This is my first post and I'm hoping im following the guidelines pretty carefully. Last thing i want is to blow my first shot so here it goes:
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP / 252 Atk
Nature: Adamant
-Earthquake
-Iron Head
-Ice Punch
-Bullet Punch
This seems to end up being my lead most of the time. Good bulk and killer attack makes it very durable and powerful. I replaced Meteor Mash with Iron Head for accuracy and the occasional flinch and Ice Punch helps get rid of any annoying Ground/Flying/Dragon types.
Murkrow @ Eviolite
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Nature: Sassy
-Perish Song
-FeatherDance
-Mean Look
-Roost
With Eviolite, Murkrow's SDef goes up to 300, though leaving its Def at only around 180 but that's why FeatherDance is there (Sharply lowers attack). I average around at least 2 kills everytime i use this and Perish Song is a great way to force switches, especially sweepers.
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Nature: Adamant
-Bug Bite
-Bullet Punch
-Roost
-Swords Dance
Great bulk, great power, teams up very well with any of the pokemon the team whether it deals enough damage so a team member can finish the job, or just finish the job itself.
Galvantula @ Life Orb
Ability: Compoundeyes
EVs: 255 SAtk / 255 Spd
Nature : Timid
-Thunder
-Bug Buzz
-Energy Ball
-Hidden Power (Ice)
Highly underestimated sweeper in-game. Out speeds most things with its incredible special attack. Thunder and B.Buzz for STAB, Energy Ball mainly for Swampert, and Hidden Power (ice) for Flying/ Dragon types.
Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Nature: Jolly
-Earthquake
-Stone Edge
-Waterfall
-Dragon Dance
Pretty classis G-dos set. Works pretty well at the very start of game when setting up on something like a Forretress, especially with Moxie.
Hitmontop @ Leftovers
Ability: Technician
EVs: 188 Atk / 224 Def / 96 SDef
Nature: Adamant
-Stone Edge
-Sucker Punch
-Mach Punch
-Bulk Up
Mainly only used late in-game. 90% use Bulk Up then keep using STAB priority Mach Punches.
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP / 252 Atk
Nature: Adamant
-Earthquake
-Iron Head
-Ice Punch
-Bullet Punch
This seems to end up being my lead most of the time. Good bulk and killer attack makes it very durable and powerful. I replaced Meteor Mash with Iron Head for accuracy and the occasional flinch and Ice Punch helps get rid of any annoying Ground/Flying/Dragon types.
Murkrow @ Eviolite
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Nature: Sassy
-Perish Song
-FeatherDance
-Mean Look
-Roost
With Eviolite, Murkrow's SDef goes up to 300, though leaving its Def at only around 180 but that's why FeatherDance is there (Sharply lowers attack). I average around at least 2 kills everytime i use this and Perish Song is a great way to force switches, especially sweepers.
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Nature: Adamant
-Bug Bite
-Bullet Punch
-Roost
-Swords Dance
Great bulk, great power, teams up very well with any of the pokemon the team whether it deals enough damage so a team member can finish the job, or just finish the job itself.
Galvantula @ Life Orb
Ability: Compoundeyes
EVs: 255 SAtk / 255 Spd
Nature : Timid
-Thunder
-Bug Buzz
-Energy Ball
-Hidden Power (Ice)
Highly underestimated sweeper in-game. Out speeds most things with its incredible special attack. Thunder and B.Buzz for STAB, Energy Ball mainly for Swampert, and Hidden Power (ice) for Flying/ Dragon types.
Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Nature: Jolly
-Earthquake
-Stone Edge
-Waterfall
-Dragon Dance
Pretty classis G-dos set. Works pretty well at the very start of game when setting up on something like a Forretress, especially with Moxie.
Hitmontop @ Leftovers
Ability: Technician
EVs: 188 Atk / 224 Def / 96 SDef
Nature: Adamant
-Stone Edge
-Sucker Punch
-Mach Punch
-Bulk Up
Mainly only used late in-game. 90% use Bulk Up then keep using STAB priority Mach Punches.