





Introduction
Hi Smogon, today I bring another team I decided to work on. This time featuring an Offensive Core between Mega Altaria and Manaphy. So without further ado let's get into how this team works.
TEAM
DragonInDisguise (Altaria) @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Roost
QwQ (Manaphy) @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Rain Dance/ Hidden Power Fire
- Scald
- Psychic
Dozer (Excadrill) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic
Fujin (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave/ Superpower
- U-turn
- Knock Off
Sabert00th (Raikou) @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
Chuck (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
TEAM OVERVIEW

Mega Altaria has an unique typing, great power, coverage and sweeping potential. The biggest issues are some common wall Pokémon that completely stop Mega Altaria from seeping, such as Ferrothorn, Scizor, Skarmory and so many other Steel types. So having team mates that can handle those threats are highly appreciated.

Manaphy pairs pretty well with Mega Altaria offensively as they can eliminate threats to each one of them. Also, Manaphy has a great move pool, giving you lots of options to work around your sets. Strong rain users can also take advantage if Manaphy is running Rain Dance.

With the addition of Tornadus-Therian this team can struggle less with threats such as Mega Venusaur and Starmie, as it can force them out immediately, which can give you the opportunity to gain some momentum if carrying U-Turn. Also with Manaphy carrying Rain Dance, Torn-T has a 100% accurate STAB Hurricane. His speed also allow Torn-T to outspeed fast mons such as Raikou, and common 110 base speed mons.

Excadrill is also a great addition as it resists a lot of these mons weaknesses, including Fairy, Electric, Rock and Poison. Besides that, Excadrill having access to Rapid Spin makes him one of the best spinners in the game, having lots of opportunities to spin away hazards, helping the team from taking any unnecessary extra damage.

The reason Raikou was chosen was to have some safe switch-ins with Mega Altaria and Manaphy with Volt-Turn core as they can't take unnecessary hits from anyone. I also decided to go with CM on Raikou because it can setup freely in a lot of situations such as facing an electric type like Manectric, Thundurus or Rotom-W, or even common Steel types such as Jirachi, Skarmory (no whirlwind)) and Klefki.

Seeing my team with problema against common physical attackers I immediately added Garchomp in the team as it can force many mons to switch out, providing Garchomp an opportunity to set up Stealth Rock. It also can stop setup sweepers with Dragon Tail.
Sabert00th (Raikou) @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
QwQ (Manaphy) @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Rain Dance/ Hidden Power Fire
- Scald
- Psychic
Dozer (Excadrill) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic
DragonInDisguise (Altaria) @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Fujin (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave/ Superpower
- U-turn
- Knock Off
Chuck (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
QwQ (Manaphy) @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Rain Dance/ Hidden Power Fire
- Scald
- Psychic
Dozer (Excadrill) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic
DragonInDisguise (Altaria) @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Fujin (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave/ Superpower
- U-turn
- Knock Off
Chuck (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast