HELLO PEOPLE
Welcome to this rmt post on smogon! I'm Zeta5 and I'll be your host through this thread! I was sitting around, thinking, HEY I got an idea and so I went, after a a rugged teambuilding session. This team went on a win streak comparable to my Neptune Team. Eventually I did lose but i thought this team would be nice to share since it's always nice to improve.
The Process:
So I started off with Scizor, i haven't used him in awhile so i decided to give him a spin
I added Rotom-W to get that voltturn going, Then I needed a scarfer, why not Terrakion? This got me on a roll
Tyranitar looked like a nice option since he compliments Terrakion quite nicely as well as giving me some bulk
knowing my team got smashed by fighting types, I added Gliscor to keep them at bay
Alakazam was my choice for another special attacker. He has some decent coverage and is very powerful
So with my team in hand, I set off on showdown.
Wombo (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 108 Spd / 252 Atk / 148 HP
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Quick Attack
Classic banded Scizor. 108 EVs in speed sacrifices bulk for the power to out speed the standard specially defensive Heatran allowing me to score a KO with superpower. BP and U-turn are the go to moves for Scizor. Superpower helps hit most pokemon that resist my STABs. Quick Attack is my choice for the final slot since it can hit pokemon that Bullet Punch can't. For an example a damaged Volcarona who tries to set up will get beaten inwards by the surprise Quick Attack. Thundurus-T Also can get hit by it aswell. While not mostly used, Quick Attack is an asset to my team.
Horse (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Stone Edge
- Rock Slide
- X-Scissor
This guy saves me over so many times. Scarf Terrakion is definitely a key player in my team. CC is my primary move. destroys so many things. I carry both Stone Edge and Rock Slide. Rock slide doesn't miss (at least not to often) and stone edge hits harder and is used when needed. X-scissor finishes off the sets by hitting Celebi as well as other psychic types.
Combo (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 184 HP / 144 SAtk / 176 SDef / 4 Def
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
If you didn't notice by now, Scizor is nicknamed Wombo and this Rotom-W here is called Combo. these 2 make up my voltturn combo and they compliment each other well. The set is pretty standard with volt switch and hydro pump. Will-O-Wisp dishes out the burns to halt those sweepers and Pain Split keeps this guy around for as long as possible.
Aggro (Tyranitar) (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 4 Atk
Adamant Nature
- Stealth Rock
- Pursuit
- Crunch
- Earthquake
The massive Tyrant gets his place on this team and uses it well. Stealth Rocks is my entry hazard of choice to cripple the flying types and I guess Volcarona. We have Pursuit to keep those psychic guys here to perish and crunch for more damage output if needed. In place of stone edge i run Earthquake to catch some unsuspecting pokemon like Heatran, Tentacruel, Jolteon, Metagross and if I'm in a predicting mood, the Terrakion himself! the adamant nature also helps dish out more pain as well.
SKARNER (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 76 Spd / 180 Def
Impish Nature
- Toxic
- Earthquake
- Protect
- Taunt
My designated physical wall. toxic gets the residual damage going. Earthquake for some form of damage. protects gets my toxic orb up as well as helping me stall and scout. Finally, taunt stops anyone who attempts to set up up, whether it be hazards, stat boosters, baton pass maybe? Taunt puts a stop to that quickly.
Ice Cream Salesman (Alakazam) (M) @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Energy Ball
I needed some form of special attack outside rotom-W. I opted for Alakazam since he's pretty fast and has special attack only beaten by Chandelure and Porygon-Z(OK THEY ARE TIED BUT PZ HITS HARDER WITH ADAPTABILITY TRI ATTACK). psychic for the stab. focus blast hits steels pretty well. shadow ball nails ghost types and opposing psychic types. Energy ball was my last move since Gastrodon would take a huge dump on my team if i didn't have it.
Magic guard is such a good ability, that combined with the focus sash just keeps me there for at least 1 turn, I love it
.
To further inform you on this team, I have a Video Prepared!
A final glance:
AND THAT's THAT people. This was a long typing process and my left arm is aching a little. Leave your thoughts, suggestions and hate(no jk don't) in the comments below. I hope you enjoyed and remember to luvdisc! (you know you want to)
Welcome to this rmt post on smogon! I'm Zeta5 and I'll be your host through this thread! I was sitting around, thinking, HEY I got an idea and so I went, after a a rugged teambuilding session. This team went on a win streak comparable to my Neptune Team. Eventually I did lose but i thought this team would be nice to share since it's always nice to improve.
The Process:

