My strategy is to set up with the 3 entry hazards and then juggle my opponents team around. I started off building my team with swampert scizor heatran and then built around them then i picked a support pokemon to heal and then a set up sweeper finally a secondary lead. enjoy!
forretress @ shed shell
sturdy
impish
252s.def 252hp 4def
spikes
toxic spikes
rapid spin
payback
my first of 2 leads is more of a lead than swapert and it carries rapid spin so it was put first. because swampert knows stealth rock it could free up a move slot for forrettress and rather than picking explosion i wanted something to hit ghost types that are expecting explosion. even though i am considering putting explosion back in because by the time i have set up all 3 layers of spikes and toxic spikes its not going to have much hp left.
swampert @ leftovers
torrent
impish
80atk 252hp 100s.def 76def
ice punch/waterfall
roar
stealth rock
earthquake
my second lead is mainly second because of roar and when my opponent decides to use a fire type against forretress i can send in swampert to absorb the fire attack set up stealth rock and then roar them away unless its a threat then i will attack it. i am undecided about the first move slot even though ice punch is great for hitting grass types its equally good having a secondary stab move.
scizor @ life orb/occa berry
technician
adamant
248hp 252atk 8s.def
u-turn
bullet punch
pursuit
roost
when swampert dies i send out my first attacking threat, even though most people will argue and say i should have a choice item on scizor i really dont want to be locked in one move. i might choose occa berry over life orb because just in case i get hit by a fire move im not expecting like a hidden power i can absorb it and send in my next pokemon
heatran @ shuca berry
flashfire
modest
200s.atk 56s.def 252hp
I.V's31hp 31atk 31def 31s.atk 31s.def 30spd
flamethrower
earthpower
hidden power[ice]/flash cannon
roar
my special sweeper with most of the time being flashfire boosted its even scarier when you see it has the ability to scout your team for its next victim. i really dont have to say anything more about it but since the rules say i have to i will, i chose shuca berry because it may have alot of weaknesses but its x4 is ground therefore to solve this problem i use a berry that absorbs ground type attacks
vaporeon @ leftovers
water absorb
bold
252hp 200s.def 56def
wish
surf
protect
heal bell
when my pokemon are looking tired and weak and paralysed there is a solution to all these problems... vaporeon, i chose these ev's because most threats are going to be special t.bolt, grass knot ect. and i chose timid because i want it to out speed things but im open to suggestions about its nature, and if i should change any other moves i was thinking about substitute for protect but hey what do you think.
salamence @ life orb
intimidate
adamant
252atk 252spd 4hp
dragon claw
dragon dance
earthquake
stone edge
what can i say about it? well it was hard to pick over dragonites bulkiness. and i use dragon claw becuase there are too many drawbacks of useing outrage i.e. one move for 2/3 turns so my opponent can chose what my fate is and the confusion has cost me a battle more than once. so dragon claw it is, i dont want to use draco meteor because i want to maximise attack and speed
thanks for reading! sorry about any grammar or spelling mistakes, pictures will come shortly.
forretress @ shed shell
sturdy
impish
252s.def 252hp 4def
spikes
toxic spikes
rapid spin
payback
my first of 2 leads is more of a lead than swapert and it carries rapid spin so it was put first. because swampert knows stealth rock it could free up a move slot for forrettress and rather than picking explosion i wanted something to hit ghost types that are expecting explosion. even though i am considering putting explosion back in because by the time i have set up all 3 layers of spikes and toxic spikes its not going to have much hp left.
swampert @ leftovers
torrent
impish
80atk 252hp 100s.def 76def
ice punch/waterfall
roar
stealth rock
earthquake
my second lead is mainly second because of roar and when my opponent decides to use a fire type against forretress i can send in swampert to absorb the fire attack set up stealth rock and then roar them away unless its a threat then i will attack it. i am undecided about the first move slot even though ice punch is great for hitting grass types its equally good having a secondary stab move.
scizor @ life orb/occa berry
technician
adamant
248hp 252atk 8s.def
u-turn
bullet punch
pursuit
roost
when swampert dies i send out my first attacking threat, even though most people will argue and say i should have a choice item on scizor i really dont want to be locked in one move. i might choose occa berry over life orb because just in case i get hit by a fire move im not expecting like a hidden power i can absorb it and send in my next pokemon
heatran @ shuca berry
flashfire
modest
200s.atk 56s.def 252hp
I.V's31hp 31atk 31def 31s.atk 31s.def 30spd
flamethrower
earthpower
hidden power[ice]/flash cannon
roar
my special sweeper with most of the time being flashfire boosted its even scarier when you see it has the ability to scout your team for its next victim. i really dont have to say anything more about it but since the rules say i have to i will, i chose shuca berry because it may have alot of weaknesses but its x4 is ground therefore to solve this problem i use a berry that absorbs ground type attacks
vaporeon @ leftovers
water absorb
bold
252hp 200s.def 56def
wish
surf
protect
heal bell
when my pokemon are looking tired and weak and paralysed there is a solution to all these problems... vaporeon, i chose these ev's because most threats are going to be special t.bolt, grass knot ect. and i chose timid because i want it to out speed things but im open to suggestions about its nature, and if i should change any other moves i was thinking about substitute for protect but hey what do you think.
salamence @ life orb
intimidate
adamant
252atk 252spd 4hp
dragon claw
dragon dance
earthquake
stone edge
what can i say about it? well it was hard to pick over dragonites bulkiness. and i use dragon claw becuase there are too many drawbacks of useing outrage i.e. one move for 2/3 turns so my opponent can chose what my fate is and the confusion has cost me a battle more than once. so dragon claw it is, i dont want to use draco meteor because i want to maximise attack and speed
thanks for reading! sorry about any grammar or spelling mistakes, pictures will come shortly.