As some people have expressed some oddly insisting opposition to a bunch of my pokemons on my previous team (namely Blastoise and Regice), I figured I might as well start over.
Keep in mind though, this is a PRE DREAM WORLD team as global link isn't released yet ... and might not be for some time with all thats going on in Japan. Sure I could sav, but saving unreleased stuff isn't fair for those who can't imo (plus it avoids a ton of bitching afterward)
Oh and strategy aside, I got some conflicting naming issues on some, so opinions there would be a refreshingly quick change of pace :)
Name: Hug Me/Hugs Pls, not sure how to name her really
Item: Leftovers
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 Hp / 48 Def / 208 Sp.D
-Leach Seed
-Spikes / Stealth Rock
-Gyro Ball
-Power Whip
Quite obviously my physical wall, she comes in with her renowned dmg sponging prowess. Spikes are likely to be my chosen entry hazards with the advance of the many fighting types on top of the already big bunch of steel and ground types going around. Maybe I'll get a SR setter but thats another time. My concern though is I wish I could use Skarmory instead for phazing and longevity reasons, but with my current special wall that would cause a lightning vulnerability that I definitly don't need.
Name: PringleGuy, or Cool Stach since the pringles reference is everywhere...if only I could use MonopolyGuy..
Item: Leftovers
Ability: Water Absorb
Nature: Calm
EVs: 248 Hp / 168 Def / 88 Sp.D / 4 Spe
-Scald
-Recover
-Toxic
-Taunt
Wish I could think of another one but he's my special wall as of right now. This Jellicent's purpous is twofold: 1- soak up special hits, cripple and regen 2- piss off other similar pokes such as Vaporeon, Blissey and opposing Jellicent by poisoning and shutting their movepool with Taunt. The 4 speed EVs are to troll the opponent's Jellicent with a "quick" Taunt.
Name: Zin'rokh, or maybe Bonereaver
Item: Yache / Haban Berry
Ability: Sand Veil (for all that matters, I guess I'll use opposing Sandstorm)
Nature: Jolly
EVs: 4 Hp / 252 Atk / 252 Spe
-Swords Dance
-Dragon Claw
-Earthquake
-Fire Fang
Mister 4th gen breaker is up. I was debating between this set or a Scarf set but so far I'll take my chances here. No surprising EV build, but I'm gonna settle for Dragon Claw for now as +2 Outrage seems fun, but not running Lum is akin to setting my deathwish with the devil, plus I always seem to "have" to use my dragon type moves early and the locking effect pisses me off.
Name: Mini Evil
Item: Leftovers
Ability: Magic Guard
Nature: Bold
EVs: 252 Hp / 252 Def / 4 Sp.D
-Calm Mind
-Psychic
-Recover
-Focus Blast / Hidden Power Fight
As I was suggested last time, I'll give the CM set a try, maybe I'll just go back to a static bulky set with Shadow Ball but its worthy a shot, not to say the lil guy sure does look like someone who would be a pain to take down after a bit of setup. It also helps me out deal with both stall teams better as well as allowing me to protect myself against Conkeldurr (maybe not as well as Poison Heal Gliscor, but this is pre DW so eh)
Name: Valkyrie or Asuka
Item: Life Orb
Ability: Blaze
Nature: Naive
EVs: 252 Atk / 4 Sp.A / 252 Spe
-Close Combat
-Overheat
-U-Turn
-Thunder Punch / Stone Edge
As I was looking for an anti T-tar/Scizor counter, I decided to give my Mienshao a sparing partner. MixNape is still pretty darn dangerous and should be a good part of my offence. Who knows, maybe I'll switch both my fightin girls on my mood but diversity calls. I'm kinda troubled with my last move however. its basicly a matter of slight power boost and shaky accuracy vs a bit less power but near unfailing accuracy. Also both will cover on flying types but then its a matter of dealing with Fire or Water.... anyone?
Name: .... i have no idea right now as Lightning and BoltSlash are both my Jolteons' names
Item: Leftovers / Wise Glasses
Ability: Prankster
Nature: Timid
EVs: 4 Def / 252 Sp.A / 252 Spe
-Nasty Plot
-Thunderbolt
-Hidden Power Ice
-Taunt
As freaking angry as this makes me not to be using Jolteon at all, I have to give a few good points to Thundurus. Namely what I've always wanted on my Jolteons as a boosting move... Nasty Plot.... I'll keep on praying but meanwhile I may have to give cloudboy (hmm, maybe I could call him Strife for a FFVII reference) a chance. Priority Taunt is also pretty useful in stopping incoming phaze (except Dragon Tail) and the casual Baton Passers such as Mew, Smeargle and Gorebyss. Not using a Life Orb is simply cuz I don't wanna take recoil should I end up against a special wall. Nasty Plot should provide enough power to make up for the Orb loss, although if he ends up just being too frail, I'll use the Glasses instead (they aren't much, but they don't lock or recoil so oh well)
Also, maybe I'll fit Thunder Wave on it, but much like Ferrothorn its a though choice as I'd probly have to let go of Nasty Plot this time around.
As last time, comments are looked foward for (well hopefully less angry comments like at my Blastoise and Regice) and should I have missed something big then just go ahead. As I said earlier, I wish I had another special wall which would allow me to use stuff like CB Azumarill for Sandstorm teams as well as replacing Ferrothorn with Skarmory....but then again I guess that might break some of the synergy I got up there.
Oh feel free to tag in some help in deciding those names.
Keep in mind though, this is a PRE DREAM WORLD team as global link isn't released yet ... and might not be for some time with all thats going on in Japan. Sure I could sav, but saving unreleased stuff isn't fair for those who can't imo (plus it avoids a ton of bitching afterward)
Oh and strategy aside, I got some conflicting naming issues on some, so opinions there would be a refreshingly quick change of pace :)

