Whore Core UU RMT

Whore Core UU RMT Peaked at 19th on the Leadboard

Whore Core
Hello and welcome Smogonites or Smogonners. I am Fiction and this is my UU team. I guess it would be classified as a balance team. However the main idea behind it was to abuse typing to get switches and gain the upperhand. By having to pokemon with the same counter I hope to lure in the counter and weaken it allowing for the other to sweep. Overall the team did very well peaking at 18 on the leaderboard. I stopped lattering to test out more gimmicky stuff. However that is neither here nor there so with out further ado allow me to introduce the team.
Donphan.png

Donphan (M)@ Leftovers
Nature: Adamant
Evs: 206 HP / 252 Atk / 52 Spe
Moveset:
Ice Shard
Earthquake
Head Smash / Assurance
Rapid Spin

What he does? Honestly he was the last thrown onto the team. He is used to spin away hazards and take the beating of the other leads. His coverage allows him to aid in the removal of many threats while making it difficult to switch into him.
Evs, Nature, and Moveset? Head Smash is used over Stone Edge for raw power which I have yet to regret. Earthquake has great coverage along Head Smash while being STAB. Ice Shard finishes off the coverage while allowing Donphan to revenge or hit faster threats for damage. The Evs Donphan to hit hard and take hits too. Some Evs are in speed to get a jump on other base 50's and 55's
Synergy? Takes ground and protects team from status. Used to sponge of random physical damage.

Arcanine.png

Arcanine (M)@ Life Orb
Nature: Naughty
Evs: 6 HP / 252 Atk / 252 Spe
Moveset:
Flare Blitz
Morning Sun
ExtremeSpeed
Hidden Power [Grass]

What he does? Arcanine gives fire power to team, pardon the pun. He hits hard while being able to take out fast frail threats and breaking through bulky threats.
Evs, Nature, and Moveset? The evs maximize attacking potential while naughty is used to not hinder Hidden Power. The moveset is pretty standard with HP Grass to hit Rhyperior and other pokemon thinking they can wall Arcanine.
Synergy? With Flash Fire Arcanine is a beast. He can absorb the fire targetting Steel or Suar and ravage the tier. Acts as the fire type of the elemental core. Works in tandem with Azumaril to beat up Milotic allowing one to sleep. While also taking care of Registeels for Venusaur and Mismagius.


Azumarill.png

Azumarill (F)@ Life Orb
Nature: Adamant
Evs: 170 HP / 252 Atk / 88 Spe
Moveset:
Aqua Jet
Waterfall
Return
Ice Punch / Toxic

What she does? Hits like a truck. Huge Power is absolulely right. Priority makes it all the better allowing her beat fast stuff. Life Orb is used over choice band for the ability to choose as it is difficult in this meta to be locked into one move.
Evs, Nature, and Moveset? Similar to Donphan, the evs are to maximize attack while being able to take a hit. With evs in Spe to get a jump on other things. AJ and Waterfall provide Stab with Return for coverage. Toxic is at times used as it prevents me from being walled by Shedinja lol and also is nice for opposing bulky waters. Ice Punch however is always nice for grass switch ins. Heres to you Venusaur.
Synergy? The Bulky water enough said. But seriously with great bulk he protects the core from a numerous number of threats while maintianing an offensive presence.

Venusaur.png

Venusaur (F)@ Life Orb
Nature: Timid
Evs: 4 HP / 252 SpA / 252 Spe
Moveset:
Sleep Powder
Leaf Storm
Sludge Bomb
Synthesis

What she does? She's number one. Rightfully so. With great typing she aids the team completeing the FGW combo while being able to absorb toxic spikes. She lures out Registeel for Mismagius while being annoying to handle as sleep is always possible.
Evs, Nature, and Moveset? I came up with this set from looking at Roserade in past round RMTs. The EVs and nature maximize speed and specail attack. The moveset allows her to hit hard with leaf storm, scout with Sludge Bomb, put something to sleep, and to keep the core a live heal.
Synergy? Completes FGW core. Absorbs toxic spikes. Lures in steel. Incapacitates something with sleep.

379_Registeel.jpg

Registeel @ Leftovers
Nature: Careful
Evs: 252 HP / 100 Atk / 156 SpD
Moveset:
Ice Punch
Seismic Toss
Thunder Wave
Stealth Rocks

What she does? Depends who you ask. Some would say just sit there and paralyze stuff. That is a pretty accurate discription. She also sets up hazards for the team to hinder switches. Walling a significant portion of the meta helps too. :).
Evs, Nature, and Moveset? Straight from the smogondex for the evs and nature. The moveset allows him to handle Torterra switch ins with ice punch. Seismic Toss hits everything else while allowing him to not be trapped by Magneton, not that I see him often. Thunder Wave is crucial in slowing down the opponent for Azumaril and friends while allowing Mismagius to abuse the hax to set up. Stealth Rocks is just nessacary.
Synergy? Specail wall. Protects the core from a myriad of types mostly psychic and flying as they are dangerous types to left unchecked. Lures in ground and fighting attacks for switches in for mismagius.

