ORAS Doubles OU Wings of Liberty

Introduction


This is a Double OU Team intended to be competitive.


In the beginning, I really wanted to create a team that utilizes both Weather and TR. And sure, there are many teams like that, so I decided to be a bit more creative by utilizing Perish Song into this team. I thought I was being unique until I realized that some player in VGC already beat me to it. Nevertheless, this team won against two or three TOP TEN members in the ladder, so I believe this team is a success. Of course, there is always room for improvements, so I'll continue to update this page as time goes on.


VS 1700+

http://replay.pokemonshowdown.com/doublesou-362019759

(There are different movesets in this replay, but the main strategy is still used.)


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The Team


politoed.gif

Reaper (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Encore
- Perish Song
- Scald
- Protect

Role: Rain Setter / Perish Trap Setter

Of course, it only makes sense that I have a Politoed to initiate either the rain onslaught or the perish trap. Perish Song and Scald is in the moveset for obvious reasons, and I thought Encore would support the stall a bit longer. Its EV is designed to survive one Solar Beam or Thunder, just in time for me to switch into another Pokemon. And I abuse Perish Song as long as I’m given the opportunity, especially upon the opponent’s last two Pokemon.


gothitelle.gif

Ghost (Gothitelle) @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 240 Def / 16 SpD
Calm Nature
IVs: 0 Spe
- Heal Pulse
- Trick Room
- Protect
- Psyshock / Dream Eater

Role: Perish Trapper / Support

Gothitelle usually replaces any partner that Politoed had come out with. Nevertheless, my opponents tend to bring out their two best Pokemon as soon as our match starts, but once the players realize that they fell for my bait, I just say “Good-bye” to their Pokemon. And if my Gothitelle survives the Perish Song, then I reserve it for TR, an alternative to supporting my Rain team. Note that Heal Pulse is used to allow Parasect, the next Pokemon, or other partners to remain in the battle... just a bit longer.


parasect.gif

SCV (Parasect) @ Sitrus Berry
Ability: Dry Skin
EVs: 248 HP / 172 Def / 88 SpD
Sassy Nature
IVs: 0 Spe
- Wide Guard
- Rage Powder
- Spore
- Protect

Role: Support

As soon as Politoed initiates the Perish Trap, I switch in Parasect and immediately use its Rage Powder or Wide Guard so that Gothitelle can use TR. This is to ensure that I can spam Spore to the opposition. As in result, the two opposing Pokemon are forced to “remain calm”. In addition, Dry Skin allow my Parasect to regain 25% of its HP as long as the Rain is up. Honestly speaking, Parasect is just outclasses Amoonguss in a Rain + TR setting. However, Parasect is very vulnerable to Flying and Fire type moves.


ludicolo.gif

Marauder (Ludicolo) @ Big Root
Ability: Swift Swim
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Ice Beam
- Giga Drain
- Protect
- Fake Out

Role: Special (Rain) Sweeper

This is an average Ludicolo, and it is Politoed’s #1 partner. If I plan to onslaught my opponent with my Swift Swim users, I keep my Ludicolo in and use Fake Out so that I can switch out Politoed for another Swift Swim user. Ice Beam is used to can take care of common threats, such as Mega Sceptile or Venusaur. And I gave Life Orb to Ludicolo because I wanted Ludicolo to have Protect; Assault Vest boosts SpD, but Talonflame's Brave Bird move OHKO's it, so Assault Vest just seemed unworthy.


kingdra.gif

Thor (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
- Muddy Water
- Draco Meteor
- Protect
- Flash Cannon

Role: Special (Rain) Sweeper

Obviously, I need at least one Swift Swim user that can use the move Muddy Water. In this case, I chose Kingdra because it has better resistances in comparison to Omastar and Kabutops. (Kabutops is also just Mega Swampert #2.) Plus, Draco Meteor gives heavy damage to any opposing Pokemon that I need to take care of. And although Flash Cannon is just a filler move, it’s quite useful against occasional ice types.


