With the power of the universe we stand strong together. (RMT)

Well, it's time for another M4G RMT, and this one looks a bit better than the rest. My last one got old and boring, so this one looks new, and sexy.


My lead:

Pyrofusion
392infernape.png
@ Choice Scarf
Mild Nature
Ability: Blaze
~U-Turn
~Hidden Power[Ice]
~Overheat
~Close Combat
24 Atk/252 SpAtk/236 Spe

Sexy, sexy lead ScarfMixApe. 236 Speed IVs are to outrun ScarfRoserade(I believe), and the others are for damage-al purposes. U-Turn in case I get in to some hot water very early, Hidden Power[Ice] is for those dragon thingies, and Overheat is for maximum damage against Gengar, as well as give a more "mixed" feeling to Mr. Fire Ape.


Fenrir
448lucario.png
@ Life Orb
Adamant Nature
Ability: Inner Focus
~Swords Dance
~Close Combat
~Crunch
~ExtremeSpeed
252 Atk/252 Spe/4 HP

A very, very deadly physical attacker, and that is the SDLuke that I've been wanting to use for a very long time. This thing has a destructive power that almost none can rival. Crunch is for Ghosts, and the others seem pretty obvious to me. Try and get this in the later game, and it will be all but over. Also a very good revenge killer.

Ooichi
465tangrowth.png
@ Leftovers
Impish Nature
Ability: Leaf Guard
~Leech Seed
~Hidden Power[Ice]
~Grass Knot

~Sleep Powder
4 HP / 252 Def / 252 SpA

Well, my main physical wall, and it resists ground! Yeah, that's a bonus. Also, this thing can knock off items, which can reveal certain "types" of pokemon, such as a MixApe, or a SpecsMence. Also, Sleep Powder is very good for status, forcing a switch, and getting another change to Knock Off items. Also, can get some seed up, and recover even more. Power Whip is the main form of attacking here.


MajikDrago
130gyarados.png
@ Leftovers
Adamant Nature
Ability: Intimidate
~Ice Fang
~Dragon Dance
~Bite
~Waterfall
72 HP / 252 Atk / 184 Spe

Sheer beast right here. EVs in speed are to outrun Tyranitar, and Bite is for OHKOing Starmie after one Dragon Dance. Can also OHKO Garchomp with a one DD'ed Ice Fang. The speed after a Dragon Dance hits 366, outspeed Azelf, Raikou and others. Waterfall is for STAB, which is pretty obvious. Also can switch in on a predicted ground attack.


Thundabird
145zapdos.png
@ Leftovers
Modest
Ability: Pressure
~Thunderbolt
~Hidden Power Ice/Roar
~Rest
~Sleep Talk
252 HP / 52 SpA / 200 SpDef/

Well, this is my flying resist, and a semi special sweeper. Roar though, as I have an SR'er. I would like help with that. HP Ice is also for dragons, and Thunderbolt is for the obvious STAB. This thing is also a special wall. Also a status absorber. I changed this thing to a more special defensive wall, to help with the balance of the offensive and defensive orientation of the team.

HydroQuake
260swampert.png
@ Leftovers
Relaxed (+ SpDef, right?)
Ability: Torrent
~Roar
~Stealth Rock
~Surf
~Earthquake
252 HP/226 Def/28 SpAtk

Another physical-esque wall. Stealth Rock is obvious, and Roar is to shuffle around, causing SR damage. Earthquake is for STAB and some more damage. Changed the EV spread around a bit more.

Well, any advice?
 
Pretty good team, looks like it covers most threats. First off I think that special tangrowth is much better than physical. Using Grass Knot and HP ice you can counter both gyarados and garchomp pretty well. I would get rid of knock off since sleep and leech seed are both really good support moves. You do lose the ability to find out sets but Garchomp is too big of a threat and you need as much coverage as possible.

You are gonna need Life Orb on Gyarados to get rid of Starmie, if you are going that offensive you might as well use 252 atk/232 speed/24 HP since it outspeeds Weavile.

HP Electric does crap to bulky waters besides gyarados which you have a counter to. Use Earthquake instead. Swampert's typing also makes it better physically so use a physical Ev spread instead to counter Tyranitar and take physical attacks better. You can make up for that by using a more special defensive rest/sleep talk zapdos. You have a good amount of offense right now so you should be okay making your team a bit more defensive. Also how do you boltbeam without an ice attack...

Well I can see LO Blizzard Mamoswine as a problem. The only thing it can come in on and OHKO is tangrowth though so the worst that happens it you lose Tangrowth. Consider Bronzong over Swampert then use Roar on Zapdos instead if you have big Mamoswine problems, but atm mamo usage is pretty low.
 
Mamoswine can't come in on Tangrowth...

Anyhoo, what I'd be extremely worried here about is mostly special attackers. Since this is kind of an offensive team, the lack of a Rapid Spinner hurts your Pokes from coming on threats like SpecsLucario, Scarf/Specs PZ and Azelf. Of course it's not like one designated spinner is going to help all of this...

One thing we can first potentially try is Starmie over Tangrowth, which to most extent can deal with Gyarados, and if not, there's always Zapdos and a few attempts at a revenge kill with the two fighters. Next up, we're going to be annoyed with a Celebi, although Zapdos can outstall it, but that's going to take a good while and more annoying on your part if they start switching in random attackers to take advantage of Zapdos random sleeping state. I'd like a Scarf Heatran over Scarf Infernape better for this. Heatran will also make sure most Azelfs won't sweep you, and takes even less from Celebi's random assortment of bullshit.

If only we could add a Wisher in here somewhere...Blissey could go over Swampert and still use Stealth Rock, Wish around as well as have more of a solid front against the aforementioned special attackers. This will likely weaken your TTar defenses up a little bit, but prediction (Lucario for SE/Crunch) and Gyara for elsethings should do the job for the most part. Should DDTar ever catch on again, we can always go back to the ScarfApe for revenge kills, but until then, this looks solid I think.

P.S. I randomly typed all that so randomly I'm not even sure what I typed.
 
You know worries me? A Cresselia running a Calm Mind or ThunderWave set. Nothing can come in without being ThunderWaved, and the Calm Mind set just doesn't die. A defensive Starmie walls Infernape and Gyarados, the main pokemon you're trying to sweep with. Adding Weavile or maybe even CB Tar, or lol Houndoom with Pursuit over Swampert, Zapdos or Tangrowth may be a good idea. This will really ease the sweep of your main 3 sweepers. To still cover all threats, Bronzong might go over Swampert. Zapdos / Bronzong wall alot of threats and you will have an enormous offense running.
 
All right. I really like Growth, so I wanna keep that. I was thinking a Zong over Pert to being with, but I went with Pert for a "Shuffle-Pert" idea in mind. WishBliss does seem like a good idea. I may be able to find one of those. Hm, Zong or WishBliss over Pert?
 
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