ORAS OU WWE 2016 (ORAS OU OFFENSE PEAKED 2009 ELO)

INTRODUCTION:





hawlucha.gif
diancie-mega.png
volcarona.gif
landorus-therian.gif
starmie.gif
jirachi.gif



Hi Smogon, this is my new rmt!
I decided to start to build around Hawlucha; i think it's a great mon and it can work in the meta atm.
I used this team for a short time, in low ladder up to 1500 and then over 1800. Have fun with reading :D.


hawlucha.gif

Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics

It works really well with diancie because this set forces Landorus and Rotom (which are 2 of the main checks of diancie if they are full life) and it can do some damage at steel type mons with its stab. Hippowdon is forced too to take some damage by this monster. It can also play the late game sweeper role if some of its checks like unaware clefable are weakened by diancie and starmie.

diancie-mega.png

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 36 HP / 32 Atk / 252 SpA / 188 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power

The main star. It can rpolish on volca’s check like torna-t if it hasn’t iron tail (very rare). Thanks to other mons pressure, this mon can easily sweep in the late game. Talonflame, that is one of the main threats for hawlucha, just breaks down against diancie and it just give me setup fodder.

volcarona.gif



Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz

Another beast. This pokemon works really good with diancie, because steel types can be problematic for it which hasn’t HP Fire, but Diancie supports volca too, due to magic bounce and because some of the main volca checks are checked by it thanks to its typing. It can statup on the main Diancie counters and it can weak hard threats like Thundurus.

landorus-therian.gif


Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 120 HP / 220 Atk / 168 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Swords Dance
- Stealth Rock

It’s here to check excadrill and to set SR that are very important in a offensive team. With this spread it can 2HKO fable with EQ and it can do some damage to ferrothorn too. With this set, this mon can weak hippowdon too, that is a really problematic threat if not weakened. Stone edge is here to weak skarmory after a swords dance and can easy OHKO talonflame even if it burns lando.

Calcs:

220 Atk Soft Sand Landorus-T Earthquake vs. 252 HP / 172 Def Clefable: 219-258 (55.5 - 65.4%) -- guaranteed 2HKO after Leftovers recovery.

+2 220 Atk Landorus-T Stone Edge vs. 252 HP / 4 Def Skarmory: 172-203 (51.4 - 60.7%) -- 94.1% chance to 2HKO after Leftovers recovery.

starmie.gif


Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Hidden Power [Fire]


LO analytic is necessary to weak ferrothorn and lure it with hp fire. It’s the hazard control of the team, it can easily switch on the main sr setters and spin the rocks/spikes. It also has a relevant offensive presence, because it can easily damage manaphy to send it in diancie range.

Calc:

252 SpA Life Orb Starmie Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 218-260 (61.9 - 73.8%) -- guaranteed 2HKO after Leftovers recovery.

jirachi.gif


Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Heart Stamp
- Healing Wish

One of the best checks of kyu-b, torn-t and Pinsir-Mega, can give momentum on switches and can give, thanks to healing wish, support to diancie or someone else. It also can revengekill Weavile, that’s kinda problematic for my team.

Importable Team:
Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 36 HP / 32 Atk / 252 SpA / 188 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 120 HP / 220 Atk / 168 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Swords Dance
- Stealth Rock

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Hidden Power [Fire]

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Heart Stamp
- Healing Wish


Proof of Peak:
Threats:
keldeo.png
:With LO Starmie, this pokemon in all its sets is really difficult to manage with.
weavile.png
:I have no safe switch ins, I can only revenge kill it.
azumarill.png
:The cb set gives some problems, but the belly drum one can 6-0 me if starmie is weakened.

