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NOC WikiMafia 2 Game Thread [Day 4]

VOTECOUNT 3.8?? 3.7 I think I did 6 twice so might be 8. EoD3, anyway.

DBD (6) -
des, genisu, Peum, phoopes, saber, Psy
liquidrelief (5) - ShyPebble, a fairy, AirC, Tommy, Flandrs
saber (3) - Hydro, Bliz, liquid
genisu (1) - DBD

Not Voting (1) - pulsar

The vote tied. (Yes, this is correct. Yes, I know 5 and 6 are different numbers).

As a result, as it's end of day, the vote is tiebroken by the invisible mayor as noted in the OP.

The invisible mayor voted for...

Dear liquidrelief,

You are Godspeed You! Black Emperor.

Holy shit this is based, great choice. Godspeed You! Black Emperor is an anti-capitalist, anarchist collective of politically active musicians that has as a project been around since 1994. Owing to their structure as a collective, the group espouses hierarchy internally, likely resulting in attracting the types of musicians that hold great political views. They were also misconstrued as terrorists, correctly speaking about the topic and that their pleasant treatment by the FBI and police was pretty much just because they were white middle class Canadians.

[Passive 1: Mega-Collective]

This article was a great choice by you and I can only apologise for phoning it in on this one. Someone had to get this role in a 20-role game, and it does fit your flavour. But now that I am (very late on, because this was an article I had no frame of reference for) reading this, I could have probably come up with something way cooler with more time and energy.

As a mega-collective, the members of Godspeed You! Black Emperor change frequently. And with an actively maintained non-hierarchical structure, newcomers to the group will be valued as equally as everyone else. You will recruit the first player in this game to die to your collective and, as a result, adopt all of their abilities, including their Passive 1. Essentially, you’re a backup of the first role that dies.

[Passive 2: Redistributive Wealth]

Listen, it’s not your fault the world works this way, it’s just how it is. You got born with the wealth, so more wealth is simply your birthright, right? Sure, the proletariat might be allowed to get degrees now, but they work for you, so their knowledge is basically your knowledge.

If a player targets you with an ability you have learned the name of via Active 1: Landlord, or that you have witnessed them using via Active 2: Credit Check, you will receive a one-shot use of this ability.

[Active 1: Landlord]

There’s nothing wrong with housing being privatised, trust. Like yeah, the right to shelter is protected by the UN, but that’s the Government’s problem. If people don’t want to pay up, they can find somewhere else to live. Your properties are yours, that’s why you build em, or buy em from other people who already built em, pretty much the same thing. Makes the world go round, etc. etc..

At night you may target a player with “Buy [PLAYER1]’s House”. You will become PLAYER1’s landlord, and thus it’s only fair that you now surveille their property. Because, y’know, what if they get a pet? You charge extra for that. As a result of this surveillance, you will learn the identities of anyone who visits PLAYER1 tonight.

[Active 2: Credit Check]

Money can be used in two ways. It can be used to buy stuff, and it can also be used to sell stuff. Or, I mean, in the case of being a landlord, people aren’t really buying anything from you, they’re just forced to give you money or you’ll make them homeless. It’s more like blackmail, really. Uhhh but your role’s designed in a your first Active ability is the “buy” component and this one’s the “sell” component, so we’ll ignore that.

At night you may target a player with “Credit Check [PLAYER1]”. PLAYER1, having come to you for a mortgage, has also obviously given you permission to investigate them a little bit. As a result, you will learn the name of one of PLAYER1’s Active abilities, determined at random. Furthermore, if the ability is currently locked, you will learn its unlock condition.

You are Town. You win when all mafia are dead.
 
Last edited:
##Vote DBD
Actually this vote was posted at 22:00

Mod ruling for the rest of the game, no buzzer beaters. Your vote needs to be posted at xx:59

Therefore how I resolved was correct.