swampert.gif

Raynor (Marine) (Swampert-Mega) @ Swampertite
Ability: Damp
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Protect
- Waterfall

Role: Physical (Rain) Sweeper

Finally, I have Mega Swampert. Its Earthquake is stronger than Landorus-T’s Earthquake, and its Waterfall move brings heavy damage. I usually spam Kingdra’s Muddy Water and Mega Swampert’s Waterfall, simply bringing victory to the team. Rock Slide is take care of common threats such as Mega Charizard-Y and Talonflame. Besides these, there's not much more to talk about!


* Note: Mega Gengar works fantastically in this team, but you will be more on the defensive. Offensive is my typical style, and that is why I went with Mega Swampert.


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Counter


Steel types such as Ferrothorn or Scizor.


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Conclusion


In my opinion, this is a pretty well-rounded team, although there is definitely rooms for improvements. Nevertheless, any suggestions for improvements will be appreciated. Ladies and gentlemen, thank you for reviewing my Pokemon team!


SCV (Parasect) @ Sitrus Berry
Ability: Dry Skin
EVs: 248 HP / 172 Def / 88 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Wide Guard
- Rage Powder
- Spore
- Protect

Reaper (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Encore
- Perish Song
- Scald
- Protect

Marauder (Ludicolo) @ Big Root
Ability: Swift Swim
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Ice Beam
- Giga Drain
- Protect
- Fake Out

Raynor (Marine) (Swampert-Mega) @ Swampertite
Ability: Damp
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Protect
- Waterfall

Thor (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
- Muddy Water
- Draco Meteor
- Protect
- Flash Cannon

Ghost (Gothitelle) @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 240 Def / 16 SpD
Calm Nature
IVs: 0 Spe
- Heal Pulse
- Trick Room
- Protect
- Psyshock


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Other RMT’s


 
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Hi man, cool trap team but just a few things, I will go through each mon and discuss how could anything be done to make it better-
First of all from what I saw from the replay, you kind of rely on perish trapping to eliminate key threats-

1)So, as politoad is your rain setter as well as perish song user so I'd make it as bulky as possible and threats like kanga could just muscle past it, I understand the offensive theme you are talking about, but every team needs a backbone + scald in rain is going to do enough to intended targets. Also this might sound a bit weird but for your politoad a resto-chesto could work better, it gives you longevity as well as a one sleep absorber, I mean a clever opponent will always figure out its a trap team (Seeing gothitelle lol) so a breloom or something(it ignores parasect and you almost don't have a switch-in) could just put you to sleep before you start trapping stuff.

Also you can use this spread ::
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature


2) Gothitelle is fine just use psyshock over dream eater for a reliable STAB and so that you can counter breloom better.

3) Parasect is cute, but just wondering why not amoongus, though if you want wide guard that's on you.

4) Ludicolo needs life orb to deal damage mainly because you are not using rain invested hydro pumps and if you ask me hydro >> protect and should be considered.

Now , the final thing is you have more than enough rain sweepers in ludi, kingdra and swampert. So you can consider letting one of them go, if you ask me this team screams mega gengar over swampert, but since you dont want it you can also try a scarf hoopa-unbound to help against wide-guard aegi, as you are hella weak against it (specially as your ludi does nothing to it right now), it can also have hp ice to one shot landos(who are mainly adamant) + since you are semi TR too you can try a slow hoopa with sash. I will post the sets below::

Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Dark Pulse / Hyperspace Fury
- Hyperspace Hole
- Focus Blast
- Hidden Power [Ice]

or

Hoopa-Unbound @ Focus Sash
Ability: Magician
EVs: 252 Atk / 40 Def / 216 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Trick Room/Drain Punch
- Protect

