Well, it's time for another M4G RMT, and this one looks a bit better than the rest. My last one got old and boring, so this one looks new, and sexy.
My lead:
Pyrofusion
@ Choice Scarf
Mild Nature
Ability: Blaze
~U-Turn
~Hidden Power[Ice]
~Overheat
~Close Combat
24 Atk/252 SpAtk/236 Spe
Sexy, sexy lead ScarfMixApe. 236 Speed IVs are to outrun ScarfRoserade(I believe), and the others are for damage-al purposes. U-Turn in case I get in to some hot water very early, Hidden Power[Ice] is for those dragon thingies, and Overheat is for maximum damage against Gengar, as well as give a more "mixed" feeling to Mr. Fire Ape.
Fenrir
@ Life Orb
Adamant Nature
Ability: Inner Focus
~Swords Dance
~Close Combat
~Crunch
~ExtremeSpeed
252 Atk/252 Spe/4 HP
A very, very deadly physical attacker, and that is the SDLuke that I've been wanting to use for a very long time. This thing has a destructive power that almost none can rival. Crunch is for Ghosts, and the others seem pretty obvious to me. Try and get this in the later game, and it will be all but over. Also a very good revenge killer.
Ooichi
@ Leftovers
Impish Nature
Ability: Leaf Guard
~Leech Seed
~Hidden Power[Ice]
~Grass Knot
~Sleep Powder
4 HP / 252 Def / 252 SpA
Well, my main physical wall, and it resists ground! Yeah, that's a bonus. Also, this thing can knock off items, which can reveal certain "types" of pokemon, such as a MixApe, or a SpecsMence. Also, Sleep Powder is very good for status, forcing a switch, and getting another change to Knock Off items. Also, can get some seed up, and recover even more. Power Whip is the main form of attacking here.
MajikDrago
@ Leftovers
Adamant Nature
Ability: Intimidate
~Ice Fang
~Dragon Dance
~Bite
~Waterfall
72 HP / 252 Atk / 184 Spe
Sheer beast right here. EVs in speed are to outrun Tyranitar, and Bite is for OHKOing Starmie after one Dragon Dance. Can also OHKO Garchomp with a one DD'ed Ice Fang. The speed after a Dragon Dance hits 366, outspeed Azelf, Raikou and others. Waterfall is for STAB, which is pretty obvious. Also can switch in on a predicted ground attack.
Thundabird
@ Leftovers
Modest
Ability: Pressure
~Thunderbolt
~Hidden Power Ice/Roar
~Rest
~Sleep Talk
252 HP / 52 SpA / 200 SpDef/
Well, this is my flying resist, and a semi special sweeper. Roar though, as I have an SR'er. I would like help with that. HP Ice is also for dragons, and Thunderbolt is for the obvious STAB. This thing is also a special wall. Also a status absorber. I changed this thing to a more special defensive wall, to help with the balance of the offensive and defensive orientation of the team.
HydroQuake
@ Leftovers
Relaxed (+ SpDef, right?)
Ability: Torrent
~Roar
~Stealth Rock
~Surf
~Earthquake
252 HP/226 Def/28 SpAtk
Another physical-esque wall. Stealth Rock is obvious, and Roar is to shuffle around, causing SR damage. Earthquake is for STAB and some more damage. Changed the EV spread around a bit more.
Well, any advice?
My lead:
Pyrofusion

Mild Nature
Ability: Blaze
~U-Turn
~Hidden Power[Ice]
~Overheat
~Close Combat
24 Atk/252 SpAtk/236 Spe
Sexy, sexy lead ScarfMixApe. 236 Speed IVs are to outrun ScarfRoserade(I believe), and the others are for damage-al purposes. U-Turn in case I get in to some hot water very early, Hidden Power[Ice] is for those dragon thingies, and Overheat is for maximum damage against Gengar, as well as give a more "mixed" feeling to Mr. Fire Ape.
Fenrir

Adamant Nature
Ability: Inner Focus
~Swords Dance
~Close Combat
~Crunch
~ExtremeSpeed
252 Atk/252 Spe/4 HP
A very, very deadly physical attacker, and that is the SDLuke that I've been wanting to use for a very long time. This thing has a destructive power that almost none can rival. Crunch is for Ghosts, and the others seem pretty obvious to me. Try and get this in the later game, and it will be all but over. Also a very good revenge killer.
Ooichi

Impish Nature
Ability: Leaf Guard
~Leech Seed
~Hidden Power[Ice]
~Grass Knot
~Sleep Powder
4 HP / 252 Def / 252 SpA
Well, my main physical wall, and it resists ground! Yeah, that's a bonus. Also, this thing can knock off items, which can reveal certain "types" of pokemon, such as a MixApe, or a SpecsMence. Also, Sleep Powder is very good for status, forcing a switch, and getting another change to Knock Off items. Also, can get some seed up, and recover even more. Power Whip is the main form of attacking here.
MajikDrago

Adamant Nature
Ability: Intimidate
~Ice Fang
~Dragon Dance
~Bite
~Waterfall
72 HP / 252 Atk / 184 Spe
Sheer beast right here. EVs in speed are to outrun Tyranitar, and Bite is for OHKOing Starmie after one Dragon Dance. Can also OHKO Garchomp with a one DD'ed Ice Fang. The speed after a Dragon Dance hits 366, outspeed Azelf, Raikou and others. Waterfall is for STAB, which is pretty obvious. Also can switch in on a predicted ground attack.
Thundabird

Modest
Ability: Pressure
~Thunderbolt
~Hidden Power Ice/Roar
~Rest
~Sleep Talk
252 HP / 52 SpA / 200 SpDef/
Well, this is my flying resist, and a semi special sweeper. Roar though, as I have an SR'er. I would like help with that. HP Ice is also for dragons, and Thunderbolt is for the obvious STAB. This thing is also a special wall. Also a status absorber. I changed this thing to a more special defensive wall, to help with the balance of the offensive and defensive orientation of the team.
HydroQuake

Relaxed (+ SpDef, right?)
Ability: Torrent
~Roar
~Stealth Rock
~Surf
~Earthquake
252 HP/226 Def/28 SpAtk
Another physical-esque wall. Stealth Rock is obvious, and Roar is to shuffle around, causing SR damage. Earthquake is for STAB and some more damage. Changed the EV spread around a bit more.
Well, any advice?