Would you kindly rate this UU team?

Bioshock ftw!

anyways, here's my UU team. I haven't played with it much but when I have it's done fairly well. It definately needs help, I want you to rip this team apart, fix everything, change movesets, pokemon, natures. lol because this team definately looks as if it needs work.



butterfree.png
@ Focus Sash
Ability: Compoundeyes
EVS: 6 HP 252 Sp.Atk 252 Speed
Nature: Naive
Sleep Powder
U-Turn
Bug Buzz
Psychic

Butterfree is my lead, I haven't played UU long enough to know if it would be considered a standard lead but I like it pretty well. The Focus Sash almost ensures I get something asleep but I haven't had much use for Stun Spore so that is questionable. I have run into a Lum Berry Rotom though, how common are those? U-Turn if I don't like the switch, Bug Buzz for a nice attack.

kingler.png
@ Choice Scarf
Ability: Hyper Cutter
EVS: 6 HP 252 Atk 252 Sped
Nature: Adamant
Crabhammer
X-Scissor
Rock Slide
Brick Break

Choice Scarf Kingler, I know what you're saying. Why Jolly? Well Kingler is slow as it is so I figured he needed the extra speed to help with his low speed stat. Do you think I should just go Adamant with this thing?

steelix.png
@Leftovers
Ability: Sturdy
EVS: 252 HP 120 Atk 136 SpD
Nature: Impish
Stealth Rock
Toxic
Explosion
Earthquake

My physical wall. Sets up Stealth rock and toxic just for stall essentially. Though I'm not sure if I should consider something like Stone Edge to replace Earthquake or Toxic. Blows up on whatever it doesn't like, EQ for damage.

clefable.png
@Leftovers
Ability: Magic Guard
EVS: 252 HP 252 SpD 6 Defense
Nature: Bold
Thunder Wave
Seismic Toss
Softboiled
Reflect

Haha and you thought you could escape Blissey playing UU? Well this thing does what Blissey did to OU. Thunder Wave to just cripple whatever comes in and make me faster. S-Toss for damage, Softboiled to heal and Reflect to help with Clefables defense problems. I'm considering changing this set, what do you think?

ninetales.png
@ Wide Lens
Ability: Flash Fire
EVS: 6 HP 252 Sp.Atk 252 Spd
Nature: Timid
Nasty Plot
Fire Blast
Energy Ball
Hypnosis

Special Sweeper, I have Hypnosis here too but I'm not sure if I should change it. It assumes that they either woke up and killed off butterfree or butterfree missed the sleep powder somehow and got killed. Anyway, sleeps and then sets up Nasty Plot. Fire Blast over Flamethrower becuase I like the extra power and Energy Ball to hit waters and rocks that think they can kill me.

altaria.png
@ Leftovers
Ability: Natural Cure
EVS: 6 HP 252 Atk 252 Spd
Nature: Adamant
Dragon Dance
Dragon Claw
Earthquake
Roost

Altaria, Dragon Dance up a couple times and this thing has the potential to sweep. Dragon Claw for STAB, EQ for coverage and Roost to heal.


Well there it is, my UU team. Please rate it, hate it, rip it apart, do whatever.
 
Ninetales... I'd prefer to see him with a life orb and flamethrower, and another move instead of hypnosis. Lens giving you 77% accuracy is still too risky imo, as you want to utilize his speed. Might as well just nasty plot and then life orb flamethrower away. Maybe dark pulse instead of hypnosis would fit.

Altaria I think should be holding life orb. If it holds life orb it's dragon claw would be more useful after one dragon dance, saving you another turn where you risk dying setting up. Everything else seems fine, though fire blast could be used to wipe out the killer ice weakness instead of roost. With your EV set I think a full out assault build would be better than trying to heal. If you want to keep roost try cutting some speed EVs in favor of HP.

Clefable looks like a fine mini-blissey and I prefer a sword dance kingler, but if you're going for surprises the speed could work.
 
