I've been using this team on shoddy a bit now, and i've had a fair bit of sucsess, and I rarely lose. I am, however posting it here for some feedback and advice to make it better. Thanks.
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Roserade @ Focus Sash
Timid
6 HP / 252 Spe / 252 SpA
I start off with a Sleep Powder, then I use Toxic Spikes at least once (depending on their lead), and then i'll use either Grass Knot or HP Fire to KO their lead.
This set works fine, with the exception of taunt leads. However, the most common taunt lead i've seen on Shoddy has been Aerodactyl, so with me expecting a taunt (and it always occours) I hit with Grass Knot twice, which lets him taunt and set up SR, which is later controlled.
Focus Sash allows me to either set up (on a non-taunt lead) or do some damage (on a taunt lead).
Explosion / Taunt leads (Azelf mainly) always do the same thing.
1) Taunt
2) SR
3) Explosion.
This is easily countered by switching into Gengar.
Magnezone @ Leftovers
Timid Basi
Magnet Pull
40 HP / 218 Spe / 252 SpA
Basically, Magnezone is used to weaken / KO Pokemon that Scizor / Salamence would hve trouble with otherwise.
Gengar @ Life Orb
Timid
6 Def / 252 Spe / 252 SpA
Focus Blast deals with a heap of pokemon (Dark, Ice, Normal, Rock and Steel.) And generally makes a mess of Metagross as well.
Shadow Ball, is used against all my Ghost / Psychic buddies, like Azelf and opposing Gengars (and for some reason, other Gengars never KO me.) Shadow Ball has also come in handy against Latias's, which can be pretty annoying.
Thunderbolt helps me with my Flying and Water opponents, but mainly Gyarados. It's been a really effective move and has helped me with my last minute attacks.
And now HP Ice (and I know what you're all thinking), is better for this set than HP Fire for two reasons. 1) HP Ice is a OHKO to the biggest threat in the OU game, Salamence. 2) I already have two other pokemon with HP Fire. HP Ice has been a massive help, and with Gliscors switching in thinking that all my moves are useless get a shock when HP Ice hits them. I can switch into Salamence from most of my pokemon because Salamence always use's EQ.
Salamence @ Life Orb
Naive
234 Atk / 252 Spe / 24SpA
After one Dragon Dance, Salamence is almost un-stopable, and after two DD's, he is unstopable. EQ basically OHKO's everything anyway. Fire Blast is used against Pokemon that EQ can't hit (Like Skarmory) and Outrage is to KO Dragon threats (like Salamence, Latias, Dragonite ect.)
Scizor @ Life Orb
Adamant
6 HP / 252 Atk / 252 Spe
Dark, Ice, Normal, Rock and Steel pokemon which really don't stand a chance. And U-Turn is for all Psychic pokemon, which also allow me to escape and switch into something that can do heaps of damage.
Starmie @ Leftovers
136 HP / 156 Def / 218 Spe
Timid
Rapid Spin is used to get rid of all ground threats (SR, Spikes, Toxic Spikes), and because of Natural Cure, Toxic Spikes is useless because I can just switch.
Hydro Pump is used mainly for Heatran, and other Fire / Rock threats.
Thunderbolt is used for Water / Flying threats (again, Gyarados)
And recover to heal.
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Roserade @ Focus Sash
Timid
6 HP / 252 Spe / 252 SpA
- Sleep Powder
- Toxic Spikes
- Grass Knot
- HP Fire
I start off with a Sleep Powder, then I use Toxic Spikes at least once (depending on their lead), and then i'll use either Grass Knot or HP Fire to KO their lead.
This set works fine, with the exception of taunt leads. However, the most common taunt lead i've seen on Shoddy has been Aerodactyl, so with me expecting a taunt (and it always occours) I hit with Grass Knot twice, which lets him taunt and set up SR, which is later controlled.
Focus Sash allows me to either set up (on a non-taunt lead) or do some damage (on a taunt lead).
Explosion / Taunt leads (Azelf mainly) always do the same thing.
1) Taunt
2) SR
3) Explosion.
This is easily countered by switching into Gengar.

Magnezone @ Leftovers
Timid Basi
Magnet Pull
40 HP / 218 Spe / 252 SpA
- Substitute
- Magnet Rise
- Thunderbolt
- HP Fire
Basically, Magnezone is used to weaken / KO Pokemon that Scizor / Salamence would hve trouble with otherwise.

Gengar @ Life Orb
Timid
6 Def / 252 Spe / 252 SpA
- Focus Blast
- Hidden Power Ice
- Shadow Ball
- Thunderbolt
Focus Blast deals with a heap of pokemon (Dark, Ice, Normal, Rock and Steel.) And generally makes a mess of Metagross as well.
Shadow Ball, is used against all my Ghost / Psychic buddies, like Azelf and opposing Gengars (and for some reason, other Gengars never KO me.) Shadow Ball has also come in handy against Latias's, which can be pretty annoying.
Thunderbolt helps me with my Flying and Water opponents, but mainly Gyarados. It's been a really effective move and has helped me with my last minute attacks.
And now HP Ice (and I know what you're all thinking), is better for this set than HP Fire for two reasons. 1) HP Ice is a OHKO to the biggest threat in the OU game, Salamence. 2) I already have two other pokemon with HP Fire. HP Ice has been a massive help, and with Gliscors switching in thinking that all my moves are useless get a shock when HP Ice hits them. I can switch into Salamence from most of my pokemon because Salamence always use's EQ.

Salamence @ Life Orb
Naive
234 Atk / 252 Spe / 24SpA
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage
After one Dragon Dance, Salamence is almost un-stopable, and after two DD's, he is unstopable. EQ basically OHKO's everything anyway. Fire Blast is used against Pokemon that EQ can't hit (Like Skarmory) and Outrage is to KO Dragon threats (like Salamence, Latias, Dragonite ect.)

Scizor @ Life Orb
Adamant
6 HP / 252 Atk / 252 Spe
- Swords Dance
- Bullet Punch
- Brick Break
- U-Turn
Dark, Ice, Normal, Rock and Steel pokemon which really don't stand a chance. And U-Turn is for all Psychic pokemon, which also allow me to escape and switch into something that can do heaps of damage.

Starmie @ Leftovers
136 HP / 156 Def / 218 Spe
Timid
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Recover
Rapid Spin is used to get rid of all ground threats (SR, Spikes, Toxic Spikes), and because of Natural Cure, Toxic Spikes is useless because I can just switch.
Hydro Pump is used mainly for Heatran, and other Fire / Rock threats.
Thunderbolt is used for Water / Flying threats (again, Gyarados)
And recover to heal.