XY UU Worst Time to Start an RMT :)

Ok so, I am perfectly aware of the fact that this is probably the worst time to post an RMT, but still i tried to make this team using stuff that are probably gonna be in UU after all the bans and after all of these broken threats are moved away from the tier. This is also my first RMT, so I am by no means a good teambuilder, but still i figured that this is the best way to learn.
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I wanted to use what seems like an underrated threat compared to all the new OverPowered megas abused in ORAS OU, and I chose Mega Altaria. With its fantastic retyping and nice stats this mon is capable to be a bulky set up sweeper to not underrestimate. The set i chose is Sub Roost DD + Frustration, just like a lower tier-MegaMence. The Ev spread its kinda odd, and I honestly made it just so that mega Altaria could outspeed most scarfers at +2, with the max possible hp number and the rest in attack.

Altaria-Mega @ Altarianite
Ability: Pixilate
Happiness: 0
EVs: 176 HP / 140 Atk / 192 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Roost
- Frustration
If played correctly, this monster can become a force to be reckon with. Good Bulk, nice speed and really strong STAB move boosted by pixiliate makes it so that it can set up on a lot of things, but still gets walled by fire and steel type (i dont find poison types are that much of a problem), and that leads to an obvious teammate.

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Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Stone Edge
- Aerial Ace

Ok, pretty common set, equipped with a choice band cause this thing cant take any hit, like at all, and so it needs to kill the opponent before being killed. Nice speed to outspeed most of the tier, Arena Trap to trap (duh) the opposing steel and fire types and hopefully OHKO them. Edgequake coverage, sucker punch for priority when something gets out of control, and finally aerial ace for them chesnaught.

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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish/Trick
- Fire Punch

I needed something to get the momentum into duggy, and i needed a scarfer. In my opinion Jirachi synergises well with the other two, making that dragon-fairy-steek core, and also it's a great scarfer with the possibility to run trick or healing wish. I honestly dont know what might be better, as trick lets me cripple those physical walls, whereas healing wish lets me bring a damaged mega altaria back to full giving it a second chance to possibly sweep. Iron Head cause flinches and them fairies, u-turn for momentum and fire punch for coverage. A solid choice that check-threathen out a lot of stuff, giving me the matchup with U-turn.

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Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Grass]
- Extrasensory

This is probably the member of the team wich i am less "sure" about. I wanted to complete the volt-turn core with rachi, and I thought about specs Raikou. Honestly it doesnt synergises that well with the team, adding another ground weakness to the rachi one. It's powerful, but i feel i should change it for something better.

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Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Volt Switch
- Spikes
- Rapid Spin
- Gyro Ball

I needed a Hazard setter and spinner, and the obvious choice was of course forretress. I chose to use a specially defensive one, as it checks so many things and i like it period. It sets up spikes, spins and brings me amomentum in the form of the slow volt-switch. Gyro ball deals a ton of damage to those Mega Aero, wich i find to be more used in general to check the new megas in UU.

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Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Stealth Rock
- Explosion
- Taunt

Standard Azelf dedicated lead, sets up fast SR and taunts where necessary. U-turn for momentum again, and the last Boom when i need to get a free switch into something and i am at 1%. Pretty straightforward, also i wanted to maintain the offensiva nature of the team, so there's that.

That's the team, it has been doing quite well although there are too many broken things in UU atm, and the only big "normal" threats i see as a problem to this team are ohysical ground walls, like donphan and hippo, that can check almost my whole team and i dont have a reliable way to deal with them.
 
Seems like a decent offensive team, although there are some things I would definitely change.

You currently have 3 choice items and a sash. This locks you in way too much to be of any use, requires predicts en masse and forces hard switches when your team heavily accentuates VoltTurn.

Jirachi is probably the mon I would change if I had to pick only one. It seems underutilized in your current team to be honest. Locking it in with a choice scarf hurts its movepool way too much when it could run a more defensive variant successfully, and with Stealth Rock free up a space on your team from Azelf who I feel like your team doesn't really need.
So yeah, I'd change Jirachi to

Asshole Fairy (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 236 HP / 240 Atk / 32 Spe
Adamant Nature
- Iron Head
- U-turn
- Thunder Wave
- Stealth Rock / Ice Punch / Fire Punch

This is a very offensive build that creeps Adamant Slurpuff (in case anyone even runs Slurpuff anymore) as well as defensive Celebi, Jirachi and regular Tentacruel to TWave them off the bat.
You could capitalize on Jirachi's bulk and assign Defense (or, even better, Special Defense) EVs to it of course. Fire Punch is to nail Steel types, SR to free up Azelf, Ice Punch is to remove Grass types like Celebi and Shaymin, but seeing as you already have a Dragon slayer in you team in mega Fluffybird, it's not as needed.

