ORAS OU Who says, "Sun teams aren't Viable in OU?!"

After playing hundreds of battles with this team. I have experienced countless insults, endless harassment, and even death threats. My main purpose for writing this RMT amendment is simply to express my disappointment in this community as a whole. I merely wished to enjoy a game that I grew up with from childhood.

Not only has the Pokemon Showdown community left a bad taste in my mouth, but it has completely ruined any chance of me ever playing a Pokemon game again. The verbal attacks I have received expand well beyond the in game sims, but also into post game PM's and even personal messages on Smogon forums. People have literally gone out of their way and spent their free time to put me down. I honestly can't understand how so much hatred has spawned out of a simple video game.

It seems that people on Smogon/Showdown have forgotten how to think for themselves, and have now taken any Pokemon set posted on Smogon as the only possible option. Any new innovative set or EV spread is immediately shunned and ostracized.

Even after defeating well known players who are mods and voiced, I am told that I am a bad player. I never claim to be the best, but it makes zero sense how I could be accused of being a bad player after winning a battle against seasoned veterans. If I can win with a 'bad team' wouldn't that make me a really good player?

To illustrate my point, I will refer to the Charizard-Y set I have posted below. The obvious difference between my set vs what Smogon has posted is Dragon Pulse over Roost. Roost is used to help elevate the 50% Stealth Rock damage from Charizard's Fire, Flying typing and is a good set, but with only three attack moves (Fire Blast, Solarbeam and Focus Blast) Mega-Zard-Y becomes completely walled by Latios, Latias, Mega-Altaria and Garchomp. It is completely illogical to me to say that these Pokemon are guaranteed switch-ins on Zard-Y when Charizard has access to a Special Dragon type attack, Dragon Pulse. I did not post this team without testing it out. I know it works, but the reason it works is because I studied the Sparkybott data.

I understand that Smogon runs thousand of battles and has the data to support which sets are the most viable. I also understand that a perfect team would have an answer to every possible scenario. What people on this site have seemed to overlooked is that in order to ladder and win often, you don't have to have an answer for every possible scenario! We literally have access to all of the data. Most notably, which leads are being used most frequently, what EV spreads, items, moves, and even which Pokemon are being used to counter each other. If this were a GBA league than scouting your opponents sets would be necessary, but this isn't the GBA, this is Pokemon Showdown. I literally know what percent change my opponent will be running Scarfchomp vs Tankchomp before I even begin the game.

As of today Garchomp is being used by players with an ELO of 1800+, 22% of all battles. The item being used by Garchomp 64% of the time is Rocky Helmet, and Stealth Rock is a move that is brought 82% of every game. With this data in mind, If Charizard-Y were faced against Garchomp in a battle and I have not yet been able to determine the item nor the moves Garchomp is running, I can still be very confident that clicking Dragon Pulse over switching out will play to my advantage. Sure, occasionally I will be wrong, my opponent will have ScarfChomp with Outrage which will 100% OHKO. But why would I switch out and forgo a 64% chance that it will be a TankChomp? Even if it is jolly with 252 EV's in speed, I nearly have an 80% chance that it will click SR before attacking me. There is not scenario that Garchomp lives a Flamethrower in the sun followed by a Dragon Pulse from Zard-Y. It is really quite simple when you think about it, it becomes basic probability.

This principle of using statistics to your advantage can be applied to all tiers and Pokemon on Showdown. I honestly don't care that this team has a hard time against Goodra or even Charizard-X, because I know that Goodra is only used 2.3% of the time, and Zard-X is used 7.8% of the time. Why would I prepare for the 2% when I could be better against the 22%? If I were to forfeit turn 1 of every game that I saw Goodra on my opponents team I would still have the other 98%, the 98% which I am more likely to win against. Because players on Showdown discourage any sets outside of what is most viable, they become very very predictable. The greatest strength suddenly becomes the greatest weakness.

Using statistics is only one of the reasons that this team breaks the meta, the other is because players no longer expect any set outside of what is posted on Smogon. The example I will use for this is with my Mamoswine set. Over and over again players assume that Tornadus-T will outspeed Mamo. They click Superpower or U-turn with the intention to kill or damage Mamo, but instead Mamo OHKO's Tornadus-T.

This same scenario where the opponent is expecting to outspeed happens with the following list:

HJKing Mega-Lopunny, Hydro pumping Starmie, Low kicking Weavile, Focus Blasting Thundurus, Focus Blasting Gengar, Moon Blasting Mega-Diance, Adamant +1 Att +1 Spe Mega-Gyarados, Adamant +1 Att + 1 Spe Mega-Altaria, Mega-Manectric, Mega-Latios/Latias, +1 Spe T-tar, Mega-Garchomp, Adamant +1 Att + 1 Spe Mega-Zard-X, weakened Mega-Pinsir, and weakened Mega-Metagross w/o bullet punch.

This is a massive list of Pokemon that Mamoswine can OHKO! I understand that it is an untraditional scarfer, I also am aware that it cannot outspeed any Pokemon with base speed 426, but I know which few pokemon those are and I have ways to kill them. It doesn't matter that this team can be swept by a boosted Pinsir, Mega-Diance and Zard-X, but I don't need to have a defensive answer to all scenarios, I only need to kill all of the Pokemon in the meta before they can kill me, which this team can.

Continuing on with this concept of surprising the opponent with unusual sets, brings me to the Clefable and Latias set I have listed below. First and for most, the opponent doesn't know what set I have at the beginning of the match. It would be easy for my opponent to capitalize on the fact that 3/6 of my teams Pokemon are locked into a move, if prior to the battle they knew my items, but they don't. Players are too confident that I am will be running standard sets and that allows me to win games.

