AAA Why Was This Unbanned (SoR Zamazenta) [QC 2/2] [GP 1/1]

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Maia

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[SET]
Choice Band (Zamazenta) @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Heavy Slam

[SET COMMENTS]
With Zamazenta's high Attack only compounded by Sword of Ruin and excellent Speed tier that allows it to outspeed nearly the entire unboosted metagame, it serves as a potent wallbreaker that is capable of 2HKOing even dedicated physical walls like Mandibuzz and defensive Great Tusk with Close Combat. Crunch 2HKOes Psychic- and Ghost-types like Deoxys-D, Pecharunt, and physically defensive Gholdengo variants that would switch into Close Combat. Stone Edge helps against Flying-types like Zapdos and Dragonite that might otherwise survive a hit and KO Zamazenta back. Heavy Slam covers Fairy-type switch-ins like Scream Tail and Primarina. Due to Zamazenta's lack of reliable recovery, it appreciates entry hazard removal support from Great Tusk and Corviknight, the latter of which can also serve as a slow pivot to bring it in safely and help preserve its HP so it can take advantage of its great natural bulk. Zamazenta benefits from Knock Off users like Roaring Moon and Iron Treads removing Rocky Helmets, keeping it from getting worn down. Entry hazard setters like Garchomp and Deoxys-D help to chip down the likes of Fluffy Corviknight and Great Tusk to make them easier for Zamazenta to KO. Zamazenta is susceptible to being revenge killed by Choice Scarf Azelf, Dragonite, and most Deoxys-S variants, so defensive walls like Deoxys-D, Hisuian Goodra, and Scream Tail that can switch into them are needed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
 
Add Remove Highlight Comment
[SET]
Choice Band (Zamazenta) @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Heavy Slam / Fire Fang

[SET COMMENTS]
With high Attack only compounded by Sword of Ruin and an excellent Speed tier that allows it to outspeed nearly the entire unboosted metagame, Zamazenta serves as a potent wallbreaker that is capable of 2HKOing even dedicated physical walls like Mandibuzz and Regenerator defensive Great Tusk Not all defensive variants run Regen with Close Combat. Crunch 2HKOes Ghost- and Psychic-types like Deoxys-D, Pecharunt, and physically defensive Gholdengo variants that would switch into Close Combat. Stone Edge helps against Flying-types like Zapdos and Enamorus-T Dragonite that might otherwise live a hit and KO Zamazenta back. Heavy Slam covers Fairy-type switch-ins like Scream Tail and Primarina, while Fire Fang is more effective against Fluffy Corviknight and Skarmory variants. Due to its lack of reliable recovery, Zamazenta appreciates entry hazard removal support from Great Tusk and Corviknight, the latter of which can also serve as a slow pivot to bring it in safely. Entry hazard setters like Garchomp and Deoxys-D also help to chip down the likes of Corviknight and Great Tusk to make them easier for Zamazenta to OHKO. Zamazenta is susceptible to being revenge killed by Choice Scarf Azelf, Aerilate Too common to have to specify Dragonite, and most Deoxys-S variants, so defensive walls like Deoxys-D and Scream Tail Add an example that can reliably take on Azelf & Deoxys-S, the two other examples dislike switching into them most of the time that can switch into them are needed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
Grammar checked by:
Slither-Wing_Small.gif
 
Add Remove Highlight Comment
[SET]
Choice Band (Zamazenta) @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Heavy Slam / Fire Fang

