
If there's something strange
in your neighborhood
Who ya gonna call?
GHOSTBUSTERS
If there's something weird
and it don't look good
Who ya gonna call?
GHOSTBUSTERS
and it don't look good
Who ya gonna call?
GHOSTBUSTERS
As we all should be WELL aware, Ghostbusters is the best movie ever made. First person to try and argue that point with me dies. Plain and Simple.
This is a team i've worked on longer than any other team i've ever worked on in the past. It's a team based entirely around flygon scouting in the early game stages of battle with U-turn, then when the team has done away with the oppositions steels, it's time to unleash the power of outrage.
The Selection Process
Vinz Clortho, "The Keymaster"


Leading off this star performance we find one of the best leads to ever grace the big screen. His ability to not only setup the pesky pebbles and to beat out ridiculous amounts of leads is second only to his brilliant defensive typing. Metagross represents Vinz Clortho, "The Keymaster" as he holds the key to keeping Gyarados, Salamence, and Zapdos from having a field day with this team. Not to mention his high powered explosion could represent opening of a locked door allowing something to get in early game and immediately bring things over in my favor.
Zuul, "The Gatekeeper"


Next, we find the Keymasters other half in the form of Zuul, "The Gatekeeper." Originally, it had been a physically defensive zapdos, but Stallbreaking Gliscor pulls off zapdos's job just a little bit better (countering Lucario and Scizor) whilst simultaneously countering Tyranitar. Gliscor is a great addition to the team by providing a second immunity to electricity, and an immunity to earthquake, something greatly appreciated by both metagross and tyranitar. Gliscor is also great in the sense that he can shut the "gate" on stall teams, by countering massive amounts of physically inclined walls. Way to go Zuul!
Gozer the Gozerian


Dragon Dance Tyranitar managed to worm his way into the team thanks to his amazing sweeping capabilities after only a single dragon dance. Tyranitar represents Gozer the Gozerian; a Sumerian shape-shifting god. The representation of a shape-shifting god, is in the sense that he can shift the shape of the battle flow, by quickly turning things from going one way, into going MY way. Gozer being a mighty god, I imagine was perfectly capable of summoning great and destructive storms. The storm summoned by Tyranitar in particular is also very beneficial to the star of the team as it helps wear down the more powerful foes.
The Destructor, "Stay Puft"


As Gozer disappears, her voice can still be heard emenating from all around. "Choose the form of the Destructor." Everybody is immediately ordered to blank their minds, but just before they do, Aykroyd makes a horrific mistake and thinks of something. "Something that could never, ever possibly destroy us." Suddenly loud thunderous footfalls are heard, and before anybody has time to think, a lumbering mass of utter destruction rounds the corner and their they face the ultimate defeat at the hands of the destructor! "It's the Stay Puft marshmallow man."

Enter Scizor, also known as the Destructor. When the humans are allowed to choose the form of their destruction, you usually don't think scizor, but his ability to revenge kill things like salamence and the like, you can't help but think, "Damn, that guy's destructive!" And that's what scizor does.
Insanity, "Ivo Shander"


As a replacement for Starmie, we find the infamous Crocune. By itself he poses little threat, but given the chance to setup, he can easily drive his opponents into a horrific insanity as they fail to break him. After extensive testing, it was noted that my team had a horrific weakness to being raped by thunderwave. (mostly ttar, but you get the gist) Crocune provided not only powerful special offense, but a status absorber that is greatly appreciated. His ability to come in on powerful physical attacks is also a wonderful thing for the team, as it helps keep lucario, scizor, and many many more from being a massive threat to me.
Venkman, Spengler, and Stantz (3-for-1)


Finally, we come to the star(s) of the show. As mentioned only briefly before, Flygon is the primary mode of sweeping in this team, just as Peter Venkman, Egon Spengler, and Ray Stantz are the primary mode of busting in the film. Venkman contributes to the Flygon sweep with the treatment of his own job as "a dodge or hustle," by providing flygon with the wondrous move U-turn allowing him to dodge the opposition and get somebody else to take care of it for him. Spenglers brilliant mind and utter insanity, gave flygon the gift of concentrated earthquake in a can. Stantz provides flygon with the ability to pierce through the heart of his opposition with sharpened stones. Much as Stantz utilizes his childlike demeanor in comparison to the other ghostbusters, flygon utilizes his own childlike demeanor in comparison to the other dragon types, allowing him to get rid of anybody that dare stand in his way. Then, through the combined efforts of Venkman, Spengler, and Stantz, they are able to unleash a massive fury strong enough to wreck both the 12th floor of a fancy hotel, and the ball room to boot with Outrage. (And Proton Lasers)
~At A Glance~
In-Depth






In-Depth



Metagross @ Lum Berry
Ability: Clear Body
Adamant nature
200 HP, 232 Atk, 44 Sp Def, 32 Spe
Stealth Rock
Earthquake
Bullet Punch
Explosion
Ability: Clear Body
Adamant nature
200 HP, 232 Atk, 44 Sp Def, 32 Spe








Metagross leads off this performance with his brilliant capabilities as a lead. Thanks to his massive list of resistances, and only 2 weaknesses, it's extremely hard to take him down. Most people prefer to opt for Meteor Mash rather than Earthquake, but the EV spread for mine is geared to outrun all lead metagross and empoleon, and 2HKO both with EQ. Stealth Rock is useful for this team, as it lets flygon get extra damage in alongside the sandstorm, and keeps salamence and gyarados checked. Earthquake is used to hit leads like Jirachi, Heatran, Metagross, Infernape, and Empoleon. Bullet Punch is useful in the form of eliminating sashed leads, and the priority is useful for picking off a weakened foe. Explosion wraps up the set by allowing Metagross to desecrate any opponent that dares stand in his way.



