolt
Surf
Alright, this is my main special sweeper. Great variety of attacks to target many pokes. Surf for STAB and coverage over Nape as well as Physic. Thunderbolt is for Gyrados, Skarm, ect. Ice Beam is to take out Chomp, Mence, ect. Pretty useful.
Aerodactyl@Choice Scarf
Adamant/ EV: 252 atk, 252 speed, 6 HP
Ice Fang
Crunch
Earthquake
Stone Edge
Main physical sweeper. I use Scarf instead of Orb because it will surprise any ScarfChomp users with Ice Fang, Crunch is for Gengars and cress, and Noir, SE takes out my Ice weakness on him, and is good type coverage, and EQ is STAB and a good overall move.
Now, do you see what I mean? I listed in Shedinja as the mystery poke because I thought it may be fun to use. Its not all bad, and with Forretress i'll make sure to spin whatever is on the field. Also accepting rates to this team, but I need some help lol. Thanks for reading.
Infernape@Life Orb
Naïve/ EV: 252 speed, 200 atk, 58 sp. Atk
Flamethrower
Stone Edge
Close Combat
Grass Knot
Basic MixedNape. Gets rid of a lot of threats. Such as Bliss, Skarm, Dos, Zong, Pert, ect. Basic wall crusher, nuff' said.
Forretress@Leftovers
Relaxed/ EV: 252 HP, 162 Atk, 96 Def
Toxic Spikes
EQ
Rapid Spin
Explosion
Now, this poke is very important to my team because as you can see, im 3 pokes weak to SR on this team. Rapid Spin FTW! EQ is for predicting switches into say Infernape and such. Explosion is self explanitory. Toxic Spikes is well....because he's a spiker lol.
Blissey@Leftovers
Bold/ EV: 200 HP, 252 Def., 58 sp. Defense
Counter
Soft boil
Thunder Wave
Seismic Toss
May need help with spread. Now, this guy is my special wall, so that’s why it has no 252 EVs in HP. It needs all the Defense it can get, espically with the set I gave it. It needs special defense EVs since that’s what it is right? Any comments on him would be great.
Shedinja@Focus Sash
Adamant/ EV: 252 atk, 252 speed, 6 sp. Atk
Will O’ Wisp
Shadow Sneak
Protect
X Scissors
Nobody hardly uses this guy in standard play because of its terrible stats and its death to anything like Hail or Sand, SR, spikes, Toxic Spikes, ect. This guy is a nice surprise late game though. All I need to do is get rid of what hurts him early, make sure there’s no SR or whatever on the field, and he works well. Sneak finishes off pokes, Scissors is for STAB or whatever, WoW is to hurt things like chomp and with FS, he can stay alive one turn. Protect is for Scouting and for withering away HP from WoW. Works great to scout what Cario is lurking, or Mence or whatever.
Starmie@Life Orb
Modest/ EV: 252 sp. Atk, 252 speed, 6 HP
Ice Beam
Physic
Thunderbolt
Surf
Alright, this is my main special sweeper. Great variety of attacks to target many pokes. Surf for STAB and coverage over Nape as well as Physic. Thunderbolt is for Gyrados, Skarm, ect. Ice Beam is to take out Chomp, Mence, ect. Pretty useful.
Aerodactyl@Choice Scarf
Adamant/ EV: 252 atk, 252 speed, 6 HP
Ice Fang
Crunch
Earthquake
Stone Edge
Main physical sweeper. I use Scarf instead of Orb because it will surprise any ScarfChomp users with Ice Fang, Crunch is for Gengars and cress, and Noir, SE takes out my Ice weakness on him, and is good type coverage, and EQ is STAB and a good overall move.
Now, do you see what I mean? I listed in Shedinja as the mystery poke because I thought it may be fun to use. Its not all bad, and with Forretress i'll make sure to spin whatever is on the field. Also accepting rates to this team, but I need some help lol. Thanks for reading.