Name: Hug Me/Hugs Pls, not sure how to name her really
Item: Leftovers
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 Hp / 48 Def / 208 Sp.D
-Leach Seed
-Spikes / Stealth Rock
-Gyro Ball
-Power Whip
Quite obviously my physical wall, she comes in with her renowned dmg sponging prowess. Spikes are likely to be my chosen entry hazards with the advance of the many fighting types on top of the already big bunch of steel and ground types going around. Maybe I'll get a SR setter but thats another time. My concern though is I wish I could use Skarmory instead for phazing and longevity reasons, but with my current special wall that would cause a lightning vulnerability that I definitly don't need.

Name: PringleGuy, or Cool Stach since the pringles reference is everywhere...if only I could use MonopolyGuy..
Item: Leftovers
Ability: Water Absorb
Nature: Calm
EVs: 248 Hp / 168 Def / 88 Sp.D / 4 Spe
-Scald
-Recover
-Toxic
-Taunt
Wish I could think of another one but he's my special wall as of right now. This Jellicent's purpous is twofold: 1- soak up special hits, cripple and regen 2- piss off other similar pokes such as Vaporeon, Blissey and opposing Jellicent by poisoning and shutting their movepool with Taunt. The 4 speed EVs are to troll the opponent's Jellicent with a "quick" Taunt.

Name: Zin'rokh, or maybe Bonereaver
Item: Yache / Haban Berry
Ability: Sand Veil (for all that matters, I guess I'll use opposing Sandstorm)
Nature: Jolly
EVs: 4 Hp / 252 Atk / 252 Spe
-Swords Dance
-Dragon Claw
-Earthquake
-Fire Fang
Mister 4th gen breaker is up. I was debating between this set or a Scarf set but so far I'll take my chances here. No surprising EV build, but I'm gonna settle for Dragon Claw for now as +2 Outrage seems fun, but not running Lum is akin to setting my deathwish with the devil, plus I always seem to "have" to use my dragon type moves early and the locking effect pisses me off.

Name: Mini Evil
Item: Leftovers
Ability: Magic Guard
Nature: Bold
EVs: 252 Hp / 252 Def / 4 Sp.D
-Calm Mind
-Psychic
-Recover
-Focus Blast / Hidden Power Fight
As I was suggested last time, I'll give the CM set a try, maybe I'll just go back to a static bulky set with Shadow Ball but its worthy a shot, not to say the lil guy sure does look like someone who would be a pain to take down after a bit of setup. It also helps me out deal with both stall teams better as well as allowing me to protect myself against Conkeldurr (maybe not as well as Poison Heal Gliscor, but this is pre DW so eh)

Name: Valkyrie or Asuka
Item: Life Orb
Ability: Blaze
Nature: Naive
EVs: 252 Atk / 4 Sp.A / 252 Spe
-Close Combat
-Overheat
-U-Turn
-Thunder Punch / Stone Edge
As I was looking for an anti T-tar/Scizor counter, I decided to give my Mienshao a sparing partner. MixNape is still pretty darn dangerous and should be a good part of my offence. Who knows, maybe I'll switch both my fightin girls on my mood but diversity calls. I'm kinda troubled with my last move however. its basicly a matter of slight power boost and shaky accuracy vs a bit less power but near unfailing accuracy. Also both will cover on flying types but then its a matter of dealing with Fire or Water.... anyone?

Name: .... i have no idea right now as Lightning and BoltSlash are both my Jolteons' names
Item: Leftovers / Wise Glasses
Ability: Prankster
Nature: Timid
EVs: 4 Def / 252 Sp.A / 252 Spe
-Nasty Plot
-Thunderbolt
-Hidden Power Ice
-Taunt
As freaking angry as this makes me not to be using Jolteon at all, I have to give a few good points to Thundurus. Namely what I've always wanted on my Jolteons as a boosting move... Nasty Plot.... I'll keep on praying but meanwhile I may have to give cloudboy (hmm, maybe I could call him Strife for a FFVII reference) a chance. Priority Taunt is also pretty useful in stopping incoming phaze (except Dragon Tail) and the casual Baton Passers such as Mew, Smeargle and Gorebyss. Not using a Life Orb is simply cuz I don't wanna take recoil should I end up against a special wall. Nasty Plot should provide enough power to make up for the Orb loss, although if he ends up just being too frail, I'll use the Glasses instead (they aren't much, but they don't lock or recoil so oh well)
Also, maybe I'll fit Thunder Wave on it, but much like Ferrothorn its a though choice as I'd probly have to let go of Nasty Plot this time around.
As last time, comments are looked foward for (well hopefully less angry comments like at my Blastoise and Regice) and should I have missed something big then just go ahead. As I said earlier, I wish I had another special wall which would allow me to use stuff like CB Azumarill for Sandstorm teams as well as replacing Ferrothorn with Skarmory....but then again I guess that might break some of the synergy I got up there.
Oh feel free to tag in some help in deciding those names.