[Witty comment about this being my first RMT here]

What's up everyone! I've been pondering over a team I made in about an hour and a half, and while I haven't tested it out yet on my game (going to start breeding after I figure out exactly who I want), I did play a few matches with a friend of mine's hacked version. I saw a few problems with this team, and I figured, why not make my first post here this RMT, to find even more problems?

TEAM AT A GLANCE:

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To start this team off, I went with Haxorus. I wanted him to be the core of my team, because I'm a noob, and he looks cool (WARNING: this is the extent of my logic).

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I quickly realized that he absolutely detests scarfed (and faster) dragons, whose only reason for existence is to laugh in his cute little axe-bladed face while they proceed to destroy him. This, my friends, is where Weavile comes in.

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Unfortunately though, Weavile has problems of his own, and I knew that in order for them to work, I needed walls. Good ones. Skarmory and Blissey came to mind at first, but I wanted something new. When I stumbled across Ferrothorn’s serebii page, I immediately realized he’d be great with Jellicent (who I kept my eye on because he looks like the Mr. Pringles guy). So, I decided to add the two of them, in order to keep Weavile alive long enough to keep Haxorus alive long enough. I also put Ferrothorn in my lead slot.

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Err, here is where the problems start to arise. I kind of tacked on Arcanine, since I needed a flash fire user for all the people who will inevitably switch into/predict Weavile and Ferrothorn. Jellicent was nice, but I wanted more offense and more options, which, I believe is never a bad thing.

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Finally, I realized that weather might just be a problem. I’m hopeless aren’t I? Well I knew Ninetails and Politoed aren’t exactly walls, I could take them out with any neutral hit, really, but Tyranitar and Hippowdon were a big problem. Not so much Hippowdon though, because of Weavile, but Tyranitar is still a scary POS. So, I thought, a strong mach puncher who can not only take Tyranitar out, but other threats as well would be what I need. Enter, Conkeldurr.

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The problem now, was that while Conkeldurr (who I like to call HERP DERP) could probably mach punch the living crap out of a lot of things, he couldn’t do much else, simply because he was too slow and this isn’t a trick room team. I decided to replace him with Breloom, who, when coupled with Technician, actually has a stronger mach punch, along with a much needed grass STAB (Bulky waters could wall my whole team at this point)

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The final change I realized I had to make was Arcanine. I love the poor pup to death, but alas, with Breloom around I didn’t really need close combat or wild charge, and 90 BP from Breloom’s mach punch beats out no STAB Extremespeed. His flash fire was still important, but I thought that a fire resist was good enough for a pokemon on this slot. That’s when I saw Chandelure, and good lord was I impressed. 145 SpA? Not only fire resist, but ghost STAB to get rid of other pesky chandelures? Shadow Tag? I needed this guy.

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Alright, well let's get to it: The pokemon.

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Ferrothorn @ Leftovers
Nature: Relaxed
252 Hp/ 40 Def/ 216 SpD (0 Spe IVs)
-Stealth Rock
-Leech Seed
-Gyro Ball
-Power Whip

This is my lead. ‘Nuf said.

Oh I’m kidding; I’m too chatty to shut up about this guy. Honestly, not only is his defence phenomenal, but I can choose between spikes and stealth rock (or have both out), in addition to his plethora of resistances. I mean sure, Forretress could have done these jobs better (along with another entry hazard) but little Ferry here can actually attack, unlike his bug/steel counterpart, and the only pokemon that are SR weak on my team are Chandelure and Dragonite, so I don’t really need rapid spin either. The EVs are so I can take hits from both sides, but because of his base stats, he'll still be a little bit more physically defensive.

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Cursed Body Jellicent @ Leftovers
Nature: Bold
252 Hp/4 Def/252 SpD
-Scald
-Toxic
-Recover
-Energy Ball

What we have here, ladies and gentlemen, is possibly the perfect counterpart to Ferrothorn. Mr. Pringles here is either immune or resistant to Ferrothorn’s weaknesses, and vice-versa. On top of that, Ferrothorn is primarily physical. Jellicent is primarily special. Ferrothorn sets up entry hazards. Jellicent is a spin blocker. They go together better than peanut butter and jam. I decided to put it all in SpD, since he can take most physical hits anyway (2HKO from LO Jolly Haxorus Outrage with these EVs, I don’t need any more defence >:3) Shadow ball is a no-no; it doesn’t really give me anything.

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Poison Heal Gliscor @ Toxic Orb
Nature:Adamant
252 Hp/4 SpD/252 Spe
-Acrobat
-Fling
-Earthquake
-Protect

This guy just helps my defensive coverage so much it's not even funny. He stops pretty much any and all fighting pokemon wanting to destroy my ferrothorn or my mamoswine, that my Jelli can't take on because of payback or some other dark move. On top of that, he's a great status absorber, especially for burn since my team really hates it (excluding chandelure). Really, he's a standard AcroFling set; soak up a t-wave/resist, toxic the poor fool with fling, and proceed to not only wall, but kill a lot of stuff. I opted for protect for poison heal recovery, since noone on my team really cares about any support moves (besides SR, which is apparently rarer now, and Toxic, whom Gliscor loves) so there isn't a point in taunt, and I don't really want any more set-up sweepers, so no swords dance.
EVs for speed and bulk; normally an odd combo, but it's mainly to get the fling off early and to make sure fighting types really don't do anything to him.