Gliscor @ Leftovers
Ability: Sand Veil
Impish nature
252 HP, 216 Spe, 40 Def
Earthquake
Taunt
Roost
Toxic
Ability: Sand Veil
Impish nature
252 HP, 216 Spe, 40 Def








StallBreaker Gliscor was added to the team as response to a suggestion by Itsuki. This particular gliscor provides me one of the single best counters to Tyranitar, Lucario, and a fantastic checkup to scizor, by taking little damage with his superior bulk. His ability to stop most walls in their tracks with taunt is absolutely amazing. Even the strongest walls in the game like Forretress, Hippowdon, Blissey, Skarmory, etc. are all wrecked by the combination of taunt and Earthquake. (Excluding skarm) Combine that with Gliscor and Tyranitar's ability combination, you get a nearly unstoppable wall wrecking force, ready to tear down the walls of anything and everything. Toxic is useful for stalling out things like swampert lacking special moves, and other assorted bulky waters like vaporeon and the like. (Provided I catch them switching in)



Tyranitar @ Babiri Berry
Ability: SandStream
Jolly nature
252 Atk, 252 Spe, 6 HP
Dragon Dance
Fire Punch
Stone Edge
Crunch
Ability: SandStream
Jolly nature
252 Atk, 252 Spe, 6 HP








Dragon Dance Tyranitar is an absolute monster, destroying anybody that dare stands in his way. After only a single dragon dance, he's single handedly devestated teams. After 2, you might as well say your GG's. Jolly nature > Adamant nature every time, I hardly see the point in being so ungodly slow with ttar, as it can quickly halt a sweep. Then he's got the deadly dual stab combination of Stone Edge and Crunch backing up his sweeping, by tearing into things like Gyara, Mence, Latias, Celebi, and of course those opposing zapdos that think they're gonna make trouble. The combination of Fire Punch and Babiri berry, helps keep Tyranitar from being devestated by scizor's powerful bullet punch, and strike back for the OHKO with some 4x loving.



Scizor @ Choice Band
Ability: Technician
Adamant nature
252 Atk, 120 HP, 136 Sp Def
Bullet Punch
U-turn
SuperPower
Pursuit
Ability: Technician
Adamant nature
252 Atk, 120 HP, 136 Sp Def








Scizor is the ultimate revenge killer to date, utilizing his high powered bullet punches and even higher powered U-turn to wreck all of his foes. The combination of both Scizor and Flygon's U-turn help keep the opponents prediction capabilities to a bear minimum. Pursuit was put back into the set, as after some minor testing, I still found latias and starmie to be terrified of it, and the extra dark offense was appreciated. SuperPower is just useful for hitting that blob of a bliss and tran and maggy when things think they have to come in on scizor.
Note the EV spread is designed to be a bit more specially bulky than your standard scizor, helping him soak up HP-Fires from the likes of celebi taking a maximum of about 79%. (iirc)



Suicune @ Leftovers
Ability: Pressure
Bold nature
252 HP, 252 Def, 6 Spe
Surf
Calm Mind
Rest
Sleep Talk
Ability: Pressure
Bold nature
252 HP, 252 Def, 6 Spe








Suicune was recommended by MrIndigo, and his ability to come in on status is absolutely amazing. Crocune provides me with another superb walling force, as well as serious special offense. RestTalk provides the stalling ability and healing factor that makes Crocune so devestating. Calm Mind boosting his already phenomenal special stats, allowing him to wall attacks from both ends of the spectrum with ease, then when he's good and ready, he starts slamming everything that dare stands in his way with a high powered STAB surf. Oh lordy good times for all.
Flygon @ Choice Scarf
Ability: Levitate
Adamant nature
252 Atk, 252 Spe, 6 Sp Def
Outrage
Earthquake
Stone Edge
U-turn
Ability: Levitate
Adamant nature
252 Atk, 252 Spe, 6 Sp Def








Flygon is the star member of the team, and a damned good one at that. The entire basis of the team is for flygon to get a hole torn open in the opposing team to sweep. In early game stages, flygon is safely revealed, but the opponent only meets a nice little U-turn action. In late game stages when all flying types and steel types have been dispatched, flygon is finally freed up to sweep with his STAB moves. Most of flygons counters are dealth with through other members, leaving flygon safe from harm. Stone Edge is essentially a filler move, but is useful for hitting the 3 big fliers of OU: Zapdos, Salamence, Gyarados.
Currently juggling with the idea of using specially based Life orb flygon in this position. Any thoughts and recommendations for this would be appreciated.
There's the team in it's current state. As of now, it's done a phenomenal job performing in battle, but i'm still looking to improve. I will not, repeat not replace flygon, as he's obviously the star of the team. I've had plenty of people recommend I replace flygon with Classic Mixmence, but i'm not gonna do it folks. The whole base of the team is for flygon to sweep. However, I am considering using the Special Life Orb variation of Flygon for a testing period, although the lack of speed could be hindering. Everything else on the team is open to improvement, and even flygon's moveset, but the first time I get somebody telling me to replace hydro pump with surf on starmie, or replacing flygon in general, will die.
I hope you all had as much fun reading this RMT, as I did making it for the past 2 1/2 hours. Thank you, and happy rating.