Well thats all, I hope I helped a bit
Anyways cool team and Best of luck !! :o)
 
dank team yo

i guess i understand the toed set especially considering the fact that toed is the staple of this team so yooo we gon keep this
that being said i dont approve of the rainroom archetype because its so incredibly counterinituitve and especially with perish song its just a little awkward cuz ur gonna go fast with ur swift swimmer and actually hold them back with trick room but if thats what you want thats what you want

gothitelle is ok i guess but i would rather use Sitrus Berry over leftovers because leftovers is way too slow healing and sitrus berry is just a lot more useful in these situations (you're basically never gonna get the amount of healing from leftovers > the healing you get from sitrus)

man parasect is so bad sorry but i really dislike parasect because it is so easy to discharge and you're mf weak to talonflame this way so i would suggest using Amoonguss:

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Spe
- Spore
- Giga Drain
- Rage Powder
- Protect

amoonguss does everything parasect does just better apart from using wide guard but you don't seem to really require wide guard as you have rain so you beat lando and diancie, you beat heat wave, there's basically nothing ur opps can do

you're still weak as fvck to talonflame so I would really suggest removing ludicolo and using landorus-therian over it. lando-t provides a bit of a better talon switch in with intimidate and because you're running a weird TR hybrid you should just use life orb

spread does ohko opposing lando-t with hp ice iirc but you have to check
Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 252 HP / 132 Atk / 124 SpA
Brave Nature
- Earthquake
- Hidden Power [Ice]
- Explosion
- Protect

hey so i noticed "what the fuck you dont have anything to beat ferro" so I just thought ok we need a fire that works well on trick room and charizard-y does this and it cancels out your rain so you don't cuck your kingdra in trick room :DDD
solarbeam to beat other waters and just heat wave overheat with powerful attacks
spread lives kang return iirc but you have to check
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 HP / 64 Def / 192 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Overheat
- Solar Beam
- Protect

i honestly think min speed swift swim kingdra is turbo counterinituitive, if you think you're still diancie weak after adding lando-t and amoon you can keep flash cannon if you dont i have no idea what you could run but at the very least run enough spead to beat scarf landorus-t while you have rain up which is 204 spe with a timid nature

if u like it and u know clap your hands! *clap clap*



edit: are you the guy that smashed me with damp rock thunder thundurus before in a roomtour
 
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A PerishTrapping gig with Toed and Goth backed up by usual rain stuff sounds neat, but the way you did it seems kinda off. For one, it seems that you rely too much on PerishTrap to get KOs on a good number of threats as, your team doesn't actually pack much coverage-wise. It's not that using Perish Trap is a bad idea, it's just that since your team isn't a dedicated PerishTrap team (thank goodness), your Perish Song option Politoed becomes more of a pressure tool that can very occasionally get you a sly KO. There's also the fact that your team has an over-reliance on Politoed since your team is basically 3 Swift Swimmers and a Parasect. Those two tidbits won't roll against actually competent opponents (the ladder's really bad, unfortunately) since those people can easily punish poor teambuilding. As it stands, the team only really gets (ladder) success when it catches someone off-position with Perish Song or when it overloads / brute-forces through Water checks with the your trio of Swift Swimmers; the former way isn't as simple to do against a competent player and the latter can be a bit of an uphill battle which can end up with you using a bit too much resources and be a bit ineffecient.