This is, to be clear, a common hosting style that is usually unannounced until relevant. While it's not my ordinary style, it has accidentally become it for this game; the error I initially thought I made was not changing the numbers when moving Flandrs' vote. As Flandrs' vote wasn't valid under a no buzzer beater hosting style, it means that from a game point of view no mistake was made, even if the game didn't quite align with my intentions.

This wouldn't change the outcome of any prior days.

Sorry for the ordeal.
 
Day 4 Start
HydrogenHydreigon
died last night.

Dear HydrogenHydreigon,

You are Caffeine.

Hell yeah brother, caffeine! The most important drug in human history and development, caffeine is basically a cheat code to life. Somehow it’s snuck under the radar and never been regulated, despite very occasional attempts only by religious leaders, which might be because everyone who’s ever lived in a time and place where caffeine is available has been addicted to it. Which is no surprise when caffeine improves both physical and mental capabilities, and even has a built-in mechanism where being addicted to it doesn’t seem to really cause death? Apparently if you’re addicted to caffeine enough you build up a tolerance to the negative health impacts like blood pressure and messing with the heart so they stop happening, but you don’t build a tolerance to the performance-enhancing impacts of caffeine itself. Which is a really cool thing to learn, as a caffeine addict.

[Passive 1: Addiction]

Incredibly, caffeine addiction isn’t currently diagnosable. Like, the global consensus diagnostic manual that pretty much every healthcare provider legally has to abide by doesn’t include it as a potential diagnosis. Which is bizarre considering you could ask any random person on the street “can you become addicted to caffeine” and they would almost certainly say yes. Wikipedia even states there isn’t really such a thing as caffeine withdrawal which, as a caffeine addict who has quit it at various times in my life, I can tell you right away is not correct. I can only imagine the scientists who made the diagnostic manual were addicted to caffeine and didn’t want to admit it.

As the embodiment of addiction, and indeed the substance responsible for the highest number of addicts in the world, you are pretty habit-forming in those who you encounter. As a result, should somebody target you with an ability twice over the course of the game, you will force them to target you the night after the second time they target you. Should this happen, the player will receive the following message at the beginning of the following night: “You must target HydrogenHydreigon with at least one ability tonight”.

[Active 1: Basically a Steroid]

Caffeine is… basically a steroid. What sets it apart from what we usually term steroids is that it’s more widely used for its cognitive benefits over its physical benefits, I suppose. But it’s still basically a steroid.

At night you may target another player with “Night X -- Roid Up [PLAYER1]”. You will roid up PLAYER1 and, as a result, PLAYER1 will become generally over-active tonight. This means that abilities that target PLAYER1 will target not only PLAYER1, but PLAYER1’s targets tonight. Impacted players will not learn who else was affected by their ability, but will receive the requisite number of results. This doesn’t affect lethal actions

[Active 2: Medicine]

Caffeine is also straight up medicine, apparently. I mean, I knew it was effectively medicine because everyone with unmedicated ADHD in the entire world self-medicates with caffeine, but ADHD has funky drug interactions far beyond caffeine so I didn’t think it really counted. But Wikipedia tells us it’s on the WHO list of essential medicines because it saves the lives of premature babies? As if caffeine could become any better.

At night you may target another player with “Night X -- Supply Essential Medicines to [PLAYER1]”. If PLAYER1 would usually die tonight, they will not die and any lethal actions trying to target them will return that they failed.

[Active 3: gm]

Ultimately, caffeine is one of the first thing that huge numbers of people do with their day. If they don’t have caffeine before leaving the house, the first thing they do when they get to work is make a coffee. This is mostly because we live in a dystopia where people are unhealthily sleep deprived, which sucks! But still, boosting people’s efficacy during the day is something you’re good at.

At night you may target another player with “Night X -- Say gm to [PLAYER1]”. You’ll say gm to PLAYER1 and, as a result, PLAYER1 will become much more effective today. This amounts to them receiving a +1 to their vote weight today. They will not be informed of this.

You are Town. You win when all mafia are dead.

Day 4 start!
 
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