[SET COMMENTS]
With high Attack only compounded by Sword of Ruin and an excellent Speed tier that allows it to outspeed nearly the entire unboosted metagame, Zamazenta serves as a potent wallbreaker that is capable of 2HKOing even dedicated physical walls like Mandibuzz and Regenerator defensive Great Tusk Not all defensive variants run Regen with Close Combat. Crunch 2HKOes Ghost- and Psychic-types like Deoxys-D, Pecharunt, and physically defensive Gholdengo variants that would switch into Close Combat. Stone Edge helps against Flying-types like Zapdos and Enamorus-T Dragonite that might otherwise live a hit and KO Zamazenta back. Heavy Slam covers Fairy-type switch-ins like Scream Tail and Primarina, while Fire Fang is more effective against Fluffy Corviknight and Skarmory variants. Due to its lack of reliable recovery, Zamazenta appreciates entry hazard removal support from Great Tusk and Corviknight, the latter of which can also serve as a slow pivot to bring it in safely. Entry hazard setters like Garchomp and Deoxys-D also help to chip down the likes of Corviknight and Great Tusk to make them easier for Zamazenta to OHKO. Zamazenta is susceptible to being revenge killed by Choice Scarf Azelf, Aerilate Too common to have to specify Dragonite, and most Deoxys-S variants, so defensive walls like Deoxys-D and Scream Tail Add an example that can reliably take on Azelf & Deoxys-S, the two other examples dislike switching into them most of the time that can switch into them are needed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
Grammar checked by:
Slither-Wing_Small.gif
Implemented thank you!
 
add remove conjecture
[SET]
Choice Band (Zamazenta) @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Heavy Slam / Fire Fang

[SET COMMENTS]
With high Attack only compounded by Sword of Ruin and an excellent Speed tier that allows it to outspeed nearly the entire unboosted metagame, Zamazenta serves as a potent wallbreaker that is capable of 2HKOing even dedicated physical walls like Mandibuzz and defensive Great Tusk with Close Combat. Crunch 2HKOes Ghost- and Psychic-types like Deoxys-D, Pecharunt, and physically defensive Gholdengo variants that would switch into Close Combat. Stone Edge helps against Flying-types like Zapdos and Dragonite that might otherwise live a hit and KO Zamazenta back. Heavy Slam covers Fairy-type switch-ins like Scream Tail and Primarina, while Fire Fang is more effective against Fluffy Corviknight and Skarmory variants. this move sucks too much and Heavy Slam hits real targets Due to its lack of reliable recovery, Zamazenta appreciates entry hazard removal support from Great Tusk and Corviknight, the latter of which can also serve as a slow pivot to bring it in safely. mention knock support for helments Entry hazard setters like Garchomp and Deoxys-D also help to chip down the likes of Fluffy Corviknight and Great Tusk to make them easier for Zamazenta to KO. Zamazenta is susceptible to being revenge killed by Choice Scarf Azelf, Dragonite, and most Deoxys-S variants, so defensive walls like Deoxys-D , Hisuian Goodra, and Scream Tail that can switch into them are needed. mention Zama likes pivoting teammates so it can preserve its very good bulk for an offensive mon

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:
QC 2/2!

C0YL0WW.gif
 
add remove conjecture
[SET]
Choice Band (Zamazenta) @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Heavy Slam / Fire Fang

[SET COMMENTS]
With high Attack only compounded by Sword of Ruin and an excellent Speed tier that allows it to outspeed nearly the entire unboosted metagame, Zamazenta serves as a potent wallbreaker that is capable of 2HKOing even dedicated physical walls like Mandibuzz and defensive Great Tusk with Close Combat. Crunch 2HKOes Ghost- and Psychic-types like Deoxys-D, Pecharunt, and physically defensive Gholdengo variants that would switch into Close Combat. Stone Edge helps against Flying-types like Zapdos and Dragonite that might otherwise live a hit and KO Zamazenta back. Heavy Slam covers Fairy-type switch-ins like Scream Tail and Primarina, while Fire Fang is more effective against Fluffy Corviknight and Skarmory variants. this move sucks too much and Heavy Slam hits real targets Due to its lack of reliable recovery, Zamazenta appreciates entry hazard removal support from Great Tusk and Corviknight, the latter of which can also serve as a slow pivot to bring it in safely. mention knock support for helments Entry hazard setters like Garchomp and Deoxys-D also help to chip down the likes of Fluffy Corviknight and Great Tusk to make them easier for Zamazenta to KO. Zamazenta is susceptible to being revenge killed by Choice Scarf Azelf, Dragonite, and most Deoxys-S variants, so defensive walls like Deoxys-D , Hisuian Goodra, and Scream Tail that can switch into them are needed. mention Zama likes pivoting teammates so it can preserve its very good bulk for an offensive mon

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:
QC 2/2!