I recommend changing two of three of your Swift Swimmers. Yes, this is basically changing 1/3 of your team, but as it stands your team is just a tad bit inefficient due to not being able to match up when it comes to coverage and typing. You only really need one Swift Swimmer in a rain team anyway; with having just one Swift Swimmer, you maintain the Speed advantage and raw power they provide while also giving yourself room to actually cover other threats. Ludicolo is easily the most expendable of the three since you already have another Grass; this leaves you with Kingdra and Mega Swampert, where you can pick one and switch the other. There's no real "right" or "wrong" choice with picking between them, it's more about what you envision the team to be you when (or if) you make this change. Regardless of what you pick, this leaves you with two now-free slots to cover threats you once weren't able to cover or had problems with, like Steels, Dragons, Volcanion, Talon, etc. There's so many ways you can go with this; most two-mon combinations are fine and can work as long as the two said mons are viable and synergize well with the rest of the team. I'm leaving the choice of the exact mons to you since it is your team, after all. As an example, what I would personally do is keep Kingdra and pick Aegislash and Mega Diancie to cover Steels, Dragons, Kanga, Keldeo, Ferro, etc decently enough. Regardless of what Swift Swimmer you keep, it'd be good to keep in mind these moveset suggestions: Hydro over Flash Cannon on Kingdra as STAB Hydro in rain is way harder than an SE Flash Cannon and gives you a nuke option, and Superpower / Ice Punch over Rock Slide on Mega Swampert in order to actually hit threats you can't hit otherwise; Rock Slide on Mega Swampert doesn't actually hit anything in particular and only gives you a cute but unneeded spread option.

Now, after that, these next few suggestions are on a lower scale but are still useful nevertheless. One is changing your current Politoed spread to a defensive one. Your Politoed isn't actually going to get any KOs by itself any time soon and it'd rather be able to take an attack than dish it, especially with that moveset. I recommend 252 HP / 252 Def / 4 SDef with a Bold nature since, generally speaking, physical attacks are more of a problem with Mega Kanga and Mega Diancie in the meta. Another change I recommend is Amoonguss > Parasect. Like, yeah Parasect does have Wide Guard and Dry Skin, but access to those can't really compare to Amoonguss's actually threatening bulk and typing that has some actual resists and less effective weaknesses. The general recovery you get from Dry Skin isn't that worth, and it's not like Amoonguss doesn't have a form of recovery of its own since it has Regenerator too. The set on the analysis is recommended.

The team is a bit quirky yeah, but it does seem like it has potential. Good luck :heart:
 
Rain trap is decent, grats on making it to even 1500 on the ladder with anything resembling ptrap because it's such an awful place of extremes. I do especially like how trapping rain checks makes it somewhat possible to get away with 4 water types.

That said, it's not exactly a well rounded team since you absolutely rely on your first ptrap to win a game, and goth+toed screams ptrap to most experienced players so it's good to have some team diversity in the back so you can still try for a win. The majority of this rate is to give you options other than just rain leads/ptrap core.

If you're gonna be ptrap, at least run a bulky toed. It looks like toed's only real job here is setting rain and perish so just give it a max bulk spread of Calm 252 HP / 160 Def / 96 SpD so you can live any potential non se double targets. Encore and rain scald are threatening enough to not be setup bait.

Even with dry skin and wide guard, parasect is still outclassed by amoonguss because of its poor bulk and bad typing. You honestly don't even need wide guard because you have trick room and all the zard/tran/lando/diancie checks in the world, just swap it out.

You're not taking full advantage of trick room here. The only real benefit is fast spores from parasect/amoonguss, and your triple swift swim actually turns into a hindrance because they're all moving last under tr. Additionally, swampert has no partners to effectively earthquake next to and ludicolo just stacks up bad coverage. I suggest replacing ludicolo and mega swampert with mega kangaskhan and bisharp to create a decent semi-tr core. Kanga provides fake out and is an all around good mon that works in and out of tr, while bisharp adds a flying resist that beats aegislash and forms a decent core with gothitelle.

Also, use disable>flash cannon on kingdra because it helps ptrap and is just an all around useful move.
Psychic>psyshock on goth to better deal with relaxed amoonguss, helping hand>heal pulse to let it more actively help with your offense.
Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Giga Drain
- Protect

Reaper (Politoed) @ Damp Rock
Ability: Drizzle
Calm Nature
IVs: 0 Atk
- Encore
- Perish Song
- Scald
- Protect

Thor (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
- Muddy Water
- Draco Meteor
- Protect
- Flash Cannon

Ghost (Gothitelle) @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 240 Def / 16 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Helping Hand
- Protect

Bisharp @ Life Orb
Ability: Defiant
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect

Kangaskhan-Mega @ Kangaskhanite
Ability: Inner Focus
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Return
- Power-Up Punch
- Sucker Punch
I was a bit late to the party, but I hope my rate lets you keep your original intention of tr+rain+ptrap. Keep in mind that your original team was horrendously weak to the very common safety goggles volcanion, my changes help a bit to improve the matchup but it's still a huge threat.
 