I also forgot to mention something kind of major; he absolutely laughs at SS teams. In their grainy little faces.

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Thick Fat Mamoswine @ Choice Scarf
Nature: Adamant
4 Hp/252 Atk/ 252 Spe
-Ice Shard
-Icicle Spear
-Earthquake
-Stone Edge

My multipurpose Dragon Slayer. He's bulky enough to survive most neutral hits, and with enough residual, can KO almost any dragon gunning for Dragonite. EQ and Stone Edge for coverage, and this actually gets rid of my inability to kill Gyarados. I'd have to get him on the switch though.
EVs don't need explaining; attack to hit hard, and the spe is perfect; as long as it's scarfed, Woolly over here outspeeds every non scarfed dragon in the game.

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Pressure Weavile @ Choice Band
Nature: Jolly
40 Hp/252 Atk/216 Spe
-Ice Punch
-Pursuit
-Ice Shard
-Low Kick

Here is my revenge killer and, if played right, a late game sweeper. Weavile is perfect for Haxorus, outrunning and OHKOing any dragon mean enough to switch in on the star of my show. The best part? All the dragons that aren’t OHKOed by ice punch (kingdra) are slower than Haxorus (Bar soul dew lati@s, but I heard that soul dew is banned anyway). It’s a beautiful thing, really.
This set is straight off the D/P smogon page, so there really isn’t much to say. I gotta say though, I love ice punch on this thing. I just wish he got sucker punch! Damn you Game Troll!

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Shadow Tag Chandelure @ Choice Scarf
Nature: Modest
4 Hp/252 SpA/ 252 Spe
-HP Fighting
-Shadow Ball
-Overheat
-Energy Ball

This is my revenge killer, and boy does he do his job well. Not only that but if left unchecked, this guy can just beast through everything. 145 base SpA is just frightening.
EVs are straightforward. No explanation needed.

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Multi Scale Dragonite @ Leftovers
Nature: Adamant
252 Hp/40 Atk/216 Spe
-Dragon Dance
-Dragon Claw
-Fire Punch
-Roost

The New and Improved core of my team. With a lick of paint, a little less attack and a lot more bulk, Dragonite could actually tank hits that Haxorus would've had trouble with. I'm using DDnite mainly because if I use a support set, this would lean too much on the stall side, and I hate playing stall for more than 60% of a match. Plus, DDnite has more than enough things going for it to not be a good set. The obligatory Dragon Dance to make his attack reach pants-shitting levels, dragon claw for STAB, Fire Punch for coverage, and roost to heal off the damage and laugh as my opponent realizes that all the effort he took into taking this monster out was all in vain.
EVs are for as much bulk as possibly while keeping his speed useable after a DD. Keeping his speed is more important than attack; he takes out a lot of things even without the EV instestment once he gets off a DD.

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Mold Breaker Haxorus @ Life Orb
Nature: Adamant
4 Hp/252 Atk/252 Spe
-Outrage
-Dual Chop
-Earthquake
-Dragon Dance

This is the core of my team, and the star of the show, for good reason. I mean, just look at him! If you thought 145 base SpA was scary, 147 base Atk is even scarier! The premise is to switch in on something that will shit its pants after seeing that they’re facing a Haxorus (anything that’s not a faster dragon, really), and DD on the switch. He will then be faster than the check, and will proceed to Outrage or Dragon Claw, depending on whether or not he’s feeling merciful.
Yes people, I understand that he’s not immortal, okay? That’s why this whole damn team is set up in order to check its counters; this thing can’t be that amazing if it needs support from 5 other pokemon just to be able to do its job, right?
EVs, again, are obvious.

Also, i know I haven't thoroughly tested it yet (I think it was 6 matches), but that's because I can't be bothered to breed all the pokemon, only to have figured out halfway through EV training that this guy isn't fit for my team.

Well, that’s it. Now keep in mind this team is going to be used in Wi-Fi (that would mean 1v1, of course), in case that changes something. Have fun pointing out all the team's flaws, I know I will!

