Hi Guys, played Pokemon for years but took a long break and have come back trying to find something that works. This team is the closest I've found, but it needs tweaking and hopefully you can help.
Lopunny was originally Mega-Heracross, but he wasn't doing his job properly and I felt I needed some speed and threat to offense. Lopunny has been disappointing though. I can't find the mega to fit in this team.
The idea was to have the double trap system to make it much, much easier to open holes and sweep. Wobbuffet is the kingpin really, regularly taking down 1-3 'mons per fight and is incredibly useful against offense. He's also my main way of beating Lando-T - something I'll get on to.
Before you shit on it, you have to try AV Hoopa-U. His bulk is unbelievable and offers an incredible check to Pokemon who usually threaten offense teams, like Starmie, Latios, Mega Manectric, Mega Alakazam and Gengar. With 252 Sp.Def he can survive the 2HKO from Char-Y in the sun. Even without LO, nothing wants to switch into Dark Pulse, and even if they don't mind, Gunk Shot or Psychic normally deals with them. Obviously he gets destroyed by a physical attack, which can put some pressure on the team, but his ability to check Latios and MegaMane is invaluable.
AT A GLANCE:






Lopunny was originally Mega-Heracross, but he wasn't doing his job properly and I felt I needed some speed and threat to offense. Lopunny has been disappointing though. I can't find the mega to fit in this team.
The idea was to have the double trap system to make it much, much easier to open holes and sweep. Wobbuffet is the kingpin really, regularly taking down 1-3 'mons per fight and is incredibly useful against offense. He's also my main way of beating Lando-T - something I'll get on to.
THE TEAM:
Lopunny
@Lopunnite
252 ATK, 252 SPE, 4 DEF
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Power-Up Punch
I've spoken about my reasons for picking Lopunny after Heracross and also M-Garde failed, and I'm not massively impressed. Lopunny seems to always disappoint in terms of power. I should probably change PuP to Ice Punch due to my issues with Lando-T and Gliscor, but other than that I don't know how to improve it. I might change for something else but like having a physical attacker to utilise 'Zone's ability to ruin Skarm and Ferro, as well as Scizor. Breloom and one other can clean up that way.Lopunny
@Lopunnite
252 ATK, 252 SPE, 4 DEF
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Power-Up Punch
Wobbuffet
@ Custap Berry
248 HP, 252 Sp.Atk, 8 DEF
Calm Nature
- Destiny Bond
- Counter
- Mirror Coat
- Encore
Everyone knows what it does, but that doesn't mean you can stop it. Shadow Tag is amazing, and trapping revenge killers is his main role in this team. As it was originally built around Mega-Hera, this was meant to take down fast stuff for him. It does that superbly, which makes Breloom a threat. Custap+DBond is amazing for obvious reasons. Defeats Defensive Lando-T (a massive boon for this team with or without Hera) as well as Scarf variants that tie into EQ. That's handy, as I have no flyers.@ Custap Berry
248 HP, 252 Sp.Atk, 8 DEF
Calm Nature
- Destiny Bond
- Counter
- Mirror Coat
- Encore
Magnezone
@ Choice Scarf
Magnet Pull
252 Sp.Atk, 252 Spe, 4 Def
Timid Nature
- Thunderbolt
- HP Fire
- Volt Switch
- Flash Cannon
Standard Magnezone set really. Hits 358 speed I think, which beats non-scarfed base 110's, including Mega Diancie, who is wrecked by Flash Cannon. Most importantly, though, he serves as a wonderful Ferro/Skarm/Scizor remover, which brings Breloom into the game. I feel maybe I should try and build around 'Loom as he's a massive threat paired with the double trap, so any idea on that would be nice. Everybody knows what he does, and yet somehow he can still do it.@ Choice Scarf
Magnet Pull
252 Sp.Atk, 252 Spe, 4 Def
Timid Nature
- Thunderbolt
- HP Fire
- Volt Switch
- Flash Cannon
Hoopa-U
@ Assault Vest
248 HP, 252 Sp.Atk, 8 Atk
Mild Nature
- Dark Pulse
- Psychic
- Focus Blast
- Gunk Shot
@ Assault Vest
248 HP, 252 Sp.Atk, 8 Atk
Mild Nature
- Dark Pulse
- Psychic
- Focus Blast
- Gunk Shot
Before you shit on it, you have to try AV Hoopa-U. His bulk is unbelievable and offers an incredible check to Pokemon who usually threaten offense teams, like Starmie, Latios, Mega Manectric, Mega Alakazam and Gengar. With 252 Sp.Def he can survive the 2HKO from Char-Y in the sun. Even without LO, nothing wants to switch into Dark Pulse, and even if they don't mind, Gunk Shot or Psychic normally deals with them. Obviously he gets destroyed by a physical attack, which can put some pressure on the team, but his ability to check Latios and MegaMane is invaluable.
Garchomp
@ Rocky Helmet
Rough Skin
188 HP, 120 ATK, 200 Spe
Adamant Nature
- Stealth Rock
- EQ
- Dragon Tail
- Swords Dance
Along with Lopunny, Garchomp needs changing. The EV spread maybe? The moveset? Either way, he's been disappointing. I might go full defensive in order to punish TFlame and the like who threaten Hoopa and Loom. I've experimented with Starmie, as I currently lack SR removal (though with this team it's not vital) but also not enjoying Starmie. Little bit of help would be great.@ Rocky Helmet
Rough Skin
188 HP, 120 ATK, 200 Spe
Adamant Nature
- Stealth Rock
- EQ
- Dragon Tail
- Swords Dance
Breloom
@ Fist Plate
Technician
252 Atk, 252 Spe, 4 Sp.Def
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
Been a bit of a monster ever since coming in. Great check to T-Tar and Excadrill, and can get off a Spore or SD and proceed to rip some holes in teams. Mach Punch has some awesome power with Technician and SD as well as STAB and Fist Plate. I may change to Adamant as I'm not sure what 262 Speed actually is handy for, and that extra power might be handy.@ Fist Plate
Technician
252 Atk, 252 Spe, 4 Sp.Def
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
So there you have it! That's my team at the moment. I've had a few ideas, like maybe putting Mega Venu in instead of Lopunny and becoming a more defensive team, but worried about the double Grass type, which would give Talonflame wet dreams.
Any help is massively appreciated. I'll leave an importable so you can try out the Wobb/Zone/Loom core, as well as AV Hoopa-U and see what you think.
Any help is massively appreciated. I'll leave an importable so you can try out the Wobb/Zone/Loom core, as well as AV Hoopa-U and see what you think.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Power-Up Punch
Wobbuffet @ Custap Berry
Ability: Shadow Tag
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Destiny Bond
- Counter
- Mirror Coat
- Encore
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
Hoopa-Unbound @ Assault Vest
Ability: Magician
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Dark Pulse
- Psychic
- Focus Blast
- Gunk Shot
Breloom @ Fist Plate
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 188 HP / 120 Atk / 200 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Swords Dance
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Power-Up Punch
Wobbuffet @ Custap Berry
Ability: Shadow Tag
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Destiny Bond
- Counter
- Mirror Coat
- Encore
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
Hoopa-Unbound @ Assault Vest
Ability: Magician
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Dark Pulse
- Psychic
- Focus Blast
- Gunk Shot
Breloom @ Fist Plate
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 188 HP / 120 Atk / 200 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Swords Dance