Why be good when you can Suck?

This team sucks, I Suck, I want your help to get better

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Deoxys speed Red card /mental herb
252speed/ 252 hp /4def
Timid nature
-taunt
-thunder wave
-stealth rock
-spikes

We all know What deoxys does, so there's really no reason to explain That part. i chose D over S because i gelt the bonus speed wws often wasted, and deo d can easily set mpre hazards than S. The biggest issue is mental herb vs red card vs lefties. So many times red card just does do anything, like taunting lead ttar only to get crunched, and being left a wasted turn and no hazards depending on what red card brings out. Thunder wave is pretty much filler, but works really Well to let sharp and loom outspeed things they normally cant like charizard Or greninja

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Bisharp Life Orb
252 Atk/252 spe /4 def
Adamant nature
-pursuit
-knock off
-sucker punch
-iron head

Oh bisharp. Gen 6 has been kind to you. Bisharp is my Best check to aegislash w/o sacred sword. Bisharp essentially spams knock off and hopes to kill stuff, which usually works. Anything That can ohko aegislash is Also good. Life orb to nab more kos than kind Berry /dread plate. Adamant because rotom wash is the only thing that's really tries to hit 240, but it's not very common in my experience and royom as a whole has lost a ton of usage

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Breloom Life Orb
252 Atk/252 spe /4 def
Technician
Adamant nature
-rock tomb
-mach punch
-bullet seed
-spore

Bisharp's partner in crime. Their roll is pretty similar, but breloom was added because I was having problems with sand offense. Loom can switch into anything (mega) ttar Or excadrill use, then reliably ohko both. Rock tomb is really good for nailing Tflames and zards who think they can come because they resist its stabs. Spore is Also great for the times you actually out speed something.

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Thundurus Leftovers
252 spa /252spe/4hp
Timid
Prankster

-nasty plot
-taunt
-hidden power ice
-thunder bolt

I actually don't like thundurus all That much; I feel it sorta takes away from the team in a sense, but, thundy single handily beats baton pass, which is the only reason it's still here. Leading thundy Is probably the worst nightmare for them, priority taunt That can 2hko the team after a NP boost . OutSide of bp thundy feels lackluster, it doesn't get too many chanses to set up and if it can, it gets revenged way too easily. Looking for suggestions in this slot.

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Aegislash @ air balloon
252 spa /252 atk/ 4 spa
Quite nature

-king's shield
-sacred sword
-iron head
-shadow ball

Pretty much makes sure exca can't spin my hard earned hazards away.
Full mixed to get as much damage as possible out. Aegi gets to switch into many dangerous attackers, like deo s, terrakion, azu, mega gardivoar among others
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Gyarados @gyaradosite
Intimidate
252 atk /168 hp/88 spe

-dragon dance
-water fall
-earthquake
-Ice fang

So I've been experimenting with a lot of Mega, and dos is the current one I'm testing. I'd need a more optimized ev spread, the current one is kinda random. Mold breaker + earthquake is great coverage and ice fang screws over mega venu and dnite. This slot is pretty open atm

Team is currently 11-3 on my current alt. All suggestions appreciated
 
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The only problem I see is that you dont have any great way to revenge most things. I would consider shadow sneak on aegislash or using thunderwave on thunderous. If not, things like belly drum azumarill will likely run all over your team. Thats all I really have for you at this point in time. Hope that helped.
 
Running thunder-wave on Thundurus over taunt or Nasty Plot would help your team a lot more against mons like Azumaril, Dragonite, and Mega-Gyrados. You can't check BP teams quite as well, but honestly your team gives enough offensive pressure to do decently against Baton Pass. Anyways, Full BP is much rarer than getting swept by sweepers such as the one's mentioned. Once you replace taunt/NP with thunder-wave, run Psychic over taunt/NP to make your team less Mega-Venusaur weak.
 
