What's up everyone! I've been pondering over a team I made in about an hour and a half, and while I haven't tested it out yet on my game (going to start breeding after I figure out exactly who I want), I did play a few matches with a friend of mine's hacked version. I saw a few problems with this team, and I figured, why not make my first post here this RMT, to find even more problems?
TEAM AT A GLANCE:
Alright, well let's get to it: The pokemon.
Ferrothorn @ Leftovers
Nature: Relaxed
252 Hp/ 40 Def/ 216 SpD (0 Spe IVs)
-Stealth Rock
-Leech Seed
-Gyro Ball
-Power Whip
This is my lead. ‘Nuf said.
Oh I’m kidding; I’m too chatty to shut up about this guy. Honestly, not only is his defence phenomenal, but I can choose between spikes and stealth rock (or have both out), in addition to his plethora of resistances. I mean sure, Forretress could have done these jobs better (along with another entry hazard) but little Ferry here can actually attack, unlike his bug/steel counterpart, and the only pokemon that are SR weak on my team are Chandelure and Dragonite, so I don’t really need rapid spin either. The EVs are so I can take hits from both sides, but because of his base stats, he'll still be a little bit more physically defensive.
Cursed Body Jellicent @ Leftovers
Nature: Bold
252 Hp/4 Def/252 SpD
-Scald
-Toxic
-Recover
-Energy Ball
What we have here, ladies and gentlemen, is possibly the perfect counterpart to Ferrothorn. Mr. Pringles here is either immune or resistant to Ferrothorn’s weaknesses, and vice-versa. On top of that, Ferrothorn is primarily physical. Jellicent is primarily special. Ferrothorn sets up entry hazards. Jellicent is a spin blocker. They go together better than peanut butter and jam. I decided to put it all in SpD, since he can take most physical hits anyway (2HKO from LO Jolly Haxorus Outrage with these EVs, I don’t need any more defence >:3) Shadow ball is a no-no; it doesn’t really give me anything.
Poison Heal Gliscor @ Toxic Orb
Nature:Adamant
252 Hp/4 SpD/252 Spe
-Acrobat
-Fling
-Earthquake
-Protect
This guy just helps my defensive coverage so much it's not even funny. He stops pretty much any and all fighting pokemon wanting to destroy my ferrothorn or my mamoswine, that my Jelli can't take on because of payback or some other dark move. On top of that, he's a great status absorber, especially for burn since my team really hates it (excluding chandelure). Really, he's a standard AcroFling set; soak up a t-wave/resist, toxic the poor fool with fling, and proceed to not only wall, but kill a lot of stuff. I opted for protect for poison heal recovery, since noone on my team really cares about any support moves (besides SR, which is apparently rarer now, and Toxic, whom Gliscor loves) so there isn't a point in taunt, and I don't really want any more set-up sweepers, so no swords dance.
EVs for speed and bulk; normally an odd combo, but it's mainly to get the fling off early and to make sure fighting types really don't do anything to him.
I also forgot to mention something kind of major; he absolutely laughs at SS teams. In their grainy little faces.
Thick Fat Mamoswine @ Choice Scarf
Nature: Adamant
4 Hp/252 Atk/ 252 Spe
-Ice Shard
-Icicle Spear
-Earthquake
-Stone Edge
My multipurpose Dragon Slayer. He's bulky enough to survive most neutral hits, and with enough residual, can KO almost any dragon gunning for Dragonite. EQ and Stone Edge for coverage, and this actually gets rid of my inability to kill Gyarados. I'd have to get him on the switch though.
EVs don't need explaining; attack to hit hard, and the spe is perfect; as long as it's scarfed, Woolly over here outspeeds every non scarfed dragon in the game.
Pressure Weavile @ Choice Band
Nature: Jolly
40 Hp/252 Atk/216 Spe
-Ice Punch
-Pursuit
-Ice Shard
-Low Kick
Here is my revenge killer and, if played right, a late game sweeper. Weavile is perfect for Haxorus, outrunning and OHKOing any dragon mean enough to switch in on the star of my show. The best part? All the dragons that aren’t OHKOed by ice punch (kingdra) are slower than Haxorus (Bar soul dew lati@s, but I heard that soul dew is banned anyway). It’s a beautiful thing, really.
This set is straight off the D/P smogon page, so there really isn’t much to say. I gotta say though, I love ice punch on this thing. I just wish he got sucker punch! Damn you Game Troll!
Shadow Tag Chandelure @ Choice Scarf
Nature: Modest
4 Hp/252 SpA/ 252 Spe
-HP Fighting
-Shadow Ball
-Overheat
-Energy Ball
This is my revenge killer, and boy does he do his job well. Not only that but if left unchecked, this guy can just beast through everything. 145 base SpA is just frightening.
EVs are straightforward. No explanation needed.
Multi Scale Dragonite @ Leftovers
Nature: Adamant
252 Hp/40 Atk/216 Spe
-Dragon Dance
-Dragon Claw
-Fire Punch
-Roost
The New and Improved core of my team. With a lick of paint, a little less attack and a lot more bulk, Dragonite could actually tank hits that Haxorus would've had trouble with. I'm using DDnite mainly because if I use a support set, this would lean too much on the stall side, and I hate playing stall for more than 60% of a match. Plus, DDnite has more than enough things going for it to not be a good set. The obligatory Dragon Dance to make his attack reach pants-shitting levels, dragon claw for STAB, Fire Punch for coverage, and roost to heal off the damage and laugh as my opponent realizes that all the effort he took into taking this monster out was all in vain.
EVs are for as much bulk as possibly while keeping his speed useable after a DD. Keeping his speed is more important than attack; he takes out a lot of things even without the EV instestment once he gets off a DD.
Mold Breaker Haxorus @ Life Orb
Nature: Adamant
4 Hp/252 Atk/252 Spe
-Outrage
-Dual Chop
-Earthquake
-Dragon Dance
This is the core of my team, and the star of the show, for good reason. I mean, just look at him! If you thought 145 base SpA was scary, 147 base Atk is even scarier! The premise is to switch in on something that will shit its pants after seeing that they’re facing a Haxorus (anything that’s not a faster dragon, really), and DD on the switch. He will then be faster than the check, and will proceed to Outrage or Dragon Claw, depending on whether or not he’s feeling merciful.
Yes people, I understand that he’s not immortal, okay? That’s why this whole damn team is set up in order to check its counters; this thing can’t be that amazing if it needs support from 5 other pokemon just to be able to do its job, right?
EVs, again, are obvious.
Also, i know I haven't thoroughly tested it yet (I think it was 6 matches), but that's because I can't be bothered to breed all the pokemon, only to have figured out halfway through EV training that this guy isn't fit for my team.
Well, that’s it. Now keep in mind this team is going to be used in Wi-Fi (that would mean 1v1, of course), in case that changes something. Have fun pointing out all the team's flaws, I know I will!
Special Thanks to ParaChomp, badabing, evan1o1, and Dezza Laa, for giving me great tips :D
EDIT: Threat list is up! I hope I did justice to it; some of the pokes on there I haven't faced yet D:
TEAM AT A GLANCE:



