Okay, so hey guys. This is my first time making an RMT, so bear with me lol. Anyways, here goes it:
The Team
Butterfree (Popcorn) @ Focus Sash
Ability: Compoundeyes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Bug Buzz
- Quiver Dance
- Sleep Powder
- Hidden Power Flying
Okay the main point of this little guy is the obvious Sleep Powder, Quiver Dance technique. Butterfree is almost guaranteed a Sleep Powder to hit because of its ability and because the Focus Sash prevents it from being OHKO'd. After getting the Quiver Dance, Butterfree can pretty much just weaken the opponent's team very well. It's not really meant to be that much of a sweeper.
Gurdurr (Gumbi) @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Bulk Up
I usually use Gurdurr just to stall, and maybe get a few Bulk Ups in the process. I switch him in on the anticipated Toxic or Will-O-Wisp to give him the extra Guts boost he needs to get a Mach Punch in off the bat. I can also use him to start to set up and prepare to sweep on those who want to use entry hazards.
Floatzel (Jett) @ Choice Band
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Return
- Switcheroo
Alright now Floatzel is my favorite guy on the team. After setting up rain with Electrode, I can utilize his Swift Swim ability to be faster on pretty much every Pokemon that hasn't set up. The Choice Banded STAB Waterfall beasts up any Pokemon that dare stand against it. Sometimes, when I switch in on a Pokemon that likes to set up, I'll use Switcheroo to give them the Choice Band and force a switch out, which is pretty useful as well. This Floatzel has pretty much all around usefulness, but I especially like him as a late game sweeper.
Armaldo (Paul McCartney) @ Leftovers
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rapid Spin
- Swords Dance
- X-Scissor
- Stone Edge
Armaldo is really useful as a switch-in after Electrode sets up rain if Floatzel is just totally unable to switch in. For example, if an Ampharos was out there. I can use him to Rapid Spin out any entry hazards to give Floatzel a safer switch-in to sweep, I can Swords Dance if I'm 100% positive that the opponent can't do anything to me with their current Pokemon and proceed to go for the OHKO with any move. Plus, I'm pretty much guaranteed to go first because Armaldo has the Swift Swim ability as well. Armaldo and Floatzel work in great synergy.
Electrode (Elexplode) @ Damp Rock
Ability: Aftermath
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Taunt
- Rain Dance
- Explosion
- Volt Switch
Electrode's sole purpose is just to set up rain. It's pretty much essential for my team to be successful. It can Taunt opponents who are obviously going to set up which just ruin their day and may cause them to switch, which is all in my favor. If I'm feeling like having fun, it'll explode and ruin their day even more so I can get a safe switch into one of my sweepers. The Aftermath ability is great just in case it's KO'd before it can set up, but that rarely happens. It's a little too fast.
Piloswine (Manny) @ Choice Band
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stone Edge
Now you're probably wondering why I have a fully offensive Piloswine WITH Stone Edge, and that's great because my opponents do too. It totally catches them off guard. Its only use is pretty much to surprise foes and maybe get a kill, but I'll be honest. It's not too successful. I'm probably going to switch him with a more effective Pokemon. Suggestions?
Alright, so that's it. All criticism is of course accepted ^.^
The Team

Butterfree (Popcorn) @ Focus Sash
Ability: Compoundeyes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Bug Buzz
- Quiver Dance
- Sleep Powder
- Hidden Power Flying
Okay the main point of this little guy is the obvious Sleep Powder, Quiver Dance technique. Butterfree is almost guaranteed a Sleep Powder to hit because of its ability and because the Focus Sash prevents it from being OHKO'd. After getting the Quiver Dance, Butterfree can pretty much just weaken the opponent's team very well. It's not really meant to be that much of a sweeper.

Gurdurr (Gumbi) @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Bulk Up
I usually use Gurdurr just to stall, and maybe get a few Bulk Ups in the process. I switch him in on the anticipated Toxic or Will-O-Wisp to give him the extra Guts boost he needs to get a Mach Punch in off the bat. I can also use him to start to set up and prepare to sweep on those who want to use entry hazards.

Floatzel (Jett) @ Choice Band
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Return
- Switcheroo
Alright now Floatzel is my favorite guy on the team. After setting up rain with Electrode, I can utilize his Swift Swim ability to be faster on pretty much every Pokemon that hasn't set up. The Choice Banded STAB Waterfall beasts up any Pokemon that dare stand against it. Sometimes, when I switch in on a Pokemon that likes to set up, I'll use Switcheroo to give them the Choice Band and force a switch out, which is pretty useful as well. This Floatzel has pretty much all around usefulness, but I especially like him as a late game sweeper.

Armaldo (Paul McCartney) @ Leftovers
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rapid Spin
- Swords Dance
- X-Scissor
- Stone Edge
Armaldo is really useful as a switch-in after Electrode sets up rain if Floatzel is just totally unable to switch in. For example, if an Ampharos was out there. I can use him to Rapid Spin out any entry hazards to give Floatzel a safer switch-in to sweep, I can Swords Dance if I'm 100% positive that the opponent can't do anything to me with their current Pokemon and proceed to go for the OHKO with any move. Plus, I'm pretty much guaranteed to go first because Armaldo has the Swift Swim ability as well. Armaldo and Floatzel work in great synergy.

Electrode (Elexplode) @ Damp Rock
Ability: Aftermath
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Taunt
- Rain Dance
- Explosion
- Volt Switch
Electrode's sole purpose is just to set up rain. It's pretty much essential for my team to be successful. It can Taunt opponents who are obviously going to set up which just ruin their day and may cause them to switch, which is all in my favor. If I'm feeling like having fun, it'll explode and ruin their day even more so I can get a safe switch into one of my sweepers. The Aftermath ability is great just in case it's KO'd before it can set up, but that rarely happens. It's a little too fast.

Piloswine (Manny) @ Choice Band
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stone Edge
Now you're probably wondering why I have a fully offensive Piloswine WITH Stone Edge, and that's great because my opponents do too. It totally catches them off guard. Its only use is pretty much to surprise foes and maybe get a kill, but I'll be honest. It's not too successful. I'm probably going to switch him with a more effective Pokemon. Suggestions?
Alright, so that's it. All criticism is of course accepted ^.^