
Azelf @ Focus Sash
Ability: Levitate
EVs: 38 Atk/252 Spd/220 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Explosion
- Fire Blast
My lead pokemon, Focus sash Azelf. The object is to get down stealth rocks first, and letting me survive with focus sash. From there, if focus sash is activated, I explode, usually taking out a pokemon or at least putting a large dent. If I play my cards right, sometimes he can take out up to 3 pokemon even.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Surf
- Thunderbolt
Bulky starmie. I used this over other bulky waters because of rapid spin, plus it can hit hard, and has self-recovery. I use it for countering gyarados, also. I think I might change thunderbolt to ice beam to take care of dragons, and let zapdos handle gyarados. It does its job well.

Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Sleep Talk
- Rest
Restalking machamp. Nothing unboosted has been able to OHKO it so far. It was a lead champ first, but I forgot to take off the lum berry, but it worked well so I decided to keep it. (suggestions to remove it and I will). Dynamic punch is self explanitory, hitting just about everything for a fair amount of damage at least. Payback is for when I read ghosts/psychics coming in, which happens a lot. I use restalk because he naturally is a bulky pokemon and can take a lot, but this helps him survive even longer, and lets me get some extra dynamic punches for when the pp runs out. Overall, this takes out 2 pokemon at least alone.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 6 HP/252 Def/252 SAtk
Bold nature (+Def, -Atk)
- Shadow Ball
- Softboiled
- Thunder Wave
- Toxic
I sort of made this one up, blissey was a last-minute addition to the team to absoarb sp attacks. I gave it double status, why I don't know, but so far it's been working fairly well, it beats walls, the only thing that scared me were ghosts, so I gave it shadow ball. It takes care of rotoms, dusknoir, it can toxi-stall them for the most part, and beat them down with shadow ball.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Discharge
- Heat Wave
- Toxic
- Roost
Bulky zapdos. Since zapdos is naturally hard to take down, I made it bulky to make it even harder, and with toxic, it can also toxi-stall a lot of things, plus takes care of steels not named heatran. Also my main scizor counter, scizor can't really hurt it, depending on their set. Discharge over tbolt, sort of makes it also a double status, because para can happen easier, may just add tbolt over discharge again.

Lucario (M) @ Life Orb
Ability: Steadfast
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Swords Dance
- Extremespeed
- Ice Punch
My sort of cleaner upper. Come in when I think it's safe and sweep. If I can I get in one swords dance and really hit things. Bronzong, vaporeon, are ohko'd after one swords dance. I have extreem speed, because it's strong, but I think I may add bullet punch because of ghosts and things like ttar that might have 1-2 ddances. So far, I've been happy with its performance, but I don't know, I'm open to suggestions.
This team is my first in a long while, I'm thinking of building it for Platinum too, so I can use all the help I can get
Please and thank you :]