Batty (Crobat) @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Cross Poison
- Defog
I chose Crobat as a physical wall and also rock removal, which is VERY helpful on a flying Monotype, especially to Zard-Y, because Stealth Rock would otherwise wreck this team. HE is also a good U-Turner to switch out of a threat to a counter, like Charizard if a Ice type is present. Also, Brave Bird and Cross Poison for reliable STAB. But, due to the bonus and restriction of the band, you'll mostly be using Brave Bird since it packs a whopping 120 base power. Because of this and Defog, he is my recommended lead, although you'll want to switch if you're using Defog or something that walls Flying Types like Aggron is present.
Dragon (Charizard) (M) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- SolarBeam
- Flare Blitz
- Earthquake
- Roost
Ah yes, the mega of this team. Charizard is VERY useful when against something like Mawile that walls Crobat. I picked Solar Beam and Earthquake for coverage vs pesky Water, Rock, Ice, and Electric types, all of which give this team MAJOR problems. He really gets a lot done, and Solar beam is the reason I chose Y over X. With the new ability Drought, SOlar Beam becomes REALLY dangerous for water and rock types, since it only takes one turn and OHKOs so many threats like Azumarill and his glaring weakness to Rock. There aren't many threats that do not die to Solar Beam or Earthquake. Plus, no Dragon weakness! YAY! But really, this guy is GOOD.
Fruitosaur (Tropius) (M) @ Yache Berry
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Sunny Day
- SolarBeam
- Synthesis
- Earthquake
The ONLY reason this guy is on this team is because I like him. His stats suck, and Ice is a glaring 4X weakness. Why does he suck so bad?!?!?! Anyway, He's ANOTHER SOlAR BEAM USER. This time, however, it is for really good STAB. the Yache Berry is to let him live longer versus Ice types, although he won't be seeing action versus those guys. In case you have to send him out against Ice types, Earthquake is a reliable coverage option. But seriously, Ice types WILL WRECK HIM! But, he is a good choice versus Rock types, due to being part Grass. Not very good, but in my eyes, he is AWESOME! Although versus Ice Types, he will not live long :(. So yeah. Tropius.
Phoenix (Moltres) @ Life Orb
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Sunny Day
- SolarBeam
- Fire Blast
- Hidden Power [Ground]
WHAT?!?! ANOTHER Fire/Flying Type?!?!? Yeah, Moltres is on here too. He is ALSO a Sunny Day user, and ANOTHER Solar Beam user. In case you can't tell, my style is to murder anything before it can hit me. Moltres is good at doing JUST THAT. SOlar Beam and HP Ground are there for the same reason as Charizard's Solar Beam and Earthquake, since they are the same type after all. Because of that, they also share that same glaring weakness to Rock. Fire Blast is for VERY GOOD STAB, which is only helped by Sunny Day or Zard-Y's Drought that hits VERY HARD on anything that doesn't resist it. The downside is he is 2 tiers worse, but who cares?
Badass Raptor (Staraptor) (M) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Brave Bird
- Hidden Power [Ground]
- Return
- Double-Edge
Ah, yes, Staraptor.I have not used you until this team. His Brave Bird is a MONSTER, OHKOing stuff that doesn't resist it, at the cost of recoil. The downside is three BB's and you're dead. Giga Impact and Return are for VERY powerful STAB, and Hidden Power is for type coverage. Yes, EVERY LAST ONE of this thing's weaknesses, Rock,Ice,and Electric, are weak to Ground. Take this to your advantage with the other members of the team and ALWAYS HAVE GROUND MOVES ON HAND WITH A FLYING TYPE MONOTYPE TEAM! ANyway, Reckless boosts Brave Bird and Double Edge. Said Moves+STAB+ RECKLESS on top of its 120 attack + EVs makes for TOTAL DEVASTATION against anything that doesn't resist them, although the recoil price is HEAVY. So, yeah. Staraptor.
STALLER (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Roost
- Earthquake
- Taunt
- Acrobatics
Gliscor, the ULTIMATE staller, is on this team too. The upside of his type is he is immune to one of Flying's weaknesses, Electric. The downside is, Like Tropius, he has a 4X weakness to Ice. Fortunately, Earthquake is useful for Type Coverage AND STAB. Poison Heal recover twice as much as Leftovers, so this thing will REFUSE TO DIE. SERIOUSLY. This thing has DEFINITELY EARNED its Nickname. ANy minor hit it takes, just shrugs it off with Poison heal. Any 2x hits? in a couple of turns, back up to full. It is AMAZING to stall. So, yeah. Gliscor.
That is my team. I am open for improvements.
THREATLIST:
Rock, Ice, and Electric Types: If counters are gone, they will WRECK MY FACE.
Stealth Rock: If Crobat is down, Stealth Rock will do MAJOR damage to almost everyone.
IMPORTABLE:
Batty (Crobat) @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Cross Poison
- Defog
Dragon (Charizard) (M) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- SolarBeam
- Flare Blitz
- Earthquake
- Roost
Fruitosaur (Tropius) (M) @ Yache Berry
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 30 Atk / 30 Def
- Sunny Day
- SolarBeam
- Synthesis
- Earthquake
Phoenix (Moltres) @ Life Orb
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Sunny Day
- SolarBeam
- Fire Blast
- Hidden Power [Ground]
Badass Raptor (Staraptor) (M) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Brave Bird
- Hidden Power [Ground]
- Return
- Double-Edge
STALLER (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Roost
- Earthquake
- Taunt
- Acrobatics
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Cross Poison
- Defog
I chose Crobat as a physical wall and also rock removal, which is VERY helpful on a flying Monotype, especially to Zard-Y, because Stealth Rock would otherwise wreck this team. HE is also a good U-Turner to switch out of a threat to a counter, like Charizard if a Ice type is present. Also, Brave Bird and Cross Poison for reliable STAB. But, due to the bonus and restriction of the band, you'll mostly be using Brave Bird since it packs a whopping 120 base power. Because of this and Defog, he is my recommended lead, although you'll want to switch if you're using Defog or something that walls Flying Types like Aggron is present.
