[SET]
Offensive (Wingull) @ Life Orb
Ability: Hydration
Level: 5
Tera Type: Dark / Ground
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
IVs: 19 HP
- Surf
- Hurricane
- Ice Beam / Tera Blast
- Protect / Substitute
[SET COMMENTS]
Wingull is the gambler's fast attacker: a potent wallbreaker with a threatening STAB move combination that can OHKO or 2HKO nearly the entire metagame, but is limited by its longevity and Hurricane's accuracy. Ice Beam provides a more reliable alternative to Hurricane for targets like Vullaby, Foongus, and Toedscool. Meanwhile, Tera Ground Tera Blast improves Wingull's great coverage to pick off its few defensive checks: notably Chinchou, Mareanie, and Tinkatink. Protect blocks Mienfoo's Fake Out, alleviating chip damage and pressure to switch out, and allows Wingull to scout attacks from Choice Scarf users. On teams where switching out is less of a concern, Substitute protects Wingull from Sucker Punch users like Stunky and opens up Wingull for a free attack on switch-ins or sacrifices in exchange for worse longevity. Both fourth move options allow Wingull to scout for defensive Teras such as Steel and Water, allowing the user to deal extra damage or safely switch out. Allotting only 19 HP IVs, Wingull takes reduced Life Orb recoil and Stealth Rock chip. Tera Dark shields Wingull from a Gothita revenge kill when out of Energy Ball range (or after scouting for Psychic with Protect), and resists Sucker Punch from Stunky and Diglett. In addition to its offensive utility, Tera Ground opens up surprise KOs on Volt Switch Elekid and reduces Stealth Rock damage.
Wingull's speed and few switch-ins make it a good fit for bulkier structures that compensate for its frailty by supporting it with hazard removal and pivots or offensive structures that don't require repeated switching. Relatively passive Tinkatink, Toedscool, and Mareanie cores bolster Wingull teams with a bulky Vullaby switch-in, a removal option that can switch in on Elekid, and a consistent switch-in to most Choice Scarf users like Hisuian Growlithe and Mienfoo. In turn, they benefit from its ability to make progress nearly every time it attacks. Elekid and Stunky appreciate a Ground-immune teammate and can deal out Knock Offs to open up OHKOs for Wingull. Swords Dance Mienfoo and Hisuian Growlithe may fit on more offensive structures, pressuring shared checks like Stunky and Mareanie. These Pokemon pair exceptionally well with Tera Ground Tera Blast Wingull, which can remove Mareanie for Physical threats and Chinchou for Elekid. Wingull is very vulnerable to Electric-type Pokemon like Chinchou and Elekid, and should be paired with Electric-immune teammates such as Mudbray, Toedscool, or Chinchou. Protect variants are checked by Sucker Punch users, most notably Stunky, and pair well with checks like Mudbray and Trapinch. Substitute variants, on the other hand, can be forced out by Mienfoo's Fake Out. Thus, Substitute Wingull appreciates Mienfoo switch-ins like Foongus and Mareanie, and removal options like Toedscool, Alolan Sandshrew, and Defog Vullaby to reduce Stealth Rock chip when switching back in.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bleahey.641532/
Quality checked by:
https://www.smogon.com/forums/members/flou.605215/
https://www.smogon.com/forums/members/colin.568849/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Offensive (Wingull) @ Life Orb
Ability: Hydration
Level: 5
Tera Type: Dark / Ground
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
IVs: 19 HP
- Surf
- Hurricane
- Ice Beam / Tera Blast
- Protect / Substitute
[SET COMMENTS]
Wingull is the gambler's fast attacker: a potent wallbreaker with a threatening STAB move combination that can OHKO or 2HKO nearly the entire metagame, but is limited by its longevity and Hurricane's accuracy. Ice Beam provides a more reliable alternative to Hurricane for targets like Vullaby, Foongus, and Toedscool. Meanwhile, Tera Ground Tera Blast improves Wingull's great coverage to pick off its few defensive checks: notably Chinchou, Mareanie, and Tinkatink. Protect blocks Mienfoo's Fake Out, alleviating chip damage and pressure to switch out, and allows Wingull to scout attacks from Choice Scarf users. On teams where switching out is less of a concern, Substitute protects Wingull from Sucker Punch users like Stunky and opens up Wingull for a free attack on switch-ins or sacrifices in exchange for worse longevity. Both fourth move options allow Wingull to scout for defensive Teras such as Steel and Water, allowing the user to deal extra damage or safely switch out. Allotting only 19 HP IVs, Wingull takes reduced Life Orb recoil and Stealth Rock chip. Tera Dark shields Wingull from a Gothita revenge kill when out of Energy Ball range (or after scouting for Psychic with Protect), and resists Sucker Punch from Stunky and Diglett. In addition to its offensive utility, Tera Ground opens up surprise KOs on Volt Switch Elekid and reduces Stealth Rock damage.
Wingull's speed and few switch-ins make it a good fit for bulkier structures that compensate for its frailty by supporting it with hazard removal and pivots or offensive structures that don't require repeated switching. Relatively passive Tinkatink, Toedscool, and Mareanie cores bolster Wingull teams with a bulky Vullaby switch-in, a removal option that can switch in on Elekid, and a consistent switch-in to most Choice Scarf users like Hisuian Growlithe and Mienfoo. In turn, they benefit from its ability to make progress nearly every time it attacks. Elekid and Stunky appreciate a Ground-immune teammate and can deal out Knock Offs to open up OHKOs for Wingull. Swords Dance Mienfoo and Hisuian Growlithe may fit on more offensive structures, pressuring shared checks like Stunky and Mareanie. These Pokemon pair exceptionally well with Tera Ground Tera Blast Wingull, which can remove Mareanie for Physical threats and Chinchou for Elekid. Wingull is very vulnerable to Electric-type Pokemon like Chinchou and Elekid, and should be paired with Electric-immune teammates such as Mudbray, Toedscool, or Chinchou. Protect variants are checked by Sucker Punch users, most notably Stunky, and pair well with checks like Mudbray and Trapinch. Substitute variants, on the other hand, can be forced out by Mienfoo's Fake Out. Thus, Substitute Wingull appreciates Mienfoo switch-ins like Foongus and Mareanie, and removal options like Toedscool, Alolan Sandshrew, and Defog Vullaby to reduce Stealth Rock chip when switching back in.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bleahey.641532/
Quality checked by:
https://www.smogon.com/forums/members/flou.605215/
https://www.smogon.com/forums/members/colin.568849/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Last edited: