Wobb Is Back!

Hi all,

After struggling with Gen 6 for a few days, I've found a team that has met with pretty solid success on Showdown. The crux of it is the once-feared Wobbuffet; using its classic mechanics and combining them with the rest of the team, I've found myself getting sweep setups rather easily. Anyhow, here's how the team looks.

Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Ice Beam
- Flamethrower
- Iron Head

Genesect is here because, like in the BW gens, he provides amazing momentum and utility. I've encountered a lot of trouble with Gliscor in particular, and Genesect's ice beam always takes care of that. Additionally, Genesect is always able to put a dent in opponents, hurting Mega Tyranitar pretty hard and OHKO-ing Mega Alakazam (not sure why people use it) and Mega Garchomp. I can also OHKO Mega-Gardevoir, Mega-Heracross, and most importantly, Mega-Lucario. I haven't fought a Mega-Scizor yet, but based on statistics, Genesect would win that fight. Iron head is there as Fairy insurance and utility STAB.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 Def / 30 SAtk
- Belly Drum
- Play Rough
- Waterfall
- Aqua Jet

I love Azumarill. After getting a free switch-in from Wobb, Belly Drum makes this guy a nigh-unstoppable monster. When Pokes do stop it, it's generally at the cost of a huge chunk of their team AND that Poke's health (thanks to Aqua Jet). Opponents tend to throw their strongest wall out to try to stop him, and in the event that it works, the wall becomes easily pickable next turn by maybe Genesect or Garchomp. Additionally, should my other Pokes fail, Azumarill has enough utility on its own without the Belly Drum boost to cause some serious damage.


Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Naive Nature
- Stealth Rock
- Outrage
- Fire Blast
- Earthquake

Aah yes Garchomp, the legend. This might seem out-of-place on this team, but Garchomp is indispensable. Without him, my team has some trouble with fire types and moves, but Garchomp tanks those rather easily and hits back, hard. Also, Chomp is an incredibly reliable Stealth Rock user, but can also barrage through opponents with STAB Outrage/Earthquake. Fire Blast is for Trevenant, Ferrothorn, and the myriad of bug-types that are finding their way onto the tier, as well as Lucario/Scizor. Should I find myself looking at a Poke I can't really beat, I can just switch him out to something else and keep him as an emergency button sweeper. But, his role is really more of a pivot than anything, oddly enough.


Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Close Combat
- Bullet Punch
- Bulk Up

This guy is honestly a monster on any team, but here, he finds his true niche. First of all, Lucario's synergy with Wobbuffet is amazing. When an opponent uses a dark-type, Wobb can usually take it, and I switch out to Lucario and nab the boost. Justified is why I use Atk, not SpA, Lucario. You may also be wondering why I have bulk up instead of swords dance. The main reason is for other Lucarios; usually unboosted when they try to nab my Lucario, the bulk up boost saves me by a few and allows me to OHKO back. I know that Close Combat is unorthodox with bulk up, but I've found that the immediate raw power of close combat is unmatched by, say, Drain Punch. Lucario is a hard-hitter, and he isn't meant for longevity. Bullet Punch is for utilities and pesky fairies, and Earthquake is largely for Aegislash, who otherwise walks all over Lucario.


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Spikes
- Thunder Wave
- Leech Seed
- Power Whip

Ferrothorn, oh, Ferrothorn! Besides the fantastic synergy with Wobbuffet and Garchomp, Ferrothorn serves as my status-inducer. He's my best check to scarfed mons and Ditto with T-wave. Additionally, leech seed helps me to dig into opposing defensive Pokes while giving health to Ferro. However, Ferro is most interesting in offensive situations. For example, he works wonders against Ttar, and is my only answer to Rotom-W. Ferrothorn is more or less my panic button because he is so reliable.


Wobbuffet (F) @ Leftovers
Ability: Shadow Tag
EVs: 242 SDef / 28 HP / 238 Def
Bold Nature
- Encore
- Mirror Coat
- Counter
- Safeguard

And now for the star, Wobbuffet! Like the days of olde, Wobbuffet's movepool is concise and deadly. My favorite way to use him is to set up on a sweeper or hazard setter. Using encore, I bring out Azumarill or Lucario and begin to set up myself. In both cases, this always leads to an at least partial sweep. I also use Wobbuffet as an offense counter. Wobbuffet actually likes Talonflame because Talonflame gives it options; I could either KO Talonflame (more likely), or use the repeat attack to bring out Azumarill (less likely). Safeguard works against mons like Klefki who like to spam thunder waves, as it prevents Azumarill or Lucario from getting statused. Wobbuffet is truly a monster, albeit a pocket-sized one.