Special Thanks to ParaChomp, badabing, evan1o1, and Dezza Laa, for giving me great tips :D

EDIT: Threat list is up! I hope I did justice to it; some of the pokes on there I haven't faced yet D:
 
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Aerodactyl - No trouble at all. My whole team pretty much OHKOs this thing.
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Azelf - Might run HP Fire to ruin ferrothorn's day, but otherwise not a problem.
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Breloom -Dragonite resists both his STABs and proceeds to OHKO with Fire Punch. Chandelure Traps and OHKOs this as well. Spore might wreck them both though, which is a very bad thing.
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Chandelure - This guy, especially Shadow Tag variants, are trouble. OHKOs ferrothorn and Jellicent with Fire Blast/Shadow Ball respectively, and he could come in on my scarfed Ice Shard on Mamoswine, CM to +6 and wreck EVERYTHING.
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Cobalion - Meh. EQ from Gliscor/Mamoswine, Overheat from Chandelure, Fire Punch from Dragonite, take your pick.
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Conkeldurr - This guy is iffy. If either Chandelure or Gliscor are still alive, he's child's play. If not, I'm dead.
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Darmanitan - EQ kills it, and Jellicent walls it to hell and back. Flare Blitz still hurts anything though, especially in the sun.
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Deoxys-S - If he runs HP fire, I might sweat a bit, but otherwise he's easy to destroy. Ruins my Dragonite with SR though >.>
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Dragonite - This, along with all other dragons, are what my mamoswine is for. After SR and a DD, my own can kill it too.
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Eelektross - A little bit scary. Thunderbolt/ HP Ice kills a lot of my team and without Mold Breaker I have to sacrifice something to get dragonite in, and outspeed+2HKO with Dragon Claw (yes people, I ran the calcs, my Dragonite can take an HP ice no matter how this thing is EVed).
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Espeon - I kinda rage when he comes in on SR, but really that's all it can do. My team destroys this thing.
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Escavalier - An assorted fire move kills it, and since it's slow it can't do anything about it.
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Excadrill - A pain in SS, but Gliscor laughs in it's face, as does Ferrothorn. Come to think of it, so does Jellicent, to an extent. And Chandelure, and Dragonite... yea.
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Garchomp - Mamoswine. 'Nuf said. If he dies though I gotta rely on Toxic stalling from Jelli with a switch to Dragonite to finish it off.
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Genesect - See Escavalier. A little faster though, so I gotta rely more on Chandelure, but that's okay.
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Gengar - I freaking hate this guy. No matter what happens, he somehow gets a sub in, then my ghosts can't do anything but break it and the rest of my team is outsped and KOd by Thunderbolt, HP Ice, HP Fire, Focus Blast, Shadow Ball... On top of everything you never really know what attacks he's gunna run, since his movepool is so damn large.
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Gyarados - Mamoswine wrecks this thing, and both my walls laugh at it.
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Haxorus - See above.
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Heatran - Grrr. CURSE YOU HEATRAN. I every single time I think of changing my team he comes to mind, but the problem is I freaking hate his design so much it's not even funny. He's like a stupid lava cow, I mean what the fuck? Air Balloon kind of makes Gliscor cry, but if I can take it off then he is no trouble whatsoever. He kills something more often than not though.
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Hydreigon - Mamoswine.
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Infernape - Bar Ferrothorn, my whole team destroys him. Lead variants kind of stop me from setting up, since Ferry just happens to be my lead -.-
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Jirachi - Hax pisses me off so much it's not even funny, but both my EQ users are immune to T-wave, so he isn't much of a problem.
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Jolteon - A pain when running HP Ice, but otherwise easily taken care of.
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Kingdra - If it's raining, I hate this thing, but I'm pretty sure GF made ferrothorn specifically to troll this thing, so it's ok.
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Landorus - If he gets off an RP he's scary, but Mamo takes care of him. I'm pretty sure that every single genie bro is a threat to my team, but he's not as big a threat as the other two.
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Latios - Mamoswine, or Chandelure. Walled by Jellicent too, but TrickScarf kind of renders him useless. If somehow all 3 are dead I'm screwed though.
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Lucario - With both Crunch and Close Combat, he destroys both my walls. If he runs mixed though, then he doesn't have to power to OHKO either of them. Scary as hell if he sets up though, but that's true for everything isn't it?
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Machamp - Leads kill Ferrothorn, and I usually can't toxic because of Lum Berry. I gotta play tricky when he's on the field, he has the potential to punch holes in my team.
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Magnezone - Trolls Ferrothorn to hell and back,but otherwise not an issue.
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Mamoswine - If he's banded, my team can kill him no problem. If scarfed, I might have to send out my own and it'll become a "who has the stronger EQ" match, which I usually win because I run Adamant.
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Metagross - I think chandelure is my official steel killer, I mean magnezone can't do anything but EQ, and even then Chandy outspeeds.
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Mienshao - No trouble. At all. Hi Jump Kick is a little scary to Ferry (ha) but he's so frail, Gyro Ball is an OHKO. I'd most likely switch to chandelure and kill him, considering how I don't really want to rely on how lucky my opponent is.
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Reuniclus - As scary as Gengar, since he's way bulkier, despite his lack of speed. Plus, trick room negates that anyway. I'd have to shadow ball, and after enough CMs it can take them no problem. I can't even stall because of his stupid ability.
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Salamence - Mamoswine says hi.
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Scizor - See Escavalier. Only bullet punch is even less scary than megahorn.
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Scrafty- A bitch if he sets up, but otherwise dies to my Gliscor.
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Serperior - Everyone except for Jellicent laughs at this guy very hard.
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Starmie - Very annoying. Rapid Spin takes out my SR, T-bolt owns Jellicent and Ice beam rapes Dragonite. Can't do anything besides spin against Ferrothorn thankfully, I haven't seen a single one with HP fire.
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Terakion - You know you suck when both my walls can KO you.
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Thundurus - So annoying. Taunts my SR, Hammer Arms my Ferro, HP Ices my Gliscor and my Dragonite, and T-bolts or Volt Changes my Jellicent. I have to find out what moves it has to kill this thing, which usually relies on Gliscor Protect scouting. If he has T-wave and HP Ice, then I have Mamo (unless he packs T-bolt and hammer arm).
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Togekiss - No problem. Gliscor laughs at T-wave and eventually KOs with Acrobat. If it gets toxic'ed then it's even more laughable.
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Tornadus - Another bitch, especially in the rain. Noone but Ferrothorn and Jellicent like taking STAB 100% Hurricanes. Same applies to him as Thundurus though, only he doesn't pack T-bolt or Volt Change so I can wall him with Jelli.
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Tyranitar - A huge pain. If, you know, Gliscor, Mamoswine, Jellicent and Ferrothorn are all dead. You know what, scratch that; he's simple to take out.
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Venusaur - My Chandelure has a hearty laugh at this thing, then KOs it with great cheer. In the sun it's a bit more complicated, since he outspeeds, but then I have Dragonite so it's okay. If he runs HP Ice it's a little worse, but I have to admit hidden power is my worst enemy, isn't it?
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Virizion - See Venusaur
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Volcarona - SR rapes this thing, toxic from jellicent rapes it even more, and it can't do anything but quiver dance while it dies from Residual. It dies after 4 turns of residual after SR, and that's only assuming I don't scald it.
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Weavile - While I love this guy, he's painfully easy to take out. I just have to keep Dragonite out of the way and he's no trouble.
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Zoroark - See Weavile. A little more annoying because of his ability, but even the hits he resists (shadow ball) take out a large chunk from him.

