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Woodchuck versus CabooseFTW (I really can't think of names)

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Someoneelse

Why am I here?
This is another battle, this time between Woodchuck (Woodchuckle, I'm going to keep calling you that), the creator of the SQSA thread, and recently restarted, with a new team, and another newcomer, CabooseFTW.
Rules
Rules said:
Quote:
Originally Posted by Fat CabooseFTW
beginner battle challenge

2v2
singles
3 day dq
ASB Arena
items = yes
switch = ko
abilities = 1
2 recovers 5 chills since you didn't specify

Woodchuckle's team:

Woodchuck said:
Nohface.png

Noface [Wayward Vagabond] (Male)
Nature: Jolly (+Spe, -SpA, +5 Acc)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 5/6
MC: 6
DC: 3/5

Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Yawn
Meteor Mash
Psycho Shift

Will-o-Wisp
Protect
Toxic

Moves: 15
Monohm.png

Monohm [John Egbert] (Male)
Nature:
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW, Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

DragonBreath
Heal Bell
Hydro Pump

Thunderbolt
Thunder Wave
Fire Blast
Total Moves: 14
300.png

Skitty [Snowman] (Female)
Nature: Adamant (+Atk, -SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize: Can be Disabled. This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Wonder Skin (DW, Locked): Innate. The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack

Zen Headbutt
Helping Hand
Sucker Punch

Thunder Wave
SolarBeam
Frustration

Total Moves: 18

CabooseFTW's team:

CabooseFTW said:
Syclar.png

Syclar [Arctick] (F)
Nature: Naive (-SpD +Spe +25Acc)
Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


Abilities:
Ability 1: Compoundeyes-(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Ability 2: Snow Cloak-(Innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

DW Ability (locked): Technician- (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 105+
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Level Up
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear

Egg Moves
Tail Glow
String Shot
Water Pulse

TMs
Protect
Ice Beam
Double Team
443.png

Gible [Am I Uber Yet?] (M)
Nature: Adamant
Type: Dragon- Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground- Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability 1: Sand Veil- (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

DW Ability (locked): Rough Skin- (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:

Level Up
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Egg Moves
Scary Face
Thrash
Iron Head

TMs
Earthquake
Dig
Stone Edge

Here's how it works:
Caboose sends out his Pokemon, with item if applicable
Woodchuckle sends out his Pokemon with item if applicable and orders
Caboose counters
I ref
Woodchuckle picks up on my mistakes
I fix it
Next round​
 
let's go...
300.png
Skitty @ Moon Stone; ability: Normalize
so adorable omg.

[Normalize Enabled] Fake Out ~ Thunder Wave ~ Zen Headbutt

cabooseftw is free to select an item and ability (I guess the ability is Sand Veil) upon moving, as he neglected to choose one upon sending out gible.
 
Okay then, use Earthquake just in case you bypass the flinch from fake out. Then use a Sandstorm/sand attack combo. Finally, cooldown from that last attack
Earthquake~Sanstorm+Sand Attack~Cooldown(sand attack)
If gible is fully paralyzed for an action, push all commands down an action.
 
CabooseFTW:
Am I Uber Yet? @ Nothing
443.png

Sand Veil
HP: 90
EN: 100
Other: None

Woodchuckle:
Snowman @ Moon Stone
300.png

Normalize
HP: 90
EN: 100
Other: None

Round One
Snowman started by quickly striking Am I Uber Yet?, making him flinch. Snowman followed that up with a Normal wave of lightning, paralysing Am I Uber Yet?. He followed up by kicking up a storm, a Sand-Attack + Sandstorm combo. Snowman became calm and headbutted Am I Uber Yet?, but missed. Am I Uber Yet? had to cool down.

Speed Order: Snowman > Uber

Action One
Snowman: Fake Out (-3EN)
Uber: [8+3+4+6-4.5]
=16.5HP

Uber flinched.

Action Two
Snowman: Thunder Wave (-6EN)
Uber: Paralysed 25%

Uber: Sandstorm + Sand Attack (-21EN)
Paralyse check: <=2500
=7629 (N)
A sandstorm brewed.
Snowman: -1Acc
-2HP (Snowman)

Action Three
Snowman: Zen Headbutt: (5EN)
Hit: <=7500
=9292 (Miss)
(-2HP)

Uber is cooling down.