******************************************************************************
This team has been successful, but my ranking is creeping up unusually slowly, so I haven't really battled anyone good. Any thoughts or advice? Or, any Pokes that I'm obviously not addressing that could kill me?
 
Alright, first off, if this is showdown, why does azumarill have 30 iv's in three stats?

Run jolly on chomp. You don't miss out on any ko's, and it gives you more bulk.
 
Haha you're the guy I just played man. That Wobb set is really effective though, so props to you.

Have you changed that Lucario set yet? I would suggest the Special set with

Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Vacuum Wave
- Dark Pulse
- Flash Cannon

0 Atk IVs just incase someone gets cheeky with Confuse Ray or Swagger.
 
Haha you're the guy I just played man. That Wobb set is really effective though, so props to you.

Have you changed that Lucario set yet? I would suggest the Special set with

Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Vacuum Wave
- Dark Pulse
- Flash Cannon

0 Atk IVs just incase someone gets cheeky with Confuse Ray or Swagger.
Panda, read his Lucario description. He states the reason why he uses Physical Lucario.
 
Panda, read his Lucario description. He states the reason why he uses Physical Lucario.
Ah, my bad. I was just playing against him though, and I did suggest Special Luc, I just forgot his response. Excuse my shortsightedness.

You should change those HP EVs to Speed though.
 
Hey Panda, sorry for the logoff! I am actually switching over to Special Luc. Panda made some suggestions concerning the rest of my team which were amazing (while spectating my games on Showdown), but if I keep Luc physical, I will not have a single special attacker on my team! He made the suggestion in context of the rest of my adapted team (for which he witnessed the change of), so give him some slack! :D
 
Hey Panda, sorry for the logoff! I am actually switching over to Special Luc. Panda made some suggestions concerning the rest of my team which were amazing (while spectating my games on Showdown), but if I keep Luc physical, I will not have a single special attacker on my team! He made the suggestion in context of the rest of my adapted team (for which he witnessed the change of), so give him some slack! :D
No problem man. Wanna battle sometime next week? I got midterms this week so I cant really be on much. Tell me how the new Genesect set works for you!
 
Yeah man for sure, next week sounds great. The new Genesect and Lucario sets have great synergy with the team, so thank you!

For those of you interested, this is my team as of the changes suggested by Panda. Unfortunately, I had to take Scarf Garchomp out because my team gets killed by Sticky Web, so I desperately needed a Defogger. It's nice, however, that Latias forms an awesome core with Ferrothorn! That means that I had to re-institute Genesect as my scarfer. I loved the EBelt set though, so hopefully I'll get to use it one day!


U-God (Genesect) @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Ice Beam
- Flamethrower
- Iron Head

Raekwon (Azumarill) (F) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Belly Drum
- Play Rough
- Superpower
- Aqua Jet

Method Man (Latias) (F) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Wish

Ol' Dirty Bastard (Lucario) (F) @ Lucarionite
Ability: Steadfast
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Vacuum Wave
- Dark Pulse
- Flash Cannon

GZA (Ferrothorn) (F) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Protect
- Thunder Wave
- Leech Seed
- Power Whip

RZA (Wobbuffet) (F) @ Leftovers
Ability: Shadow Tag
Shiny: Yes
EVs: 28 HP / 238 Def / 242 SDef
Bold Nature
- Encore
- Mirror Coat
- Counter
- Safeguard
 
Hi all,

After struggling with Gen 6 for a few days, I've found a team that has met with pretty solid success on Showdown. The crux of it is the once-feared Wobbuffet; using its classic mechanics and combining them with the rest of the team, I've found myself getting sweep setups rather easily. Anyhow, here's how the team looks.

Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Ice Beam
- Flamethrower
- Iron Head

Genesect is here because, like in the BW gens, he provides amazing momentum and utility. I've encountered a lot of trouble with Gliscor in particular, and Genesect's ice beam always takes care of that. Additionally, Genesect is always able to put a dent in opponents, hurting Mega Tyranitar pretty hard and OHKO-ing Mega Alakazam (not sure why people use it) and Mega Garchomp. I can also OHKO Mega-Gardevoir, Mega-Heracross, and most importantly, Mega-Lucario. I haven't fought a Mega-Scizor yet, but based on statistics, Genesect would win that fight. Iron head is there as Fairy insurance and utility STAB.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 Def / 30 SAtk
- Belly Drum
- Play Rough
- Waterfall
- Aqua Jet

I love Azumarill. After getting a free switch-in from Wobb, Belly Drum makes this guy a nigh-unstoppable monster. When Pokes do stop it, it's generally at the cost of a huge chunk of their team AND that Poke's health (thanks to Aqua Jet). Opponents tend to throw their strongest wall out to try to stop him, and in the event that it works, the wall becomes easily pickable next turn by maybe Genesect or Garchomp. Additionally, should my other Pokes fail, Azumarill has enough utility on its own without the Belly Drum boost to cause some serious damage.


Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Naive Nature
- Stealth Rock
- Outrage
- Fire Blast
- Earthquake

Aah yes Garchomp, the legend. This might seem out-of-place on this team, but Garchomp is indispensable. Without him, my team has some trouble with fire types and moves, but Garchomp tanks those rather easily and hits back, hard. Also, Chomp is an incredibly reliable Stealth Rock user, but can also barrage through opponents with STAB Outrage/Earthquake. Fire Blast is for Trevenant, Ferrothorn, and the myriad of bug-types that are finding their way onto the tier, as well as Lucario/Scizor. Should I find myself looking at a Poke I can't really beat, I can just switch him out to something else and keep him as an emergency button sweeper. But, his role is really more of a pivot than anything, oddly enough.


Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Close Combat
- Bullet Punch
- Bulk Up

This guy is honestly a monster on any team, but here, he finds his true niche. First of all, Lucario's synergy with Wobbuffet is amazing. When an opponent uses a dark-type, Wobb can usually take it, and I switch out to Lucario and nab the boost. Justified is why I use Atk, not SpA, Lucario. You may also be wondering why I have bulk up instead of swords dance. The main reason is for other Lucarios; usually unboosted when they try to nab my Lucario, the bulk up boost saves me by a few and allows me to OHKO back. I know that Close Combat is unorthodox with bulk up, but I've found that the immediate raw power of close combat is unmatched by, say, Drain Punch. Lucario is a hard-hitter, and he isn't meant for longevity. Bullet Punch is for utilities and pesky fairies, and Earthquake is largely for Aegislash, who otherwise walks all over Lucario.


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Spikes
- Thunder Wave
- Leech Seed
- Power Whip

Ferrothorn, oh, Ferrothorn! Besides the fantastic synergy with Wobbuffet and Garchomp, Ferrothorn serves as my status-inducer. He's my best check to scarfed mons and Ditto with T-wave. Additionally, leech seed helps me to dig into opposing defensive Pokes while giving health to Ferro. However, Ferro is most interesting in offensive situations. For example, he works wonders against Ttar, and is my only answer to Rotom-W. Ferrothorn is more or less my panic button because he is so reliable.


Wobbuffet (F) @ Leftovers
Ability: Shadow Tag
EVs: 242 SDef / 28 HP / 238 Def
Bold Nature
- Encore
- Mirror Coat
- Counter
- Safeguard

And now for the star, Wobbuffet! Like the days of olde, Wobbuffet's movepool is concise and deadly. My favorite way to use him is to set up on a sweeper or hazard setter. Using encore, I bring out Azumarill or Lucario and begin to set up myself. In both cases, this always leads to an at least partial sweep. I also use Wobbuffet as an offense counter. Wobbuffet actually likes Talonflame because Talonflame gives it options; I could either KO Talonflame (more likely), or use the repeat attack to bring out Azumarill (less likely). Safeguard works against mons like Klefki who like to spam thunder waves, as it prevents Azumarill or Lucario from getting statused. Wobbuffet is truly a monster, albeit a pocket-sized one.

******************************************************************************
This team has been successful, but my ranking is creeping up unusually slowly, so I haven't really battled anyone good. Any thoughts or advice? Or, any Pokes that I'm obviously not addressing that could kill me?
Why the ivs on azumarill
 
Not sure, but I fixed it. I also wayyyy updated this team to:


U-God (Genesect) @ Expert Belt
Ability: Download
Shiny: Yes
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- U-turn
- Ice Beam
- Flamethrower
- Giga Drain

Raekwon (Azumarill) (F) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Belly Drum
- Play Rough
- Superpower
- Aqua Jet

Method Man (Terrakion) @ Choice Scarf
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake

Ol' Dirty Bastard (Lucario) @ Lucarionite
Ability: Steadfast
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Vacuum Wave
- Dark Pulse
- Flash Cannon

GZA (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Foul Play
- Roost
- Defog
- Taunt

RZA (Wobbuffet) (F) @ Leftovers
Ability: Shadow Tag
Shiny: Yes
EVs: 28 HP / 238 Def / 242 SDef
Bold Nature
- Encore
- Mirror Coat
- Counter
- Safeguard

The biggest updates are Mandibuzz (I desperately needed a Defogger, and Mandibuzz works really well against Aegislash and other offensive threats, and its fast taunt is welcome) and Scarf Terrakion (generally a reliable scarfer, as opposed to Garchomp's unreliable Outrage).
 
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