ORAS OU Wobbuffet's Dark Fantasy

Hey guys Stripes here with a RMT over a team that I originally created for fun, but it actually ended up being pretty solid peaking at around 1650 on the ladder. It was built around the concept of wobbuffet trapping stuff and encoring them to give the other members a free set up. Overall It's a really fun team but also decent. And as always the usual typical weezy was present while I was building it, and it's the theme for the team so I'll leave this here for you to listen to.



The Team​




I started off with a core of Intimidate+Wobbu to make it's longevity better, and also to get it in on problems for the team.
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Then I wanted to have solid setup sweepers and noticing Wobbu and manectric beat I added BD Azu+Chomper.
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Then I noticed fairys were a problem so scizor was a natural choice.
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Being an HO team I went with a simple suicide lead in azelf.
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Wobbuffet:

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Here's the pain in every teams side that I wanted to take advantage of. With a monstrous HP stat counter and Mirror Coat are incredibly potent especially when the opposing mon is trapped. That's where the beauty of wobbuffet lies though. It encourages people to set up so that they can OHKO it, but with encore it's exactly what I want because my pokemon get two free turns to set up or at the very least force out their threat until a later time. I chose the custap set because priority Destiny bond is unexpected/unavoidable and lets wobbuffet get rid of two pokemon which is ridiculous.

Dark Fantasy (Wobbuffet) @ Custap Berry
Ability: Shadow Tag
EVs: 52 HP / 232 Def / 224 SpD
Bold Natures
- Destiny Bond
- Encore
- Counter
- Mirror Coat

Manectric:

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I chose megaman to go here because I always like having an offensive pivot on HO, and I like this over Raikou due to it's great speed stat, but also access to fire coverage to destroy steels which is crucial for my team to be successful. Another reason this fit well was due to it's ability which allows Wobbuffet to do it's thing almost too effectively because it gets switch initiative but also gets to have a threat at minus one. This thing is just a great mon on HO and this is no exception. Overheat is for the OHKO megagross.

Runaway (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Overheat

Azumarill:

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Azumarill was the prime candidate in my eyes to pair with this team due to it having belly drum, which it can abuse for free due to Wobbuffet's shenanigans. This thing probably deserves to be S tier due to it's amazing typing and ability, but that's besides the point. It has awsome offensive synergy due to Manectric destroying ferro, skarm and any other steel that can actually take this monster on.I also really like this thing because it can actually switch into stuff with it's decent bulk which can be crucial on these types of teams.

POWER (Azumarill) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Garchomp:

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Here's yet another monster that takes advantage of steels being gone, but also takes advantage of the bulky waters that love azumarill as well. SD Lum chomper seems to be an ancient relic from XY with the new tank set being so popular, but this thing is an absolute monster. With good speed, coverage, bulk, and access to SD this thing can punch major holes in opposing teams softening them up for azu and Scizor. Stone edge is to hit levitate users when a fairy is still present, but mainly togekiss which has gotten a lot more popular lately.

Monster (Garchomp) @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Stone Edge

Scizor:

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SD scizor is here to deal with fairies mainly, but it turns out to be a fantastic mon general. With LO it hits harder than M-Sciz which is amazing, but also doesn't lock you into a move like the band set. I went with max speed Adamant because it eats heatran alive which is nice because it's one of the only real switch ins. Also what is really nice about this mon here is that it adds more priority which can be crucial at chipping away at threats to my team, or getting a late game sweep for itself.

Hell Of A Life (Scizor) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite

Azelf:

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Standard_Suicide_Lead.jpg This guy is just here to force rocks on my opponent and then go boom. If played correctly it gets guaranteed rocks which is it's only real purpose. Fire blast is to bop lead ferro just because I hate Ferrothorn. Taunt+SR is for hazard control because my team will pressure them too much to get rocks up later if played right. Explosion is to punch a hole in something and simultaneously gain momentum.

All Of The Lights (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Fire Blast
- Explosion

Dark Fantasy (Wobbuffet) @ Custap Berry
Ability: Shadow Tag
EVs: 52 HP / 232 Def / 224 SpD
Bold Nature
- Destiny Bond
- Encore
- Counter
- Mirror Coat

All Of The Lights (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Fire Blast
- Explosion

Monster (Garchomp) @ Lum Berry
Ability: Rough Skin
EVs: 248 HP / 252 SpD / 8 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Stone Edge

POWER (Azumarill) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Runaway (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Overheat

Hell Of A Life (Scizor) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite

That's all for the team, any feedback is appreciated!
 
Hi, nice team. There really isn't much to change because it looks pretty solid but one thing I would consider is Adamant > Jolly on Garchomp. Adamant makes Garchomp insanely powerful and coupled with Swords Dance, its Attack goes through the roof, you can even run Life Orb to pretty much crush nearly every defensive core because the damage output is just crazy and its a lot less expected from Garchomp than the likes of Lando-T. Another thing, you kind of lack a way to stop stuff such as Mega Charizard X because once it DDs and Azumarill is slightly weakened, it can completely break you team down, and so another option I could recommed is SR > Stone Edge on Garchomp and Klefki / Thundurus > Azelf.

Klefki or Thundurus provides extremely valuable Thunder Wave support that can stop very threatening boosters such as CharX. Klefki offers a better defensive typing, Spikes to heavily pressure your opponent (this works very well with manectric + bd azu) and other things like Magnet Rise or Foul Play. Thundurus offers Taunt aswell, plus wide coverage options that let it smack all of its common switch in such as Hippowdon (this can be kinda annoying for your team too, so I'm leaning towards Thundurus).

changes in short:
Adamant and Stealth Rock > Jolly and Stone Edge on Garchomp (Either Life Orb or Lum is great here, but Lum helps against Sableye matchups which this team is a bit weak to.)
Klefki or Thundurus > Azelf

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Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Magnet Rise
- Thunder Wave
- Foul Play / Dazzling Gleam / Play Rough
*Give Klefki 31 Atk IVs and an Impish nature if you do choose to use it and if you run it with Play Rough.

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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Grass Knot
- Hidden Power [Ice] / Taunt

Hope I could help!
 
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