Another point I wanted to make is the concept of differential and how it doesn't matter at all. A 1-0 victory 100% of the time is better than 6-0ing 50% of the time. Obviously, it is not that cut and dry but the principle still applies. Sacrificing 1 Pokemon and giving up the 6-0 win for a strategic in game advantage is always worth it to me. The fact of the matter is whatever is measured improves, measuring your differential is measuring the wrong thing. You want to focus on the number of wins vs loses. You will never gain points to boost Glicko or ELO if you are losing.

The last point that I felt needed to be addressed is the concept of ELO. The majority of this message revolves around how to improve the statistic, but in the end who cares!? If someone wants to have fun over laddering why are they being attacked? The entire point of the game is to have fun. To me its seems people are willing to forgo having fun to simply boost a number on a video game. If you are no longer having fun, why are you doing it? I mean 150 turn stall games, really people? To what level are you willing to go to get a higher ELO? Stop hating people for being innovative or better stop hating people who are simply trying to have fun.

Try using an NU team vs OU and see how far you can go. Try an only choice scarfed team just for the fun of it.

Because ELO seems to be such a high priority for this community here is my peak. #16 on the ladder. Again, if this team is so bad, why am I better than 79.3% of you?
Screen Shot 2016-01-20 at 9.51.39 AM.png


http://replay.pokemonshowdown.com/ou-314050501 drunk flygon

http://replay.pokemonshowdown.com/ou-314302926 I do ok

http://replay.pokemonshowdown.com/ou-317017540 mob barley

http://replay.pokemonshowdown.com/ou-317088742 Valldar

http://replay.pokemonshowdown.com/ou-317853648 costa


Weather Warning! DROUGHT in November!
th

006-mega-y.gif
473.gif
036.gif
485.gif
latias.gif
497.gif


Possibly my favorite team I have ever made. It is a blast to play with. My ELO is currently 1650 and rising. The goal of this team is to put a dent in the opponents team ASAP and destroy morale, play this team offensively. Don't think about endless switches, the point is to kill all 6 of your opponents Pokemon, not create a team that can survive all possible scenarios. Who wants 50 turn battles anyway, when you can end it in 20?

Check it out for yourself!

006-mega-y.png

Sozin's Comet (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Dragon Pulse
Nothing switches into this! I lead with MegaZard-Y nearly every time, and put a dent in my opponents team from the very start. For what ever reason people look at this team and assume it will be Zard-X every time. They immediately regret making the wrong assumption. Leading with Charizard also helps alleviate Stealth Rock damage, which as we know is detrimental. Note that Zards EV spread is such that it can switch into Rocks twice and live at 1%, assuming it hasn't taken any damage. Try not to let Charizard go down right away, it is the only sun setter for the team, but if you do, you should still be okay because this team isn't 100% invested in weather. I have no idea why people prefer to opt-out of Focus Blast and Dragon pulse. The main switch-ins for Zard-y are Tyranitar, Hetarn and Latias. Focus Blast OHKO's T-tar, sometimes Heatran and D-Pulse hurts Lati-twins. Why would you forgo this opportunity? Don't play the Pokemon that is sitting in front of you, predict! The three above Pokemon will almost assuredly switch-in if the opponent has them. Roost is unnecessary because you are too busy destroying everything! Healing wish from Latias will heal you.
252 SpA Mega Charizard Y Focus Blast vs. 248 HP / 8 SpD Tyranitar in Sand: 404-476 (100.2 - 118.1%) -- guaranteed OHKO

252 SpA Mega Charizard Y Focus Blast vs. 248 HP / 192+ SpD Heatran: 222-262 (57.6 - 68%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Mega Charizard Y Dragon Pulse vs. 212 HP / 0 SpD Soul Dew Latias: 116-138 (32.7 - 38.9%) -- 99.7% chance to 3HKO

473.png

Manny (Mamoswine) @ Choice Scarf
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Superpower
- Icicle Crash
- Knock Off
I know mamoswine is UU, but Mamoswine and Zard-Y are a match made in heaven. Charizard's counters are Tyranitar, Heatran, Lando-T and Latias, All of which Mamo outspeeds and OHKO's. Special mention for its ability to counter Thundurus. As stated before, Charizard-Y is nearly always my lead. Zard-Y is matched against Thundurs turn 1, which it often is, I switch into Mamo, receive no damage from the T-bolt, and OHKO with Icicle Crash. It is a truly beautiful match with incredible offensive synergy. The scarf is always a fun surprise for your opponent. You likely will need Mamoswine or Serperior as your sweep late game, so make sure you keep one of them alive. Also, I don't think people have caught on yet that Scarf Mamo can outspeed and OHKO Mega-Lopunny, Mega-Manectric, +1 +1 Mega Altaria, and Gengar

036.png

Fleur Delacour (Clefable) @ Rocky Helmet
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Thunder Wave
- Stealth Rock
- Flamethrower
- Moonblast
For whatever reason, people can't get past this idea of trying a set that isn't listed in Smogon, and it cracks me up. This set is not a set up sweeper, nor a cleric, so don't play it like it is. Its purpose is to get chip damage and cause havoc, and Clefable does the job flawlessly. Play this Pokemon a little more recklessly that you normally would, you will find that T-wave combined with Flamethrower can kill Scizor or Bisharp or both, by itself, Pokemon that would normally counter it. Keep in mind this team is not about differential. I am not trying to 6-0 my opponent, I don't care about that. Let Clefable die! Play Audaciously with it. Allow the Rocky Helmet to get chip damage. IT WORKS!
485.png

Dry eyes (Heatran) @ Choice Specs
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Lava Plume/Overheat
- Ancient Power
- Flash Cannon
It is no secret that one of Sun teams biggest weaknesses is other fire Pokemon. Luckly, Heatrans Flash Fire ability solves that problem. When Heatran's whopping 130 base Special Attack combined with Sunny Day and Choice Specs, even water types begin to cringe. Also note that Heatran serves as the Talonflame counter.
250px-380Latias.png

Sunny (Latias) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 246 Def / 16 SpD
Calm Nature
- Defog
- Healing Wish
- Psyshock
- Trick
I know there will be a lot of haters out there for this set. I am aware that there are other sets available that have better coverage, and yes the Choice Scarf locks you into one move. I have been competitive battling for years, I have seen the Smogon XY Latias sets I don't need the link. I use this set for reasons that are specific to this team. I am not recommending it for all scenarios, and you probably should not use it on your team. It is pretty clear that the point of this Pokemon is to support Charizard. I have swept with Latias in an emergency, but it was never what the scarf was meant for. The purpose of the scarf is for tricking Clefable, Chansey, or Suicune to stop the set up. Without the ability to Trick Clefable and Chansey, you will have no other way to handle them. Calm Mind Clefable can sweep if given the opportunity, so you can't let it. Again, this set is the only way to stop Clefable. The Scarf also has an additional usage, it outspeeds Mega-Lopunny. This also explains the reason for the Psyshock instead of Draco Meteor (please see calcs below)
0 SpA Soul Dew Latias Draco Meteor vs. 0 HP / 0 SpD Mega Lopunny: 235-277 (86.7 - 102.2%) -- 18.8% chance to OHKO

or

0 SpA Soul Dew Latias Psyshock vs. 0 HP / 4 Def Mega Lopunny: 294-348 (108.4 - 128.4%) -- guaranteed OHKO
710618735.png


Snake in my boot (Serperior) @ Leftovers
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Hidden Power [Fire]
- Leaf Storm
- Dragon Pulse
Outside of Gyarados, Serperior basically destroys every water type in OU. I know water types are not normally an issue for Sun teams, but this team has only one weather setter. You might be thinking about putting a chlorophyll user here in this slot, but Serperior is just too good at what it does. Contrary is fantastic. Switching in on Keldeo's icy wind is probably my favorite way to use this ability, you usually don't need the extra speed boost to sweep entire teams, but it makes you even more of an unstoppable force if you can. If you can learn all of the moves which would normally inflict status drops, for example, Moonblast or Shadow Ball, you can switch in on them and turn bad luck to your advantage. People often forfeit if you start getting boosts because this Pokemon is such a morale killer.


Screen Shot 2015-11-12 at 9.07.24 PM.png
Sunny (Latias) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 136 Def / 120 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Healing Wish
- Psyshock
- Trick

Sozin's Comet (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Dragon Pulse

Manny (Mamoswine) @ Choice Scarf
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Superpower
- Icicle Crash
- Knock Off

Dry Eyes (Heatran) @ Choice Specs
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Lava Plume
- Ancient Power
- Flash Cannon

Majin Buu (Clefable) @ Rocky Helmet
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Thunder Wave
- Stealth Rock
- Flamethrower
- Moonblast

Slytherin! (Serperior) @ Leftovers
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Hidden Power [Fire]
- Leaf Storm
- Dragon Pulse
 
Last edited:
>4 posts
>Joined Nov 4 2015
>OU Sun team

Oh boy here we go.

In all seriousness this isn't completely terrible by any means, Zard Y is a solid concept in OU still but I have a few optimizations to suggest nonetheless.

I second SlaySlenderDragon's first set of suggestions regarding your Zard itself including changing that shit to Modest. You literally outspeed like two relevant things in OU with Timid (you lose to Manaphy outside of the sun and win in sun regardless what nature you have so yeah), the extra power is what makes Zard good after all especially if you decide to stick with Flamethrower. Roost and AncientPower are both superior options to Dragon Pulse, though Focus Blast would also be good to blast Tyranitars (Modest OHKOes 252 HP TTar even in the sand) and Heatran.

Ok now let's address this Mamoswine set you have here. Unless you're using Swine for lead Rocks theres pretty much no reason to use this thing in OU over Weavile, who gives you the speed you need without needing a Choice Scarf and having more power overall due to Life Orb and still annihilating all of the relevant threats you have listed if running Low Kick, though for this team I would run Pursuit Weavile for the sake of trapping Zard Y's biggest checks.

Okay so this is where I start to disagree with SlaySlenderDragon. I agree that Clef needs to go but Quagsire is completely useless for this team and will only suck up even more momentum than Clef currently is.
I like the idea of Rocks Clefable in general, but honestly, I have no idea how it fits into this team and it seems a bit out of place, not to mention your particular set is all kinds of substandard (Rocky Helmet)? I'd just scrap that thing entirely and now you have a free slot to do whatever with. If you're looking for something else that can spread that yellow magic but not totally kill your momentum look no further than your standard LO Thundurus, however, for this particular team definitely run mixed because right now this team can hardly do jackshit to Chansey and having that thing lured and disposed of is a hell of a lot more useful for this team than whatever Clefable can do, plus, Thundurus synergizes well with Zard and Weavile and gives you a solid Talon check while still checking Mega Lop with Prankster Wave.
Here's my recommended set:
Thundurus@ Life Orb
Naive
Prankster
76 Atk / 180 SAtk / 252 Spe