Summary:
Snowman:-4HP, -14EN, -1Acc
Uber:-16HP, -21EN, 20%Para

Arena: Sandstorm (3r)

CabooseFTW:
Am I Uber Yet? @ Nothing
443.png

Sand Veil
HP: 74
EN: 79
Other: 20% Paralysed

Woodchuckle:
Snowman @ Moon Stone
300.png

Normalize
HP: 86
EN: 86
Other: -1Acc (1r)
 
Scary Face~Earthquake~Sand Attack
IF fully paralyzed/flinched, push all actions back
IF skitty dodges, replace that action with Chill
 
Faint Attack ~ Frustration ~ Faint Attack
all with Normalize enabled.

[15:25:08] <woodchuck> if i have a normalize skitty
[15:25:13] <woodchuck> and i use normalize faint attack
[15:25:17] <woodchuck> does that receive the boost from moon stone
[15:25:27] <Ullar> Yes
 
Arena: Sandstorm (3r)

CabooseFTW:
Am I Uber Yet? @ Nothing
443.png

Sand Veil
HP: 74
EN: 79
Other: 20% Paralysed

Woodchuckle:
Snowman @ Moon Stone
300.png

Normalize
HP: 86
EN: 86
Other: -1Acc (1r)

Round Two
Pretty much, Snowman Frustratedly faintly attacks while Uber is Parahaxed to death. Jirachi's not even part of this battle!
Action One
Snowman: Faint Attack (-3EN)
Crit: <=625
=9895 (N)
Uber: [6+3+2+6-4.5]
=12.5HP

Uber: Scary Face
Paralyse: <=2000
=1630 (Y)
Uber was fully paralysed.
Paralysis: 15%
-2HP (Snowman)

Action Two
Snowman: Frustration (-7EN)
Hit <=6000
=5163 (Y)
Crit: <=625
=120 (Y)
Uber: [8+3+3+4+2+6-4.5]
=21.5

Uber: Scary Face
Paralyse: <=1500
=489
Uber was haxed fully paralysed.
Paralysis: 10%
-2HP (Snowman)

Action Three
Snowman: Faint Attack (-3EN)
Crit: <=625
=8250
Uber: [6+3+2+6-4.5]
=12.5

Uber: Scary Face
Paralyse: <=1000
=337 (You've got to be kidding Caboose, RNG)
Uber was BS haxed to death fully paralysed.
-2HP (Snowman)

Summary:
Snowman:-6HP, -13HP
Uber:-46HP, -0EN


Arena: Sandstorm (2r)

CabooseFTW:
Am I Uber Yet? @ Nothing
443.png

Sand Veil
HP: 28
EN: 79
Other: BS hax

Woodchuckle:
Snowman @ Moon Stone
300.png

Normalize
HP: 80
EN: 73
Other: None
 
more like woodSUCK

But seriously, the only thing that seems off is skitty didn't take sandstorm damage. Not sure if it's not supposed to take damage or oversight. Doesn't matter at this point though.

Dig (stay underground)~Dig(attack)~Earthquake
 
Arena: Sandstorm (2r)

CabooseFTW:
Am I Uber Yet? @ Nothing
443.png

Sand Veil
HP: 28
EN: 79
Other: BS hax

Woodchuckle:
Snowman @ Moon Stone
300.png

Normalize
HP: 80
EN: 73
Other: None

Round Three
Snowman was Frustrated and Attacked Am I Uber Yet? for no reason. Am I Uber Yet? dug underground and stayed there, making Snowman's Faint Attack miss. Am I Uber Yet? came up and attacked Snowman, who Attacked faintly again, knocking Am I Uber Yet? out.

Action One
Snowman: Frustration (-5EN)
Uber: [8+3+2+4+6-4.5]
=18.5HP

Uber went underground. (-6EN)

Action Two
Snowman: Faint Attack (-3EN)
Uber is underground.

Uber: Dig (-9EN)
Snowman: [8+3+6-6]
=11HP

Action Three
Snowman: Faint Attack (-3EN)
Uber: [6+3+2+6-4.5]
=12.5HP

Uber fainted.