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To start this team off, I went with Haxorus. I wanted him to be the core of my team, because I'm a noob, and he looks cool (WARNING: this is the extent of my logic).
I quickly realized that he absolutely detests scarfed (and faster) dragons, whose only reason for existence is to laugh in his cute little axe-bladed face while they proceed to destroy him. This, my friends, is where Weavile comes in.
Unfortunately though, Weavile has problems of his own, and I knew that in order for them to work, I needed walls. Good ones. Skarmory and Blissey came to mind at first, but I wanted something new. When I stumbled across Ferrothorn’s serebii page, I immediately realized he’d be great with Jellicent (who I kept my eye on because he looks like the Mr. Pringles guy). So, I decided to add the two of them, in order to keep Weavile alive long enough to keep Haxorus alive long enough. I also put Ferrothorn in my lead slot.
Err, here is where the problems start to arise. I kind of tacked on Arcanine, since I needed a flash fire user for all the people who will inevitably switch into/predict Weavile and Ferrothorn. Jellicent was nice, but I wanted more offense and more options, which, I believe is never a bad thing.
Finally, I realized that weather might just be a problem. I’m hopeless aren’t I? Well I knew Ninetails and Politoed aren’t exactly walls, I could take them out with any neutral hit, really, but Tyranitar and Hippowdon were a big problem. Not so much Hippowdon though, because of Weavile, but Tyranitar is still a scary POS. So, I thought, a strong mach puncher who can not only take Tyranitar out, but other threats as well would be what I need. Enter, Conkeldurr.
The problem now, was that while Conkeldurr (who I like to call HERP DERP) could probably mach punch the living crap out of a lot of things, he couldn’t do much else, simply because he was too slow and this isn’t a trick room team. I decided to replace him with Breloom, who, when coupled with Technician, actually has a stronger mach punch, along with a much needed grass STAB (Bulky waters could wall my whole team at this point)
The final change I realized I had to make was Arcanine. I love the poor pup to death, but alas, with Breloom around I didn’t really need close combat or wild charge, and 90 BP from Breloom’s mach punch beats out no STAB Extremespeed. His flash fire was still important, but I thought that a fire resist was good enough for a pokemon on this slot. That’s when I saw Chandelure, and good lord was I impressed. 145 SpA? Not only fire resist, but ghost STAB to get rid of other pesky chandelures? Shadow Tag? I needed this guy.