Running thunder-wave on Thundurus over taunt or Nasty Plot would help your team a lot more against mons like Azumaril, Dragonite, and Mega-Gyrados. You can't check BP teams quite as well, but honestly your team gives enough offensive pressure to do decently against Baton Pass. Anyways, Full BP is much rarer than getting swept by sweepers such as the one's mentioned. Once you replace taunt/NP with thunder-wave, run Psychic over taunt/NP to make your team less Mega-Venusaur weak.
In all honesty, a set of psychic /t wave /hp ice/ t bolt doesn't due too Well outside of specific matchups as mega venusaue can shrug unboosted psychic
 
In all honesty, a set of psychic /t wave /hp ice/ t bolt doesn't due too Well outside of specific matchups as mega venusaue can shrug unboosted psychic

It can still do a decent amount of damage, which is important as it lets your other Mega-Gyarados finish the job easier. Pretty much nothing else can get past Venusaur, and without support, Mega-Gyarados has a hard time doing it itself. Thunder-wave is the more important reason for the switch though, because then you don't have to rely on sacking multiple priority users to stop Dragonite, Azumaril, and opposing M-Gyarados.
 
It can still do a decent amount of damage, which is important as it lets your other Mega-Gyarados finish the job easier. Pretty much nothing else can get past Venusaur, and without support, Mega-Gyarados has a hard time doing it itself. Thunder-wave is the more important reason for the switch though, because then you don't have to rely on sacking multiple priority users to stop Dragonite, Azumaril, and opposing M-Gyarados.

In all honesty I haven't liked mega gyara That much, is there another Mon That can take its place
 
In all honesty I haven't liked mega gyara That much, is there another Mon That can take its place

Well I think the bigger issue with the team is that it has little way to get around stall, other than Mega-Gyarados, which you want to save for sweeping. Because of this, I would switch Breloom for Calm mind or Knock off Landorus-I w/ Earth Power, Psychic, and Focus Blast. This will make you have a much easier time with Mega-Venusaur in particular, and will mean there will be less pressure on M-Gyarados. You may want to replace M-Gayarados, since you have no way to get rid of SR, but you'll proabably want to re-configure the team a little if you do. You should be supporting your sweeper with the rest of your team, just throwing another sweeper on probably won't give you the results you want.

On Deoxys-D you state that you don't like Red Card, and I agree with you that it's situational, and often just annoying. I would recomend replacing it with either mental herb, or rocky helmet, which allows it to help take down Talonflame, which otherwise bothers your team, and other mons that try to take it down in general.
 
Well I think the bigger issue with the team is that it has little way to get around stall, other than Mega-Gyarados, which you want to save for sweeping. Because of this, I would switch Breloom for Calm mind or Knock off Landorus-I w/ Earth Power, Psychic, and Focus Blast. This will make you have a much easier time with Mega-Venusaur in particular, and will mean there will be less pressure on M-Gyarados. You may want to replace M-Gayarados, since you have no way to get rid of SR, but you'll proabably want to re-configure the team a little if you do. You should be supporting your sweeper with the rest of your team, just throwing another sweeper on probably won't give you the results you want.

On Deoxys-D you state that you don't like Red Card, and I agree with you that it's situational, and often just annoying. I would recomend replacing it with either mental herb, or rocky helmet, which allows it to help take down Talonflame, which otherwise bothers your team, and other mons that try to take it down in general.

I've actually tried to fit lando before but it was so hard. Mental herb is pretty much just for magic coat smeargle and deo s, so it seems rocky helmet would work well
Originally, dos was the result of a large fire weakness, but the two megas who fit the playstyle and cover That are both weak to rocks. I chose the lesser of two evils.

How does lando > thundy and scarf tran > mega dos? Sound?
 
I've actually tried to fit lando before but it was so hard. Mental herb is pretty much just for magic coat smeargle and deo s, so it seems rocky helmet would work well
Originally, dos was the result of a large fire weakness, but the two megas who fit the playstyle and cover That are both weak to rocks. I chose the lesser of two evils.