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Blissey - My whole team is physical. Do I even have to explain how easy he is to take out?
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Bronzong - Annoying with levitate, but that's what Chandelure is for.
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Chansey - See Blissey
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Deoxys-D - Scarier than Deoxys-S, since I can't OHKO it with anything. I need to stall it out, and that isn't a good thing since this is primarily a stall poke.
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Cofagrigus - You're really cool and all, but Chandelure eats you for breakfast.
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Crustle - Kind of a pain since I don't pack steel moves, but Jelli can toxic+scald for the KO, since it can't do anything but shell break and set up rocks, with the former making it easier and the latter doing nothing but pissing off Dragonite.
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Dusclops - See Cofragius. A little tougher though, since he actually has ridiculous SpD along with Def.
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Ferrothorn - He's the reason I needed fire moves on my team, and that's why I love Chandy and Dragonite. It's very amusing seeing two ferrothorns fight though.
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Forretress - See Ferrothorn.
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Gliscor - Mamoswine Mamoswine Mamoswine. I knew there was a good reason he's on my team.
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Hippowdon - See Gliscor.
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Jellicent - My own Jellicent can KO with Energy Ball + Toxic, Ferrothorn can 2HKO at the least without SR with Power Whip, Chandelure Shadow Ball is an OHKO, and even my Gliscor can take it on, albeit very inefficiently.
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Latias - Kind of like Latios. Chicken dinner when I bring out Mamoswine.
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Ninetales - Chandelure loves this thing because he gets a boost, and Gliscor kills it very easily, as does Mamoswine.
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Politoed - Jellicent walls it and kills with Energy Ball and Ferrothorn OHKOs it with Power Whip.
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Porygon2 - a bulky piece of crap if I ever saw one, he's tough to take down but can't really do too much to my team. Dragonite hate the Ice beam though.
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Rotom H and W - Yes, they play differently, but I haven't faced either yet, so I can't really say much besides look at their typing.
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Scolipede - Toxic Spikes is annoying, but Gliscor actually loves it. I have to switch him in and AcroFling it to death, but I can't really stop him from setting up 2 layers of Toxic Spikes, unless I switch in Chandelure instead.
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Skarmory - Chandelure.
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Snorlax - He's a pain after stockpiles, but I can take him out no problem with enough Dragon Claws/EQs from Dragonite and Mamoswine respectively.
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Suicune - Probably one of the only bulky waters my Ferrothorn can't OHKO. He's a 2HKO though, so no big deal.
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Vaporeon - See Suicune.
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Whimsicott - Annoying as hell, but dies farily quickly, even to neutral hits, so it's not too much of a problem.
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Xatu - He's like espeon, only with my annoying typing and double screens. Mamo, Chandy, Ferry and Jelli either OHKO or wall him though
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Zapdos - Hate this guy almost as much as tornadobro. Enough Ice shards take him out though.
 
One quick note: Have you tried the team in simulators, like Shoddy or Pokemon Online? You can test teams there without tedious breeding and the like, and it is a very good way to build up on knowledge how to handle your team.
 
I haven't considered it; mainly because simulators kind of frighten me. I don't know why, don't ask >__<

I might try it though, then I'll be able to iron out even more kinks than if I just relied on the communities advice.

Till then though, I'll see what other people say about it. If they end up pointing out major flaws, I'll probably do it.
 
Might want to change Ferrothorn's nature to Relaxed and give it no speed IVs for a stronger Gyro Ball.

Many people recommend Will-O-Wisp on Jellicant over Toxic as Scald's 30% burn rate isn't reliable. As for me, I find Toxic and Scald are fine.

Chandelure is good at stopping Taunt users by using Taunt and Impression but I don't think it will work well here.

As for a Breloom replacement, what are you needing exactly?

Then there's Haxorus, Taunt and Dual Chop are interesting options on this guy and are worth considering.

I would be careful of Whimsicott and Conkeldurr on opposing teams though. Whimisicott shuts down a lot of what you have and Conkeldurr defeats everything you have that counters Whimisicott thanks to team preview. If you teach your Haxorus Dual Chop, it can break through Whimsicott's Substitutes and then hit hard (it still has to be careful of Encore). As for Conkeldurr, Ferrothorn can wear it down with Leech Seed and Iron Barbs but Conkeldurr's fighting attacks hurt. I would consider Herracross as it resists both of its moves and can fulfill many roles.

Overall though, nice team.
 
Thanks for that. I completely forgot about whimiscott >.<

Though you're a bit off for conkelderp, a specs overheat OHKOs it with stealth rock( I ninja'd choice specs in instead of choice scarf >:3). Although, he also counts as a whimiscott counter, so I guess we're talking about what happens when he dies >.<. In that case, I could probably switch jelli in on the mach punch, toxic it and switch to weavile on the incoming payback, then proceed to do some next level playing in order to toxic stall it (assuming no guts which is retarded)..... yea I'm pretty much screwed if chandelure is dead and conkeldurr isn't. GAH

Switching Dragon Claw for dual chop, forgot about that move.

Switching Ferrothorn's nature, though I was already going to give it 0 Spe IVs, I just forgot to mention it.

No Taunt for the chandelier, and no will-o-wisp for jelli. I tried will-o-wisp before, but toxic just helped more for some reason, can't explain why.

As for breloom, all I really want is coverage. Mach Punch + Bullet Seed seemed like the best way to take out tyranitar and bulky waters, but now that you mention it whimiscott and conkeldurr seem to be a lot bigger threats (assuming my chandelure dies).

EDIT: now that I think about it low kick from weavile owns tyranitar, so all breloom is really there for is bulky waters, and the fact that he's a boxing mushroom.... I knew I had to switch him out for something else.

*sigh* well back to the drawing board for slot #3
 
Hi. Decent team on your hands here. Solid defensive core and good offensive synergy.

Though, I would suggest CB Mamo over your Weavile because it has fucking tusks (WARNING: this is the extent of my logic ;). But in all seriousness, CB Mamo seems a much better fit. You don't really need Weav's pursuit since you have Shandy for trapping. Mamo has great dual-STABs, keeps the priority, and also doesn't have that nasty SR weak. You don't necessarily need to outspeed the aforementioned dragons with the poke in this slot. That's what Ice Shard is for. Your BuruNatt core can wear down Lati@s into Mamo's KO range through SR and the other quad-weak dragons will just get wrecked anyway.

Mamoswine @ Choice Band
Adamant l Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Ice Shard / Icicle Drop / Earthquake / Stone Edge

I like Breloom on this team tbh. He checks Dory and DD Zuru with Mach and switches in on Rotom-W. If HP Fire variants aren't common where you play, Natt should handle the washing machine well enough though. I have no better replacement sorry :/

Choice Scarf Shandy plz. Needs Fire Blast and a bit of residual to beat Roob, a big threat to your team.

Also I realize you based this team on RAWR Haxorus, but imo you should test DD Mence instead. Reason being, a lot of your sweepers have trouble with Skarm atm and your relying on Tag trapping to break stall. Mence just roasts Skarm and remains a potent threat in Gen 5.

Salamence @ Life Orb
Naive l Intimidate (Moxie)
EVs: 252 Atk / 16 SpAtk / 240 Spd
Dragon Dance / Dragon Claw / Earthquake / Fire Blast

Nobody uses Scarfrachi anymore, so I EV my Mence just to outspeed Scarf Sazandora after a DD. You do have Shandera to eliminate steels so this change may not be necessary.

Ok gl with the team!
 