-Butterfree: I used to use it as a lead and it can be a major pain. If you don't like Stun Spore, you could run Psychic for the way too common Weezing. C-Scarf is an option too.
-Kingler: Really likes Adamant...
-Steelix: Standard set, it works.
-Clefable: Toxic Orb dat shiznit...
-Ninetales: I like the Wide Lens set. After a NP, Life Orb usually doesn't even matter, especially considering Fire Blast's higher BP.
-Altaria: Maybe a bulkier spread could work: 252 HP/152 Atk/100 Def (or Sp. Def.)/4 Spe. The speed lets it beat Max speed, boosting natured base 85s (i.e. Toxicroak, Nidoking, Golduck,etc.) after a DD. I haven't tried it but it works in theory.
 
Thanks for all the fixes guys, I was just wondering a couple things. Why Toxic Orb my Clefable and waste an item? Should I change up the moveset at all? I'll change Kingler to Adamant and change Stun Spore for Psychic. That bulky Altaria set, are you sure it works? I'll also consider Life Orb.
 
I think Leftovers on Clefable is fine, since that Clefable is meant to be defensive and not offensive. Having Leftovers recovery along with Softboiled makes Clefable last longer. Plus, Clefable can still absorb Poison and Burn easily, and paralysis doesn't hurt it much. It's only sleep that you're afraid of. That said, of course, you don't really have anyone to absorb sleep other than Altaria having Natural Cure.

Altaria doesn't need max speed in UU. You should refer to smogon's analysis for better EV spread of that. Basically you can put some EVs into HP to make it take hits better while it DDs. 184 Speed EVs to outspeed +Speed Persian after DD, 240 to outspeed +Speed Swellow.

EDIT: You NEED to have at least 152 Speed EVs to outspeed +Speed Froslass after DD though since she'll OHKO Altaria with an ice move for sure.
 
Scarflee doesn't beat Steelix 1 on 1. Steelix survives CC and kills with EQ. If it's locked into CC, switch in Altaria, if it uses Stone Edge, use Steelix.

Forgot about Froslass....Maybe Max Attack, 152 speed, rest in HP would be better.
 
Thanks for the fixes guys, I'll consider that Altaria spread, still max out attack just take some speed EV's and put them into HP? As much as I would like to put Toxic Orb on Clefable and make it more offensive, it serves as more of a wall to this team than an attacker.

If my team has a problem with Scarflee, tell me what I should take out and replace, I said I wanted this team to be ripped apart lol. Steelix can take Scarflee hits?
 
He can take one CC (easily, if you got Reflect up) and EQ Lee's lowered defenses, don't switch him in if you think he'll use Close Combat though. Not to mention, it can't switch in on Kingler's Crabhammer, more than 2 Clefable Seismic Tosses, DD boosted Dragon Claw or Ninetales' Fire Blast. With proper prediction, I just don't see him being a big issue for this team.
 
Yeah I think 100 HP 252 Attack 152 Speed is good.

I don't really want to think of a solution to this, but here's another potential problem I think. Two of your pokemon are weak to water (Steelix & Ninetales), one 4x weak to ice (Altaria), and two weak to Electric (Kingler and Butterfree, who's also weak to ice). So... Lanturn might potentially cause a problem since it can OHKO all of those. On top of that Lanturn is immune to Clefable's T-wave. So yeah, the only way to stop that right now is Butterfree or Ninetales' sleep, but if another of your opponent's pokemon is asleep already though (which is very well possible since Butterfree is your lead) and there's a sleep clause, then it might mean trouble for you. Steelix can't EQ of course since Lanturn is faster. Lanturn most likely also survives Ninetales' unSTAB energy ball and KOs back with STAB surf, so yeah...

EDIT: Oh actually I forgot about Altaria has earthquake... my bad...

The other (more generic) thing is that your entire team only has one move (energy ball) that's supereffective on water types, and it just so happens that it's on a pokemon that is weak to water attacks. Maybe having a grasser somewhere (maybe a grass/poison to take fighting hits better) would be good.
 
The thing is, there are no (good) pure Waters in UU. Lanturn eats EQ, Gastrodon/Quagsire die to Energy Ball, Mantine dies to Rock Slide and most strong physical attacks, and Poliwrath has trouble with Altaria and Butterfree (barring Ice Punch). If you're worried however, a bulky Venusaur could work over Clefable.
 
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