How does lando > thundy and scarf tran > mega dos? Sound?

Your team will become extremely Keldeo weak if you make both these changes, I would honestly stick with Thundurus and replace Breloom with Landorus. Scarf Tyranitar doesn't help this team at all, as it's not a great scarfer in general, and it was pretty much only used as a speedy pursuit user. You already have a prusuit user with Bisharp. If you really want to use Tyranitar, I would use Dragon Dance Mega-Tyranitar, even though this would compound your water weakness (you can still make up for it if you play carefully with thunder-wave thundurus).
 
Your team will become extremely Keldeo weak if you make both these changes, I would honestly stick with Thundurus and replace Breloom with Landorus. Scarf Tyranitar doesn't help this team at all, as it's not a great scarfer in general, and it was pretty much only used as a speedy pursuit user. You already have a prusuit user with Bisharp. If you really want to use Tyranitar, I would use Dragon Dance Mega-Tyranitar, even though this would compound your water weakness (you can still make up for it if you play carefully with thunder-wave thundurus).
Tran, heatran, not ttar, but the keldeo weakness would still be present.
 
Okay. I'm a little confused as to how this team is meant to function. On one hand, you have a dedicated DD sweeper that needs Defog/Spin support to avoid being castrated on its way in. On the other hand, the rest of the team is either a combination of hazards or specific counters to metagame threats. If your ultimate goal is to pull off a sweep, your team should be centred around both weakening the opposing side's Pokemon and eliminating threats to the aforementioned sweep.

A big threat that comes to mind is Conkeldurr. Sure, it's no longer that common but even at +1 and Mega you can at best 2HKO it with Waterfall, while it guaranteed returns fire with Drain Punch followed by priority Mach Punch. Ferrothorn is also a huge issue, as your best option against it is a neutral Earthquake, a guaranteed 3HKO at +1 Atk with SR up, while it can 2HKO you back or worse, T-Wave you, crippling your set and making it setup bait itself.

With that in mind, let's take another look at your team's composition.

A big issue here is your Fire-type weakness. This lets both Heatran and Charizard walk all over you. Moreover as far as I can see you don't have solutions for either of them save a T-Wave from Deoxys or repeated priority from Bisharp/Aegislash/Breloom. I would actually suggest replacing Thundurus with a Rotom-W defensive set, as it completely walls Talonflame, hits both 'Zards with Hydro Pump and can burn stuff itself. Sure, you'll take a few losses to BP teams but the higher up you go the less common these types of teams are.

Aegislash has difficulty switching into opposing sweepers that it's not immune to without some investment in HP, so be careful with when and where you switch it in unless you intend to take a bit off his offenses and put it in HP. As I understand though, since Breloom is your main response to Sand offense Air Balloon might not be necessary. Perhaps replace it with Leftovers or Sitrus Berry?

Breloom. You mentioned that it's particularly slow. You're right, it is. But Speed is only useful at certain tiers. If you're intention is to outrun Jolly Mega-Tyranitar you could run a set like this.

EDIT: Regular Tyranitar, not Mega. Mega outspeeds Jolly Breloom by 3 Speed IIRC

Breloom Life Orb
Jolly | 252 Atk 184 Spd 72 HP (2 EV's excess IIRC)
Mach Punch | Bullet Seed | Rock Tomb | Spore

With that set, you still OHKO Mega-Tyranitar with 252 HP but no Def investment with Mach Punch, but also have the option of outspeeding all Jolly Tyranitar and chances are, most Scizor provided you survive the Bullet Punch.

The Bisharp set is effective and looks solid, no comments there. It also would have nice synergy with Rotom-W, covering each other's weaknesses.