Hey guys, I didn't expect so much people to RMT!

1. Well, I read your suggestions, and although they are quite similar and different from each other, I tried to implement them anyways. First, you are all right that Amoonguss outclasses Parasect. I hardly need Wide Guard, except in conditions when Hyper Voice is very threatening. Nevertheless, if Amoonguss use Spore on the Hyper Voice user, I don't think that is much of a problem. Thus, I have replaced Parasect with Amoonguss.

2. Meloettaaa suggested I need a Pokemon to counter Talonflame, and Memoric suggested that I don't need three Swift Swim users. Also, Yellow Paint suggested that I switch my Mega Swampert with Mega Kangaskhan, but I thought using Mega Diancie, as used as an example by Memoric, would be better to check some threats. I think MiltankMilk thought somewhat the same. (He also mentioned being in Memoric's team for Doubles Premier League?)

3. Still, I wanted a dependable Pokemon that could use Fake Out and eliminate common threats. As of result, I made two major changes to the original team. First, I already explained that I decided to use Mega Diancie. The other is that I decided to use Scrafty rather than Bisharp. I like how it is buff and can raise its ATK through Moxie. Also, DarkSylveon mentioned that my team is vulnerable to Aegislash; Scrafty should be able to take care of that.

4. Of course, I still needed to make my Politoed as buff as possible, so I made the changes (as shown below). And by considering the three changes (#1-3), I thought that Trick Room was no longer necessary. Instead, there more sense to putting Helping Hand on Politoed's sets to support Kingdra's Muddy Water and Mega Diancie's Diamond Storm. Plus, Icy Wind helps me out in the case of faster Pokemon. Sadly, this would mean the end of Perish Song. :(

5. I slapped Ice Beam into Kingdra's sets. Grass and Flying types were getting annoying.

6. Not long ago, Meloettaaa had stated, "What the fuck! You don't have anything to beat Ferrothorn!" And... although he is right, I don't think I would use Mega Charizard-Y for the reasons stated above. Nevertheless, I think the risky option of Heatran would be best to get rid of Ferrothorn. Its Life Orb boosted Flamethrower will OHKO it in the rain. In addition, it would counter Fairy types; Scrafty and Kingdra are vulnerable to them. (... I still think this is risky, but I'll test it out.)

Whew, but I'm sure you guys are still capable of finding MAJOR weakness in my team. Yet, this team no longer feel like a rain team, and I kinda miss its quirkiness. On the other hand, this team is so much better in the room tours (tournaments), and it's alright in the ladder. After some practice, I'll post how well the team is doing. Thanks for the help!

Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Icy Wind
- Helping Hand
- Scald
- Protect

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
- Muddy Water
- Draco Meteor
- Protect
- Ice Beam

Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Atk
- Giga Drain
- Rage Powder
- Spore
- Protect

Raynor (Marine) (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Earth Power
- Diamond Storm
- Protect
- Moonblast

Scrafty @ Life Orb
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Knock Off
- Drain Punch
- Protect
- Fake Out

Heatran @ Life Orb
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Earth Power
- Flash Cannon
- Protect
- Flamethrower
 
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hey there

your team looks pretty nice right now but I still think you could make some changes.

I'd change Amoonguss to 0 Speed IVs. In this case, you have a better matchup against Trick Room, by being able to Spore in their own Trick Room. This is important because normally you might struggle against Pokemon such as Heatran, despite having rain.