Replays:
http://replay.pokemonshowdown.com/ou-328527964 jirachi the god <3
http://replay.pokemonshowdown.com/ou-328524686 rock polish diancie 6-0'd a random guy in ladder
http://replay.pokemonshowdown.com/ou-328182873 jirachi the god (part 2)
http://replay.pokemonshowdown.com/ou-328177830 also if i lost there, it was a good game. I decided after that match to put tbolt>psychic.
http://replay.pokemonshowdown.com/ou-328175063 volcarona BOOM.
http://replay.pokemonshowdown.com/ou-328163809 Hawlucha saved me vs. Stall.

Changes:
yache berry>soft sand on lando

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 120 HP / 220 Atk / 168 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Swords Dance
- Stealth Rock


Shoutouts: TheInsanity who helped me with team :3
 
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Congrats on the peak. Quick look through at the team so far and I notice that Diancie is slower than Keldeo. Changing Diancie to Moonblast | Diamond Storm | Earth Power | Protect with 64 HP / 192 SAtk / 252 Spe and a Timid Nature will allow Diancie to outspeed and OHKO most Keldeo and survive 2 hits from Choice Band Talonflame. Don't think Rock Polish is worth it atm but you could try that over Protect if you wanted to. I'll come back with ideas for fixing some of the physical threats still bugging this team.
 
Yo so for me to help you, I gotta ask this first: How ya feelin today my dude? Second, Choice Scarf Tyranitar is trouble for this team, especially if it carries Ice Punch, Crunch, Stone Edge, and Superpower. At the moment, I am actually at a loss for what could help you. I could suggest changing some moveset and items since you have the Pokemon coverage (Hawlucha for example) but the team looks fine to me. If you run into scarf T-Tar, tell me how it goes and if it goes well, I have no problems with this team.
 
Hello, nice team. The first congratulate you for creating this solid and versatile team and then take it to the top. Is not easy. My respects to the use of Hawlucha, is my favorite pokemon. It can be a danger if you lose the object and increased attack. I have seen fighting and you left yours use Jirachi's art, always choosing the right turn. I have rarely seen such good use in a pokemon that complicated. Mention the idea of putting Heart Stamp liked as safe looking surprised and get a result. Now on the other hand, I think you should add to Gyarados / Mega as a threat. Both can put pressure and harm your computer. Well, it's true that we are here to help, but honestly so well designed and built equipment is almost impossible to say anything in knowledge. If I may, I just tell you to change a few bangs with similar functions. First, it would make a hole Garchomp Tank where is LandorusT. Looks like this:

445.gif
>
latest


Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

It is obvious at a glance that lose presence and firepower if you add the change, but wanted a lot of support. Tank Chomp is very gay annoyingly talking. With the help of its object and wear contact ability it is clear. It's just a change for another poke sharing type, but is delicate because it loses too much intimidation.

And on the next and final change I saw before with an eye like the previous one, but now I regret a little. It would then; Skarmory where Starmie. But I think you know better than anyone that's probably not such a good idea. With Starmie you win a lot out in the fast lane, whereas the opposite Skarmory and worse. No great things can come either spam giving whatever. Offensively is a fabulous poke. Good thinking that HP Fire, sure more than one off-guard you've surprised. That simple detail can make you win. I not used to these things, mainly because I'm no good. There's the idea, but I Starmie on this computer is untouchable. It is more delicate than the other. Nothing will continue to respond as well or more.
 
I love this team, and the WWE so I can appreciate this. I just have a couple of qualms with it.
1.) Mega Diancie being outsped by even non specs Keldeo seems problematic considering the fact that your only Keldeo switch is starmie and not much on your team can OHKO Keld.
2.) Weather teams look very threatening, especially rain since a +2 Diancie can be OHKOd by Kabutops' Aqua Jet, and Hawlucha requires multiple turns of set up to be able to OHKO common mons on Rain which can be very hard to get with rain boosted attacks preventing you from getting up an SD.

- Perhaps Azumarill can fit the team well over something like Volc since it requires much less support, adds priority to the team, and checks both Keldeo and Rain? Either way, I still love this team, and your peak proves that it is quite formidable.
 