Deoxys is where I'm not entirely sold. It gets your hazards up, which is immensely beneficial to a Gyarados sweep, but its overall lack of offense makes it difficult to continue to switch in and get hazards back up (since no one can stop Defog). If you can find a slot for SR somewhere else in your lineup and you're sold on the idea of a Psychic-type setup Pokemon, I'd actually suggest a Dual Screen Cresselia with Light Clay and Ice Beam. With Ice Beam, it can at least dent Garchomp and with Lunar Dance, can sacrifice itself to completely heal your next Pokemon coming in. This could be immensely useful if you had to use Gyara as Intimidate fodder earlier in the match against, say, DD Charizard-X.

That's about it. Good luck!
 
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Okay. I'm a little confused as to how this team is meant to function. On one hand, you have a dedicated DD sweeper that needs Defog/Spin support to avoid being castrated on its way in. On the other hand, the rest of the team is either a combination of hazards or specific counters to metagame threats. If your ultimate goal is to pull off a sweep, your team should be centred around both weakening the opposing side's Pokemon and eliminating threats to the aforementioned sweep.

A big threat that comes to mind is Conkeldurr. Sure, it's no longer that common but even at +1 and Mega you can at best 2HKO it with Waterfall, while it guaranteed returns fire with Drain Punch followed by priority Mach Punch. Ferrothorn is also a huge issue, as your best option against it is a neutral Earthquake, a guaranteed 3HKO at +1 Atk with SR up, while it can 2HKO you back or worse, T-Wave you, crippling your set and making it setup bait itself.

With that in mind, let's take another look at your team's composition.

A big issue here is your Fire-type weakness. This lets both Heatran and Charizard walk all over you. Moreover as far as I can see you don't have solutions for either of them save a T-Wave from Deoxys or repeated priority from Bisharp/Aegislash/Breloom. I would actually suggest replacing Thundurus with a Rotom-W defensive set, as it completely walls Talonflame, hits both 'Zards with Hydro Pump and can burn stuff itself. Sure, you'll take a few losses to BP teams but the higher up you go the less common these types of teams are.

Aegislash has difficulty switching into opposing sweepers that it's not immune to without some investment in HP, so be careful with when and where you switch it in unless you intend to take a bit off his offenses and put it in HP. As I understand though, since Breloom is your main response to Sand offense Air Balloon might not be necessary. Perhaps replace it with Leftovers or Sitrus Berry?

Breloom. You mentioned that it's particularly slow. You're right, it is. But Speed is only useful at certain tiers. If you're intention is to outrun Jolly Mega-Tyranitar you could run a set like this.

Breloom Life Orb
Jolly | 252 Atk 184 Spd 72 HP (2 EV's excess IIRC)
Mach Punch | Bullet Seed | Rock Tomb | Spore

With that set, you still OHKO Mega-Tyranitar with 252 HP but no Def investment with Mach Punch, but also have the option of outspeeding all Jolly Tyranitar and chances are, most Scizor provided you survive the Bullet Punch.

The Bisharp set is effective and looks solid, no comments there. It also would have nice synergy with Rotom-W, covering each other's weaknesses.

Deoxys is where I'm not entirely sold. It gets your hazards up, which is immensely beneficial to a Gyarados sweep, but its overall lack of offense makes it difficult to continue to switch in and get hazards back up (since no one can stop Defog). If you can find a slot for SR somewhere else in your lineup and you're sold on the idea of a Psychic-type setup Pokemon, I'd actually suggest a Dual Screen Cresselia with Light Clay and Ice Beam. With Ice Beam, it can at least dent Garchomp and with Lunar Dance, can sacrifice itself to completely heal your next Pokemon coming in. This could be immensely useful if you had to use Gyara as Intimidate fodder earlier in the match against, say, DD Charizard-X.

That's about it. Good luck!

All of this is exceptional advice, I'll def change loon's spread if I decide to add him back as He's replaced w/ lando I, as in the replay . But the team wasn't built to facilitate dos, he was more just the result of fiddling around with a few megas. The team was built around deo /sharp /aegi to set up hazards and do chunks of damage. Dos was added mostly as a fire resist but heatran came in and has been working decently.
 
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