Dragon (Charizard) (M) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- SolarBeam
- Flare Blitz
- Earthquake
- Roost
Ah yes, the mega of this team. Charizard is VERY useful when against something like Mawile that walls Crobat. I picked Solar Beam and Earthquake for coverage vs pesky Water, Rock, Ice, and Electric types, all of which give this team MAJOR problems. He really gets a lot done, and Solar beam is the reason I chose Y over X. With the new ability Drought, SOlar Beam becomes REALLY dangerous for water and rock types, since it only takes one turn and OHKOs so many threats like Azumarill and his glaring weakness to Rock. There aren't many threats that do not die to Solar Beam or Earthquake. Plus, no Dragon weakness! YAY! But really, this guy is GOOD.
Fruitosaur (Tropius) (M) @ Yache Berry
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Sunny Day
- SolarBeam
- Synthesis
- Earthquake
The ONLY reason this guy is on this team is because I like him. His stats suck, and Ice is a glaring 4X weakness. Why does he suck so bad?!?!?! Anyway, He's ANOTHER SOlAR BEAM USER. This time, however, it is for really good STAB. the Yache Berry is to let him live longer versus Ice types, although he won't be seeing action versus those guys. In case you have to send him out against Ice types, Earthquake is a reliable coverage option. But seriously, Ice types WILL WRECK HIM! But, he is a good choice versus Rock types, due to being part Grass. Not very good, but in my eyes, he is AWESOME! Although versus Ice Types, he will not live long :(. So yeah. Tropius.
Phoenix (Moltres) @ Life Orb
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Sunny Day
- SolarBeam
- Fire Blast
- Hidden Power [Ground]
WHAT?!?! ANOTHER Fire/Flying Type?!?!? Yeah, Moltres is on here too. He is ALSO a Sunny Day user, and ANOTHER Solar Beam user. In case you can't tell, my style is to murder anything before it can hit me. Moltres is good at doing JUST THAT. SOlar Beam and HP Ground are there for the same reason as Charizard's Solar Beam and Earthquake, since they are the same type after all. Because of that, they also share that same glaring weakness to Rock. Fire Blast is for VERY GOOD STAB, which is only helped by Sunny Day or Zard-Y's Drought that hits VERY HARD on anything that doesn't resist it. The downside is he is 2 tiers worse, but who cares?
Badass Raptor (Staraptor) (M) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Brave Bird
- Hidden Power [Ground]
- Return
- Double-Edge
Ah, yes, Staraptor.I have not used you until this team. His Brave Bird is a MONSTER, OHKOing stuff that doesn't resist it, at the cost of recoil. The downside is three BB's and you're dead. Giga Impact and Return are for VERY powerful STAB, and Hidden Power is for type coverage. Yes, EVERY LAST ONE of this thing's weaknesses, Rock,Ice,and Electric, are weak to Ground. Take this to your advantage with the other members of the team and ALWAYS HAVE GROUND MOVES ON HAND WITH A FLYING TYPE MONOTYPE TEAM! ANyway, Reckless boosts Brave Bird and Double Edge. Said Moves+STAB+ RECKLESS on top of its 120 attack + EVs makes for TOTAL DEVASTATION against anything that doesn't resist them, although the recoil price is HEAVY. So, yeah. Staraptor.
STALLER (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Roost
- Earthquake
- Taunt
- Acrobatics
Gliscor, the ULTIMATE staller, is on this team too. The upside of his type is he is immune to one of Flying's weaknesses, Electric. The downside is, Like Tropius, he has a 4X weakness to Ice. Fortunately, Earthquake is useful for Type Coverage AND STAB. Poison Heal recover twice as much as Leftovers, so this thing will REFUSE TO DIE. SERIOUSLY. This thing has DEFINITELY EARNED its Nickname. ANy minor hit it takes, just shrugs it off with Poison heal. Any 2x hits? in a couple of turns, back up to full. It is AMAZING to stall. So, yeah. Gliscor.
That is my team. I am open for improvements.
THREATLIST:
Rock, Ice, and Electric Types: If counters are gone, they will WRECK MY FACE.
Stealth Rock: If Crobat is down, Stealth Rock will do MAJOR damage to almost everyone.
IMPORTABLE:
Batty (Crobat) @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Cross Poison
- Defog
Dragon (Charizard) (M) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- SolarBeam
- Flare Blitz
- Earthquake
- Roost
Fruitosaur (Tropius) (M) @ Yache Berry
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 30 Atk / 30 Def
- Sunny Day
- SolarBeam
- Synthesis
- Earthquake
Phoenix (Moltres) @ Life Orb
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Sunny Day
- SolarBeam
- Fire Blast
- Hidden Power [Ground]
Badass Raptor (Staraptor) (M) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Brave Bird
- Hidden Power [Ground]
- Return
- Double-Edge
STALLER (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Roost
- Earthquake
- Taunt
- Acrobatics