Personally, I don't like SpecsKou, but yeah that one is completely up to you.

Also, Altaria cries whenever someone uses it with only one attacking move. Seriously, don't make Altaria cry. I would say Sub/DD or Roost/DD and switch for EQ, but someone would come in here and yell at me, so I won't.

One last thing: 0 IVs on Raikou's attack, always. Foul Play damage.
 
yeah after some more testing i realised that actually i am forced to a lot of hard switches, wich hurts the overall strategy of the team, and i find the more defensive jirachi set to be just better. i put SR on it to replace azelf with a scarfer, still i dont know wich one. And also the 0 ivs are just a problem of the importable, i actually have 0 ivs on attack.
 
yeah after some more testing i realised that actually i am forced to a lot of hard switches, wich hurts the overall strategy of the team, and i find the more defensive jirachi set to be just better. i put SR on it to replace azelf with a scarfer, still i dont know wich one. And also the 0 ivs are just a problem of the importable, i actually have 0 ivs on attack.


If anything you could swap Azelf for a bulky water type. With Vaporeon you would get wish support, while Milotic's RestTalk set gives you phazing. They would at the very least check donphan and hippowdon.
Personally I try to set up on them with Zygarde's sub/coil set. Both are very nice set-up baits. With phazing and spike support they get worn down in no time.
 
Nice Altaria build Lann, gonna have to disagree with dankmeme, I think that Scarf Rachi fits very well on your team and investing all that speed into HP makes you a lot weaker to Lucario which would eat up your team without a fast Rachi to check it with Fire Punch. Now onto my own rate...
  • First off I would try out Krook over Duggy. In my first Altaria build I used the same core of Mega Altaria and Duggy and found that it worked pretty well with trapping rachis and fires, but then Bronzong became much more popular to check the new megas and I was at a loss for it. To fix this I switched it up to a Pursuit Krook which dealt with everything that Duggy did as well as Bronzong. Krook also provides Intimidate support and a secondary check to Mega Luke.
  • I see that you are concerned about Raikou and the synergy it provides with your team and I must agree with that so I recommend using LO Hydreigon over Raikou. Hydreigon + Rachi is probably one of the best bulky offense cores in the game, covering each others' weaknesses almost flawlessly. Mixed Hydreigon also helps you a water resist that doesn't mind burns which your team was in pretty dire need of as you had no other water resists bar Altaria who doesn't appreciate getting burned on the switch. Now you should note that if you do implement this change you become a lot weaker to Crocune, which although less common is still very threatening, and you will have to play Rachi's trick very carefully.
  • Now here comes the tricky part, the last two members on your team don't really fit too well together, with one being a suicide lead rocker and the other one being a defensive spiker. So I'm gonna suggest Offensive Whimsicott over Azelf and Rocks over Spikes on Forretress. Whimsicott I think is a good fit on your team. It's a good fighting check which your team kind of became weak to with my previous suggestions and it also patches up the Crocune weakness with Encore + Giga Drain as well as your weakness to Zygarde which can potentially sweep your team if Altaria gets weakened. So with Azelf gone, Rocks are needed and the logical solution is the one I went with, just switching hazard for hazard on Forry. Rocks are much more important than Spikes, being able to hit every single mon lol magic guard regardless of typing.
Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Knock Off
- Earthquake

Hydreigon @ Life Orb
Ability: Levitate
EVs: 56 Atk / 200 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Roost

Whimsicott @ Leftovers/Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: null Atk
- Giga Drain
- Moonblast
- Encore
- U-turn
So those were a lot of new changes that you should really try testing out on the ladder or with some guys in the UU room to see how they work out for you before confirming if they're good or bad. I think these changes are for the best and will help improve the team, but the only way to be sure is to test it out against real opponents.
Cool team again haha, hope I helped!
 
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