So I started off with Scizor, i haven't used him in awhile so i decided to give him a spin



I added Rotom-W to get that voltturn going, Then I needed a scarfer, why not Terrakion? This got me on a roll




Tyranitar looked like a nice option since he compliments Terrakion quite nicely as well as giving me some bulk





knowing my team got smashed by fighting types, I added Gliscor to keep them at bay






Alakazam was my choice for another special attacker. He has some decent coverage and is very powerful
So with my team in hand, I set off on showdown.

Wombo (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 108 Spd / 252 Atk / 148 HP
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Quick Attack
Classic banded Scizor. 108 EVs in speed sacrifices bulk for the power to out speed the standard specially defensive Heatran allowing me to score a KO with superpower. BP and U-turn are the go to moves for Scizor. Superpower helps hit most pokemon that resist my STABs. Quick Attack is my choice for the final slot since it can hit pokemon that Bullet Punch can't. For an example a damaged Volcarona who tries to set up will get beaten inwards by the surprise Quick Attack. Thundurus-T Also can get hit by it aswell. While not mostly used, Quick Attack is an asset to my team.

Horse (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Stone Edge
- Rock Slide
- X-Scissor
This guy saves me over so many times. Scarf Terrakion is definitely a key player in my team. CC is my primary move. destroys so many things. I carry both Stone Edge and Rock Slide. Rock slide doesn't miss (at least not to often) and stone edge hits harder and is used when needed. X-scissor finishes off the sets by hitting Celebi as well as other psychic types.

Combo (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 184 HP / 144 SAtk / 176 SDef / 4 Def
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
If you didn't notice by now, Scizor is nicknamed Wombo and this Rotom-W here is called Combo. these 2 make up my voltturn combo and they compliment each other well. The set is pretty standard with volt switch and hydro pump. Will-O-Wisp dishes out the burns to halt those sweepers and Pain Split keeps this guy around for as long as possible.

Aggro (Tyranitar) (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 4 Atk
Adamant Nature
- Stealth Rock
- Pursuit
- Crunch
- Earthquake
The massive Tyrant gets his place on this team and uses it well. Stealth Rocks is my entry hazard of choice to cripple the flying types and I guess Volcarona. We have Pursuit to keep those psychic guys here to perish and crunch for more damage output if needed. In place of stone edge i run Earthquake to catch some unsuspecting pokemon like Heatran, Tentacruel, Jolteon, Metagross and if I'm in a predicting mood, the Terrakion himself! the adamant nature also helps dish out more pain as well.

SKARNER (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 76 Spd / 180 Def
Impish Nature
- Toxic
- Earthquake
- Protect
- Taunt
My designated physical wall. toxic gets the residual damage going. Earthquake for some form of damage. protects gets my toxic orb up as well as helping me stall and scout. Finally, taunt stops anyone who attempts to set up up, whether it be hazards, stat boosters, baton pass maybe? Taunt puts a stop to that quickly.

Ice Cream Salesman (Alakazam) (M) @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Energy Ball
I needed some form of special attack outside rotom-W. I opted for Alakazam since he's pretty fast and has special attack only beaten by Chandelure and Porygon-Z(OK THEY ARE TIED BUT PZ HITS HARDER WITH ADAPTABILITY TRI ATTACK). psychic for the stab. focus blast hits steels pretty well. shadow ball nails ghost types and opposing psychic types. Energy ball was my last move since Gastrodon would take a huge dump on my team if i didn't have it.
Magic guard is such a good ability, that combined with the focus sash just keeps me there for at least 1 turn, I love it

A final glance:






AND THAT's THAT people. This was a long typing process and my left arm is aching a little. Leave your thoughts, suggestions and hate(no jk don't) in the comments below. I hope you enjoyed and remember to luvdisc! (you know you want to)