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Will-o-Wisp 4ever !

Hello people !

Here is a team I made to replace my old RD team, because I found it quite redundant (and it doesn't work very well too :p). I tried to be original and surprise my opponents ; I must say that this team works very well. But I still need advices, so I post it.

TEAM BUILDING

First, I wanted a powerful lead who can win against most of the common leads. Immediately, a name strikes in my head : Machamp. I ran with him, because I tested him before, and I found he is a beast.
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Now, I needed a revenge killer who can deals with Psychic Machamp's weakness. He should also be able to face the leads Machamp can't take down. He must be fast, and it would be even better if he can cripple his opponent with his Choice Scarf. You probably found it : it's Rotom-H.
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I wanted a powerful late game sweeper who can destroy the opponent's team if play correctly. He must be bulky, and with a priority move. Even if he's not the king anymore, why not run with Scizor ? He is still a huge threat.
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Now I have a huge Fire weakness. A Pokemon who can resist or absorb the fire would be the best. I chose Heatran, but it's not the classic Scarfer/Specser/Orber we all know. It's a completely different set, which surprise Heatran's usual checks, such as TTar and Gyarados.
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Okay, now I want a very fast and very powerful special sweeper, who would be complementary with Heatran and who would have a good type coverage. Starmie immediately came in my mind.
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To finish it, a physical sweeper who can rip the opponent's team when launched. I first thought to Bulky DDos, that I always loved ; but it would give me a 3x Electric weakness. For his excellent attack, his great defenses, his numerous resistances and his good offensive movepool, Dragonite took the final slot in my team.
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I found a lot of people are prepared for Machamp lead now, so I decided to replace him with a lead who can sweep classic leads quite easily and lay down the rocks, because many people said I need rocks to help Nite and Zor (and God that was true ^^). Metagross is my new lead.
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INTO THE DEPTHS
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Metagross @Lum Berry
Adamant Nature
Clear Body
252 PV / 40 Spe / 216 Atk
- Stealth Rock
- Bullet Punch
- Earthquake
- Meteor Mash

I replaced Machamp with him because Champ was countered too often. This guy makes an excellent lead, able to lay down the rocks (this missed to Machamp), sweep with Earthquake and MM, and finsih weakened enemies like Infernape or Tran with BP. I didn't chose Explosion because Gross helps me in the mid-game.

Metagross against the ten most used leads :
Green isn't a problem, Orange is quite difficult and Red is a problem.
Azelf - I just begin with MM. If he SR, I finish him with BP. If he Fire Blast me, I resist and I finish him. I won almost everytime/
Machamp - Two MM and it's okay. But with the confusion hax...
Aerodactyl - Two Bullet Punch and it's over.
Metagross- I lay down the rocks while he EQ me. Then I switch to Rotom and trick my Scarf while he lays down his rocks.
Swampert - This one is tough. I usually just SR the first turn and switch to Rotom to avoid the Earthquake. But if he used EQ first turn, Metagross is harm.
Jirachi - Earthquake to death.
Infernape - I resist to a Fire-attack and I KO him back with EQ and BP.
Roserade - MM to death. The Lum Berry prevents the sleep.
Heatran - Same as Infernape.
Ninjask - I switch to Tran to scare him, and it's okay. I will kill him later in the battle.
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Rotom-H @Choice Scarf
Timid Nature
Levitate
252 SpA / 4 SpD / 252 Spe
- Thunderbolt
- Overheat
- Shadow Ball
- Trick
Rotom-H is probably one of the best revenge killers in the game. He has good defences and special attack. His quite low speed is easily fixed with the Scarf set. Usually, I come on a sweeper or a staller who can't do anything or who's weak to me, Trick my Scarf on the switch, and begin RK. Tricking during the switch often gives good results, except if the opponent switch on a Choiced Pokemon ^^ Thunderbolt is here for the STAB, Overheat crushes Pokemon such as Magnezone or Scizor, and Shadow Ball is a good solution against Gengar or Celebi.
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Scizor @Life Orb
Adamant Nature
Technician
4 HP / 252 Atk / 252 Spe
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
Scizor is just a beast. Even if he has many counters in today's metagame, the red insect is always a top threat. I decided to run with the Swords Dance set, because the Choice Bander wasn't flexible enough for me. I just come on a resisted attack, SD on the switch, sometimes even two, and let's start the rampage. Bullet Punch needs no introduction, probably the ultimate move on Scizor. Superpower destroys stuffs like Zone, Tran, or TTar. Bug Bite is a 135-power move thanks to Technician and STAB.