Your Kingdra has 0 speed and that doesn't really synergize well with Swift Swim. In the case of Swift Swim you want to go as fast as possible and especially be on top to beat teams that use Landorus-Therian, Mega Diancie, Mega Aerodactyl etc etc.
Change it to 4 HP / 252 SpA / 252 Spe as you just lose out so much if you do not bring speed to the mix. Also, this doesn't make you useless outside of rain!

I don't know why Diancie has 0 happiness (because this was Frustrating Kang before?), but sad Diancies are never fun, cheer her up yo :(

The Scrafty set is a bit off in my opinion. Scrafty's selling point is being able to easily pivot with Intimidate and Fake Out, scaring away physical attackers such as Mega Kangaskhan and Landorus-Therian while you get a free turn as well. Moxie Scrafty just takes away that niche. Considering you'd prefer to not switch out with Scrafty in order to keep Moxie boosts you'll switch out less to pivot, and Intimidate remains unused as well.
Intimidate is basically the best ability in Doubles, so I would really consider changing Scrafty to that ^_^
Also I would change it to 248 HP / 216 Atk / 44 Def with a Relaxed nature as this lives a Secret Sword from Keldeo. (It also OHKOs Terrakion with Low Kick but that is irrelevant as you don't have Low Kick). This does not go together greatly with a Life Orb especially not with Fake Out. You could change Scrafty to Life Orb, which is what I would do personally.

I don't know how I feel about Heatran in rain, but if it OHKOs Ferrothorn it's fine. I would honestly change it to 4 HP / 252 SpA / 252 Spe with either a Modest or a Timid nature. This allows you to go fast, catch other Heatran off guard and generally stay on top of the game, as you're an unbulky variant which has trouble taking hits.
Other than that, I would probably change it to Fire Blast rather than Flamethrower for extra power, especially in rain when your Fire-attacks are already so weak, but it comes with the risk of missing, which you would not want :D

So this would be your team after going through the changes:
Reaper (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Icy Wind
- Helping Hand
- Scald
- Protect

Ghost (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Draco Meteor
- Protect
- Ice Beam

SCV (Amoonguss) @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Rage Powder
- Spore
- Protect

Raynor (Marine) (Diancie-Mega) @ Diancite
Ability: Clear Body
Happiness: 0
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Earth Power
- Diamond Storm
- Protect
- Moonblast

Maurador (Scrafty) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 212 Atk / 44 Def
Relaxed Nature
- Knock Off
- Drain Punch
- Protect
- Fake Out

Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Earth Power
- Flash Cannon
- Protect
- Fire Blast / Flamethrower

I hope this rate was useful :toast:
 
Well, with the changes you made, the vision you had originally is gone and now you have an entirely different team on your hands, which is basically some good old-fashioned rain. It's not much different than usual rain except that it's still a bit inefficient; for an obvious example, you have a HEATRAN on RAIN. In other words, you're using a pokemon in a case where it's not as efficient as it could be due to it just not generally fitting well. Your team can also get bogged down by being slow and has some questionable picks such as Life Orb Moxie Scrafty.

The two key points really with this team are a) Heatran on a rain team is obviously a bad idea, and b) Amoonguss slows down your pace. I don't really need to explain the first point as you yourself think it's a bit questionable of a pick; the second point is more about how Amoonguss can give up some of your pace and offense especially since you have already have two other gaps in your offenses in Politoed and Scrafty (Life Orb and Moxie and all, it's slow and ain't really killing anything, aside from the fact that it's a bad set). A playstyle like rain would rather spend turns beating the shit out of its foes with offensive pressure, which Amoonguss cannot really do; redirection, while nifty, isn't really necessary. What I suggest is: Aegislash over Heatran and Talonflame over Amoonguss. The two mon changes provide you with more offensive pressure and an overall better Ferrothorn matchup while still keeping the Steel-typing's nifty resists and some overall bulk. You get more room to play around since Aegislash gives you those s1k matchups while Talonflame gives you that anti-Grass option and a way to beat keep the pace in general since priority lol; the two-mon combo also solidifies your somewhat shaky TR matchup since Aegislash and Talonflame can dent hard most TR setters and deny TR's speed reversal, respectively. I'd also like to explain the difference between Talonflame and Heatran since both a Fires that are involved in this rain team; Heatran's most reliable damage option is weakened by rain, while Talonflame has an unhindered BB and boasts other notable uses as well, including checking Amoonguss. It can still check Ferrothorn with ease, though it's good to note it's not alone in that responsibility.
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Protect

