This team sucks, I Suck, I want your help to get better
Deoxys speed Red card /mental herb
252speed/ 252 hp /4def
Timid nature
-taunt
-thunder wave
-stealth rock
-spikes
We all know What deoxys does, so there's really no reason to explain That part. i chose D over S because i gelt the bonus speed wws often wasted, and deo d can easily set mpre hazards than S. The biggest issue is mental herb vs red card vs lefties. So many times red card just does do anything, like taunting lead ttar only to get crunched, and being left a wasted turn and no hazards depending on what red card brings out. Thunder wave is pretty much filler, but works really Well to let sharp and loom outspeed things they normally cant like charizard Or greninja
Bisharp Life Orb
252 Atk/252 spe /4 def
Adamant nature
-pursuit
-knock off
-sucker punch
-iron head
Oh bisharp. Gen 6 has been kind to you. Bisharp is my Best check to aegislash w/o sacred sword. Bisharp essentially spams knock off and hopes to kill stuff, which usually works. Anything That can ohko aegislash is Also good. Life orb to nab more kos than kind Berry /dread plate. Adamant because rotom wash is the only thing that's really tries to hit 240, but it's not very common in my experience and royom as a whole has lost a ton of usage
Breloom Life Orb
252 Atk/252 spe /4 def
Technician
Adamant nature
-rock tomb
-mach punch
-bullet seed
-spore
Bisharp's partner in crime. Their roll is pretty similar, but breloom was added because I was having problems with sand offense. Loom can switch into anything (mega) ttar Or excadrill use, then reliably ohko both. Rock tomb is really good for nailing Tflames and zards who think they can come because they resist its stabs. Spore is Also great for the times you actually out speed something.
Thundurus Leftovers
252 spa /252spe/4hp
Timid
Prankster
-nasty plot
-taunt
-hidden power ice
-thunder bolt
I actually don't like thundurus all That much; I feel it sorta takes away from the team in a sense, but, thundy single handily beats baton pass, which is the only reason it's still here. Leading thundy Is probably the worst nightmare for them, priority taunt That can 2hko the team after a NP boost . OutSide of bp thundy feels lackluster, it doesn't get too many chanses to set up and if it can, it gets revenged way too easily. Looking for suggestions in this slot.
Aegislash @ air balloon
252 spa /252 atk/ 4 spa
Quite nature
-king's shield
-sacred sword
-iron head
-shadow ball
Pretty much makes sure exca can't spin my hard earned hazards away.
Full mixed to get as much damage as possible out. Aegi gets to switch into many dangerous attackers, like deo s, terrakion, azu, mega gardivoar among others
Gyarados @gyaradosite
Intimidate
252 atk /168 hp/88 spe
-dragon dance
-water fall
-earthquake
-Ice fang
So I've been experimenting with a lot of Mega, and dos is the current one I'm testing. I'd need a more optimized ev spread, the current one is kinda random. Mold breaker + earthquake is great coverage and ice fang screws over mega venu and dnite. This slot is pretty open atm
Team is currently 11-3 on my current alt. All suggestions appreciated

Deoxys speed Red card /mental herb
252speed/ 252 hp /4def
Timid nature
-taunt
-thunder wave
-stealth rock
-spikes
We all know What deoxys does, so there's really no reason to explain That part. i chose D over S because i gelt the bonus speed wws often wasted, and deo d can easily set mpre hazards than S. The biggest issue is mental herb vs red card vs lefties. So many times red card just does do anything, like taunting lead ttar only to get crunched, and being left a wasted turn and no hazards depending on what red card brings out. Thunder wave is pretty much filler, but works really Well to let sharp and loom outspeed things they normally cant like charizard Or greninja

Bisharp Life Orb
252 Atk/252 spe /4 def
Adamant nature
-pursuit
-knock off
-sucker punch
-iron head
Oh bisharp. Gen 6 has been kind to you. Bisharp is my Best check to aegislash w/o sacred sword. Bisharp essentially spams knock off and hopes to kill stuff, which usually works. Anything That can ohko aegislash is Also good. Life orb to nab more kos than kind Berry /dread plate. Adamant because rotom wash is the only thing that's really tries to hit 240, but it's not very common in my experience and royom as a whole has lost a ton of usage

Breloom Life Orb
252 Atk/252 spe /4 def
Technician
Adamant nature
-rock tomb
-mach punch
-bullet seed
-spore
Bisharp's partner in crime. Their roll is pretty similar, but breloom was added because I was having problems with sand offense. Loom can switch into anything (mega) ttar Or excadrill use, then reliably ohko both. Rock tomb is really good for nailing Tflames and zards who think they can come because they resist its stabs. Spore is Also great for the times you actually out speed something.

Thundurus Leftovers
252 spa /252spe/4hp
Timid
Prankster
-nasty plot
-taunt
-hidden power ice
-thunder bolt
I actually don't like thundurus all That much; I feel it sorta takes away from the team in a sense, but, thundy single handily beats baton pass, which is the only reason it's still here. Leading thundy Is probably the worst nightmare for them, priority taunt That can 2hko the team after a NP boost . OutSide of bp thundy feels lackluster, it doesn't get too many chanses to set up and if it can, it gets revenged way too easily. Looking for suggestions in this slot.

Aegislash @ air balloon
252 spa /252 atk/ 4 spa
Quite nature
-king's shield
-sacred sword
-iron head
-shadow ball
Pretty much makes sure exca can't spin my hard earned hazards away.
Full mixed to get as much damage as possible out. Aegi gets to switch into many dangerous attackers, like deo s, terrakion, azu, mega gardivoar among others

Intimidate
252 atk /168 hp/88 spe
-dragon dance
-water fall
-earthquake
-Ice fang
So I've been experimenting with a lot of Mega, and dos is the current one I'm testing. I'd need a more optimized ev spread, the current one is kinda random. Mold breaker + earthquake is great coverage and ice fang screws over mega venu and dnite. This slot is pretty open atm
Team is currently 11-3 on my current alt. All suggestions appreciated
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