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Heatran @Leftovers
Flash Fire
252 HP / 252 SpD / 4 Spe
Calm Nature
- Flamethrower
- Earth Power
- Substitute
- Will-o-Wisp
Heatran is probably the core of the team. I red the Smog's article about underrated movesets and I tested it. I never changed it. I come on Scizor, Celebi or stuffs like that, sub on the switch. Many people expect a Choice set, so they switch to TTar or Dos to take a Fire-attack. This is when they are completely crippled by Will-o-Wisp. :naughty: With their attack reduce in half, they are unable to KO Heatran, and I can destroy them (I often 3-4HKO Gyarados with Heatran's Flamethrower and W-o-W... not a joke). Flamethrower and Eatrh Power are here for type coverage.
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Starmie @Life Orb
Timid Nature
Natural Cure
252 SpA / 4 SpD / 252 Spe
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Starmie : a faster, powerful special sweeper with an excellent type coverage and even better when paired with Tran. What could I say more ? This alien fish is able to sweeps almost everything in the late game, thanks to his very good Special attack and humongous Speed. Hydro Pump is the primary STAB, OHKO almost everything who don't resist it ; Thunderbolt is the doom of Gyarados and 2HKO bulky Waters. Ice Beam for Flygon or Nite ; Rapid Spin to destroy the spikes who harm Scizor or Nite.
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Dragonite @Leftovers
Nature Adamant
Inner Focus
252 HP / 52 Atk / 204 Spe
- Dragon Dance
- Earthquake
- Dragon Claw
- Fire Punch
Dragonite is the final physical sweeper, able to crush an entire team after two DD. Even with one, he becomes a deadly threat. Dragon Claw is the obvious STAB ; I prefer this to Outrage because I don't want to be locked against a Steel-type, and it does the same KOs after one DD. With Eatrhquake, I'm able to touch all the metagame neutrally, except for Skarmory and Levitate Bronzong. This is when Fire Punch comes. He's really excellent, can switch-in very easily, set up the DD and sweep.

And here is my team. It took time to build it, but I'm really proud of it. It works really well, and is able to defeat a lot of teams who are unprepared to my Burn Heatran ^^ But, I still have problems.

Gyarados after two DD destroys my team. Usually when I saw him, I do a blind switch to Starmie and scares him off. But it doesn't work everytime.
An Electivire who gain the Motor Drive boost on a Thunderbolt destroys my team.
Stall teams usually wall me, and I can't do a lot against them.

Thank you to red all this. I hope you will have some advices for me.
 
Some quick advice:

-You need stealth rock. Shuca/Passho tran works well with machamp, as you can switch into metagross. You can still keep WOW, you would lose sub. Stealth rocks are just important to pass up, because gyara and nite can't switch in nearly as much.

-Psychic is a bit unnecessary on starmie. Hydro pump already deals with gengar and weakened machamp. Rapid spin would help your nite out alot, and also scizor who hates repeated spikes and stealth rock.
 
Thank you ^^

Sub is indispensable on Tran, I can't replace it with SR.
Rapid Spin would be good, I will think about it.

I wanted to try an Empoleon lead like this :
Empoleon @ Chople Berry
Torrent
150 PV/112 Vit/248 AttSpé
Modest
- Hydro Pump
- Stealth Rock
- Aqua Jet
- Ice Beam

Would it be a good addition to my team ?
 
The problem is that gives you two waters with minimal electric resistance and a weakness to things like jolteon or starmie. What you could do is move starmie to the lead spot and make machamp a subchamp. [sub/d-punch/payback/stone edge] Subchamp is great because it can set up on pursuit or crunch and force your opponent to sac something to d-punch or payback to break the sub. Starmie is an excellent lead as it can bring most other leads to the sash and spin the rocks away while KOing them. Leads that stop starmie like the rare tyranitar can be easily dealt with and set up on by machamp. Although you are against it, having sub on machamp would leave room for SR on heatran, but that's your choice I guess.
 
If you are unsure about the final moveslot on starmie, you can try substitute, so on a predicted switch, you can substitute and kill whatever the opponent has as a check/counter to starmie with minimal damage as the substitute will take the hit, which gives you a good chance to sweep without trouble. Obviously this does not work against blissey.
 
The problem is that gives you two waters with minimal electric resistance and a weakness to things like jolteon or starmie. What you could do is move starmie to the lead spot and make machamp a subchamp. [sub/d-punch/payback/stone edge] Subchamp is great because it can set up on pursuit or crunch and force your opponent to sac something to d-punch or payback to break the sub. Starmie is an excellent lead as it can bring most other leads to the sash and spin the rocks away while KOing them. Leads that stop starmie like the rare tyranitar can be easily dealt with and set up on by machamp. Although you are against it, having sub on machamp would leave room for SR on heatran, but that's your choice I guess.

I think you didn't understand. The Burn Heatran set needs Substitute. If I WoW on the switch and the opponent brings a Heatran or an Infernape, Heatran is dead. It's an indispensable move to scout the opponent's team, and take the advantage.
 
Starmie is thrifty in the late game, but my thoughts are that its outclassed on this team by LO Jolt. TBolt/HP Ice/Shadow Ball/Sub or Baton Pass, Timid and max speed and sp attack of course. Its a very similar moveset to the one. you run, but sweeps through most late game threats, and absorbs stray thunder waves and thunderbolts, making it a fair switch in to scarf rotom. LO Jolt really benefits from stealth rock, so make sure its up. If not, I suggest adding recover to Starmie over Psychic.
 
Anyway, I changed my lead. Now I run a classic Metagross lead, but with some arrangements :
Metagross @ Lum Berry
Clear Body
252 PV / 40 Spe / 216 Atk
Adamant
- Stealth Rock
- Meteor Mash
- Bullet Punch
- Earthquake

Okay I know : "Dood, where the hell is BOOMBADABOOM ?" Well, I decided to forget Explosion because this Metagross helps me a lot in the mid-game.

I put RS over Psychic in Starmie. Do you have anything else to say ?
 
Just a little suggestion, you may want to put roost somewhere on your Dragonite so it can boost then recover any damage. Perhaps over fire punch as Heatran/Rotom-H can deal with Skarmory before Dragonite comes out.

Anyway solid team and good luck.
 
To Xav : thanks, but Fire Punch take by surprise SkarmZong, and it's also a good idea to crush Pokemon who would otherwise resist to Nite, like Celebi.
 
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