Thunderbolt
HP Ice
Meme Wave
Superpower

With the given EV's Superpower always 2HKOes Chansey after Rocks, making this set an ideal stallbreaker for the team considering you have both Serp and Zard for Quagsire and everything else stall usually brings anyway.
If you want you could also just go with the standard mixed Defiant set with Knock Off over Thunder Wave but then Lop murks you so I don't recommend it

Aight now that the major changes are done we move on to the more minor shit, starting with the Heatran. I understand the appeal of Specs but in general it's just an inferior set to basically any other Tran set, and since we just replaced this team's rocker why not make Heatran the stealth rocker? Air Balloon Offensive Tran with Rocks is a great and often underrated set that takes advantage of Heatran's offensive capabilities while also reliably getting up Rocks and providing a soft check for common Sand threats like Excadrill. Imo this is a much better solution to Excadrill for an offensive team than sticking a random Quagsire on it.
Set:
Heatran@Air Balloon
Timid
Flash Fire
4 Def / 252 SAtk / 252 Spe

Fire Blast
Earth Power
Stone Edge
Stealth Rocks

Much better glue for the team. I put Stone Edge in the third slot because you aren't afraid of Chomp or Lando because you have Weavile and you're definitley not afraid of Clef so I put Stone Edge so you don't have to sack your entire team to Jolly SD Talon or rely on paralysis to check it. You can use the more accurate AncientPower too if you want but it does much less to SDef Talon, a somewhat common Zard Y counter.

Okay now we get to Latias, the Defog, arguably the most important member of a Zard team and......what am I looking at. No Dragon STAB? Choice Scarf Trick? Healing Wish? What am I looking at. There's so much wrong here, first of all why would you compromise your ability to reliably remove Rocks by Choice locking your Lati and then trying to sack it for Healing Wish? And then you omit the best thing about Lati@s aside from Defog support, Draco Meteor coming from 110 or 130 Special Attack. I'm gonna have to be a little blunt here but no it is not hard to argue with someone who is top 400 on the ladder, that doesn't mean anything, and you shouldn't be running this set on a team that absolutely depends on having Rocks off the field. In addition, with mixed Thundurus and Pursuit Weavile on the team there's absolutely no reason to run this gimmick to unreliably Trick Chanseys (you'd be much better off running Gothitelle if you wanted to do that).
Replace this mess with a good old standard Latios because it's quite simply better than Latias unless you're using Healing Wish, and it's simply not to my taste to sack the most important supporter to Zard-Y, what you're building around.

And there it is, I've basically built Force of Nature: ORAS Edition. Enjoy

tl:dr
Modest Zard with Focus Blast > your Zard
Weavile with Pursuit > Scarf Mamo
Mixed Prankster Thundy > Clef
Balloon Rocks Tran > your Tran
Standard Latios > your Latias


Hope I helped.
 
Last edited:
Hey nice team you have here, I have a few recommendations
This team isn't particularity a sun team but I can make some changes to make it better I hope.
006.png
Fire Blast > Flamethrower
Fire Blast is like dropping a nuclear bomb, this is why Charizard Y is so powerful due to the ability to deal so much damage to anything in the tier is outstanding.
Ancient Power > Dragon Pulse Your team is very weak to Talonflame and opposing Charizard. Ancient Power will hit both really hard and make them less of a threat.
or
Roost > Dragon Pulse This will help to keep Charizard healthy allowing to stay alive longer which can be important for late game.
I don't recommend full on trying this but Blast Burn is also an option which when Charizard has lost any purpose you can nuke something in front of you. Anyone else trying to shoot this down remember that Mega Pidgeot carry Hyper Beam.
036.png
<
195.png
This team gets destroyed by Excadrill. There is nothing that wants to take its attacks except serperior who can not switch in safely anyways. This not only helps against Excadrill but against Physical attackers in general.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Earthquake
- Toxic
485.png
<
494.png
Victini does this so much better since Heatran is basically there for one purpose and either way most Fire-types carry a move to hit Heatran anyways. Victini is so diverse pretty much playing any role you want. Here is a set I use but feel free to change it.
Victini @ Leftovers
Ability: Victory Star
EVs: 248 HP / 132 SpA / 68 Def / 60 Spe
Timid Nature
- Taunt
- Glaciate
- Thunder Wave
- Blue Flare
380.png
Your Latios set is really awkward. It looks like it struggles to do all of its roles at the same time and it gets punished for it. Scarf Trick isn't really needed since you have Serp and if you switch out Tran and Clef some more Set-up and stallbreakers. I would just reccomend an offensive support set.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish

I hope you have success with your team.


latias.gif
P.S. you are using a black and white sprite and it bothers my OCD so here is a sprite to change that one out

Thanks for your input I appreciate your time in trying to improve this team. I can't believe I didn't notice the older sprite, LOL. I just changed it. Hopefully it will stop driving you crazy now.

Now let me ask you a question, with the changes you suggested, how would you counter any of the following pokemon?

006-mega-x.png
006-mega-y.png
094.png
625.png
113.png
555.png
663.png


Heatran is my only counter for Talonflame, it not only can take a hit from talon but can OHKO it in return. Charizard-Y with Ancient Power would not be a suitable switch-in vs a +2 Brave Birding Talonflame. Talonflame can eradicate my entire team with Heatran gone.

Changing Victini for Heatran would also further the Ghost weakness this team already has. Gengar Shadow Ball spam would be wide open. The same issue applies for Dark type Pokemon. There would be two weaknesses and zero resistance. A swords Dance Bisharp would mean GG.

I don't really even need to describe why Chansey is an issue here.

In regards to Excadrill, I haven't had a problem with it. Excadrill will almost inevitably have three sets.