I quickly realized that he absolutely detests scarfed (and faster) dragons, whose only reason for existence is to laugh in his cute little axe-bladed face while they proceed to destroy him. This, my friends, is where Weavile comes in.


Unfortunately though, Weavile has problems of his own, and I knew that in order for them to work, I needed walls. Good ones. Skarmory and Blissey came to mind at first, but I wanted something new. When I stumbled across Ferrothorn’s serebii page, I immediately realized he’d be great with Jellicent (who I kept my eye on because he looks like the Mr. Pringles guy). So, I decided to add the two of them, in order to keep Weavile alive long enough to keep Haxorus alive long enough. I also put Ferrothorn in my lead slot.




Err, here is where the problems start to arise. I kind of tacked on Arcanine, since I needed a flash fire user for all the people who will inevitably switch into/predict Weavile and Ferrothorn. Jellicent was nice, but I wanted more offense and more options, which, I believe is never a bad thing.





Finally, I realized that weather might just be a problem. I’m hopeless aren’t I? Well I knew Ninetails and Politoed aren’t exactly walls, I could take them out with any neutral hit, really, but Tyranitar and Hippowdon were a big problem. Not so much Hippowdon though, because of Weavile, but Tyranitar is still a scary POS. So, I thought, a strong mach puncher who can not only take Tyranitar out, but other threats as well would be what I need. Enter, Conkeldurr.






The problem now, was that while Conkeldurr (who I like to call HERP DERP) could probably mach punch the living crap out of a lot of things, he couldn’t do much else, simply because he was too slow and this isn’t a trick room team. I decided to replace him with Breloom, who, when coupled with Technician, actually has a stronger mach punch, along with a much needed grass STAB (Bulky waters could wall my whole team at this point)






The final change I realized I had to make was Arcanine. I love the poor pup to death, but alas, with Breloom around I didn’t really need close combat or wild charge, and 90 BP from Breloom’s mach punch beats out no STAB Extremespeed. His flash fire was still important, but I thought that a fire resist was good enough for a pokemon on this slot. That’s when I saw Chandelure, and good lord was I impressed. 145 SpA? Not only fire resist, but ghost STAB to get rid of other pesky chandelures? Shadow Tag? I needed this guy.






Alright, well let's get to it: The pokemon.

Ferrothorn @ Leftovers
Nature: Relaxed
252 Hp/ 40 Def/ 216 SpD (0 Spe IVs)
-Stealth Rock
-Leech Seed
-Gyro Ball
-Power Whip
This is my lead. ‘Nuf said.
Oh I’m kidding; I’m too chatty to shut up about this guy. Honestly, not only is his defence phenomenal, but I can choose between spikes and stealth rock (or have both out), in addition to his plethora of resistances. I mean sure, Forretress could have done these jobs better (along with another entry hazard) but little Ferry here can actually attack, unlike his bug/steel counterpart, and the only pokemon that are SR weak on my team are Chandelure and Dragonite, so I don’t really need rapid spin either. The EVs are so I can take hits from both sides, but because of his base stats, he'll still be a little bit more physically defensive.

Cursed Body Jellicent @ Leftovers
Nature: Bold
252 Hp/4 Def/252 SpD
-Scald
-Toxic
-Recover
-Energy Ball
What we have here, ladies and gentlemen, is possibly the perfect counterpart to Ferrothorn. Mr. Pringles here is either immune or resistant to Ferrothorn’s weaknesses, and vice-versa. On top of that, Ferrothorn is primarily physical. Jellicent is primarily special. Ferrothorn sets up entry hazards. Jellicent is a spin blocker. They go together better than peanut butter and jam. I decided to put it all in SpD, since he can take most physical hits anyway (2HKO from LO Jolly Haxorus Outrage with these EVs, I don’t need any more defence >:3) Shadow ball is a no-no; it doesn’t really give me anything.
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Poison Heal Gliscor @ Toxic Orb
Nature:Adamant
252 Hp/4 SpD/252 Spe
-Acrobat
-Fling
-Earthquake
-Protect
This guy just helps my defensive coverage so much it's not even funny. He stops pretty much any and all fighting pokemon wanting to destroy my ferrothorn or my mamoswine, that my Jelli can't take on because of payback or some other dark move. On top of that, he's a great status absorber, especially for burn since my team really hates it (excluding chandelure). Really, he's a standard AcroFling set; soak up a t-wave/resist, toxic the poor fool with fling, and proceed to not only wall, but kill a lot of stuff. I opted for protect for poison heal recovery, since noone on my team really cares about any support moves (besides SR, which is apparently rarer now, and Toxic, whom Gliscor loves) so there isn't a point in taunt, and I don't really want any more set-up sweepers, so no swords dance.
EVs for speed and bulk; normally an odd combo, but it's mainly to get the fling off early and to make sure fighting types really don't do anything to him.
I also forgot to mention something kind of major; he absolutely laughs at SS teams. In their grainy little faces.