Thanks for that. I completely forgot about whimiscott >.<

Though you're a bit off for conkelderp, a specs overheat OHKOs it with stealth rock( I ninja'd choice specs in instead of choice scarf >:3). Although, he also counts as a whimiscott counter, so I guess we're talking about what happens when he dies >.<. In that case, I could probably switch jelli in on the mach punch, toxic it and switch to weavile on the incoming payback, then proceed to do some next level playing in order to toxic stall it (assuming no guts which is retarded)..... yea I'm pretty much screwed if chandelure is dead and conkeldurr isn't. GAH

Switching Dragon Claw for dual chop, forgot about that move.
Dual Chop is good for Focus Punch Conkeldurr and other Substitute and Focus Sash users. As for Bulk Up varieties, Chandelure works fine for the reasons you mentioned but be sure to switch in on the Bulk Up.

Switching Ferrothorn's nature, though I was already going to give it 0 Spe IVs, I just forgot to mention it.

No Taunt for the chandelier, and no will-o-wisp for jelli. I tried will-o-wisp before, but toxic just helped more for some reason, can't explain why.
I'm fine with that, whatever suits your team more (which I find such does).

As for breloom, all I really want is coverage. Mach Punch + Bullet Seed seemed like the best way to take out tyranitar and bulky waters, but now that you mention it whimiscott and conkeldurr seem to be a lot bigger threats (assuming my chandelure dies).
Ferrothorn takes care of bulky water types with Power Whip as most of them have ground as their second typing or have poor defence. Suicune doesn't fit under there though and can be a bit of a problem.

To be honest, I would consider a Paralysis Flinch Togekiss, they're very handy as they shut down walls and sweepers with ease.
Spr_5b_468.png

name: Paralysis Abuse
move 1: Thunder Wave / Body Slam
move 2: Air Slash
move 3: Substitute / Aura Sphere
move 4: Roost
item: Leftovers
nature: Calm
ability: Serene Grace
evs: 252 HP / 252 Def / 4 SpD

This set gives you about equal defences. The way of Paralysis is up to you but Thunder Wave works the best however Body Slam hits ground types but requires a 3rd generation game to do so. As for the third slot, I would go with Aura Sphere for coverage. Substitute can protect you from status problems.

Then there's Excadrill in a sandstorm which you either need resistances to ground, rock and bug or a Mach Punch user to defeat. Like above said, Breloom works for that reason. The only replacement I can think of is Conkeldurr.
 
Alright, well let's get to it: The pokemon.



Ferrothorn @ Leftovers
Nature: Relaxed
252 Hp/ 252 Def/ 4 SpD (0 Spe IVs)
-Stealth Rock
-Leech Seed
-Gyro Ball
-Power Whip

Hmm... I like this thing, not sure about it being a lead though. It can work. One thing I would think about is switching Vine Whip for Protect. After you get your leech seed off, it just whittles down the opponents team, while gaining you back precious Hp, after (probably) losing some while setting up the rocks. Also, since it's a lead, i would make it more balanced. 40 Def evs and 216 Sdef should do the work.



Water Absorb Jellicent @ Leftovers
Nature: Bold
252 Hp/4 Def/252 SpD
-Scald
-Toxic
-Recover
-Ice Beam/ Energy Ball

I hate this thing..... Not much I can say though. good set.



Technician Breloom @ Life Orb
Nature: Adamant
4 Hp/252 Atk/252 Spe
-Mach Punch
-Drain Punch
-Bullet Seed
-Spore

Ever met Conkeldurr?

Conkeldurr @ Leftovers/Flame Orb
Guts
Adamant
108 hp/252 Atk/148 sdef
-Drain Punch
-Mach Punch
-Payback
-Bulk Up

Beast.




Pressure Weavile @ Choice Band
Nature: Jolly
40 Hp/252 Atk/216 Spe
-Ice Punch
-Pursuit
-Ice Shard
-Low Kick

Revenge Killer? Scarf it. and i might thing about replacing pursuit with a more powerful dark move.




Shadow Tag Chandelure @ Leftovers/Choice Specs
Nature: Modest/Timid
4 Hp/252 SpA/ 252 Spe
-Flamethrower/Fire Blast
-Shadow Ball
-Substitute/Overheat
-Calm Mind/Energy Ball


You don't need two revenge killers, I'd drop Weavile. Maybe for a Scizor if you want a good sweeper thing with Pursuit. for revenging with this, you're gonna want to use flamethrower, shadow ball, energy ball, and HP fighting. also, since its speed is only average, it wont revenge kill anything without a scarf.



Mold Breaker Haxorus @ Life Orb
Nature: Adamant
4 Hp/252 Atk/252 Spe
-Outrage
-Dual Chop
-Earthquake
-Dragon Dance

I don't even know what dual chop does, but this thing is, I guess, good.. Multiscale Dragonite is better, as dragon dance, MUCH bulkier, has Roost, and can sweep entire teams. I'd think about switching it to that.
 