ONE: Sand Rush, at which case Charizard-Y can switch-in, change the sand into sun and OHKO it.
TWO: It is scarfed, and locked into a move. So I switch into Mamo, Charizard, Serperior, or Heatran take the resisted hit and OHKO it.
Three: It has Life Orb, and it can't out speed Mamo or Charizard anyway, which both OHKO it.

Simple predictions can shut him down no problem as Rock Slide, Earthquake and Iron Head are all resisted by one or more team members.
 
>4 posts
>Joined Nov 4 2015
>OU Sun team

Oh boy here we go.

In all seriousness this isn't completely terrible by any means, Zard Y is a solid concept in OU still but I have a few optimizations to suggest nonetheless.

I second SlaySlenderDragon's first set of suggestions regarding your Zard itself including changing that shit to Modest. You literally outspeed like two relevant things in OU with Timid (you lose to Manaphy outside of the sun and win in sun regardless what nature you have so yeah), the extra power is what makes Zard good after all especially if you decide to stick with Flamethrower. Roost and AncientPower are both superior options to Dragon Pulse, though Focus Blast would also be good to blast Tyranitars (Modest OHKOes 252 HP TTar even in the sand) and Heatran.

Ok now let's address this Mamoswine set you have here. Unless you're using Swine for lead Rocks theres pretty much no reason to use this thing in OU over Weavile, who gives you the speed you need without needing a Choice Scarf and having more power overall due to Life Orb and still annihilating all of the relevant threats you have listed if running Low Kick, though for this team I would run Pursuit Weavile for the sake of trapping Zard Y's biggest checks.

Okay so this is where I start to disagree with SlaySlenderDragon. I agree that Clef needs to go but Quagsire is completely useless for this team and will only suck up even more momentum than Clef currently is.
I like the idea of Rocks Clefable in general, but honestly, I have no idea how it fits into this team and it seems a bit out of place, not to mention your particular set is all kinds of substandard (Rocky Helmet)? I'd just scrap that thing entirely and now you have a free slot to do whatever with. If you're looking for something else that can spread that yellow magic but not totally kill your momentum look no further than your standard LO Thundurus, however, for this particular team definitely run mixed because right now this team can hardly do jackshit to Chansey and having that thing lured and disposed of is a hell of a lot more useful for this team than whatever Clefable can do, plus, Thundurus synergizes well with Zard and Weavile and gives you a solid Talon check while still checking Mega Lop with Prankster Wave.
Here's my recommended set:
Thundurus@ Life Orb
Naive
Prankster
76 Atk / 180 SAtk / 252 Spe

Thunderbolt
HP Ice
Meme Wave
Superpower

With the given EV's Superpower always 2HKOes Chansey after Rocks, making this set an ideal stallbreaker for the team considering you have both Serp and Zard for Quagsire and everything else stall usually brings anyway.
If you want you could also just go with the standard mixed Defiant set with Knock Off over Thunder Wave but then Lop murks you so I don't recommend it

Aight now that the major changes are done we move on to the more minor shit, starting with the Heatran. I understand the appeal of Specs but in general it's just an inferior set to basically any other Tran set, and since we just replaced this team's rocker why not make Heatran the stealth rocker? Air Balloon Offensive Tran with Rocks is a great and often underrated set that takes advantage of Heatran's offensive capabilities while also reliably getting up Rocks and providing a soft check for common Sand threats like Excadrill. Imo this is a much better solution to Excadrill for an offensive team than sticking a random Quagsire on it.
Set:
Heatran@Air Balloon
Timid
Flash Fire
4 Def / 252 SAtk / 252 Spe

Fire Blast
Earth Power
Stone Edge
Stealth Rocks

Much better glue for the team. I put Stone Edge in the third slot because you aren't afraid of Chomp or Lando because you have Weavile and you're definitley not afraid of Clef so I put Stone Edge so you don't have to sack your entire team to Jolly SD Talon or rely on paralysis to check it. You can use the more accurate AncientPower too if you want but it does much less to SDef Talon, a somewhat common Zard Y counter.

Okay now we get to Latias, the Defog, arguably the most important member of a Zard team and......what am I looking at. No Dragon STAB? Choice Scarf Trick? Healing Wish? What am I looking at. There's so much wrong here, first of all why would you compromise your ability to reliably remove Rocks by Choice locking your Lati and then trying to sack it for Healing Wish? And then you omit the best thing about Lati@s aside from Defog support, Draco Meteor coming from 110 or 130 Special Attack. I'm gonna have to be a little blunt here but no it is not hard to argue with someone who is top 400 on the ladder, that doesn't mean anything, and you shouldn't be running this set on a team that absolutely depends on having Rocks off the field. In addition, with mixed Thundurus and Pursuit Weavile on the team there's absolutely no reason to run this gimmick to unreliably Trick Chanseys (you'd be much better off running Gothitelle if you wanted to do that).
Replace this mess with a good old standard Latios because it's quite simply better than Latias unless you're using Healing Wish, and it's simply not to my taste to sack the most important supporter to Zard-Y, what you're building around.

And there it is, I've basically built Force of Nature: ORAS Edition. Enjoy

tl:dr
Modest Zard with Focus Blast > your Zard
Weavile with Pursuit > Scarf Mamo
Mixed Prankster Thundy > Clef
Balloon Rocks Tran > your Tran
Standard Latios > your Latias


Hope I helped.

Thanks for you input, I appreciate you taking the time.

With the changes you made how would you handle the following Pokemon?
428-mega.png
642.png
248.png


I don't see any switch-in at all to handle Mega-Lopunny. Only way to shut it down would be to have Thundurus T-wave it. That is an enormous risk to take.