Thick Fat Mamoswine @ Choice Scarf
Nature: Adamant
4 Hp/252 Atk/ 252 Spe
-Ice Shard
-Icicle Spear
-Earthquake
-Stone Edge
My multipurpose Dragon Slayer. He's bulky enough to survive most neutral hits, and with enough residual, can KO almost any dragon gunning for Dragonite. EQ and Stone Edge for coverage, and this actually gets rid of my inability to kill Gyarados. I'd have to get him on the switch though.
EVs don't need explaining; attack to hit hard, and the spe is perfect; as long as it's scarfed, Woolly over here outspeeds every non scarfed dragon in the game.

Pressure Weavile @ Choice Band
Nature: Jolly
40 Hp/252 Atk/216 Spe
-Ice Punch
-Pursuit
-Ice Shard
-Low Kick
Here is my revenge killer and, if played right, a late game sweeper. Weavile is perfect for Haxorus, outrunning and OHKOing any dragon mean enough to switch in on the star of my show. The best part? All the dragons that aren’t OHKOed by ice punch (kingdra) are slower than Haxorus (Bar soul dew lati@s, but I heard that soul dew is banned anyway). It’s a beautiful thing, really.
This set is straight off the D/P smogon page, so there really isn’t much to say. I gotta say though, I love ice punch on this thing. I just wish he got sucker punch! Damn you Game Troll!

Shadow Tag Chandelure @ Choice Scarf
Nature: Modest
4 Hp/252 SpA/ 252 Spe
-HP Fighting
-Shadow Ball
-Overheat
-Energy Ball
This is my revenge killer, and boy does he do his job well. Not only that but if left unchecked, this guy can just beast through everything. 145 base SpA is just frightening.
EVs are straightforward. No explanation needed.

Multi Scale Dragonite @ Leftovers
Nature: Adamant
252 Hp/40 Atk/216 Spe
-Dragon Dance
-Dragon Claw
-Fire Punch
-Roost
The New and Improved core of my team. With a lick of paint, a little less attack and a lot more bulk, Dragonite could actually tank hits that Haxorus would've had trouble with. I'm using DDnite mainly because if I use a support set, this would lean too much on the stall side, and I hate playing stall for more than 60% of a match. Plus, DDnite has more than enough things going for it to not be a good set. The obligatory Dragon Dance to make his attack reach pants-shitting levels, dragon claw for STAB, Fire Punch for coverage, and roost to heal off the damage and laugh as my opponent realizes that all the effort he took into taking this monster out was all in vain.
EVs are for as much bulk as possibly while keeping his speed useable after a DD. Keeping his speed is more important than attack; he takes out a lot of things even without the EV instestment once he gets off a DD.

Mold Breaker Haxorus @ Life Orb
Nature: Adamant
4 Hp/252 Atk/252 Spe
-Outrage
-Dual Chop
-Earthquake
-Dragon Dance
This is the core of my team, and the star of the show, for good reason. I mean, just look at him! If you thought 145 base SpA was scary, 147 base Atk is even scarier! The premise is to switch in on something that will shit its pants after seeing that they’re facing a Haxorus (anything that’s not a faster dragon, really), and DD on the switch. He will then be faster than the check, and will proceed to Outrage or Dragon Claw, depending on whether or not he’s feeling merciful.
Yes people, I understand that he’s not immortal, okay? That’s why this whole damn team is set up in order to check its counters; this thing can’t be that amazing if it needs support from 5 other pokemon just to be able to do its job, right?
EVs, again, are obvious.
Also, i know I haven't thoroughly tested it yet (I think it was 6 matches), but that's because I can't be bothered to breed all the pokemon, only to have figured out halfway through EV training that this guy isn't fit for my team.
Well, that’s it. Now keep in mind this team is going to be used in Wi-Fi (that would mean 1v1, of course), in case that changes something. Have fun pointing out all the team's flaws, I know I will!
Special Thanks to ParaChomp, badabing, evan1o1, and Dezza Laa, for giving me great tips :D
EDIT: Threat list is up! I hope I did justice to it; some of the pokes on there I haven't faced yet D: