Who said BP was only for OU ?

Hi everyone, I'm Delibird Heart. I had the idea for this team after defeating some baton passers in OU and myself trying it out in this tier. I love NU but I'm not especially good in this tier, but this team has done really well in ladder with the account InsertCoolUsername before loosing three times or so in a row to critical hits, resulting in a drastical decrease of ACRE. So, many people may say "BP is for noobs lol", and while it might be true in OU, it's not the same at all in NU : Building a viable NU BP is really hard because you loose access to some really great baton passers from higher tiers and I couldn't find pokemons in NU to do some essential Baton Pass roles. In NU you also loose access to Smeargle and Mew, Baton Pass stars because they are able to learn almost every move in the game. The real problem however is the fact that there is no pokemon in NU with the ability Magic Bounce, Natu being unauthorized because it comes from a special event. But after some searching I eventually found a good NU Baton Pass team : Without further ado, I present you my team !

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217px-Ninjask-RS.png

WaspPass (Ninjask) @ Leftovers
Trait : Speed boost
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
-Protect
-Substitute
-Baton Pass
-Aerial Ace


Ninjask immediately came to my mind as the lead of the team. With access to speed boost and baton pass, he's able to easily stall the enemy lead with Protect and Subsitute and then pass the gained speed to Mawile or Gorebyss, depending if the enemy sends out a Special or a Physical attacker. Aerial Ace is an useful move to get rid of Shedinja or other Ninjasks before they can become threatening for the team. It is also useful to avoid Belly drum Linoone sweep in Combination with Floatzel.

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SteelPass (Mawile) @ Mental Herb
Trait : Intimidate
EVs : 252 HP / 252 Def / 4 SpD
Impish Nature
-Baton Pass
-Iron Defense
-Substitute
-Taunt


Mawile is a NU version of Vapoeron. High defense and reasonable HP along with the access to the defense boosting Iron Defense and Taunt make it (her ?) the perfect defense booster for a NU baton pass chain. Mental Herb is useful to avoid getting blocked by Taunt Murkrow and taunting him right back. It is also able to stop any pokemon that tries to set up while you're boosting with taunt.
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AbyssPass (Gorebyss) @ Leftovers
Trait : Hydration
EVs : 252 HP / 252 SpD / 4 Spe
Calm Nature
-Baton Pass
-Amnesia
-Substitute
-Aqua Ring


Gorebyss is the NU pokemon with the acess to Amnesia and Baton pass that has the Highest special defense. It also has the quite convenient Aqua Ring, which allows the team to avoid being Toxic stalled since I don't have Heal Bell or Aromatherapy on the team. Definitely the best SpeDef booster here in NU.

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MimePass (Mr.Mime) @ Leftovers
Trait : Soundproof
EVs : 100 HP / 152 Def / 4 SpA / 252 SpD
Calm Nature
-Thunderbolt
-Baton Pass
-Substitute
-Nasty Plot


Directly coming for the usual OU baton pass, Mr.Mime really is awesome for baton pass chains. It bears the ability Soundproof, making the team invulnerable to Roar and Perish Song with the nice addition of Nasty Plot which allows him to still have a boosting role for the team. It's EV repartition allows him to tank pretty well both Physical and Special hits. Boosted Thunderbolt allows him to get rid of Mandibuzz and Murkrow so they can't taunt (and whirlwind for mandibuzz) your team anymore, just like Mawile.

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Floatzel @ Focus Sash
Trait : Water Veil
EVs : 252 HP / 4 SpD / 252 Spe
Timid Nature
-Baton Pass
-Agility
-Taunt
-Roar


Floatzel is the only pokemon in the NU metagame with the access to the Baton Pass + Roar combination, and fortunatly also has Agility, allowing him to replace Ninajsk as a lead if Piloswine is on the enemy team or if Ninjask somehow gets killed. With the Focus sash, it can totally block Belly Drum Linoone : Pull off a sub with Ninjask on the first turn, then Baton Pass to Floatzel and just roar Linoone away. If he tries again, just use Aerial Ace on him with Ninjask so he can't belly drum anymore.

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Powerhouse (Musharna) @ Lum Berry
Trait
: Synchronize
EVs : 252 SpA / 4 SpD / 252 Spe
-Baton Pass
-Calm Mind
-Stored Power
-Hidden Power Fighting


Musharna is the Final Sweeper of the team. The pokemon with the Baton Pass + Stored Power that has the highest Special Attack in the NU metagame. Hidden Power Fighting takes care of the dark types. Synchronize avoids to get toxic stalled by Level 1 Sturdy Dwebbles. With enought boosts, there is nothing that can hurt or stall Musharna.