Applying the changes you made would create three rock weaknesses and zero resistances. Scarf T-tar, one of the Pokemon that was already a threat to the star of the team, Zard-Y, now becomes an unstoppable force. Dragon Dance Mega-Tyranitar would be the end for this team.

Perhaps the most scary of the three threats would be Thundurus. Again an already big problem, one that is only solved by surprising the opponent with the scarfed Mamo. Thundurus, running Nasty Plot, Thunderbolt, HP [ice], and Focus Blast would essentially solo this team.

As for making the change Zard-Y nature change, from Timid to Modest. I would lose my most reliable Sand Rush Excadrill counter. Modest puts my Max speed at 299, whereas Excad would be at 302. If I lost the Air Balloon, I would lose all change of winning against Excadrill.
 
Sorry, but how is this a sun team? You have a Zard Y... and that's it. Not a single abuser. The closest thing you have is a specs Heatran, lol. Zard Y offense is very decent, but it is in no way a sun team.


No offense meant by this, but getting into the 400 is in no way impressive enough to prove a set viewed as bad good. Getting into top 400 isn't even that difficult. Did you notice in your screenshot your gxe is way lower than every guy near you? This isn't a personal attack, I'm not trying to belittle your achievements, but dont use it as an argument please. Nothing against the set itself, I have nothing against it.


If I have time when I'm home I'll actually rate the team.

I suppose you are right, I can explain a little further why I used the Latias set rather than just being lazy like I did. I will add more to the explanation and use a more logical reason.

I guess we will have to disagree with on whether or not it is a sun team. The entire team is based around Zard-Y in the sun. Plus there are three Pokemon with Fire moves. I did however mention in Charizard's description, "Try not to let Charizard go down right away, it is the only sun setter for the team, but if you do, you should still be okay because this team isn't 100% invested in weather." I use the sun for my advantage, therefore it is a sun team. I don't think you need to have all of the Pokemon as fire types or Chlorophyll users to be considered a sun team.
 
Thanks for you input, I appreciate you taking the time.

With the changes you made how would you handle the following Pokemon?
428-mega.png
642.png
248.png


I don't see any switch-in at all to handle Mega-Lopunny. Only way to shut it down would be to have Thundurus T-wave it. That is an enormous risk to take.

Applying the changes you made would create three rock weaknesses and zero resistances. Scarf T-tar, one of the Pokemon that was already a threat to the star of the team, Zard-Y, now becomes an unstoppable force. Dragon Dance Mega-Tyranitar would be the end for this team.

Perhaps the most scary of the three threats would be Thundurus. Again an already big problem, one that is only solved by surprising the opponent with the scarfed Mamo. Thundurus, running Nasty Plot, Thunderbolt, HP [ice], and Focus Blast would essentially solo this team.

As for making the change Zard-Y nature change, from Timid to Modest. I would lose my most reliable Sand Rush Excadrill counter. Modest puts my Max speed at 299, whereas Excad would be at 302. If I lost the Air Balloon, I would lose all change of winning against Excadrill.

I don't think you understand how offense works, you're not supposed to have switch ins for everything so long as your team has the tools to not get walled and then you can worry about RKing and checking, so for M Lop having Latios and Priority T Wave is probably enough as long as you play well. Most offense teams are pretty weak to M Lop.

Again, offensive synergy overrides type synergy on an offensive squad. Mamoswine is straight up outclassed in the offensive role you gave it by Weavile and Clefable didn't contribute towards the goal of the team because it handles none of Zard's common switch ins, in fact, they share common counters not to mention its slow and kills momentum. Scarf Tar shouldn't be an issue since Weavile is still faster than it and Serp takes a hit and can use it to set up. DD M-Tar is all but unseen nowadays.

Thundurus does not solo this team lmao you have a Weavile and a Latios if you choose to follow my suggestions. If you get swept by a Thundurus with them then that's your fault not the team's. And it's also not like physically defensive Clefable or Mamo even switch into 3 Attack LO Thundurus so you did not get any weaker to it with my changes, if anything, you got stronger versus it because I gave you a Lati set that can actually do damage to Thundurus and Weavile doesn't need to be choice locked to murk it.

Drill outside of Sand isnt an issue for you and inside Sand you'd lose to it anyway, plus, hardly anyone uses Jolly Sand Drill unless it's like SD, which is also uncommon.

Like, I guess you could put a Chomp or a Lando over Heatran if you aren't convinced but then your team is literally just a worse version of Force of Nature.
 
Last edited:
Latias scarf with defensive evs is bad.
Your evs are bad, this ev spread is better:

Sunny (Latias) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 246 Def / 16 SpD
Calm Nature
- Defog
- Healing Wish
- Psyshock
- Trick
A better version of your set, but still bad. Now have more points in your defense.

But seriously, use Timid nature and max speed and Special attack or put Recover in your set instead of Healing Wish.

Your clefable needs softboiled with your evs.

The other users give you good advice, try some of his options.
 
Latias scarf with defensive evs is bad.
Your evs are bad, this ev spread is better:

Sunny (Latias) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 246 Def / 16 SpD
Calm Nature
- Defog
- Healing Wish
- Psyshock
- Trick
A better version of your set, but still bad. Now have more points in your defense.

But seriously, use Timid nature and max speed and Special attack or put Recover in your set instead of Healing Wish.

Your clefable needs softboiled with your evs.

The other users give you good advice, try some of his options.
That is not a bad idea, I just threw on an even amount of Defense and Special Defense, without thinking about specific scenarios. Do you know which Pokemon this would help me survive attacks from that it otherwise didn't already?
 
I don't think you understand how offense works, you're not supposed to have switch ins for everything so long as your team has the tools to not get walled and then you can worry about RKing and checking, so for M Lop having Latios and Priority T Wave is probably enough as long as you play well. Most offense teams are pretty weak to M Lop.

Again, offensive synergy overrides type synergy on an offensive squad. Mamoswine is straight up outclassed in the offensive role you gave it by Weavile and Clefable didn't contribute towards the goal of the team because it handles none of Zard's common switch ins, in fact, they share common counters not to mention its slow and kills momentum. Scarf Tar shouldn't be an issue since Weavile is still faster than it and Serp takes a hit and can use it to set up. DD M-Tar is all but unseen nowadays.

Thundurus does not solo this team lmao you have a Weavile and a Latios if you choose to follow my suggestions. If you get swept by a Thundurus with them then that's your fault not the team's. And it's also not like physically defensive Clefable or Mamo even switch into 3 Attack LO Thundurus so you did not get any weaker to it with my changes, if anything, you got stronger versus it because I gave you a Lati set that can actually do damage to Thundurus and Weavile doesn't need to be choice locked to murk it.

Drill outside of Sand isnt an issue for you and inside Sand you'd lose to it anyway, plus, hardly anyone uses Jolly Sand Drill unless it's like SD, which is also uncommon.

Like, I guess you could put a Chomp or a Lando over Heatran if you aren't convinced but then your team is literally just a worse version of Force of Nature.

I understand that offensive teams don't need to create perfect defensive synergy and don't need to have a counter to everything. It would however be unwise to create a team where the star of the team(Charizard-Y) does not have a defensive response to its number one counter (Tyranitar). Although, you are right, Weavile does outspeed scarfed Tyranitar, Weavile cannot switch in on Stone Edge by any stretch of the imagination. Weavile can kill it, but never take a hit from it. I would have to either wait for Tyranitar to kill one of my Pokemon for a safe switch in, or get lucky on a double switch. Mamoswine can both take any hit T-tar can give AND OHKO it in response. It would be putting too much pressure on Serperior to preform multiple roles at once. Namely, defending against all water types, blocking spore users, as well as, being the T-tar counter.

I don't see how Mamoswine is outclassed offensively by Weavile. In fact, I think Mamoswine is better because he has stab Earthquake, something Weavile cannot get. EQ/Mamoswine is critical for this team because it outspeeds and OHKO's Mega-Manectric. It also OHKO's and outspeeds Mega-Diancie. That being said, what specific Pokemon or scenario does Weavile kill something where Mamo does not? Because if there aren't any, I don't see how the additional SR and rock attack damage is worth it, not to mention losing all hope of outspeeding Mega-Lopunny. It doesn't make sense to me to not have a Mega-Lopunny response just because a lot of offensive teams have a problem with it.

It is true that Mamoswine is locked into one move. This however, I think is its greatest strength. Scarfed Mamoswine is not listed on the Smogon suggestion list like the Focus Sash and Life Orb variants. People don't expect anything unusual and will take the risk. A few examples are with Tornadus-T, Mega-Lopunny, Mega-Manectric, Garchomp, Lando-T, Starmie, and Thundurus. Mamo will out speed and OHKO any and all of them.

It is also true that Thundurus "can't OHKO my entire team" but it will with 4/6 of them if I follow your suggestions. Thundurus was already a potential big problem and there is no reason to further the issue by adding a Pokemon (Weavile) who is 100% OHKO'ed by it after SR, when a Pokemon can already kill it(Mamoswine), PLUS take a T-bolt from it.

Returning to the point about Mega-Lopunny, of which I already have a counter. You are suggesting I relinquish the counters (Mamoswine and Clefable) and use Thundurus to help shut it down. Consider that Mega-Lopunny with Return OHKO's Thundurus after SR damage.
252 Atk Mega Lopunny Return vs. 0 HP / 4 Def Thundurus: 229-271 (76.5 - 90.6%) -- guaranteed OHKO after Stealth Rock
You lose an entire Pokemon (Thundurus) just for the opportunity to paralyze another (Lopunny). Don't get me wrong, It is an amazing Pokemon, its just doesn't do what you hoped it would in this scenario. Clefable will more reliably take a hit from most anything, while still doing some damage in return. Think of it a something that supports through chip damage, not a sweeper or Cleric.
 
Last edited:
Hi Grenade Parade, Nice Team!
Although your team is weak to somethings.

Your team is weak to explosion scarf Lando-T as nothing can switch in.
645-therian.png


Explosion does 70-82% on Latias so it's not really a switch in (252 Atk Landorus-T Explosion vs. 252 HP / 132+ Def Latias: 255-301 (70 - 82.6%) -- guaranteed 2HKO after Stealth Rock)
380.gif

Explosion also has a really good chance to kill mamoswine and its a guarenteed kill after rocks. (252 Atk Landorus-T Explosion vs. 4 HP / 0 Def Mamoswine: 355-418 (98 - 115.4%) -- guaranteed OHKO after Stealth Rock)
473.gif

Explosion Does 65-77% on clefable sadly. (252 Atk Landorus-T Explosion vs. 252 HP / 252+ Def Clefable: 259-305 (65.7 - 77.4%) -- guaranteed 2HKO)
036.gif


Stone Edge kills zard y. (252 Atk Landorus-T Stone Edge vs. 0 HP / 4 Def Mega Charizard Y: 580-684 (195.2 - 230.3%) -- guaranteed OHKO)
006-mega-y.png

EQ Kills Tran. (252 Atk Landorus-T Earthquake vs. 4 HP / 0 Def Heatran: 676-796 (208.6 - 245.6%) -- guaranteed OHKO)
485.gif

Explosion also manages to kill serp. (252 Atk Landorus-T Explosion vs. 4 HP / 0 Def Serperior: 308-363 (105.4 - 124.3%) -- guaranteed OHKO)
497.png


To fix this I suggest you adding Air Balloon Heatran > Heatran
airballoon.png


Specs is good dont get me wrong, but an offensive balloon set could also work. Yes yes I know after one explosion your team isn't REALLY weak to it but it can be if your team is in critical condition, or it can just weaken making it easier for other mons to sweep. Air Balloon helps switch into a lando-ts eq and inflict a decent amount of damage on it with Lava Plume (Bonus Burn) or Overheat.