You don't need two revenge killers, I'd drop Weavile. Maybe for a Scizor if you want a good sweeper thing with Pursuit. for revenging with this, you're gonna want to use flamethrower, shadow ball, energy ball, and HP fighting. also, since its speed is only average, it wont revenge kill anything without a scarf.
Scizor amazing a bulky Swords Dance user would do well.
212.png

name: Bulky Swords Dance
move1: Swords Dance
move2: Bullet Punch
move3: Bug Bite
move4: Roost
item: Leftovers / Life Orb
nature: Adamant
ability: Technician
evs: 252 HP / 40 Atk / 216 SpD

Mold Breaker Haxorus @ Life Orb
Nature: Adamant
4 Hp/252 Atk/252 Spe
-Outrage
-Dual Chop
-Earthquake
-Dragon Dance

I don't even know what dual chop does, but this thing is, I guess, good.. Multiscale Dragonite is better, as dragon dance, MUCH bulkier, has Roost, and can sweep entire teams. I'd think about switching it to that.
Dual Chop is a Dragon type move with 40 base power that hits twice. Very useful if the 90% accuracy doesn't bug you.
 
I tried will-o-wisp before, but toxic just helped more for some reason, can't explain why.

Allow me. Your team is absolutely wrecked by Urugamosu without it. Toxic prevents the moth from setting up in Jelly's face and proceeding to 6-0. It resists all your priority as well, so you can't revenge it. Don't even get me started on ChestoRest lol.

Overheat works on Shandy. Anything but Flamethrower.

edit: OMG. You did ninja the Specs. Well, if you do take my Mamo advice, Shand needs to have a Scarf. That way he can revenge trap faster threats like Lati@s and Starmie. Obvi with Weavile you wouldn't need that, but I already told you why Mamo is better.
 
lot's of suggestions, thanks guys :D

EDIT: Yea, I remember my friend's Volcarona (english>japanese, but I won't even go there). I laughed at it when it switched into SR and Toxic.

I'll probably scarf Chandy, and Mamoswine definitely seems to be better (weavile's frailty kind of sucks) I don't wanna drop Weavile for Scizor though, Mamo's ice shard is more valuable than Scizor's Bullet Punch.

Man, Now I'm being so doubtful about Haxorus. Why'd you guys have to do that to me >:@
I'm joking of course, but yea, now I'll probably swap Hax for Dragonite. Time to think up a set now.

Also, who should I swap for Togekiss?
 
Hi,

Solid team for a first RMT.

Firstly I don't understand your Ferrothorn paragraph. It says it does't need much SDef but then you dumped something like 216 EV's on it?

As for Jellicent, I actually suggest you actually try Shadow Ball. I know you're against it but it really does help. The special defense drops that come with it means that you will be forcing switches, which racks up residual damage, just a thought. Also for Jellicent, while this might sound crazy, I suggest running Cursed Body > Water Absorb. It is another wacky suggestion but I can back it up :). Firstly, most Water moves are specially orientated, meaning that Jellicent can still easily absorb it. Also, as you stated, he can take a LO Outrage from Haxorus! That means he can easily take a few resistant Waterfall's here and there. Cursed Body, while seemingly useless, has its perks. The first perk is its ability to stop sweepers cold. An example of this would be CM Reuniclus. If Cursed Body activates on Psychic, he is left with nothing to do, except Recover while you spam Shadow Ball. It can also stop mono-attacker's and Choiced Pokemon. Try it out at least!

I can see Breloom isn't working for you. Can I suggest strengthening your core then? Everyone knows about FerroCent, but what they don't know is that Gliscor makes the core better tenfold. He counters physical threats and Sandstorm so well, that your team will laugh at them. I suggest the Iconicscor set :D

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 236 Def / 20 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Taunt
- Facade
- Earthquake

The best thing is that he isn't just a useless wal, who can't hit back. A base 140 BP move and STAB 100 move? That is nothing to laugh at. Admittedly you are walled by Gengar, but I'm sure your team can handle him :). Also he still has Poison Heal, and can in a way, 'absorb' status.

I love Mamoswine, but may I suggest you run Jolly. Max Speed Mamoswine speed ties with Shandera, so I think that's pretty useful. Also try running a Choice Scarf > Chocie Band. I have run it myself and it is the dragon counter, if that is waht you are looking for. Everyone thinks they outspeed him so they leave in their dragon only to get OHKO'ed. Definately try it. Also try Icicle Spear > Icicle Crash. Helps with Sub Chomp and MS Dragonite.

Hate Chandelure, but that is just me.

Lastly, on Dragonite run Fire Punch > Brick Break. Grants almost perfect coverage, bar Heatran, and Heatran is walled to hell and back by Jellicent.

All in all good team!

GL
 
I can't sleep so I'm back again...:P

1) Just thought I should point out that losing Weavile's ghost resist and speed opens you up to fast special attackers like Gengar. However, all is not lost. A helpful play could be to use Nattorei to sponge the ghost attacks and pivot to Shandy to dodge the Focus Blast/ HP Fire and take care of business (another reason for the scarf). Gengar in particular becomes very threatening behind a sub and you should probably look for a solid answer to it.