Thanks for taking the time to read that RMT ! I hope that I made you understand that Baton Pass isn't only for noobs. For the threat list, I'd say that Murkrow and any pokemon with whirlwind are quite threatening but can be eliminated with Mr. mime @ Hp Rock. Credits to Ken Sugimori for these magnificents official Pokemon artworks.



 
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Hello there!
So the dreaded baton pass team. So annoying to face, however, also very easy to defeat by keeping offensive momentum on. Your team has the basic and arguebly essential pokes for the standard bp team in Ninjask, Mawile and Mr. Mime, while Gorebyss and Musharna are also commonly seen. Some of these pokes are taken down by common strategies or pokemon that you are underestimating in your threats.

For one, toxic spikes are going to be a killer, especially for your poke that has 50% of the attacking moves on your team, so you essentially lose if you lose your musharna to toxic. Whirlwind from pokes such as murkrow and mandibuzz are both going to be a pain, with murkrow having priority annoying moves such as t-wave and taunt, while mandibuzz is very bulky, and neither have to worry about stealth rocks. You are totally overestimating the power of a Mr. Mime to adequately deal decent damage to these pokes while they whirlwind you out. Common S.R. leads can also give your team problems, such as golem, piloswine and garbodor. All 3 of them usually carry Supereffective multihit moves that can easily take out ninjask, while piloswine has priority ice shard for ninjask. None of your pokes really threaten out golem or piloswine (as the gorebyss is fairly predictable, and mawile intimidate will not be enough), and garbodor can set up t-spikes. Riolu can also be an extreme nuisance to your team, especially because you only have 2 pokes that can deal decent damage. Your handling of linoone is also incorrect in your analysis, as if linoone would belly drum while ninjask subs, the extreemespeed would be faster than your baton pass due to priority (assuming your opponent has stealth rocks up). Good prediction skills can also beat baton pass, but it is difficult to really give suggestions based off that. Or hard to give suggestions as all really.

Well, the number one thing I would due is to give your Musharna a Lum berry> Leftovers. If you get your boosts, you should not really have to worry about your hp bar from going down, while toxic damage can build this up, especially if you do not get your aqua ring up. This can also prevent your from receiving a thunder wave from a prankster poke.

Another thing is a couple unorthodox investments. I do not believe max speed and attack is needed for ninjask, especially because it is gaining speed boosts every turn. An optimal spread of 248 HP/252+D/8 speed will be your best investment (the added speed really isn't important for swellow as you can just protect). This will give you better defenses to survive fighiting attacks, as well as your other pokes are fairly specially bulky.

I would suggest a 252HP/28D/228+Speed Mawile, the speed is to outspeed max speed torterra without a speed boost. Even with a Speed boost or 2, your mawile is not going to outspeed many invested speed pokes. Your intimidate + faster iron defense should be plenty bulky before another baton pass than the bulkier spread.

Gorebyss Amnesia+Mr. Mime Calm Mind is an odd combination, as Mr. Mime is not boosting its SpA that fast, while amnesia may be worthless with calm minds already up. For this, I would think Amnesia on Gorebyss and Nasty Plot on Mr. Mime or calm mind on mr. Mime and an attacking move on gorebyss would work. Also, gorebyss should probably invest in HP and SpD or even HP and Speed (like Mawile) over SpD and Speed, as this gives you more bulk. With a lum berry on musharna, I think you can afford to run surf on your gorebyss instead of aqau ring, as having another attack somewhere on yoru team won't hurt. Mr. Mime should then run nasty plot over calm mind. By the way, why did you design the EV's that you did on your Mr. Mime? I am not sure.

Finally, I do not see the purpose of your Floatzel. Sure, it has roar and speed, but roar should not be a problem, and ninjask should get you your speed. If you want another baton pass abuser, I would use a Scolipede with Megahorn and Aqua Tail, and then a combination of baton pass, earthquake, swords dance and sub. With this set, I would place swords dance somewhere on ninjask, so swords dance isn't needed for scolipede. Floatzel can work, but I would use taunt over substitute and bulk up or waterfall in the last slot.

Don't have a whole lot of expereinces with bp teams, but these suggestions should make it easier to deal with common threats. Good luck!
 
Hello, and thank you for taking time in writing such a big post ^^

The idea of a Lum Berry on Musharna is actually quite good, thank you. It'll prevent Musharna from being toxic stalled because of toxic spikes. Surf on Gorebyss is also quite a good Idea althought I don't know if it'll deal enough damage to be actually worth the change.

Max Attack certainly is needed on ninjask : this way you can stop 2HKO Linoone after he belly drums and deal some serious damage to pokemons that might try set upping on Ninjask such as Other Ninjasks or dragon dancers. Max Speed is kind of pointless because it already is the fastest pokemon of the NU Metagame, however I don't think defense investments are worthwile because Floatzel can bring the speed if Ninjask dies and also because Ninjask won't be able to tank Rock Blast or Icicle Spear. Altought I think this might allow him to survive one Ice Shard so I'll probably run it anyways.

Now about speed on Mawile, I'm not sure. Without that max HP and max Def investments, Mawile wouldn't take Piloswine EQ or Conkeldurr Drain Punch well and I don't really see the point of giving him that much speed.

I don't really remember why did I give Calm Mind to Mr.Mime instead of Nasty Plot so I'll run Nasty Plot now, and I think that HP investments might give Gorebyss more bulk that might prove itself necessary in sore situations.

The EV repart on Mr.Mime was made so it could take both Physical and Special hits really well while setting up, and that allows him to be a really nice wall against brutal opponents or Sword Dancers in case musteflott is too low to roar' em out.

The Purpose of Floatzel is to serve as an alternate lead in case the ennemy disposes of Piloswine or any lead that might threaten Ninjask with priority moves or Multi-hit moves and is also able to prevent Linoone from rampaging the team.

Finally, you said my way of countering Belly Drum Linoone was wrong, but I don't see anything wrong in it :
Turn 1 : Linoone uses Belly Drum, Ninjask pulls of a Sub and gets bonus speed that helps starting the chain after taking care of linoone.
Turn 2 : Linoone breaks sub with ESpeed, Ninjask BPs to Floatzel.
Turn 3 : Linoone uses whatever offensive move but Floatzel hangs on with his sash and roars Linoone out.

I'll put the changes in the first post.
 
Finally, you said my way of countering Belly Drum Linoone was wrong, but I don't see anything wrong in it :
Turn 1 : Linoone uses Belly Drum, Ninjask pulls of a Sub and gets bonus speed that helps starting the chain after taking care of linoone.
Turn 2 : Linoone breaks sub with ESpeed, Ninjask BPs to Floatzel.
Turn 3 : Linoone uses whatever offensive move but Floatzel hangs on with his sash and roars Linoone out.
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Oh I assumed your opponent set up stealth rocks, so the focus sash would be broken. In that scenario without stealth rocks, you are fine, but most of the time without a spinner, stealth rocks are up
 
Well Opponent often leads out with Linoone when they see I'm a Baton Pass team, thinking they can take advantage of it.

EDIT : Here's a replay of me kicking ass with the team on a freshly made account : http://pokemonshowdown.com/replay/nu-43508364. As you can see, the mental herb allows Mawile to prevent the team from getting blocked to death by taunting Skuntank.
 
Hi there, I faced this team before, and had I still put Whirlwind on Mandibuzz things would've gone down pretty hard. Good game though!

I don't have much to rate, but now that I know what Hidden Power Mr. Mime is running, I don't know why you don't just run Thunderbolt instead. Also, since you're using Floatzel primarily for the phazing move, you could try Masquerain who has Whirlwind over Roar, and can Baton Pass Quiver Dances and packs Intimidate. Mind the already large SR weakness though.
 
Hi Punchshroom, I don't remember facing you, but I've been fighting and testing my BP teams (yes, team with an s, except other BP RMT someday).

Actually, if I was not using thunderbolt on Mr.Mime it's only because it didn't knew it could learn it ! Thanks for the tip. Maskerain seems a good option but is too weak defensively to reliably switch in and then proceed to use whirlwind. And like you said, it would add to the sr weakness.

I'll add T-Bolt on Mr.mime on the first post.
 
It's true Masquerain seems a tad bit weak defensively (what with typing), but between Intimidate, Roost and Quiver Dance it would seem it'll accomplish more than what Floatzel can, sans the multiple weaknesses, but it's up to you~

P.S. I was the guy with Perish Song Misdreavus who helped confirm the countdown didn't go down with Mr. Mime.
 
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