LO Gengar is also pretty scary as nothing can switch in.
094.gif


Shadow ball hates latias. (252 SpA Life Orb Gengar Shadow Ball vs. 252 HP / 124 SpD Latias: 244-291 (67 - 79.9%) -- guaranteed 2HKO after Stealth Rock)
380.gif

Sludge waves fucks over serp. (252 SpA Life Orb Gengar Sludge Wave vs. 4 HP / 0 SpD Serperior: 421-499 (144.1 - 170.8%) -- guaranteed OHKO)
497.png

Sludge Wave also hates zard-y. (252 SpA Life Orb Gengar Sludge Wave vs. 0 HP / 0 SpD Mega Charizard Y: 179-212 (60.2 - 71.3%) -- guaranteed OHKO after Stealth Rock)
006-mega-y.png

Even Heatran is weak to a focus blast. (252 SpA Life Orb Gengar Focus Blast vs. 4 HP / 0 SpD Heatran: 322-382 (99.3 - 117.9%) -- guaranteed OHKO after Stealth Rock)
485.gif

Sludge wave manages to rip clefable. (252 SpA Life Orb Gengar Sludge Wave vs. 252 HP / 4 SpD Clefable: 439-523 (111.4 - 132.7%) -- guaranteed OHKO)
036.gif

Focus blast takes care of mamo. (252 SpA Life Orb Gengar Focus Blast vs. 4 HP / 0 SpD Mamoswine: 515-606 (142.2 - 167.4%) -- guaranteed OHKO)
473.gif


So in other words LO gengar OHKOS your whole team apart from lati.

To patch up your gengar weakness I suggest AV Raikou > Serperior.
243.gif


I couldn't really find a thing that could take care of this much but this works pretty well. Its 3KOED by shadow ball and focus blast after rocks but 2KOED by sludge wave sadly, but good thing is if its weak enough you can outspeed and kill.

Last but not least banded scizor another thing your team cannot switch into.
212.gif


Your team might be good against it but it can be really scary with rocks up.

U-Turn RIPS Lati (252+ Atk Choice Band Scizor U-turn vs. 252 HP / 132+ Def Latias: 326-386 (89.5 - 106%) -- guaranteed OHKO after Stealth Rock)
380.gif

Knock off takes care of zard-y. (252+ Atk Choice Band Scizor Knock Off vs. 0 HP / 0 Def Mega Charizard Y: 144-170 (48.4 - 57.2%) -- 81.3% chance to OHKO after Stealth Rock)
006-mega-y.png

U-Turn also RIPS serp. (252+ Atk Choice Band Scizor U-turn vs. 4 HP / 0 Def Serperior: 392-464 (134.2 - 158.9%) -- guaranteed OHKO)
497.png

Bullet Punch hurts clef. (252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Clefable: 284-336 (72 - 85.2%) -- guaranteed 2HKO)
036.gif

Superpower and Bullet Punch hurts mamo. (252+ Atk Choice Band Scizor Superpower vs. 4 HP / 0 Def Mamoswine: 518-610 (143 - 168.5%) -- guaranteed OHKO)
473.gif

Superpower also hurts tran. (252+ Atk Choice Band Scizor Superpower vs. 4 HP / 0 Def Heatran: 410-484 (126.5 - 149.3%) -- guaranteed OHKO)
485.gif


This is basically the same as gengar but a worse threat.

So I thought you should go Skamory > Clefable.
227.gif


You might not like this suggestion (or any) but its perfectly fine if you dont, I am just trying to help. Skamory can come in safely and roost up most of the time whilst PP stalling. Skarmory also gets access to rocks like clef and defog as a big bonus.

Anyways Thank you for taking your time to read this hope I helped!

243.gif

Raikou @ Assault Vest
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Shadow Ball

227.gif

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Brave Bird
- Whirlwind

That is actually some pretty legitimate input. I really didn't have any switch-ins for all three of those Pokemon you mentioned. Adding Skarmory for Clefable and Raikou for Serperior would solve all of the problems you mentioned. I don't like losing my spore immunity in Serperior and Skarmory is way more predictable than my innovative Clefable set, but both replacements do nearly the same things while still improving the team. I will have to try it out.
 
That is not a bad idea, I just threw on an even amount of Defense and Special Defense, without thinking about specific scenarios. Do you know which Pokemon this would help me survive attacks from that it otherwise didn't already?

With my evs you have 363 HP, 277 Def 330 SDef.

With your evs: 364, 271 defense 329 Sdef.

That's the point: your evs are bad and should changed it.

But seriously, this set is bad if no recover+ trick.
 
With my evs you have 363 HP, 277 Def 330 SDef.

With your evs: 364, 271 defense 329 Sdef.

That's the point: your evs are bad and should changed it.

But seriously, this set is bad if no recover+ trick.

Oh I see what you are saying. I thought you were recommending a new spread all together, rather than just fine tuning it. Thanks
 
Back
Top