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Why do UU teams get more rates?

Because it involves more originality? Nah. Oh well, here it is.

At a Glance:
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Where to start..?

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Bibarel (M) @ Leftovers
Ability: Unaware
EVs: 252 HP/252 Def/5 Spd
Impish nature (+Def, -SAtk)
- Waterfall
- Super Fang
- Swagger
- Thunder Wave

Of course, the invaluable lead. Bibarel is certianly is one of the better leads I have used, bar Electrode. He has mediocore Defenses so I decided to focus on only Defense and Hp.

Swagger and his ability Unaware is a ery deadly combo but, if you then add T-Wave for ParaFusion and then factor in Waterfalls flinch rate you have one P-Offd opponent. That not even the tip of the ice berg he still has one last skill slot to fill so why not go for something nearly Fail-Safe so SuperFang most definatly fills that niche.

Considering:
Amnesia over Waterfall

*****/5
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Poliwrath (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/252 Atk/5 Def
Adamant nature (+Atk, -SAtk)
- Waterfall
- Focus Punch
- Hypnosis
- Substitute

Wow, this guy is beyond amazing. He can come in on so many things and Set-Up. Need proof? He can get the drop on ALL rapid spinners, most water types, and to many other things to mention. I almost have to question his teir position.

Considering:
X over Waterfall

*****/5*
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Aggron (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/252 Atk/4 Def
Impish nature (+Def, -SAtk)
- Stone Edge
- Earthquake
- Taunt
- Thunder Wave

I needed 2 things that were on the same poke. The first being a Steel Type the secong it needed to learn T-Wave. So Aggron it is. T-wave + Taunt presumably stops pokes from setting up on him. S-Edge for stab Eq to mess up stuff. However, I very tempted at the moment to add most of his attack Ev's to SpDef so he can switch into Grass attacks/ SPecial attacks more readly.

Considering:
Mawhile over Aggron
SpDef Evs

***/5
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Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP/136 Def/120 SDef
Bold nature (+Def, -Atk)
- Psychic
- Earth Power
- Rapid Spin
- Stealth Rock

Generaic wall. I needed a spinner that was immune to them dreadful Toxic Spikes since Claydol is the only one, Biba says Hi! He grants me the added bonus of messing with Fighters and the aweful TechniTop. Support with SR and RS. Pyschic and Earth POwer so he doesnt just sit there.

Considering:
Rest for longivity

****/5
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poke479_3.png

Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Reflect
- Thunder Wave

Same story as Aggron I wanted a Ghost and one that could T-Wave. Helps me take town waters and while supporting the team with T-Wave and Refelct. It's immunities are very benificial as well.

Considering:

****/5
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Camerupt (M) @ Life Orb
Ability: Magma Armor
EVs: 252 Atk/44 Spd/214 SAtk
Naughty nature (+Atk, -SDef)
- Fire Blast
- Stone Edge
- Earthquake
- Hidden Power [Grass]

With all this Para being thrown around there has to be a reason, correct? Enter Camerupt.
Camerupt's impressive Attack stats are only hindered by his pitifull speed. now with T-wave speed is no longer a factor and he is able to clean up the mess that was left behind.
Honestly, He has yet to be a benifit to my team as much as i would like him to. Right now I'm looking for a different equally potent poke. Suggestions?

Considering:
X over Camerupt

***/5
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Summary:

Well, the intent of the team is to of course support the late game sweeper with paralysis and reisdual damage. I conveinatly marked the importance of my pokes at the bottom of each of thier summary. X/5 stars, 5 of course being the highest. Anything lower than that I am willing to discuss.

Thanks for reading!

 
Bibarrel-
Swagger isn't too brilliant to be honest, you're better off using Stealth Rock in that place so you have some rocks out early and to free up a slot on Claydol. Leave parafusion to the professionals (like Dunsparce). Furthermore I don't think confusion is something best brought out till later in the game when you've paralyzed most of your opponents team.

Aggron-
The only reason Aggron needs Taunt is to deal with Probopass who is usually EV'd to be slightly faster than Aggron.

Claydol-
I would shift those sdef EV's to satk, they're not really letting Claydol survive much more that it couldn't already survive with none. If you took my earlier suggestion about Bibarrel than Claydol could run Calm Mind instead. It'd catch a few people off guard for sure as they usually expect a Rapid Spin or pure support. Although if its just fighting resistance and Toxic Spikes you want ridding of than any old poison type would do the job perfectly.

Camerupt-
It really wants Solid Rock as its trait, Expert Belt is more preferable since you're hitting on alot of weaknesses. Overheat is probably a better option as you're really wanting to be in there than out again. Actually in any scenaro where you run Life Orb Overheat will always > Fire Blast anyway. If you're really intending to exchange Camerupt than I assume you'd be wanting a powerhouse who takes advantage of the paralysis granted.

Muk, Sudowoodo, Armaldo are all incredibly powerful tanks. Muk is great in any part of the game bringing massive bulky stats, second fighting resistance and great offense. Sudowoodo's recoiless Wood Hammer, STAB Stone Edge and Sucker Punch tears most things apart not to mention a movepool to spoil you. Armaldo just has overwhelming defense and offense, great offensive STAB to go with it.
 
This team has Lanturn, Quagsire and Grass pokemon issues.

Lanturn beats 4/6 of your pokemon with relative ease if Poliwrath doesn't set up a sub or if another pokemon is already asleep. It enjoys all the Thunder Waves being thrown around and can come in on Bibarel and Rotom to help with ease.

I suggest a Stun Spore user like Vileplume somewhere. It helps your grass weakness, stops Quagsire with Energy Ball and paralyzes those Ground types and Lanturn with Stun Spore.

I would suggest Bulk Up Poliwrath because I love it so much, but Hypno is much more beneficial to this particular team.

Hope this helps
 
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