Hello, nice team. The first congratulate you for creating this solid and versatile team and then take it to the top. Is not easy. My respects to the use of Hawlucha, is my favorite pokemon. It can be a danger if you lose the object and increased attack. I have seen fighting and you left yours use Jirachi's art, always choosing the right turn. I have rarely seen such good use in a pokemon that complicated. Mention the idea of putting Heart Stamp liked as safe looking surprised and get a result. Now on the other hand, I think you should add to Gyarados / Mega as a threat. Both can put pressure and harm your computer. Well, it's true that we are here to help, but honestly so well designed and built equipment is almost impossible to say anything in knowledge. If I may, I just tell you to change a few bangs with similar functions. First, it would make a hole Garchomp Tank where is LandorusT. Looks like this:

445.gif
>
latest


Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

It is obvious at a glance that lose presence and firepower if you add the change, but wanted a lot of support. Tank Chomp is very gay annoyingly talking. With the help of its object and wear contact ability it is clear. It's just a change for another poke sharing type, but is delicate because it loses too much intimidation.

And on the next and final change I saw before with an eye like the previous one, but now I regret a little. It would then; Skarmory where Starmie. But I think you know better than anyone that's probably not such a good idea. With Starmie you win a lot out in the fast lane, whereas the opposite Skarmory and worse. No great things can come either spam giving whatever. Offensively is a fabulous poke. Good thinking that HP Fire, sure more than one off-guard you've surprised. That simple detail can make you win. I not used to these things, mainly because I'm no good. There's the idea, but I Starmie on this computer is untouchable. It is more delicate than the other. Nothing will continue to respond as well or more.

I actually strongly suggest keeping Lando-T on. Your team has hawlucha and Mega Diance for bisharp (Yeah, it can't check it while mega evolved, but you're still okay against it imo) my main reason against this switch is that if you had Garchomp on your team, EQ jolly Megazard X would just drop your team. Also, your matchup VS sand offense would take a pretty big hit, as everyone on your team would be OHKOed by +2 Exca. That's really all I wanted to comment on, really. Also, skarmory wouldn't really fit on such a fast-paced offensive team. Anyway, congrats on the peak and good luck in future battles!
 
Right i might as well chip in and say somthing. one of the biggest issues i noticed with this team was how much Offensive electric types such as mega manectric and thunderus pressure your team. Mega manectric pressure this team alot simply because offensive landot is the only thing stopping manectric from spaming volt switch and t bolt. Even then all it takes is Rocks and hp ice now removes your only "check" to mane. While diancie is a Rock polish set (honestly i feel like protect is better you really dont need two speed boosting win cons) and jirachi being scarf can technically beat it assuming diancie gets a free rp off you still cant switch into it freely. Thundy-i has a ton of fun with your team also as again you really have nothing to deal with offensive electric types. This can make fighting electric spam a huge pain in the ass. Hell just thundy and mane alone can pressure you like crazy. Another threat would have to be Life orb Tornadus. To be more specific sets that carry Hurricane/hp ice/Heat wave/u-turn can really annoy your team. While trying to find a proper switch in to said Life orb tornadus i recommend Running Yache Berry on your Landorus-T. What this does is that in exchange for the extra power from soft sand gives allows you to Survive a Hp ice from manectric and Thundurus-i. This is pretty nice as its better then those two mons pressuring your team every time they come in. Checking Life orb tornadus is another story however so for now thats all i can really think of. Minor change but hope this helps.
 
This team is interesting Empoleon. I have tried it out a bit and wow this team is weak to talonflame lol. It has swag tho and props for the originality!
 