C0YL0WW.gif
Implemented, thank you!

Good morning GP Team :sphearical:
 
add remove comment

[SET]
Choice Band (Zamazenta) @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Heavy Slam

[SET COMMENTS]
With Zamazenta's high Attack only compounded by Sword of Ruin and an excellent Speed tier that allows it to outspeed nearly the entire unboosted metagame, Zamazenta it serves as a potent wallbreaker that is capable of 2HKOing even dedicated physical walls like Mandibuzz and defensive Great Tusk with Close Combat. Crunch 2HKOes Ghost- and Psychic-types Psychic- and Ghost-types like Deoxys-D, Pecharunt, and physically defensive Gholdengo variants that would switch into Close Combat. Stone Edge helps against Flying-types like Zapdos and Dragonite that might otherwise live survive a hit and KO Zamazenta back. Heavy Slam covers Fairy-type switch-ins like Scream Tail and Primarina. Due to its Zamazenta's lack of reliable recovery, Zamazenta it appreciates entry hazard removal support from Great Tusk and Corviknight, the latter of which can also serve as a slow pivot to bring it in safely and help preserve its HP so it can take advantage of its great natural bulk. Zamazenta benefits from Knock Off users like Roaring Moon and Iron Treads to remove removing Rocky Helmets, keeping it from getting worn down. Entry hazard setters like Garchomp and Deoxys-D also help to chip down the likes of Fluffy Corviknight and Great Tusk to make them easier for Zamazenta to KO. Zamazenta is susceptible to being revenge killed by Choice Scarf Azelf, Dragonite, and most Deoxys-S variants, so defensive walls like Deoxys-D, Hisuian Goodra, and Scream Tail that can switch into them are needed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:

1/1 GP Team done
 
add remove comment

[SET]
Choice Band (Zamazenta) @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Heavy Slam

[SET COMMENTS]
With Zamazenta's high Attack only compounded by Sword of Ruin and an excellent Speed tier that allows it to outspeed nearly the entire unboosted metagame, Zamazenta it serves as a potent wallbreaker that is capable of 2HKOing even dedicated physical walls like Mandibuzz and defensive Great Tusk with Close Combat. Crunch 2HKOes Ghost- and Psychic-types Psychic- and Ghost-types like Deoxys-D, Pecharunt, and physically defensive Gholdengo variants that would switch into Close Combat. Stone Edge helps against Flying-types like Zapdos and Dragonite that might otherwise live survive a hit and KO Zamazenta back. Heavy Slam covers Fairy-type switch-ins like Scream Tail and Primarina. Due to its Zamazenta's lack of reliable recovery, Zamazenta it appreciates entry hazard removal support from Great Tusk and Corviknight, the latter of which can also serve as a slow pivot to bring it in safely and help preserve its HP so it can take advantage of its great natural bulk. Zamazenta benefits from Knock Off users like Roaring Moon and Iron Treads to remove removing Rocky Helmets, keeping it from getting worn down. Entry hazard setters like Garchomp and Deoxys-D also help to chip down the likes of Fluffy Corviknight and Great Tusk to make them easier for Zamazenta to KO. Zamazenta is susceptible to being revenge killed by Choice Scarf Azelf, Dragonite, and most Deoxys-S variants, so defensive walls like Deoxys-D, Hisuian Goodra, and Scream Tail that can switch into them are needed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:

1/1 GP Team done
Implemented, thank you!

And uploaded https://www.smogon.com/dex/sv/pokemon/zamazenta/almost-any-ability/
 
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