Summary
Snowman: -17HP, -11EN
Uber: -31HP, -15EN, KOed
Arena: Sandstorm (1r)

CabooseFTW:
Am I Uber Yet? @ Nothing
443.png

Sand Veil
HP: KO
EN: KO
Other: KO

Woodchuckle:
Snowman @ Moon Stone
300.png

Normalize
HP: 63
EN: 62
Other: None
 
Sending out Arctick obviously, with a Cheri berry. Ability: compoundeyes
Tail glow~Ice beam~Icy wind
If skitty uses any evasive/protective move, use tail glow that action
If skitty uses Sing dodge that action then push back actions
 
Arena: Sandstorm (1r)

CabooseFTW:
Arctick @ Cheri Berry
Syclar.png

Compoundeyes
HP: 90
EN: 100
Other: None

Woodchuckle:
Snowman @ Moon Stone
300.png

Normalize
HP: 63
EN: 62
Other: None

Round Four
Arctick came in, only to be hit by Snowman's Fake Hit and flinched. Arctick picked herself up and shot a Beam of Ice at Snowman, who retaliated in Frustration. Arctick followed up with a Chilled Wind, slowing Snowman down. Snowman attacked Frustratedly again.

Speed Order: Arctick > Snowman

Action One
Snowman: Fake Out (-3EN)
Crit: <=625
=1680 (N)
Arctick:[4+3+2+4+6-3]
=16HP

Arctick flinched.

Action Two
Arctick: Ice Beam (-6EN)
Crit: <=625
=2690 (N)
Snowman: [10+3+4.5-3]
=14.5HP
Freeze: <=1000
=3317 (N)

Snowman: Frustration (-6EN)
Crit: <=625
=5966 (N)
Arctick: [8+3+4+2+2+6-3]
=22HP

Action Three
Arctick: Icy Wind (-4EN)
Crit: <=625
=3167 (N)
Snowman: [6+3+4.5-3]
=10.5HP
Snowman's Speed: -1

Snowman: Frustration (-10EN)
Crit: <=625
=3677 (N)
Arctick: [8+3+4+2+2+6-3]
=22HP

Summary:
Arctick:-60HP, -10EN
Snowman:-25HP, -19EN, -1Spd

Arena: None

CabooseFTW:
Arctick @ Nothing
Syclar.png

Compoundeyes
HP: 30
EN: 90
Other: None

Woodchuckle:
Snowman @ Moon Stone
300.png

Normalize
HP: 38
EN: 43
Other: -1Spd
 
strong skitty

Zen Headbutt ~ Frustration ~ Frustration
IF Syclar uses Double Team use Faint Attack instead of the current action; do NOT push actions back.
 
Arena: None

CabooseFTW:
Arctick @ Nothing
Syclar.png

Compoundeyes
HP: 30
EN: 90
Other: None

Woodchuckle:
Snowman @ Moon Stone
300.png

Normalize
HP: 38
EN: 43
Other: -1Spd

Round Five
This battle of the cold started with Arctick shooting a Freezing Beam at Snowman. Snowman calmed itself, and Smashed its head into Arctick, getting a critical hit! Arctick shot another Chilling Beam at Snowman, making her Frustrated and Knocking Arctick Out, giving Woodchuckle and Snowwoman the win!

Speed Order: Arctick > Snowman
Action One
Arctick: Ice Beam (-6EN)
Crit: <=625
=4328 (N)
Snowman: [10+3+4.5-3]
=14.5HP
Freeze: <=1000
=9521 (N)

Snowman: Zen Headbutt (-5EN)
Hit: <=9000
=6928 (Y)
Crit:<=625
=121 (Y)
Arctick: [8+3+3+2+6-3]
=19HP

Action Two
Arctick: Ice Beam (-10EN)
Crit: <=625
=8380 (N)
Snowman: [10+3+4.5-3]
=14.5HP
Freeze: <=1000
=7368 (N)

Snowman: Frustration (-6EN)
Crit: <=625
=9619
Arctick: [8+3+4+2+6-3]
=20HP

Arctick fainted

Summary:
Arctick: -39HP, KO
Snowman: -29HP
Arena: None

CabooseFTW:
Arctick @ Nothing
Syclar.png

Compoundeyes
HP: KO
EN: KO
Other: KO

Woodchuckle:
Snowman @ Moon Stone
300.png

Normalize
HP: 9
EN: 32
Other: -1Spd

Prizes said:
Caboose: 2CC
Arctick and Am I Uber Yet?: 1EC, 2MC, 1DC
Woodchuckle: 2CC, the pleasure of winning.
Snowman (who is also destroying me): 1EC, 2MC, 1DC, 2KOC
Me: 6UC
 
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