Empoleon hello, congratulations for the result in the ladder, I really like your team, as they said Lizardons and BlazeLatias the team a lot of suffering threats like mega Manectric and talonflame, I suggest using Defensive landorus>offensive Landorus, best to check Excadrill, talonflame and Zard x.
I suggest this spread:132 Hp/ 56 Atk / 216 Def / 96 SpD / 8 Spe with
yacheberry.png
Yache berry,this spread is good because can counter Av tornadus therian ,56Atk are just for more power,but you can bring these on HP or Def for more Physical bulk,( spe are just for outspeed 0 Spe rotom-w,also this spread allows him to take 2hko by Rotom-w H.pump,so you can beat it in a 1vs 1 if you use SD when it switch on lando ;)
Vs Tornadus-t
tornadus-therian.png

160 SpA Tornadus-T Hurricane vs. 132 HP / 96 SpD Landorus-T: 160-189 (45.4 - 53.6%) -- 38.7% chance to 2HKO
56 Atk Landorus-T Stone Edge vs. 96 HP / 0- Def Tornadus-T: 278-328 (86 - 101.5%) -- guaranteed OHKO after Stealth Rock

Vs Thundurus
thundurus.png

252 SpA Life Orb Thundurus Hidden Power Ice vs. 132 HP / 96 SpD Yache Berry Landorus-T: 177-211 (50.2 - 59.9%) -- guaranteed 2HKO after Stealth Rock
56 Atk Landorus-T Stone Edge vs. 0 HP / 4 Def Thundurus: 276-326 (92.3 - 109%) -- guaranteed OHKO after Stealth Rock

Vs Mega Manectric
manectric-mega.png

252 SpA Mega Manectric Hidden Power Ice vs. 132 HP / 96 SpD Yache Berry Landorus-T: 146-172 (41.4 - 48.8%) -- 77% chance to 2HKO after Stealth Rock
-1 56 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Mega Manectric: 248-294 (88.2 - 104.6%) -- guaranteed OHKO after Stealth Rock

Vs Weavile
weavile.png

-1 252 Atk Life Orb Weavile Icicle Crash vs. 132 HP / 216+ Def Yache Berry Landorus-T: 182-218 (51.7 - 61.9%) -- guaranteed 2HKO after Stealth Rock
56 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Weavile: 220-259 (78.2 - 92.1%) -- guaranteed OHKO after Stealth Rock

Vs Rotom-w
rotom-wash.png

0 SpA Rotom-W Hydro Pump vs. 132 HP / 96 SpD Landorus-T: 266-314 (75.5 - 89.2%) -- guaranteed 2HKO
+2 56 Atk Landorus-T Stone Edge vs. 248 HP / 252+ Def Rotom-W: 142-168 (46.8 - 55.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

I also recommend to put 192 Spe on
diancie.png
Diancie , will help to outspeed scarfchomp after Rock polish(its a threat if lando is down)
I suggest you try
passhoberry.png
Passho berry on Volcarona
volcarona.png
,it help you to beat azu and keld better.

Vs azumarill
azumarill.png

+1 252 SpA Volcarona Giga Drain vs. 172 HP / 0 SpD Azumarill: 304-358 (79.1 - 93.2%) -- 43.8% chance to OHKO after Stealth Rock
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 72 HP / 0 Def Passho Berry Volcarona: 169-201 (51.3 - 61%) -- guaranteed 2HKO

Vs keldeo
keldeo-resolute.png


252 SpA Choice Specs Keldeo Scald vs. +1 72 HP / 0 SpD Passho Berry Volcarona: 126-148 (38.2 - 44.9%) -- guaranteed 3HKO
+1 252 SpA Volcarona Giga Drain vs. 0 HP / 0 SpD Keldeo: 276-326 (85.4 - 100.9%) -- 43.8% chance to OHKO after Stealth Rock
Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 132 HP / 56 Atk / 216 Def / 96 SpD / 8 Spe
Impish Nature
- Stone Edge
- Earthquake
- Swords Dance
- Stealth Rock

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 32 HP / 32 Atk / 252 SpA / 192 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power

Volcarona @ Passho Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz

Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Hidden Power [Fire]

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Heart Stamp
- Healing Wish

Hope ive help, GL with the team ^.^
 
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