Dear Evie,
You are Absurdism.
Epistemology is lowk my favourite school of philosophy so we love a bit of absurdism. Absurdism itself isn’t really the best brand of existentialism (though Kierkegaard is the GOAT in general) but it is, in itself, kind of an absurd theory. Everything about existence that supplies absurdism with its premises -- the innate chaos and non-sensicality of the world, the diagnosis of human behaviour being futile but not felt as such -- pre-dated absurdism far beyond the chain that most philosophers grant it. Chaotic existence is the premise that resulted in pantheonic belief systems, which is where human philosophy first began; the futility of human behaviour meanwhile is the condition that humans have almost always operated under and therefore underpins every belief system besides teleological or monotheistic ones, as they aim to skirt the issue. Absurdism’s never really been anything new, which makes its own existence as a new-age philosophy pointless despite seeming pretty rational, and I suppose that’s more evidence it’s correct than anything else.
[Passive 1: Perspective Begets Reason]
The reason Kierkegaard’s the GOAT is he understood this. The core, over-simplified, syllogism of absurdism upon which the rest of it is built is:
Premise 1: Humans are rational
Premise 2: The world isn’t rational
Conclusion: That’s absurd
But only under Kierkegaard’s understanding of rationality can absurdism be practical. It’s true that humans attempt to reason, but while most philosophers think humans are actually able to do this, the good absurdists understand that reason is itself strictly restricted. Humans can only reason with reasons they know, and knowledge is critiqued via the reason already available to humans. The circularity of this is how cognitive feedback loops arise, and that is inescapable.
As the embodiment of understanding the limits of rationality, you also screw with everyone else’s. On odd nights, if somebody targets you with an investigative ability, their ability will either be incorrect (if it is simple to do so, such as an alignment cop stating you are the opposite alignment), or fail entirely if the ability cannot easily be incorrect (such as a rolecop). This is the highest priority modifier, and so any modifier that would generally ensure, for example, correct results or that the ability cannot fail, will be ineffective against your absurdity. On even nights, this passive ability does nothing, and investigative results will operate as usual.
[Active 1: Incommensurability (Other People)]
I love this word. Commensurate effectively just means compatible, but somewhere along the line it completely replaced the word compatible in my mind (aside from tech), so now I sound like a dickhead whenever I use the word in casual conversation. But I can’t help it. Anyway, Kierkegaard’s use of commensurability was particularly prevalent within his epistemological theory and, resultantly, anthropological theory. Because epistemology and anthropology are essentially the same thing, as long as you have requisite understanding of both. Particularly it concerns human relationships and society, since most relationships in our lives can be boiled down to the commensurability of our existing reason and beliefs with the other agent. Understanding this, sadly, hasn’t been effective for me on Grindr. “Hey baby I think we’re commensurate wanna meet up?” doesn’t seem to be a good pickup line, for some reason.
At night you may target another player with “Night X -- Win The Game This Is A Broken Ability [PLAYER1]”. You will use your broken ability against PLAYER1 and win the game on sight. Unfortunately, the language game you operate under is incommensurate with PLAYER1, and resultantly your action will have no actual effect. Your target will, however, learn that you targeted them last night by receiving the following message: “Evie visited you last night.”.
[Active 2: Incommensurability (Existence)]
Uhhhh this one’s dark, but you chose absurdism so wcyd. One of the main attempts from teleological philosophy to discredit absurdism has always been that if existence is futile, why not just kill yourself. This argument is total cope from those who’ve bought into a theory of ultimate meaning and purpose, and is basically just a “no ur wrong” because they don’t want to engage at all with the theory that they might not be completely correct, and absurdism’s weaknesses (the rationalism part) cannot be challenged by teleological philosophy because they also believe in human rationalism. But since absurdism itself doesn’t really engage with the pragmatic -- you have other brands of existentialism like humanitarianism and nihilism for that -- they never really came up with a good counter-argument. So you get it as an ability.
At night you may target yourself with “Night X -- idk die I guess”. You will not kill yourself, because I’m qualified in self-harm and suicide prevention and risk management and so I’m fundamentally not going to put an ability that does that in a game. However, you will act as though you are doing that. As a result, if your target gets modified in some way (such as through a bus driver, redirector, etc.) you will kill whoever replaces yourself as the target of this ability.
You are Town. You win when all mafia are dead.