2) Another threat I failed to mention is Rankurusu. A TR sweeper set just does work against this team late game when your main walls, Natt and Buru, have been worn down to the point where they can't take a Focus Blast and Shadow Ball respectively. Right now, you would most likely be forced to stall the turns out. Also if Bulky CM get's too many setup turns, Shandy will not be able to revenge it. Breloom can emergency sleep it, but you probably need to be able to hit for x2 from the physical side...

I would consider a specially defensive SD Scizor to counter these threats. Idk where to put it though....

edit: Seconding Fire Punch > Brick Break for Skarm.
 
More suggestions, so more replys :P

Dezza Laa's first:

Sorry for the ferrothorn paragraph, I changed his EVs but I forgot to take that part out xD

If I wanted to force switches, I'd probably go with cursed body on Jellicent, and put energy ball in instead (more coverage). Cursed body disables moves, and if something is banded, then they will obviously switch out after it activates. That probably means that coverage would be more important. I'll change it to Energy Ball and Cursed Body though.

With regards to replacing Breloom with Gliscor, I was thinking the same thing before, but the problem is that bulky waters would laugh at my whole team if I took him out, and then I'd have a 4x ice weakness on my team, as opposed to a 4x flying weakness, which isn't as bad. I do like Gliscor though, and his hate for Excadrill is definitely useful. I just need a little bit more convincing to switch him >.<

Switching the band to a scarf on Mamoswine; he needs the speed more than the power anyway. Also, while icicle crash is more reliable, I can definitely see Icicle Spear's usefulness. Switching it now.

Definitely changing Brick Break to Fire Punch. I made the set in like 10 minutes and it was almost 2am, don't blame me >.<

Now badabing:

1) Scarfing Chandelure outspeeds Gengar, so yea. I'm in trouble if it's under a sub, but if it's by itself, it's dead meat >:)

2) Reuniclus is definitely a threat. If I see him on a team, I'll be way more reluctant to let out Chandelure for anyone else, but the good thing about it is that even after a CM, Chandelure still 2HKOs after a Shadow Ball, and he can't OHKO, so I'm good.

Yea, I love Scizor too, but I can't replace Breloom for the same reason why I can't replace him for Gliscor >.<
 
I would replace Breloom for one of the things we mentioned. I love Gliscor but personally, the Fling set is a beast and I think would help your team a lot.
Spr_5b_472.png

name: Fling
move 1: Fling
move 2: Earthquake
move 3: Acrobatics
move 4: Protect / Taunt / Swords Dance
item: Toxic Orb
ability: Poison Heal
nature: Impish
evs: 252 HP / 184 Def / 72 Spe

Everything is self-explanatory and all you really need to decide on is the last slot. Protect helps you heal, Taunt can shut down walls easily and Swords Dance sends your attack skyrocketing. With the EVs, you outspeed Lucario and anything slower.

212.png

name: Bulky Swords Dance
move1: Swords Dance
move2: Bullet Punch
move3: Bug Bite
move4: Roost
item: Leftovers / Life Orb
nature: Adamant
ability: Technician
evs: 252 HP / 40 Atk / 216 SpD

Spr_5b_468.png

name: Paralysis Abuse
move 1: Thunder Wave / Body Slam
move 2: Air Slash
move 3: Substitute / Aura Sphere
move 4: Roost
item: Leftovers
nature: Calm
ability: Serene Grace
evs: 252 HP / 252 Def / 4 SpD

The question is, which of the 3 helps you the most?
 
Thanks for those suggestions, but now I just can't decide D:

Breloom is actually useless now, since ferrothorn's power whip takes out any bulky water not named suicune, and even then its a 2HKO.

Gliscor is great for SS teams and gets rid of fighting types I'd otherwise have trouble with. He doesn't really have many drawbacks besides all the ice punches people have on their fighting types now, just for poor Gliscor.

Scizor destroys Reuniclus, and Bullet punch 2HKOs Gengar (OHKO with an SD). He also 2HKOs Conkelderp after an SD, though I'd have to SD on the switch because Drain punch is a 3HKO (didn't know steel attacks were neutral to fighting O-o), and bug bite laughs at whimiscott too. He's an extra fire weakness though, which kind of sucks. In fact, he isn't too bad in SS, and he also gives me more hate for Rain teams too, which is great.

Togekiss, again checks those pesky fighting types, and although T-wave is kind of detrimental to Ferrothorn's Gyro Ball and Jellicent's Toxic/Scald, I could figure out a different set to run in order to tank instead of stall, and fighting/flying provides better coverage than both Scizor and Gliscor. He doesn't really do much about weather teams, which kinda sucks, but he is a good tank that attracts pokemon Chandelure and Mamoswine would just love to destroy.

I'm leaning towards Scizor, but I have no idea whatsoever, can anyone give me some advice about which pokemon to run?
 
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