Aegislash @ Safety Goggles
Ability: Stance Change
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

These are just standard sets. Aegislash outruns Offensive Thundurus in Tailwind and Safety Goggles gives you an actual Amoonguss switchin
To some smaller scale changes, I'm gonna address the Life Orb Moxie Scrafty thing I mentioned earlier. Scrafty isn't really cut out for being a sweeper; it's horribly slow for an attacker and has a piss-poor Attack stat which makes it unable to actually get KOs much. Scrafty is much more effective as slow supporter and pivot with Fake Out, Intimidate, Knock Off, maybe Quick Guard, and its good bulk. Another change I recommend (and still stand by) is having Hydro Pump as a third attacking option on Kingdra, as like I said before it's just a great nuke that KOs most things that don't resist. You don't really need Ice Beam to cover Grasses as much since if you followed my recommendations you should have a Talonflame and Safety Gogs Aegislash alongside Mega Diancie which can keep the offensive pressure up.

Scrafty @ Sitrus Berry
Ability: Intimidate
EVs: 244 HP / 220 Atk / 44 Def
Impish Nature
- Fake Out
- Drain Punch
- Knock Off
- Quick Guard / Detect

The choice between Quick Guard and Detect is more about whether you care more about shielding stuff like Kingdra and Mega Diancie from priority attacks such as BB, Sucker Punch, AJet, etc or about shielding Scrafty itself. The spread lives Keldeo LO SS.
GL :pimp:
 
Meloettaaa, I must have misclicked as I tried to adjust the EVs. For the matter of Mega Diancie's Happiness, yes, I had a Mega Kangaskhan with Frustration; no Mew is going to take an advantage.

Also, I implemented Talonflame and Aegislash just as Memoric had suggested. And I noticed that there are many rain teams with Mega Diancie + Aegislash + Talonflame. While it's true that these Pokemon support each other and eliminate common threats, they don't give any surprise factor. And compared to the original team, I doing really bad, even against the 1400s. (I know the ladder is a horrible place.) Nevertheless, I assume this is because I'm not used to the team; after all, it is a completely different team. In the matter of room tours, this team had better grounds against the more "standardized" teams, like the ones that you would expect yet balanced.

In the matter of changes, I must concur with you on several points. The Scrafty that you recommended definitely put a dent on Mega Kangakhan and Landorus-T and do well enough to give decent damage. Talonflame gives more dependable damage, and its priority is great. However, I never saw a reason to use Tailwind. The two main sweepers, Mega Diancie and Kingdra, are already quick. And although it may be advantage for the rest to have Tailwind support, they're good regardless. Thus, I decided to put Taunt, and it helped out more than Tailwind had ever did.

But whoa... you guys talk a lot for an analysis! I was just trying to match your guys' style. Anyways, thanks for your suggestions. For any visitors, the final format is right below, or you can try experimenting that "quirky" team above:

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Brave Bird
- Taunt
- Protect

Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Icy Wind
- Helping Hand
- Scald
- Protect

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
- Muddy Water
- Draco Meteor
- Protect
- Ice Beam

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Earth Power
- Diamond Storm
- Protect
- Moonblast

Scrafty @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 212 Atk / 44 Def
Relaxed Nature
- Knock Off
- Drain Punch
- Detect
- Fake Out

Aegislash @ Safety Goggles
Ability: Stance Change
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
 
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