Mismagius.png

Mismagius (F)@ Leftovers
Nature: Timid
Evs: 4 HP / 252 SpA / 252 Spe
Moveset:
Shadow Ball
Thunderbolt
Nasty Plot
Substitute

What she does? She is the finisher. By the time she comes out faster threats have been paralyzed by steel or eliminated by the core. Spiritomb and other pursuiters have been eliminated. And then it becomes Missy's playground.
Evs, Nature, and Moveset? Once agian straight from the smogon dex. The only moveset difference is T-bolt over Hidden Power fighting as Registeel is taken care of by other members, I don't like auto losing to other Mismagius and Scyther, and it allows Missy to take out Milotic to aid Arcanine and Azu.
Synergy? Adds more immunities to the typing to abuse switches. Takes out Milotic for Arcanine and Azu; or lures in registeel for them to finish off.

Well thats the team tell me what you think. NOTE this is my first RMT so if I am missing anything just tell me.
 
Hi,

I see Offensive Fire-types like Moltres and Houndoom being huge threats to this team as they can easily come in on a -2 Venusaur or even your Donphan, and start wreaking havoc. Azumarill seems to be your only check, but it gets worn down by SR and LO recoil, so it can't repeatedly switch into their attacks. So, I'd recommend replacing the set with a more Bulky alternative, one with Leftovers recovery. You miss out on raw power, but you can still cripple Bulky Waters with Toxic if needed. The SubPunch set would work well, as Registeel who is a full stop to Venusaur and Mismagius is simply setup bait for this Pokemon. Or, you could run a Rest + Sleep Talk set, which provides a means of recovery allowing it to stick around for a longer time. In the end it's up to you though.


Just a nitpick, since Missy is mainly a clean-up Poke, how about changing the item to Life Orb for a welcome power boost? It 2HKOs Registeel after a NP, so it's great for breaking through bulky walls.

Nice team, and gl.
 
Overall, this is a pretty sweet team. You seem to like to build the kind of teams that I like to build. Forcing switches and status-inducing them and then making them suffer. However, I feel like if your venasaur gets taken down by some chance early in the fight, you can't do hardly as much as the team has to offer.

Also, I agree with that which was stated above. Strong fire pokemon can cripple your team. Especially with no SR. Moltres comes in at 100% health. Other fire pokemon such as another speedy arcanine or something can also be a big threat. A strong fire pokemon has 2x effectiveness on both your status-inducers. Therefore you would have no means in which to give them status effects. Azumarill is your only way around this, however like said before, it is hurt by LO. I would also fear that if a houndoom is packing sucker punch or an arcanine with extremespeed, by the time your azumarill takes some hits from LO, they could take it down with sheer speed. After that you couldn't really do anything, except maybe with mismagius. However, without any status effects in an early to mid game situation, the battle isn't exactly on your side. You might want to consider taking out registeel for some other type of inducer. Like a clefable maybe? They are damn near as stable and can have softboiled/wish to further help your team.

Good luck.
 
Major Props for using Donphan as a lead. As previously mentioned, I would definitely run Sub Punch Azumarill. Helps you deal with Houndoom, and Moltres alot better. However, you would need to give Azumarill Wish support to make it survive longer. Wish would also greatly help Donphan. Clefable arguably suits the role the best

Clefable@Flame Orb
Calm - 252 HP / 6 Def / 252 SpDef
Encore | Wish | Seismic Toss | Stealth Rock / Thunder Wave.

Great special wall, who can heal your team along with herself. Encore is so that she doesn't have trouble with SD, RP or sub Pokemon such as Torterra. Stealth Rock is good for all the Encore induced switches. Flame Orb lets Clefable absorb status.

A very nice team, and a nice RMT
 
This may be a silly question, but why not run Thunder Fang on Arcanine instead of Hidden Power Grass? It has a chance to flinch and accomplishes the same goal of (presumably) countering Water types. That way you can also use Adamant or Jolly instead of Naughty.
 
Ironbullet: I actually tried life orb previously. It failed for three reasons one Missy isn't always ready to sweep when she comes in two I need her for her helpful typing to keep the team alive and 3 she can't abuse Subbing on paralyzed enemies without lefties.

Everyone: Azu is a beast. I have noticed this weakness but I play around it with being careful of using Azu, more of an oh shit button. I also manage these fires as Arcanine can absorb the fire and can take out Doom if rocks are down. Arcanine is less of an issue as Missy can handle weakened ones while it reaches a steal mate with my Arcanine. I have contemplated the SubPunch set a couple times. It would increase survivability yet it misses out on Ice Punch which is probably the most Valubale tool as it KOs the Venusaur that want to come in and ruin Azu's fun. I will try out SubPunch and see how it goes.

As far as replacing Azu with Clefable, that is crazy. The water typing is what allows this core to be such a hard thing to face. Plus the team although balanced is offensively oriented with Registeel as a pivot, comes in only when needed. I found that balance needs to stay offensive to not give any leeway for anything dumb to set up. Which Clefable in itself can not take a physical hit too well, Regi is already the specail wall, or give one for that matter.

Triskadancer HP Grass is for Rhyperior, Kabutops, and Omnistar who think they wall me. It also hits Blastoise harder. I also don't like the chance the tfang can miss and only 65 base power.
 
It would increase survivability yet it misses out on Ice Punch which is probably the most Valubale tool as it KOs the Venusaur that want to come in and ruin Azu's fun.

Actually it doesn't; I ran a SubPunch set with AJ/Ice Punch/Focus Punch/Sub. It's a fantastic lure for grass-type pokemon. I hope you do realize that Ice punch cannot OHKO venusaur, but it works well on the set regardless. Altarias love switching in on azu too for some reason. Not much of a rate, but I hope I helped!
 
Bump... I will be changing Zum to the set that Flamewheeler talked about. And Ethan altaria definately is a threat.
 
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